PvP Tuning - January 11, 2019
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re currently working on some targeted adjustments to three specs in PvP. We don’t have a precise time these will go live, but we’re estimating late today or perhaps tomorrow afternoon:

Monk (Forums / Skills / Talent Calculator)
  • Mistweaver
  • Surging Mist (PvP Talent) mana cost increased to 3.8% of base mana (was 2% of base mana), and healing reduced by 20%.
  • Way of the Crane (PvP Talent) increases physical damage by 25% (was 35%), and now heals for 150% of damage dealt (was 200%).

Shaman (Forums / Skills / Talent Calculator)
  • Elemental
  • Earth Shock damage reduced by 10% when engaged in combat with enemy players.
  • Stormbringer increases Lightning Bolt damage by 115% when engaged in combat with enemy players (was 125%).
  • Surge of Power can now cause up to an additional 2 Lightning Bolt overloads against enemy players (was 3 additional overloads).

Druid (Forums / Skills / Talent Calculator)
  • Balance
  • Celestial Alignment increases damage of your spells by 10% when engaged in combat with enemy players (was 15%).
  • Incarnation: Chosen of Elune increases damage of your spells by 18% when engaged in combat with enemy players (was 25%).
  • Shooting Stars now generates 2 Astral Power when engaged in combat with enemy players (was 4 Astral Power).

Our goal is to get these adjustments made before the weekend, and when they go live, we’ll confirm here in this thread, on @Warcraftdevs, and in the next updated to our Hotfixes blog post.
This article was originally published in forum thread: PvP Tuning - January 11, 2019 started by chaud View original post
Comments 14 Comments
  1. mmocfd1b0ab5a3's Avatar
    How about making BM and MM to do actual damage in PvP?
  1. Jetzu's Avatar
    Quote Originally Posted by rauta View Post
    How about making BM and MM to do actual damage in PvP?
    Ive never found Bm to be lacking ?
  1. mmoc6fb1bf4625's Avatar
    Where is the Destro/Fire mage nerf?
  1. Thelxi's Avatar
    Ew .
  1. exochaft's Avatar
    Some of these were kind of expected considering forum chatter, but there are many other more extreme outlying issues (on the DPS spec side) than Elemental/Boomy. If I had an overarching issue with PvP in general, it's the amount of healing done by non-healer specs and even non-hybrid classes, whether passive or active abilities and/or Azerite traits. No sympathy for MWer though, at least you can keep your 55 second CD Cocoon... and I don't know a MW PvPer who didn't think they were broken atm.
  1. Melvoin's Avatar
    Quote Originally Posted by rauta View Post
    How about making BM and MM to do actual damage in PvP?
    You had your BM overpower at the start of the expansion for 2-3 weeks. You made 2400 very fast. Now wait and let other classes to be op.
  1. athrun7189's Avatar
    thank you for that MW nerf! Time to do some arena now
  1. Frosteye's Avatar
    Were the MW nerfs due to arena? In a RBG setting Way of the Crane didn't really feel all that overpowered.
  1. Saverem's Avatar
    What the heck, MWs were fine! If anything we needed more survival buffs!
  1. exochaft's Avatar
    Quote Originally Posted by Frosteye View Post
    Were the MW nerfs due to arena? In a RBG setting Way of the Crane didn't really feel all that overpowered.
    In 2's and 3's it's pretty strong, as you can either use it offensively or defensively... either way, it exerts quite a bit of pressure while still being able to fulfill your main healing role. It ties into my issue when it comes to healing from non-healers becoming ridiculous in PvP, as there are a sizable number of classes/specs where this healing is completely passive or has almost no cost at all. They've done a decent job in raids when it comes to tanks and making them reliant on healers, but PvP has gone the complete opposite way where some DPS barely need healers or require very little healer attention.
  1. Frosteye's Avatar
    Quote Originally Posted by exochaft View Post
    In 2's and 3's it's pretty strong, as you can either use it offensively or defensively... either way, it exerts quite a bit of pressure while still being able to fulfill your main healing role. It ties into my issue when it comes to healing from non-healers becoming ridiculous in PvP, as there are a sizable number of classes/specs where this healing is completely passive or has almost no cost at all. They've done a decent job in raids when it comes to tanks and making them reliant on healers, but PvP has gone the complete opposite way where some DPS barely need healers or require very little healer attention.
    ahhh, yeah.

    I mostly play rbgs so I was surprised by the crane nerf - it felt fine before. I mostly only used it for the snare/root removal anyway.

    Surging mist nerf was needed i'll admit, increasing mana cost and reducing healing output in one swoop might have been a bit overboard though. we'll see. I guess I'll get to be a oomweaver again
  1. WoWDontu's Avatar
    RIP my comp since Legion season 1
  1. mmocb3c0a9179c's Avatar
    Was balance OP? Thought most were complaining about fury and MW, ele maybe but balance? Nerfs seem quite heavy.
  1. Sulika's Avatar
    I would really love some insight into what guides arena balancing. I mean we have Disc Priest, Assassination Rogue and Shadow Priest as the most highly represented specs in high level 3s yet none of them seem to get touched, yet specs that are far less represented are getting nerfed. Priests account for 15% of the top rated characters in 3s and 13% in 2s while making up about 8% of the level 120 player population. There are more level 120 DKs than there are Rogues yet Rogues are 8 times more highly represented at the top end of arena. It gets even weirder if you start looking at racials, Orcs being about 7% of the population of level 120 players make up over 30% of the high rated arena toons.

    Looking at these changes Mistweaver is the strongest spec in 2s. Elemental doesn't seem to be doing particularly well in any bracket. Balance seems to be strong in RBGs but in arenas almost non existant. While you could maybe justify the Mistweaver spec based on their 2s strength the others just seem strange. They are at best mid-range specs with a representation that doesn't really stand out so why are they getting nerfed when the obvious culprits that are doing well in every bracket, Assassination, Disc and Shadow Priest go untouched? It is just hard to see what the reasoning could be and I wish Blizzard would share some of the data on which they make these decisions because they often seem to be hitting the wrong targets.

    My best guess is that they are only balancing around the opinions of a small number of high end players but that doesn't seem to be making for a game that is balanced for the general population of players and it seems quite likely that whatever system they are using a few favoured specs seem to be creeping through without any real adjustment despite the fact that the data seems to show they badly need it. Even if you want to argue that the representation is due to players who want to do arena being far more likely to roll Rogue or Priest isn't that fact itself indicitave of a problem?

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