Patch 8.1 Hotfixes - January 10, 2019
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Island Expeditions
  • Developers’ notes: Following up on recent community feedback that we requested, a number of quality-of-life concerns led us to changes that we intend to address many frustrating combat experiences with certain Island ecologies.
  • Azerite-themed enemies
    • Enemies now prefer not to use Resonant Burst, Resonant Shield, and Volatile Geyser when a nearby enemy has recently used the ability.
    • Reduced the number of Resonant Focus orbs created per cast of Resonant Burst to 2 orbs (was 4).
    • Removed the Knockback component of Resonant Backlash (triggered from Resonant Shield) on Normal and Heroic difficulties.
    • Reduced the Knockback magnitude of Resonant Focus orbs on Normal and Heroic difficulties.
    • Volatile Eruption's disorient effect (triggered from Volatile Geyser) has been reduced to 1 second on Normal and Heroic difficulties, and reduced to 2 seconds on Mythic difficulty (was 3 seconds).
  • Kvaldir enemies
    • Greatly reduced the magnitude of the two visibility-impacting effects (Fetid Mist, Eerie Fog) triggered from the Kvaldir invasion.
  • Musken and Yak enemies
    • Removed the knockback effect from Ram.
    • Trample damage reduced by about 50% and is now melee defense.

Player versus Player
  • Druid (Forums / Skills / Talent Calculator)
    • Balance

      • Celestial Alignment increases damage of your spells by 10% when engaged in combat with enemy players (was 15%).
      • Incarnation: Chosen of Elune increases damage of your spells by 20% when engaged in combat with enemy players (was 25%).
      • Shooting Stars now generates 2 Astral Power when engaged in combat with enemy players (was 4 Astral Power).

  • Monk (Forums / Skills / Talent Calculator)
    • Mistweaver
      • Surging Mist (PvP Talent) mana cost increased to 3.8% of base mana (was 2% of base mana), and healing reduced by 20%.
      • Way of the Crane (PvP Talent) increases physical damage by 25% (was 35%), and now heals for 150% of damage dealt (was 200%).

  • Shaman (Forums / Skills / Talent Calculator)
    • Elemental
      • Earth Shock damage reduced by 10% when engaged in combat with enemy players.
      • Stormbringer increases Lightning Bolt damage by 115% when engaged in combat with enemy players (was 125%).
      • Surge of Power can now cause up to an additional 2 Lightning Bolt overloads against enemy players (was 3 additional overloads).

Blue Posts
Originally Posted by Blizzard Entertainment
Regeneratin' (Zandalari racial)
On the PTR, Regeneratin’ should now stop channeling upon taking damage. (Blue Tracker / Official Forums)
This article was originally published in forum thread: Patch 8.1 Hotfixes - January 10, 2019 started by chaud View original post
Comments 45 Comments
  1. Stormykitten's Avatar
    Quote Originally Posted by sylenna View Post
    i really liked BfA. but i happily collect things and when i look at island expeditions.. i just cannot bring myself to log in for that or anything atm.
    It's the same for me mostly... or well, I don't like the faction conflict arc that much, they always end up the weakest story arcs. But yes, with islands... I love the concept, I don't mind grinding, and yet they are just so boring to repeat (why are they even about beating a timer, to ensure they have to be samey each time for balance?!) and mostly there for the anti-fun "reward" that is azerite...
  1. Lurker1's Avatar
    Quote Originally Posted by sylenna View Post
    i really liked BfA. but i happily collect things and when i look at island expeditions.. i just cannot bring myself to log in for that or anything atm.
    Main thing i been doing right now is islands lol everybody like different things and thats ok.
  1. Cholerabob's Avatar
    Why the nerf of Island expeditions to knock backs and mist ? That's what made it interesting... Stop nerfing everything Blizz, the game is getting reaaalllll boring...
  1. Unholyground's Avatar
    It should be a HoT that regenerates 25% HP but it should ramp up the potency over like 6 seconds so it gives people a chance to do some damage and counter it before it heals more and more, and make it like a 3 min CD.
  1. raviadso's Avatar
    Quote Originally Posted by Cholerabob View Post
    Why the nerf of Island expeditions to knock backs and mist ? That's what made it interesting... Stop nerfing everything Blizz, the game is getting reaaalllll boring...
    Are you being facetious? Knockbacks add zero difficulty. They just make the game super annoying. It interrupts casting and makes the game feel super slow for casters. Even for melee it's awful. The spinning/knock-back mobs in Voldun make me hate doing Champions of Azeroth WQs so much that I will actively try to avoid them like I do with Beachhead quests for the Tortollan.

    I for one welcome our non-knockback overlords.
  1. Marrilaife's Avatar
    Quote Originally Posted by Sting View Post
    Not sure, haven't done much alliance islands. It's the monk / hunter / DK team. They have 3 stuns, binding shot, 3 interrupts and they heal a bunch.
    Did some mythic islands yday, we tunneled the mistweaver, she dies, we tunnel the hunter, he dies, the dk doesn't die for several minutes, we try to ignore him and move on, he keeps chasing us half the map, gripping and stunning on cd, so we decide to kill him and have to pop every dps cd we have to burst him down (team was prot warrior, havoc dh and bm hunter). His bonestorm was healing him to full in seconds, to compare player's bonestorm heals 15% of your hp per tick but only if you have 5 enemies on you, from 2 melee on him it should be only be 6%.

    I sure can't self heal on my 380 blood dk as much as this guy does.
  1. Razzako's Avatar
    Quote Originally Posted by craigw View Post
    zandalari racial was OP as fuck now its completely worthless in pvp and useless overall. better not have a DoT on ya. they just couldn't balance it, they just had to fuck it away.
    You're kidding me right? It's still fucking OP especially for Rogues and other classes that can remove DoTs like paladins, it's essentially a lay on hands lol.
  1. Firebeast's Avatar
    Quote Originally Posted by Razzako View Post
    You're kidding me right? It's still fucking OP especially for Rogues and other classes that can remove DoTs like paladins, it's essentially a lay on hands lol.
    Those Zandalari racials need some severe tuning down.
  1. raviadso's Avatar
    Quote Originally Posted by Razzako View Post
    You're kidding me right? It's still fucking OP especially for Rogues and other classes that can remove DoTs like paladins, it's essentially a lay on hands lol.
    Lay on Hands that breaks on damage, 90 second CD, only heals at 1 second increments, requires channeling for 4 seconds, and disallows movement while using.

    Rogue stealths and removes dots
    Rogue uses regeneratin
    0.8 seconds later - rogue has healed 0% health and CD is reset to 90 seconds
    Racial 100% useless

    or

    Rogue stealths and removes dots
    Rogue uses regeneratin
    1.7 seconds later - rogue has healed 25% health and CD is reset to 90 seconds (around one potion). 1-3 people in arena or 5+ people in BGs/World PvP continue to wail on low-health rogue.

    Dont know what arenas people play where people are undisturbed for 4 seconds at a time when they are under 50% health. You're either ignored/CCed and at full health or you're being hunted by 1 or more people. Often the entire team is focusing fire on you. The channel also doesn't work on movement so good luck getting even one tick. if they guess where you are going, then probably zero. If they don't, that might buy you 1 second with a slight change of 2.
  1. GMZohar1's Avatar
    Quote Originally Posted by Mardux View Post
    Best of luck to you using the ztroll racial on another party member without triggering the gcd.
    Best of luck to you trying to kill a team of ztrolls to help CC and use the racial to full extent with one another
  1. ejpaints's Avatar
    "Developers’ notes: Following up on recent community feedback that we requested, a number of quality-of-life concerns led us to changes that we intend to address many frustrating combat experiences with certain Island ecologies"

    Unless that thread massively changed since I read it, that vast majority of that thread was that the non AP rewards STILL have an abysmal drop and the not shared caveat to the dubloon vendor was that you rarely get dubloons now.
  1. Biomega's Avatar
    Quote Originally Posted by ejpaints View Post
    "Developers’ notes: Following up on recent community feedback that we requested, a number of quality-of-life concerns led us to changes that we intend to address many frustrating combat experiences with certain Island ecologies"

    Unless that thread massively changed since I read it, that vast majority of that thread was that the non AP rewards STILL have an abysmal drop and the not shared caveat to the dubloon vendor was that you rarely get dubloons now.
    They can't up the drop rates, or the 30 people in the world still doing Islands would quit after a week because they got all of them.
  1. Razzako's Avatar
    Quote Originally Posted by raviadso View Post
    Lay on Hands that breaks on damage, 90 second CD, only heals at 1 second increments, requires channeling for 4 seconds, and disallows movement while using.

    Rogue stealths and removes dots
    Rogue uses regeneratin
    0.8 seconds later - rogue has healed 0% health and CD is reset to 90 seconds
    Racial 100% useless

    or

    Rogue stealths and removes dots
    Rogue uses regeneratin
    1.7 seconds later - rogue has healed 25% health and CD is reset to 90 seconds (around one potion). 1-3 people in arena or 5+ people in BGs/World PvP continue to wail on low-health rogue.

    Dont know what arenas people play where people are undisturbed for 4 seconds at a time when they are under 50% health. You're either ignored/CCed and at full health or you're being hunted by 1 or more people. Often the entire team is focusing fire on you. The channel also doesn't work on movement so good luck getting even one tick. if they guess where you are going, then probably zero. If they don't, that might buy you 1 second with a slight change of 2.
    No offense, but what's your higher MMR? It's actually fairly common for this to happen, doesn't happens always but some classes allow this kind of cheesy play.

    In your case (which is a really weak argument because a literal infinite amount of things can happen, so...), a good Rogue will just stealth, and use that behind a pillar. That's it, guess what? Rogue is now at least close to full health and you eat a dick. If it's 1v1, Rogue can also vanish -> sap you and regenerate in front of your face. For Paladins it is a free top after a bubble so long as the shield doesn't get dispelled. Many other classes have some sort of get away button, if we're talking team play your teammates can even help out. It's just a really broken racial overall.

    As a healer, this also saves you mana whether you or someone in your team uses it. The ONLY thing that would diminish this racial is dampening and even still it's not that much of a hit so long as the arena hasn't lasted for 10+ minutes.
  1. Alphaorc's Avatar
    I cant honestly belivie people are defending regenation.
  1. Nnyco's Avatar
    Quote Originally Posted by Cholerabob View Post
    Why the nerf of Island expeditions to knock backs and mist ? That's what made it interesting... Stop nerfing everything Blizz, the game is getting reaaalllll boring...
    Are you even playin the game? They spawn like million of orbs and ping pong you around like in a flipper. Not to mention they only nerfed normal and heroic so if you want the "challenge" theres still mythic.
  1. Nehem's Avatar
    but there is one good news

    nerfed racial -> no need to buy race change
  1. Tyrannica's Avatar
    Quote Originally Posted by Marrilaife View Post
    Did some mythic islands yday, we tunneled the mistweaver, she dies, we tunnel the hunter, he dies, the dk doesn't die for several minutes, we try to ignore him and move on, he keeps chasing us half the map, gripping and stunning on cd, so we decide to kill him and have to pop every dps cd we have to burst him down (team was prot warrior, havoc dh and bm hunter). His bonestorm was healing him to full in seconds, to compare player's bonestorm heals 15% of your hp per tick but only if you have 5 enemies on you, from 2 melee on him it should be only be 6%.

    I sure can't self heal on my 380 blood dk as much as this guy does.
    obviously the guy who liked knockbacks did not play as much islands

    Only played melees in BfA and it was super annoying to get pushed back all the time, even with proper mobility. It made islands less enjoyable.


    There are some wqs mobs with knockbacks, too.....no challenge still very annoying.

    Devs should reduce knockbacks in PvP, too, never saw so many on classes that never had them before.

    BfK - Battle for Knockbacks
  1. Lurker1's Avatar
    Quote Originally Posted by Alphaorc View Post
    I cant honestly belivie people are defending regenation.
    I wasn't until they nerfed it already with break on damage so its balanced now gg well done blizzard!
  1. Al Gorefiend's Avatar
    Quote Originally Posted by Razzako View Post
    You're kidding me right? It's still fucking OP especially for Rogues and other classes that can remove DoTs like paladins, it's essentially a lay on hands lol.
    Who cares. Zandalari Trolls are still going to be 1/8th the amount of players as blood elves

    - - - Updated - - -

    Quote Originally Posted by Alphaorc View Post
    I cant honestly belivie people are defending regenation.
    I honestly don't even care how OP it is as long as it makes people play Trolls on the fuckin Horde. So sick of 60% elves.
  1. Razzako's Avatar
    Quote Originally Posted by Al Gorefiend View Post
    Who cares. Zandalari Trolls are still going to be 1/8th the amount of players as blood elves

    - - - Updated - - -



    I honestly don't even care how OP it is as long as it makes people play Trolls on the fuckin Horde. So sick of 60% elves.
    Players who PvP will care. It'd be a bit selfish to just dismiss them.

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