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What's Changing (and Not!) in Season 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi all,

We have a series of blogs accompanying the release of the upcoming Battle of Dazar’alor raid, the new Mythic Keystone season, and the new PvP season, offering deep dives into each of those features. But in the meantime, the community clearly has a ton of questions (and some confusion) about exactly what is and isn’t changing. Should you be spending or saving your bonus rolls? What should you expect from the weekly Mythic Keystone cache next week? What’s up with the Azerite vendor?

For those of you who played Legion, the process will largely be familiar, though in Battle for Azeroth we’re trying to align the opening of a new raid tier with the start of new PvP and Mythic+ seasons, to avoid some of the awkward item-level leapfrogging that we saw during Legion (e.g. the Mythic Keystone cap repeatedly going up to 15 and then back down to 10). Here’s a succinct summary of what is and isn’t changing next week, when Battle of Dazar’alor opens on Normal and Heroic difficulties, and PvP and M+ Season 2 begin:

Overall
  • The maximum possible item level will go up by 30, from 395 to 425.

Warfronts
  • Arathi/Stromgarde rewards will remain as they were previously.
  • Darkshore rewards will go up by 15 item levels, so that the outdoor world boss and the once-per-cycle quest both award item-level 400 gear.
  • The power of all enemies in the Darkshore Warfront will also go up by roughly 15%, and the item level required to queue for Darkshore will go up from 320 to 335.
  • Special note: The two Darkshore changes will only take effect after the current Warfront cycle has ended. So if Alliance is attacking Darkshore in a given region when Season 2 begins, and has 3 days left in that attack cycle, that Darkshore will still give Season 1 rewards.
    • This is being done to avoid any unfairness to people who had already completed the Warfront or done the world boss just prior to the season rollover.

Kul Tiras and Zandalar World Content
  • Emissary weapon and armor rewards will scale up to 385 (based on a player’s own item level), up from 370.
  • The loot from Kul Tiras and Zandalar world bosses will remain item level 355, on par with Normal Uldir.
  • The rewards for in-progress emissary quests may reroll or update when Season 2 begins, though the quests themselves won’t reset or change.

Dungeons
  • The item level of rewards from max-level Normal, Heroic, and Mythic dungeons will go up by 30. Baseline rewards will be 340 from Normal, 355 from Heroic, and 370 from non-Keystone Mythic.
  • Difficulty of Heroic and Mythic dungeons will also go up by roughly 30%; Normal dungeons are unchanged.
  • Mythic Keystones will go down by an additional 3 levels when the season transition occurs, to account for this difficulty increase. So if you do an 11 this coming week, instead of getting a Level 10 keystone when Season 2 starts, expect a 7.
  • Mythic+ rewards will also go up by 30 item levels; however, during the first week of Season 2, rewards from end-of-run chests will be capped at Mythic 6 quality (item level 385), and the chest you open next week will contain Season 1 rewards if you do a Mythic+ run this week. (So, for example, if you do a Mythic 10 during the final week of Season 1, you’ll get a Season 1 item level 380 piece and 60 Residuum from your first Season 2 chest.)
  • The weekly cache that becomes available in the second week of the season will not be affected by this cap, so if a player does a Mythic 10 dungeon during the first week, they will get a Mythic 10 reward (item level 410+) from their cache the following week.

PvP
  • Season 2 rewards from rated PvP sources are 30 item levels higher than they were in Season 1, including Conquest rewards and the weekly chest.
  • End-of-match rewards will be capped at 385 during the first week of the season, to maintain parity with other endgame systems until Mythic Battle of Dazar’alor becomes available.

Azerite Armor
  • All epic Azerite armor of item level 370 or higher, obtained from Battle of Dazar’alor, world quest emissaries, Season 2 dungeons, or Season 2 PvP, will have a fifth outer ring with additional spec-specific traits.
    • This outer ring only requires a Heart level of 15 to access.
  • Titan Residuum is not reset or capped between seasons.
  • The Residuum vendor will offer item level 385, 400, and 415 pieces for sale in Season 2.
    • A random item-level 385 token costs 165 (as it does today)
    • A random 400 costs 675
    • A random 415 costs 1725
    • A specific item-level 415 armor piece costs 7150
  • Just as Residuum costs roughly triple with each 15-ilvl tier, so will rewards:
    • Disenchanting an item level 400 Azerite piece yields 115 Residuum
    • Disenchanting an item level 415 Azerite piece yields 365 Residuum
    • A weekly cache for a Mythic 4 in Season 2 awards roughly the same 60 Residuum that a Mythic 10 did in Season 1; a Mythic 10 in Season 2 will award ~625 Residuum

Heart of Azeroth
  • Artifact “Knowledge” will resume accruing as soon as Season 2 begins, increasing the effect of AP earned by 30%.
  • That will be the first of ten increments. Knowledge will again pause after the week of March 26th.
  • Note that the Heart of Azeroth currently has a maximum level of 50. This cap will increase in the Rise of Azshara update, along with significant changes to the underlying system.

Miscellaneous
  • Seals of Wartorn Fate are not being reset, and the same currency will work for Battle of Dazar’alor and Season 2 bonus rolls; the cap on how many can be held at once remains at 5.

If anything remains unclear or seems to be missing from the above, please let us know and we’ll try to clarify as soon as possible.

And will spec play a greater part in the gear rewards, getting off spec rewards is good but it is concerning when one is only concentrating on one spec in a given season?
We’ve heard this feedback a lot, and we agree. In Season 2, emissary caches and similar rewards like Assault wrapper quests will award loot based on your spec (or loot spec, if chosen) instead of your class.

Standard world quests will continue to provide rewards based on class rather than spec, for two reasons:
  • You can see the exact reward up-front, and choose whether or not to do the content if the reward doesn’t interest you. This also can offer a way to shore up weak off-spec slots without worrying that you might miss out on a major upgrade.
  • If world quest rewards were spec-based, it might seem like the right behavior to cycle through your specs when evaluating potential rewards for every world quest, especially early in a tier, which seems like pretty annoying gameplay.

But neither of those reasons applies to something like emissaries or Assaults, where you don’t see what the reward will be until the end. And as you say, it can be frustrating if it’s for a spec you have no intention of playing, or it can simply feel like a bug. So we’re changing it.

Zandalari & Kul Tiran Allied Race Testing
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve seen some confusion about the unlock requirements for Zandalari and Kul Tirans, and how that relates to testing them on the PTR. We’d like to clarify where things stand currently, and what our plans are once they’re officially released.

The basic requirements to unlock Zandalari and Kul Tiran are as follows:

  • Exalted with that race’s faction
  • Completed the content achievement for that race (“Zandalar Forever!” or “A Nation United,” respectively)
  • Completed the Tides of Vengeance War Campaign achievement

On the PTR, we’ve enabled the last part of the War Campaign earely, so that the Allied Race unlock quests can be started. As long as you satisfy the other requirements, and are at 3/4 of the requirements for the Tides of Vengeance War Campaign achievement, you’ll be able to speak to Nathanos on the Banshee’s Wail or Halford Wyrmbane on the Wind’s Redemption to get started unlocking Allied Races on the PTR.
This article was originally published in forum thread: What's Changing (and Not!) in Season 2, Zandalari & Kul Tiran Allied Race Testing started by chaud View original post
Comments 84 Comments
  1. Eleccybubb's Avatar
    Requires 335 to queue for aka LFRish.... Drops 400 gear from the initial quest.....

    Yeah nothing wrong with that kind of curve or anything.

    I mean it dropping 355 gear is fine in Darkshore. But you shouldn't get a fucking Heroic Dazar'alor piece from something that's easier than LFR or even a Heroic Dungeon.
  1. Skulltaker's Avatar
    We have nothing. Here are some minor adjustments to it that should have been made weeks ago. Enjoy more nothing.
  1. Kanael's Avatar
    How about non-azerite armor rewards from World Quests? Do they have their ilvls increased too?
  1. Queen of Hamsters's Avatar
    Fantastic, news of nothing at all!

    And let me guess, Zandalari/Kul Tirans will also be faction locked, meaning you have to do the "content" on each faction rather than unlocking them cross-faction?
  1. RobertMugabe's Avatar
    Quote Originally Posted by Queen of Hamsters View Post
    Fantastic, news of nothing at all!

    And let me guess, Zandalari/Kul Tirans will also be faction locked, meaning you have to do the "content" on each faction rather than unlocking them cross-faction?
    Yes they're working the same as DI Dwarfs and Maghar Orcs do.
  1. Onikaroshi's Avatar
    Quote Originally Posted by Queen of Hamsters View Post
    Fantastic, news of nothing at all!

    And let me guess, Zandalari/Kul Tirans will also be faction locked, meaning you have to do the "content" on each faction rather than unlocking them cross-faction?
    I mean... Those two races aren't even coming for a another 2 to 3 months.... so.... yea, they'll require you to play both factions to get both, it's not really that hard. If you don't have the faction exalted already, you've got plenty of time.
  1. Th3Scourge's Avatar
    Imagine you pre-purchased BfA for Zandalari Trolls only to find out they will be playable halfway through the expansion...

    I let my sub run out two days ago because I wanted to level an alt but don't want to waste my time while I wait for the race/class combination to be unlocked. It's a really shitty MAU strategy
  1. SinR's Avatar
    Well, Arathi is going to be abandoned come Season 2

    As if it weren't already.
  1. Queen of Hamsters's Avatar
    Quote Originally Posted by Onikaroshi View Post
    I mean... Those two races aren't even coming for a another 2 to 3 months.... so.... yea, they'll require you to play both factions to get both, it's not really that hard. If you don't have the faction exalted already, you've got plenty of time.
    It's not about time nor it being "hard".

    It's about shitty design that's anti-consumer and revolving entirely around the hopes of us either forking out cash for faction transfers (because that works!) or staying subbed longer through repetition rather than content that's engaging in itself.
  1. Axxil's Avatar
    So considering their respective zones, are KT and Zandalari going to be starting at the standard allied race level of 20 or will they start in respective zone-appropriate levels (110)?
  1. Super Kami Dende's Avatar
    Quote Originally Posted by Eleccybubb View Post
    Requires 335 to queue for aka LFRish.... Drops 400 gear from the initial quest.....

    Yeah nothing wrong with that kind of curve or anything.

    I mean it dropping 355 gear is fine in Darkshore. But you shouldn't get a fucking Heroic Dazar'alor piece from something that's easier than LFR or even a Heroic Dungeon.
    How is it any different from similar rewards from previous expansions. Timewalking Dungeon quest giving a Raid piece of gear. Basic Mythic Quests giving Raid piece.

    Stop caring so much about other people getting 1 piece of gear a week.

    - - - Updated - - -

    Quote Originally Posted by Queen of Hamsters View Post
    It's not about time nor it being "hard".

    It's about shitty design that's anti-consumer and revolving entirely around the hopes of us either forking out cash for faction transfers (because that works!) or staying subbed longer through repetition rather than content that's engaging in itself.
    Yeah how dare they give twice as much content for people to do in a Videogame. Alliance and Horde should have the exact same Campaigns

    - - - Updated - - -

    Quote Originally Posted by Th3Scourge View Post
    Imagine you pre-purchased BfA for Zandalari Trolls only to find out they will be playable halfway through the expansion..
    You mean like they told us they would? Anyone that was under the illusion they were going to be available within the first 6 months were delusional.
  1. SinR's Avatar
    Quote Originally Posted by Onikaroshi View Post
    I mean... Those two races aren't even coming for a another 2 to 3 months.... so.... yea, they'll require you to play both factions to get both, it's not really that hard. If you don't have the faction exalted already, you've got plenty of time.
    Also, coming from someone whose done both:

    The Horde achievement is as follows:
    1) Complete all three Horde Zones
    1.5) I don't event think you need to be 120, I remember doing this on my DK at 119
    2) 30 minutes of going around Zuldazar
    3) CONGRATS YOU'RE DONE!

    The Alliance achievement is as follows:
    1) Complete all three Alliance zones
    1.5) Get 120
    2) Quests. Lots of them.
    3) Tol Dagor Dungeon run
    4) Quests. More of them.
    5) Shrine of the Storm dungeon run. I might add throughout these dungeon runs its "collect X, Kill the Last Boss"
    6) MORE Quests.
    7) Waycrest Manor Dungeon Run. By this point I was about to quit when I did this shit.
    8) HEY GUESS WHAT! MORE QUESTS! Jaina's 'Redemption', etc.
    9) And now for something completely different... MYTHIC Siege of Boralus. Unless they added Heroic SoB, I don't know. Can't remember.
    10) And now you're done. Congratulations on probably the longest achievement chain in BfA. I mean shit not even the Prepared for War achievements were this drawn out.
  1. Onikaroshi's Avatar
    Quote Originally Posted by Queen of Hamsters View Post
    It's not about time nor it being "hard".

    It's about shitty design that's anti-consumer and revolving entirely around the hopes of us either forking out cash for faction transfers (because that works!) or staying subbed longer through repetition rather than content that's engaging in itself.
    Do you expect to unlock horde races by playing alliance? That makes zero sense. These aren't neutral factions like in Legion

    - - - Updated - - -

    Quote Originally Posted by SinR View Post
    Also, coming from someone whose done both:

    The Horde achievement is as follows:
    1) Complete all three Horde Zones
    1.5) I don't event think you need to be 120, I remember doing this on my DK at 119
    2) 30 minutes of going around Zuldazar
    3) CONGRATS YOU'RE DONE!

    The Alliance achievement is as follows:
    1) Complete all three Alliance zones
    1.5) Get 120
    2) Quests. Lots of them.
    3) Tol Dagor Dungeon run
    4) Quests. More of them.
    5) Shrine of the Storm dungeon run. I might add throughout these dungeon runs its "collect X, Kill the Last Boss"
    6) MORE Quests.
    7) Waycrest Manor Dungeon Run. By this point I was about to quit when I did this shit.
    8) HEY GUESS WHAT! MORE QUESTS! Jaina's 'Redemption', etc.
    9) And now for something completely different... MYTHIC Siege of Boralus. Unless they added Heroic SoB, I don't know. Can't remember.
    10) And now you're done. Congratulations on probably the longest achievement chain in BfA. I mean shit not even the Prepared for War achievements were this drawn out.
    That's a little silly, the set of requirements should be equal.
  1. Kyphael's Avatar
    All these fucking achievements! I'm exalted with Proudmoore Admirality and Zandalar, finished those specific stories, but of course that wasn't going to be enough. I need Zandalar Forever and A Nation United too!

    You motherf--
  1. Volardelis's Avatar
    Quote Originally Posted by SinR View Post
    Also, coming from someone whose done both:

    The Horde achievement is as follows:
    1) Complete all three Horde Zones
    1.5) I don't event think you need to be 120, I remember doing this on my DK at 119
    2) 30 minutes of going around Zuldazar
    3) CONGRATS YOU'RE DONE!

    The Alliance achievement is as follows:
    1) Complete all three Alliance zones
    1.5) Get 120
    2) Quests. Lots of them.
    3) Tol Dagor Dungeon run
    4) Quests. More of them.
    5) Shrine of the Storm dungeon run. I might add throughout these dungeon runs its "collect X, Kill the Last Boss"
    6) MORE Quests.
    7) Waycrest Manor Dungeon Run. By this point I was about to quit when I did this shit.
    8) HEY GUESS WHAT! MORE QUESTS! Jaina's 'Redemption', etc.
    9) And now for something completely different... MYTHIC Siege of Boralus. Unless they added Heroic SoB, I don't know. Can't remember.
    10) And now you're done. Congratulations on probably the longest achievement chain in BfA. I mean shit not even the Prepared for War achievements were this drawn out.
    They added heroic SoB and Kings rest in 8.1, and also removed the previous requirements to "unlock" them.

    And I kinda agree, the horde side should've had a series of quests where you do 3 dungeons (mainly Atal'Dazar, Temple of Seth and Underrot) as part of the chain to do the final scenario. Motherlode isn't part of the main horde story arc and is more of a side quest. Unlike Tol Dagor which is relevent to the alliance, as you deal with Ashvane forces. What I found weird when doing the alliance chain is that you raid the uninstanced version of freehold instead of doing the actual dungeon (which would make more sense). You could avoid doing freehold until after you done that chain and everyone is like "You killed Sweete, lets still his chest" even though your character has never killed the guy.
  1. Sigxy the Lemming's Avatar
    I have such mixed opinions with those item reward boosts. On one hand, yeah, it's really nice way to make sure dungeons and world quests don't become useless once you've already geared up! On the other hand, such 'catch up mechanics' will make the current raid (and War Front) pointless and skippable entirely by everyone.

    While I do prefer a system of Dungeons > Raid 1 > Raid 2 > etc (Or simply the M+ difficulty increase)... with the way the game is now I suppose the reward boost is welcome! \o/
  1. Th3Scourge's Avatar
    Quote Originally Posted by Meat Rubbing Specialist View Post
    You mean like they told us they would? Anyone that was under the illusion they were going to be available within the first 6 months were delusional.
    Anyone who is under the illusion that it's nothing but a business strategy to draw out the longevity of the xpac is delusional. This would be akin to Blizzard making us go through 6 months and 1.5 patch updates to access Blood Elves and Draenei or Goblins and Worgens
  1. Queen of Hamsters's Avatar
    Quote Originally Posted by Meat Rubbing Specialist View Post
    How is it any different from similar rewards from previous expansions. Timewalking Dungeon quest giving a Raid piece of gear. Basic Mythic Quests giving Raid piece.

    Stop caring so much about other people getting 1 piece of gear a week.

    - - - Updated - - -



    Yeah how dare they give twice as much content for people to do in a Videogame. Alliance and Horde should have the exact same Campaigns

    - - - Updated - - -
    "Twice the content" being repeating the exact same content, only with different faces?

    Sorry that you're easy to please, bruv.
  1. Explicit Teemo Nudes's Avatar
    "The loot from Kul Tiras and Zandalar world bosses will remain item level 355, on par with Normal Uldir."

    But why? Why do we get better gear from world quests than world bosses?
  1. Acidmetal's Avatar
    Think I'll change my druid to Kul'Tiran, should be cool.

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