Kul Tiran and Zandalari Unlock Requirements

Patch 8.1.5 PTR - Build 29220, New In-Game Shop Mount: Hogrus, Swine of Good Fortune
A new build is on the way!


  • Hogrus, Swine of Good Fortune - Hogrus was first seen by Emperor Shaohao on the third day of his meditation, and is considered by the Pandaren to be a sign of good fortune to come to those who take action.


New Loading Screens



New Items
See the WoWDB PTR site for the full list of new items.

LevelTypeSlotName
120OtherThrice-Folded Letter
1OtherDamaged Diving Helmet
20MountHogrus, Swine of Good Fortune
120ClothSeaweave
120OtherSilas' Decanter of Disguise
120OtherSilas' Potion of Prosperity
300NoneAspirant's Equipment Cache
1HeadHeadBrawler's Headgear
1ShouldersShouldersBrawler's Shoulderpads
1ChestChestBrawler's Harness
1WaistWaistBrawler's Heavy Belt
1LegsLegsBrawler's Leggings
1FeetFeetBrawler's Footpads
1WristsWristsBrawler's Bracer Chains
1HandsHandsBrawler's Gloves
1TabardTabardBrawler's Guild Tabard
350TrinketTrinketPH Crucible Heal Trinket
350TrinketTrinketPH Crucible Tank Trinket
350ClothWaistPH Crucible Cloth Waist
350ClothHandsPH Crucible Cloth Hands
350LeatherWaistPH Crucible Leather Waist
350LeatherHandsPH Crucible Leather Hand
350MailWristsPH Crucible Mail Wrist
120OtherPlundered Bracers
120OtherPlundered Chestpiece
120OtherPlundered Gloves
120OtherPlundered Leggings
120OtherPlundered Belt
120OtherPlundered Necklace
120OtherPlundered Trinket
1OtherAlliance Glider Kit
1OtherHorde Glider Kit
1OtherLuminescent Research Notes
120OtherJolt Jerky
120OtherRubber Ball
120OtherIronspine Protocol
120OtherCharged Sparkstone
120OtherVoltweave Fez


Achievement Changes
Originally Posted by MMO-Champion
Battle for Azeroth
Quests

Battle Raid
Dungeons & Raids
  • A Good Eye-dea (New) Defeat Uu'nat, Harbinger of the Void in Crucible of Storms without allowing N'Zoth to see your movement in Normal Difficulty or higher. 10 points.
  • Empire's Fall Defeat the following bosses in the Battle of Dazar'alor.10 points.

Reputation



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Hogrus, Swine of Good Fortune (New) Summons and dismisses this mount. This mount changes depending on your riding skill and location. Account wide. Account wide. 1.5 sec cast.

Companions
  • Argi Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Unholy
  • Death Coil Fires a blast of unholy energy at the target, causing [ 36.46% [ 43.75% of Attack Power ] Shadow damage to an enemy. Reduces the cooldown of Dark Transformation by 1 sec. Death Knight - Unholy Spec. Death Knight - Unholy Spec. 40 Runic Power. 30 yd range. Instant.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Dreamwalk Teleports the caster to the Emerald Dreamway. Casting Dreamwalk again while in the Emerald Dreamway will return you back to near your departure point. 0.1% of Base Mana. 10 sec cast. 60 sec cooldown.
  • Efflorescence Restores [ 14.11% Restores [ 16.2% of Spell Power ] health to three injured allies within 10 yards of the initial target every 2 sec for 30 sec. 100 yd range. Instant.

Balance
  • Celestial Alignment Celestial bodies align, increasing the damage of all your spells by 15% and granting you 15% Haste granting 40 Astral Power, and increasing spell damage by 15% and Haste by 15% for 20 sec. Can't be cast in Travel Form, Aquatic Form, Flight Form. Druid - Balance Spec. Druid - Balance Spec. Instant. 3 min cooldown.

Feral
  • Leader of the Pack While in Cat Form, you increase the melee and ranged critical chance of all allies raid members within 40 yards by 5%. Leader of the Pack also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. PvP Talent. PvP Talent. Requires Druid. Requires level 40+.

Restoration
  • Efflorescence Grows a healing blossom at the target location, restoring [ 14.11% [ 16.2% of Spell Power ] health to three injured allies within 10 yards every 2 sec for 30 sec. Limit 1. Can't be cast in Moonkin Form. Druid - Restoration Spec. Druid - Restoration Spec. 21.6% of Base Mana. 40 yd range. Instant.
  • Focused Growth Reduces the mana cost of your Lifebloom by 25% 20%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 25% 20%. Stacks up to 3 times. PvP Talent. PvP Talent. Requires Druid. Requires level 40+.
  • Lifebloom Heals the target for [ 135% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 80% of Spell Power ]. Limit 1. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Limited to 1 target. Druid - Restoration Spec. Druid - Restoration Spec. 12% 11.2% of Base Mana. 40 yd range. Instant.
  • Wild Growth Heals up to 6 injured allies within 30 yards of the target for [ 69.3% of Spell Power ] over 7 sec. Healing starts high and declines over the duration. Tree of Life: Affects an additional 2 targets. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. Druid - Restoration Spec. 30% 28% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Binding Shot Breaking the tether of Binding Shot will root the target in place for 5 8 sec (3 sec PvP). 100 yd range. Instant.
  • Binding Shot Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 5 8 sec if they move more than 5 yards from the arrow. Hunter - Level 75 Talent. Hunter - Level 75 Talent. 30 yd range. Instant. 45 sec cooldown.

Survival
  • Butchery Strike Attack all nearby enemies in a flurry of strikes, inflicting [ 80% of Attack Power ] Physical damage to each. Reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit, up to 5. Requires Two-Handed Melee Weapon. 3 charges. Survival Hunter - Level 30 Talent. Survival Hunter - Level 30 Talent. 30 Focus. 8 yd range. Instant. 9 sec recharge. 3 charges.
  • Carve (New) Carve reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit, up to 5. Hunter - Survival Spec. Hunter - Survival Spec.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Windwalker
  • Energizing Elixir Chug an Energizing Elixir, refilling all your Energy and instantly generate 2 Chi granting 2 Chi and generating 75 Energy over 5 sec. Windwalker Monk - Level 45 Talent. Windwalker Monk - Level 45 Talent. Instant. 60 sec cooldown. 1 sec global cooldown.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Avenging Wrath Holy: Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec. Instant. 2 min cooldown. Your first Holy Shock will critically strike. Protection: Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec. Your first Judgment will critically strike. Retribution: Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec. Your first Templar's Verdict or Divine Storm will critically strike. Instant. 2 min cooldown.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Outlaw
  • Adrenaline Rush Increases your Energy regeneration rate by [ 60 + 25% of Spell Power ]%, your maximum Energy by 200 and your attack speed by 20% for 20 sec. Rogue - Outlaw Spec. Rogue - Outlaw Spec. Instant. 3 min cooldown. 0.8 sec global cooldown.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental
  • Lightning Lasso Grips the target in lightning, stunning the target and dealing O2% of the target's maximum health in Nature damage over 5 sec. Can move while channeling. PvP Talent. PvP Talent. 20 yd range. 5 sec cast (Channeled). 30 sec cooldown. Requires Shaman. Requires level 40+.

Restoration
  • Ascendance Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and immediately healing for [ 600% of Spell Power ] and duplicating all healing you deal distributed evenly among nearby allies. Restoration Shaman - Level 100 Talent. Restoration Shaman - Level 100 Talent. Instant. 3 min cooldown.
  • Restoration Shaman Restoration Shaman core passive Increases damage/healing by 46%: Ascendance: Chain Heal, Downpour, Earth Shield, Healing Rain, Healing Stream Totem, Healing Surge, Healing Wave, Restorative Mists, Riptide, Tidebringer, Unleash Life, Wellspring Increases periodic damage/healing by 46%: Ascendance: Chain Heal, Downpour, Earth Shield, Healing Rain, Healing Stream Totem, Healing Surge, Healing Wave, Restorative Mists, Riptide, Tidebringer, Unleash Life, Wellspring Increases damage/healing by 55%: Chain Lightning, Earthquake, Flame Shock, Flametongue Attack, Lava Burst, Lightning Bolt, Stormstrike, Stormstrike Off-Hand, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 55%: Chain Lightning, Earthquake, Flame Shock, Flametongue Attack, Lava Burst, Lightning Bolt, Stormstrike, Stormstrike Off-Hand, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 14%: Lava Burst Shaman - Restoration Spec. Shaman - Restoration Spec.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arms
  • Execute Attempts to finish off a foe, causing up to [ 161.2% [ 174% of Attack Power ] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health. If your foe survives, 20% of the Rage spent is refunded. Requires Melee Weapon. Warrior - Arms Spec. Warrior - Arms Spec. 20 Rage. Melee range. Instant.
  • Mortal Strike A vicious strike that deals [ 110% [ 119% of Attack Power ] Physical damage and reduces the effectiveness of healing on the target by 25% for 10 sec. Requires Two-Handed Melee Weapon. Warrior - Arms Spec. Warrior - Arms Spec. 30 Rage. Melee range. Instant. 6 sec cooldown.
  • Overpower Overpower the enemy, dealing [ 70% [ 75.6% of Attack Power ] Physical damage. Cannot be blocked, dodged, or parried. Increases the damage of your next Mortal Strike by 20%, stacking up to 2 times. Requires Melee Weapon. 1 charge. Warrior - Arms Spec. Warrior - Arms Spec. Melee range. Instant. 12 sec recharge. 1 charge.
  • Rend Wounds the target, causing [ 23.21% [ 25% of Attack Power ] Physical damage instantly and an additional [ 81.12% [ 87.6% of Attack Power ] Bleed damage over 12 sec. Requires Melee Weapon. Arms Warrior - Level 45 Talent. Arms Warrior - Level 45 Talent. 30 Rage. Melee range. Instant.
  • Slam Slams an opponent, causing [ 55.61% [ 60% of Attack Power ] Physical damage. Requires Two-Handed Melee Weapon. Warrior - Arms Spec. Warrior - Arms Spec. 20 Rage. Melee range. Instant.

Protection
  • Morale Killer Reduces the cooldown of Demoralizing Shout by 30 15 sec, and Demoralizing Shout now reduces the damage enemies deal to all targets, not just you. PvP Talent. PvP Talent. Requires Warrior. Requires level 40+.

Azerite Traits
  • Dagger in the Back Your damaging spells and abilities have a chance to fling a dagger at your target, causing them to bleed for 112 100 Physical damage over 12 sec, stacking up to 4 times. Stabbing them in the back applies 2 stacks.
  • Treacherous Covenant Your primary stat is increased by 166 150 while you are above 50% health. You take 15% increased damage while below 20% health.

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Bloody Runeblade When Crimson Scourge activates, you gain 37 0 Haste for 5 sec, and immediately gain 5 Runic Power.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Streaking Stars While Celestial Alignment is active, your damaging spells call a Streaking Star, dealing an additional 156 180 damage when they are not a repeat of the previous ability.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Dance of Death Barbed Shot has a chance equal to your critical strike chance to grant you 328 Agility for 8 sec. 393 Agility for 8 sec.
  • Feeding Frenzy Barbed Shot deals 1,492 276 additional damage over its duration, and Frenzy's duration is increased to 9.0 sec.
  • Rapid Reload Multi-Shots that damage more than 2 targets fire an additional wave of bullets, dealing 42 84 damage and reducing the cooldown of your Aspects by 1 sec.
  • Focused Fire Rapid Fire deals an additional 272 313 damage over its duration, and each shot has a 30% chance to generate 2 additional Focus.
  • Blur of Talons During Coordinated Assault, Mongoose Bite increases your Agility by 94 63 and your Speed by 52 for 6 sec. Stacks up to 5 times.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Arcane Pummeling Clearcasting procs 10% more often, and each wave of a Clearcast Arcane Missiles deals 122 26 more damage than the previous.
  • Wildfire Pyroblast deals 63 44 additional damage. When you activate Combustion, you gain 768 Critical Strike, and up to 4 nearby allies gain 96 Critical Strike for 10 sec.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Fury of Xuen Your Combo Strikes grant a stacking 2% 1.0% chance for your next Fists of Fury to grant 0 Haste and invoke Xuen, The White Tiger for 8 sec.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Light's Decree Spending Holy Power during Avenging Wrath causes you to explode with Holy light for 80 56 damage per Holy Power spent to nearby enemies. Avenging Wrath's duration is increased by 5 sec.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Searing Dialogue Mind Sear deals an additional 67 44 damage to enemies suffering from your Shadow Word: Pain and snares all enemies hit by 30%.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Igneous Potential (Elemental) Your Lava Burst deals 34 84 additional damage, and your Lava Surge chance is increased to 18%.
  • Igneous Potential (Restoration) Your Lava Burst deals 34 84 additional damage, and your Lava Surge chance is increased to 23%.
  • Igneous Potential Restoration: Your Lava Burst deals 34 84 additional damage, and your Lava Surge chance is increased to 23%.
  • Primal Primer Melee attacks with Flametongue active increase the damage the target takes from your next Lava Lash by 14 10, stacking up to 10 times.
  • Strength of Earth Rockbiter causes your next melee ability, other than Rockbiter, to deal an additional 123 Nature damage. 86 Nature damage.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Pandemic Invocation Refreshing Corruption, Agony, or Siphon Life with less than 5 seconds remaining will deal 68 79 Shadow damage and has a 6.66% chance to grant you a Soul Shard.
  • Umbral Blaze Your Hand of Guldan has a 15% chance to burn its target for 172 258 additional Shadowflame damage every 2 sec for 6 sec.

Item Effects
  • Absorbing Absorb Hati's essence into the Thunderspark. 10 20 yd range. 10 sec cast (Channeled). 10 sec cooldown.
  • Absorbing Absorb Hati's essence into the Thunderspark. 10 20 yd range. 10 sec cast (Channeled). 10 sec cooldown.
  • Alliance Glider (New) Reduces your falling speed for 2 min. Instant. 3 min cooldown.
  • Charged Sparkstone (New) Bring out the latent power in Hati's lightning, visually enhancing Hati's abilities. Instant.
  • Create Belt (New) Create a soulbound item appropriate for your loot specialization. 3 sec cast. Reagents: Plundered Belt.
  • Create Boot (New) Create a soulbound item appropriate for your loot specialization. 3 sec cast. Reagents: Plundered Boots.
  • Create Bracer (New) Create a soulbound item appropriate for your loot specialization. 3 sec cast. Reagents: Plundered Bracers.
  • Create Chest (New) Create a soulbound item appropriate for your loot specialization. 3 sec cast. Reagents: Plundered Chestpiece.
  • Create Cloak (New) Create a soulbound item appropriate for your loot specialization. 3 sec cast. Reagents: Plundered Cloak.
  • Create Glove (New) Create a soulbound item appropriate for your loot specialization. 3 sec cast. Reagents: Plundered Gloves.
  • Create Helm (New) Create a soulbound item appropriate for your loot specialization. 3 sec cast. Reagents: Plundered Headgear.
  • Create Legs (New) Create a soulbound item appropriate for your loot specialization. 3 sec cast. Reagents: Plundered Leggings.
  • Create Neck (New) Create a soulbound item appropriate for your loot specialization. 3 sec cast. Reagents: Plundered Necklace.
  • Create Ring (New) Create a soulbound item appropriate for your loot specialization. 3 sec cast. Reagents: Plundered Ring.
  • Create Shoulder (New) Create a soulbound item appropriate for your loot specialization. 3 sec cast. Reagents: Plundered Shoulderpads.
  • Create Trinket (New) Create a soulbound item appropriate for your loot specialization. 3 sec cast. Reagents: Plundered Trinket.
  • Damaged Diving Helmet (New) Increases swimming speed by 100%. Instant.
  • Disguised (New) Disguises the user as one of a variety of creatures from across the world. Instant.
  • Gladiator's Emblem Increases maximum health by 15,998 19,182 for 20 sec. Instant. 1.5 min cooldown.
  • Gladiator's Maledict After 1.5 sec, launch void energy at the target, dealing 1,817 1,199 Shadow damage and absorbing up to 3,661 healing for 6 sec. 50 yd range. Instant. 100 yd range. Instant.
  • Gladiator's Maledict After 1.5 sec, launch void energy at the target, dealing 1,817 1,199 Shadow damage and absorbing up to 3,661 healing for 6 sec. 50 40 yd range. Instant. 2 min cooldown.
  • Gladiator's Safeguard Falling below 3,500% 25% health grants you a shield that absorbs 0 2,299 damage for 6 sec. This effect may occur once every two minutes.
  • Horde Glider (New) Reduces your falling speed for 2 min. Instant. 3 min cooldown.
  • Ink Siphon Siphons the blood of the dead around you, restoring your own health in the process. 2 sec cast. 20 yd range. 2 sec cast.
  • Ironspine Protocol (New) Enhance Hati's size and constitution, allowing mounting. Instant.
  • Jolt Jerky (New) Feed Hati a special treat, healing a small amount of damage. Sometimes, Hati may become too excited and viciously lick your face, dealing Nature damage. Instant.
  • Mallet of Thunderous Skins Increases Haste by 25% for all party and raid members. Lasts 40 sec. Allies receiving this effect Increases your Haste by 25%. Lasts 40 sec. You will become Exhausted and be unable to benefit from Bloodlust, Heroism or Time Warp again for 10 min. Instant. 5 min cooldown.
  • Mallet of Thunderous Skins Allows you to interact with Drums of Primal Might, empowering you in some way.
  • Rubber Ball (New) Throw the ball for Hati. Instant.
  • Silas' Potion of Prosperity (New) Increases your chance to create extra items from your Zandalari Alchemy recipe list. Instant.
  • Silas' Potion of Prosperity (New) Increases your chance to create extra items from your Kul Tiran Alchemy recipe list. Instant.
  • Voltweave Fez (New) Give the fez to Hati. Instant.

Professions
Engineering
  • Ub3r-Module: Boom Bots Instant. Reagents: Monelite Ore. Create an Ub3r Module: Short-Fused Boom Bot. Engineering. Engineering. Instant. Reagents: Monelite Ore.
  • Ub3r-Module: S3ntry MK X8.0 Instant. Reagents: Monelite Ore. Create an Ub3r Module: Ub3r S3ntry MK X8.0. Engineering. Engineering. Instant. Reagents: Monelite Ore.
  • Ub3r-Module: Ub3r-Improved Target Dummy Instant. Reagents: Monelite Ore. Create an Ub3r Construct: Ub3r-Improved Target Dummy. Engineering. Engineering. Instant. Reagents: Monelite Ore.

Leatherworking
  • Drum of Primal Might Name changed from "Drums of Primal Might" to "Drum of Primal Might". Create a Drum of Primal Might. Leatherworking. Leatherworking. 3.5 2.5 sec cast. Reagents: Supple Hides x 2, Etched Bones x 3, Cleaned Brilliant Scales.
  • Mallet of Thunderous Skins Create the Create a Mallet of Thunderous Skins. Leatherworking. Leatherworking. 2 3 sec cast. Reagents: Coarse Leather x 5.

Raid & Dungeon Abilities
  • Grievous Axe Throws an axe at a random enemy, inflicting 50 40 Physical damage initially and then inflicting 20 Physical damage every 1.5 sec until healed past 90% of maximum health. 50 yd range. 0.5 sec cast.
  • Liquid Gold Covers a player in Liquid Gold, inflicting 25 Fire damage every 3 sec. for 12 sec. When removed, creates a pile of Molten Gold at the player's location. Limited to 3 targets. Unlimited range. Instant. 2 targets. Unlimited range. Instant.
  • Necrotic Core Picks up Necrotic Shadow Core, inflicting 10 Shadow damage every 1 sec for 20 sec. While carrying Necrotic Shadow Core the player can cast Discharge Necrotic Core. Instant.
  • Plague of Toads King Rastakhan unleashes a swarm of giant toads that hop forward leaving puddles of Poison Toad Slime behind them. If the toads collide with anyone they explode, inflicting 15 every 1.5 sec for 12 sec to everyone within 5 yds. This effect stacks. 100 yd range. 3 sec cast.
  • Plague of Toads King Rastakhan unleashes a swarm of giant toads that hop forward leaving puddles of Poison Toad Slime behind them. If the toads collide with anyone they explode, inflicting 15 every 1.5 sec for 12 sec to everyone within 5 yds. This effect stacks. 10 yd range. Instant.
  • Seal of Bwonsamdi The Phantom of Retribution unleashes deathly missiles, inflicting 50 40 Shadow damage to players within 4 yards. Impacts that are not absorbed trigger Bwonsamdi's Wrath. Unlimited range. Instant.
  • Tempting Song Unlimited range. Instant. Tempts a nearby player, causing them to walk towards the caster. If the target reaches their destination, they jump off the ship. Tempting Song also inflicts 4 Nature damage every 1 sec. Unlimited range. Instant.
  • Toad Toxin King Rastakhan unleashes a swarm of giant toads that hop forward leaving puddles of Poison Toad Slime behind them. If the toads collide with anyone they explode, inflicting 15 every 1.5 sec for 12 sec to everyone within 5 yds. This effect stacks. Instant.



String Changes
Originally Posted by MMO-Champion
  • SPELL_FAILED_CUSTOM_ERROR_390 (New) - You already have a Silas' Sphere of Transmuation.
  • SPELL_FAILED_CUSTOM_ERROR_391 (New) - You do not have the Mallet of Thunderous Skins.



Misc Changes
Originally Posted by MMO-Champion
Battle Masters
  • Arathi Basin - Brawl. Level: 110-120. Players: 4-6. Rated players: 6. Map: Arathi Basin. Classic Arathi Basin.
  • Arathi Basin - Brawl. Level: 120. Players: 8-15. Rated players: 10. Map: Arathi Basin AI Test. Comp Stomp.
  • Arathi Basin Comp Stomp - Name changed from "Arathi Basin AI Test" to "Arathi Basin Comp Stomp". Players: 1-15. Rated players: 10. Map: Arathi Basin AI Test. Comp Stomp.
  • Brawl 11 - Brawl. Level: 110-120. Players: 4-6. Rated players: 6. Maps: Classic Warsong Gulch, Seething Shore, Silvershard Mines, Temple of Kotmogu, Warsong Gulch.
  • Classic Arathi Basin - Name changed from "Arathi Basin" to "Classic Arathi Basin". Domination. Level: 10-120. Players: 8-15. Rated players: 10. Map: Arathi Basin. Classic Arathi Basin.
  • Classic Warsong Gulch - Name changed from "Warsong Gulch" to "Classic Warsong Gulch". Capture the Flag. Level: 10-120. Players: 5-10. Rated players: 10. Map: Warsong Gulch. Classic Warsong Gulch.
  • Random Epic Battleground - Level: 20-120. Players: 5-40. Maps: Alterac Valley, Isle of Conquest. Battle for Wintergrasp, Isle of Conquest.
  • Rated Battleground - Level: 120. Players: 5-10. Rated players: 10. Maps: Arathi Basin, Deepwind Gorge, Rated Eye of the Storm, Seething Shore, Silvershard Mines, Temple of Kotmogu, The Battle for Gilneas, Twin Peaks, Warsong Gulch.
  • Warsong Gulch - Brawl. Level: 110-120. Players: 4-6. Rated players: 6. Map: Warsong Gulch. Classic Warsong Gulch.

Currency Types
Hidden
  • BFA Season Rated Participation Currency - Max Quantity: 20000. 30000.

Keystone Affixes
  • Bursting - When slain, non-boss enemies explode, causing all players to suffer 5% 14% of their max health in damage over 4 sec. This effect stacks.

LFG Dungeons
Dungeons
  • Arathi Basin Comp Stomp - - Capture objectives
    - Slay enemies
    - Win. Map: Arathi Basin AI Test Comp Stomp. Level 100+. Suggested level: 100. Roles: 15 damage.

Raids
  • 10v10 Rated Battleground - Map Map: Classic: Warsong Gulch. Level 100. Suggested level: 85. Roles: .

Map Areas
Kul Tiras
  • Stormsong Valley > Tiffin's Melody - Name changed from "Stormsong Valley > Kul Tiran Flagship" to "Stormsong Valley > Tiffin's Melody".

Northrend
  • Wintergrasp > Uncharted Territory (New)
  • Wintergrasp > Wintergrasp River - Name changed from "Sholazar Basin > Wintergrasp River" to "Wintergrasp > Wintergrasp River".

Unknown
  • Stormwind City > Tiffin's Melody - Name changed from "Stormwind City > Kul Tiran Flagship" to "Stormwind City > Tiffin's Melody".

Map Difficulties
  • Arathi Basin Comp Stomp - Name changed from "Arathi Basin AI Test" to "Arathi Basin Comp Stomp".
  • Classic Arathi Basin - Name changed from "Arathi Basin" to "Classic Arathi Basin".
  • Classic Warsong Gulch - Name changed from "Warsong Gulch" to "Classic Warsong Gulch".

Maps
Battle for Azeroth
  • Arathi Basin Comp Stomp - Name changed from "Arathi Basin AI Test" to "Arathi Basin Comp Stomp".
  • Battle for Wintergrasp - Directory: WintergraspEpic. Type: Battleground.Horde Description: "An ancient Titan stronghold built to protect the Vault of Archavon. Horde and Alliance forces battle furiously for control of the place, eager to seize the artifacts and relics held within the vault for their battle against the Lich King. An ancient Titan stronghold built to protect the Vault of Archavon. Horde and Alliance forces battle furiously for control of the place, eager to seize the artifacts and relics held within the vault for their battle against the Lich King.". Alliance Description: "An ancient Titan stronghold built to protect the Vault of Archavon. Horde and Alliance forces battle furiously for control of the place, eager to seize the artifacts and relics held within the vault for their battle against the Lich King.". PvP Objective: "Defend or Assault Wintergrasp". PvP Description: "- Defenders win by keeping Wintergrasp Fortress until the end of match - Assaulting faction wins by destroying the final wall of the Wintergrasp Fortress, and capturing the Titan Artifact".

Vanilla
  • Classic Arathi Basin - Name changed from "Arathi Basin" to "Classic Arathi Basin".
  • Classic Warsong Gulch - Name changed from "Warsong Gulch" to "Classic Warsong Gulch".

Mounts
Flying Mounts
  • G.M.O.D. - Ground Flying Mount. G.M.O.D.. "Garishly sporting extreme amounts of goblin flair, Gallywix commissioned his Mech of Death to one up Mekkatorque in combat and more importantly in style." Source: Drop: High Tinker Mekkatorque Zone: Battle of Dazar'alor
  • Hogrus, Swine of Good Fortune (New) - Flying Mount. Hogrus, Swine of Good Fortune. "Hogrus was first seen by Emperor Shaohao on the third day of his meditation, and is considered by the Pandaren to be a sign of good fortune to come to those who take action." Source: In-Game Shop
  • Spirit of Eche'ro - Ground Flying Mount. Spirit of Eche'ro. "The spirit of Huln Highmountain's pet moose." Source: Profession: Archaeology

World Safe Locations
Zandalar
  • Raal DC location (New)
This article was originally published in forum thread: Patch 8.1.5 PTR - Build 29220, New In-Game Shop Mount: Hogrus, Swine of Good Fortune started by chaud View original post
Comments 89 Comments
  1. Jamie081's Avatar
    Quote Originally Posted by korijenkins View Post
    Holy store mounts Batman.

    Used to be like 2 or 3 in an entire xpac. We're already gonna be at 3 and the expansion not even through its first major patch.
    The last time I remember it being this bad was WoD. That's pretty self explanatory for the state of the game right now. Notice how you point this out and the whales start getting super defensive in the comments, just look at this thread lmao.
  1. dranlord's Avatar
    Quote Originally Posted by Sigxy the Lemming View Post
    I really don't get Blizzard. Why wouldn't they just put these mounts to be obtainable in-game so people have to pay their monthly sub for even longer in order to obtain them? Especially when they know players are getting tired of these things. But hey, maybe DSP might end up giving this another try now. >_>



    There's nothing really new nor unique with those things you mentioned at all, spare from the blood troll mounts. They are all reskins. The store mounts are all unique.
    witch mount on the store is unique???
    maybe the animation, but the pig mount use the same model and skeleto as te Quilen.

    There is no unique mount on the store. Even the Fox mount use the same model as the ingame fox+flying that all.
    tell me witch one is unique
  1. korijenkins's Avatar
    Quote Originally Posted by Queen of Hamsters View Post
    I'll take, your personal feels for 600, Alex!

    Invincible is a badly animated horse based on the same skeleton as Hippogryphs. If you truly don't believe there's been special, unique mounts added since then, that's too bad. As a collector, I've only had issues during WoD. And even then they still added the Voidtalon, the Blackhand mount, the Solar Spirehawk and the Infinite Timereaver. All mounts I've coveted so SO much more than any store iteration.

    And yes, I label it for what it tends to be in 9 out of 10 cases.

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    Thanks for sharing?

    I've got 424 mounts and I don't think store ones are a problem since the WoW token entered the picture and WoD ended.
    It's resources used to make money rather than improve the game.

    Pretty sad when the game is at it's worst state since 6.1
  1. Unholyground's Avatar
    They need to bolster the store up before they drop the sub fee.
  1. Paraka's Avatar
    Quote Originally Posted by Jamie081 View Post
    The last time I remember it being this bad was WoD. That's pretty self explanatory for the state of the game right now. Notice how you point this out and the whales start getting super defensive in the comments, just look at this thread lmao.
    You know that's not how that works. The amount of mounts on a shop is not an equivalent to how bad that game's state is. If were that much of a case, why didn't they just make the frog mounts a three pack on said shop? This was likely a decision made before the game launched to prep for the Chinese New Year, as was the mount previous for the same reason and likely will be that way for next year.

    The whole "they did a thing I don't like, therefore proves me right" never holds water. It comes off the same way as saying a console I'd dead/dying because they received a port of a game as proof. And this is coming from a dude who is not about stare mounts at all.
  1. MysticsDK's Avatar
    I've bought the odd mount and pet in the past. Why? Well, in some cases it was an odd "treat" and in others it was peer pressure. Others had it, so I wanted it. I realised then I was part of the problem and not the solution and stopped buying them.
    I used to defend store items also. It was a way of deflecting my guilt or embarrassment at buying something totally for vanity reasons. I realised 2 factors with regards flying mounts. 1, I can only fly one at a time. How many do I really need. 2, Blizzard hates us flying as it reduces the life span of expansions and our time in game. So they sell us flying mounts, then ground us for years on end, except in old content areas. But those areas are acceptable as you're doing extra curricular activities, and we're back to time in game again.
    So no, I won't buy anymore mount from the shop, whether its ships that don't float, or mounts I can't use in current content.

    If you choose to buy a mount, then that's your own personal choice. But in the long term, you're adding to the problem of a reduction of content in game in return for more in the shop.
    Pigs will fly before they tempt me to another micro transaction.
  1. Jamie081's Avatar
    Quote Originally Posted by Paraka View Post
    You know that's not how that works. The amount of mounts on a shop is not an equivalent to how bad that game's state is. If were that much of a case, why didn't they just make the frog mounts a three pack on said shop? This was likely a decision made before the game launched to prep for the Chinese New Year, as was the mount previous for the same reason and likely will be that way for next year.

    The whole "they did a thing I don't like, therefore proves me right" never holds water. It comes off the same way as saying a console I'd dead/dying because they received a port of a game as proof. And this is coming from a dude who is not about stare mounts at all.
    Nah they just did a 'see you later' bundle instead and have temporarily removed store items, which they have NEVER done before. It can work like that because it's common sense for business. Blizzard are a business and will use financial tactics. They're not your friend.
  1. markos82's Avatar
    Quote Originally Posted by Dr Assbandit View Post
    You just compared spending money on drugs, to spending money on a cosmetic item having no bearing on gameplay. Let that sink in for a while and then also realize that that’s not how applying logic works.
    But it does impact how the game designers and money grabbing CEOs look at the future of the game.

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    Quote Originally Posted by Eleccybubb View Post
    Oh yeah because buying a fucking mount is the equivalent to buying some harmful drugs that can potentially kill you....

    Bloody hell......

    I mean I don't agree with the pricing of mounts/the store in a sub based game but that's just a whole new level of straw grasping.
    It's just a way to show how spending money on drugs supports the production and sale of those drugs, same way spending money on shiny pixels supports where this game is heading. The most unique looking mounts are exclusive to gamestore where in some form you need to spend money ( either via tokens - 2nd hand, recruit a friend, or by spending real money )....
  1. Bluethor's Avatar
    Is Hogros a Wild God?
  1. Biggles Worth's Avatar
    Quote Originally Posted by starkey View Post
    Whats the problem?
    We pay a subscription based game for them to create content for us to play and earn in game. Anyone who doesn't understand these things are part of the problem with how gaming prices ended up to where they are today.
  1. Stormykitten's Avatar
    Would have been cool as a new lunar event mount. Can't have that though.
  1. Fkiolaris's Avatar
    As far as I am concerned, this is just Blizzard trolling the people who are criticising/hating/insert-your-own-word.

    "Flying pigs you say? Well we'll release such a mount and we will make money out of it, too!"

    Which is quite a sad state of affairs from my perspective, because one way to guarantee an unhealthy relationship with your customer-base is to start trolling them. Others have done that plenty of times in the past (for example the SWTOR devs on its release where particularly happy to do so), but nobody is going to tell you it was a good idea in the long run.
  1. Hero2Zer0's Avatar
    What ever happened to updating the holiday events. The outfits are cool but another hearthstone toy? Now they add a year of the pig mount to the store. Why not make it cost festival currency.
  1. kamuimac's Avatar
    im glad - gonna instantly buy it to piss off all whiners in game

    it looks really funny

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    Quote Originally Posted by markos82 View Post
    Apply that same logic to people who use drugs, their money and they can do whatever they want. I mean putting out unique looking mounts that are only available via game store is just pathetic.
    only in eyes of irl scrubs who cannot afford to toss couple of euro monthly on hobby.

    also your argument is flawed since you can just buy it via gold . here you go problem solved anyone playing game can have it for like 300-500k depending on region

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    Quote Originally Posted by Lurker1 View Post
    I know right LOVE IT can't wait to get more of these sweet suckers!
    i kinda wish they released new mounts/pets monthly
  1. cface's Avatar
    Quote Originally Posted by Eleccybubb View Post
    I mean it's their money to do with as they see fit really.

    Not yours.
    of course, that doesn't make it any less dumb
  1. Kuja's Avatar
    Ohh they are getting clever. Buy this store mount with a placebo effect! It gives you good fortune! (More drops, more gold)
  1. Atchoouuummmm's Avatar
    Brawlgar Arena loading screen is not new, it already existed in MoP at least.
  1. Paraka's Avatar
    Quote Originally Posted by Jamie081 View Post
    Nah they just did a 'see you later' bundle instead and have temporarily removed store items, which they have NEVER done before. It can work like that because it's common sense for business. Blizzard are a business and will use financial tactics. They're not your friend.
    Never said they were my friend, but the shop actions are not responsive to the game's problematic state, nor is it a fail safe to practice such to "cash grab."

    The telltale signs are more of how the in game economy and AH flux. Which have been extremely sluggish as of late, which reflect how small the active community is.

    Just cause the shop practiced something doesn't equate to the action as a response to saving face and hunting whales. Likely it served as a way to boost overall sales figures to investors. This is Activision, they will find a way to attempt to sell you extra of anything no matter how popular their games are or aren't.
  1. Lady Velvet's Avatar
    Wow... another store mount... Blizzard sure got their priorities straight... ugh...
  1. Razzako's Avatar
    Quote Originally Posted by kamuimac View Post
    im glad - gonna instantly buy it to piss off all whiners in game

    it looks really funny

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    only in eyes of irl scrubs who cannot afford to toss couple of euro monthly on hobby.

    also your argument is flawed since you can just buy it via gold . here you go problem solved anyone playing game can have it for like 300-500k depending on region

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    i kinda wish they released new mounts/pets monthly
    Nobody cares what the fuck you do lol.

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