Battle for Dazar'alor Mythic Progression - Limit, Method, and Pieces at 8/9
Method and Pieces have joined Limit at 8/9.



Developer Interview - Jeremy Feasel
Taliesin & Evitel has the opportunity to talk to Jeremy Feasel, who has moved off of Island Expeditions onto a general oversight and planning role.


Crestfall
  • Crestfall is a new Island Expedition coming in Patch 8.2, with elements of the Warcraft map.
  • There will be dragon skeletons, gryphon rider hammers, cannon towers, destroyed battleship, and more.
  • It will tell micro stories, such as "This is where the Humans would have built their barracks", but now it's a rundown and destroyed castle.

Island Expeditions
  • A lot of stories were started on islands with one time questgiver quests, such as something going on with the Mantid. Those are setting up stuff.
  • Some of those threads will get pulled on as we go through the patch process. It'd be interesting to look at those and figure out which of them will take off and where they will go, because a couple of them will go to some pretty interesting places during this expansion.
  • Maybe in some Normal Island Expeditions, you could have more time to do exploring and less time pressure. The team may experiment with this in Patch 8.2.

New NPC AI
  • The new brawl in Patch 8.1.5 that puts players up against AI in Arathi Basin will be the first big use of the new AI tech outside of Island Expeditions. This is an opportunity to give the AI meta battleground strategies. Should the AI jump off the cliff and Slow Fall down to the Blacksmith?
  • They could use the NPC AI to make a new bodyguard buddy, jumping around you, climbing up rocks and looking off into the distance.

Story and Nazjatar
  • Whenever the team develops the story, they keep in mind the story that is going throughout the entire expansion. One in this expansion is Sylvanas's rise to power, how she is using it, and how people react to it. That's a key to how we get to Nazjatar and what happens there.
  • You'll start to see links between what people are doing and how it is impacting our story and where we are going really start to come out during the Nazjatar questing.
  • You will have some impact on your surrounding area in Nazjatar. You'll be meeting a group that is indigenous to Nazjatar and helping them out, which has it's own local impacts.
  • The effects of what's going on with the greater story may not necessarily take place in Nazjatar, but in other places across the world.

Allied Races
  • The team loves the Allied Race system and thinks it is a strong system.
  • The team does plan to add more Allied Races, but nothing to announce right now.

Systems
  • The team is pulling away from gating content with quests that require you to collect thousands of shards and instead focusing on big story quests that you can complete and feel like you got an awesome story reward for playing through a space.
  • In addition to that, there are a significant number of people working on sandbox systems and overworld systems, as well as an updated world quest system across the entire zone.

Nazjatar and Mechagon Content
  • You'll be introduced via big cinematic moments, unlock your hub, meet your new friends, and then you've got the new bodyguard system.
  • Your bodyguard will be leveled up, gaining additional stories and abilities as you are leveling them up. The new quests will tell you about the new races, giving you drips of story.
  • You'll have a whole new set of world quests, unlike anything the team has done previously.
  • There may periodically be public events that pop up, similar to the Legion Assault system. You can join in on the scenario in the world with everyone and finish it.
  • It should feel like there is stuff happening all over the place.
  • What were some of the coolest sandbox systems of Timeless Isle? Every once in a while you would see a shrine that you could click on and spawn a mini event. Things that you don't see every day, but will come upon occasionally when playing through a space.
  • The team wants to double down on the feeling of an exploratory sandbox. You should still see things for the first time, even a couple months into playing.
  • Mechagon is going in an entirely separate direction in terms of how content is unlocked and what it turns into.
  • You can gather all sorts of crafting materials across the space, and it has a local crafter with lots of mechanical rewards. If you bring him a battery, spare parts, and some scraps, he can build a spider bot.
  • It should feel like a breath of fresh air in terms of how content is being delivered and what you are getting over time.
  • There isn't a dedicated team working on secrets added to the game, they are just passion projects.


Blue Posts
Originally Posted by Blizzard Entertainment
Kul Tiran and Zandalari Unlock Requirements
I think one of the major worries was if a dungeon/raid would also be part of the requirements.
I’m really glad there not along with having to being exalted with the other factions too just to unlock those two.

We clarified that raiding wasn’t needed and people immediately wanted clarity on what was needed down to specifics. I put this together to help ensure everybody was on the same page and if they aren’t exalted or avoid doing quests, they can hop on those right away.

Since the zones are separated, will unlocking KT humans also unlock the Zandalari?
If you have unlocked Kul Tiran and you want a Zandalari then you need to do all of the horde requirements on a horde character. The mag’har/dark iron worked this way as well if I’m remembering right.

Serious question: I have an Alliance toon that has met the requirements for Kul Tirans. If I faction swap to Horde before unlocking Kul Tirans, will I still be able to complete their scenario and unlock them? I do not have another 120 Alliance character.

While I am not 100% sure on how the achievements themselves work with a faction change - the point that was mentioned above would be the primary issue: you would need a max level Alliance character to do the recruitment questline. (Blue Tracker / Official Forums)
This article was originally published in forum thread: Battle for Dazar'alor Mythic Progression, Jeremy Feasel Interview, Blue Posts started by chaud View original post
Comments 75 Comments
  1. Flamez2's Avatar
    4 guilds at 8/9

    if you want to make it headlines then please update it to be current
  1. Kylie Hope's Avatar
    I hate that weasel.

    The way he acts on stage is so fake.
  1. Stormykitten's Avatar
    I kind of feel like cRestfall is a wasted piece of lore because it is in the Island expeditions. Not due to effort or so, but the island systems is ANTI-exploration, anti-immersion, anti everything except efficiency at competing in filling a bar. Like, the system defeats anything they put in them, because by default your mindset is any of "got to go in and out, got to follow my team, got to get that stupid AP grind done", etc.
  1. huldu's Avatar
    Island Expeditions are garbage content, sorry developers. It's something that you'd expect to find in a mobile game. They're so boring and mundane. Literally nobody would do them if not for the rewards, they're that awful. You see people in the guild struggling just to find the will to do a few each week for the table. So please don't come here and try "hype" them up, they're just bad.
  1. Th3Scourge's Avatar
    No one is ever going to go back to island expeditions once BfA is done. Why relegate zones and regions that have lore backgrounds to a tiny fraction of the game's lifespan?
  1. Greyvax's Avatar
    Island Expeditions should have been PvP only content.

    For PvE they should have simply brought back MoP style scenarios (although i'm sure we'll see those brought back in another expansion as 'featured content').
  1. Nnyco's Avatar
    Quote Originally Posted by Eleccybubb View Post
    So basically the new zones are going to be timegated?

    Meh no thanks. Fell for that shit in Broken Shore with 7.2 and it's 14 weeks of "story".

    You'll have a whole new set of world quests, unlike anything the team has done previously.

    Suuuuure we will....

    The team is pulling away from gating content with quests that require you to collect thousands of shards and instead focusing on big story quests that you can complete and feel like you got an awesome story reward for playing through a space.

    Correction. You are gating the story by weeks for no actual gameplay reason other than to keep that MAU count up. If there was actually a lore reason then fine. And no "oh we must prepare" is not a lore reason.

    It should feel like there is stuff happening all over the place.

    Then take a look at how other games do their event systems. The invasions on Argus were subpar at best. It was just a glorified scenario. Do a big event that builds up to a world boss among other things.
    Didnt take long for someone to lash out on ion again. So bad.
  1. Eleccybubb's Avatar
    Quote Originally Posted by Nnyco View Post
    Didnt take long for someone to lash out on ion again. So bad.
    Where in that post am I lashing out at Ion? And if you actually bothered to read the OP the dev interview is not even with Ion.

    It's criticism of the game and things they keep repeating and failing to do or things that really don't help the situation. On top of what I personally believe were subpar systems for world events. They can do better and they should be looking at how other games do big world events/zone events for inspiration.

    That's not me saying the game is bad. But according to you any form of criticism is "lashing out" right? You do know you can like the game and be critical at the same time yes? They are not mutually exclusive.
  1. lummiuster's Avatar
    Imho, wow became the MMO because it had something that the others didnt. Know they are on par.
    I believe AI might be new thing that could make WoW much superior again.
    So far, all the raids and dungeons are about fighting Bosses with known mechanics and it is the same in all games. It would be nice to have a new model where bosses have AI and can run around, interupt you, stun the healer, on fear someone when he pops cooldowns or if he could run away. You know, every time you run a dungeon, it would feel different.
    Also rather than having Normal vs Heroic vs Mythic difference being only more boss health and 2 more mechanics, it would be that AI would be as strong but more responsive to counter our gameplay.
  1. cface's Avatar
    Quote Originally Posted by lummiuster View Post
    Imho, wow became the MMO because it had something that the others didnt. Know they are on par.
    I believe AI might be new thing that could make WoW much superior again.
    So far, all the raids and dungeons are about fighting Bosses with known mechanics and it is the same in all games. It would be nice to have a new model where bosses have AI and can run around, interupt you, stun the healer, on fear someone when he pops cooldowns or if he could run away. You know, every time you run a dungeon, it would feel different.
    Also rather than having Normal vs Heroic vs Mythic difference being only more boss health and 2 more mechanics, it would be that AI would be as strong but more responsive to counter our gameplay.
    Dungeon and raid is about the things they do right in wow, and m+ is the best feature they've added since forever. IE and warfront is about as broken boring as it gets. It's like Ashran, but slighty better cause you can get it over and done faster. Zero immersion and just a chore really. They could test AI in there though, could be cool.
  1. lummiuster's Avatar
    Quote Originally Posted by cface View Post
    Dungeon and raid is about the things they do right in wow, and m+ is the best feature they've added since forever. IE and warfront is about as broken boring as it gets. It's like Ashran, but slighty better cause you can get it over and done faster. Zero immersion and just a chore really. They could test AI in there though, could be cool.
    Warfront could be very cool if the base was actually controlled by 1 player. And that this player had the freedom to build as many barracks/stables/miners/lumberjack as he wants (just like playing regular warcraft3). And that the remaining 9 players were just heroes doing whatever they want to support the player win his RTS game (just like league of legend). And finally make it 10v10 players. And create a new pvp bracket for it. Man I would play this non-stop.
  1. Surreality's Avatar
    It all looks pretty underwhelming to me.
  1. Vynestra's Avatar
    Quote Originally Posted by Ophenia View Post
    How can we believe this when...



    ...

    Everything seems rather straightforward, no risk taken, a new hub with World Quests, Invasions and Shrines, they don't seem to be willing to take risks anymore after the Azerite/Islands/Warfronts fiasco.

    Edit: Wow these blue answers. If I'm remembering right, While I'm not 100% sure. Why not checking before answering ? Should be like a 10-seconds research.
    They're talking about two different things here.

    I know, reading comprehension is difficult, but lets break it down.

    The world quests will be unlike anything we've seen in wow, cool awesome.



    THE ZONE EVENTS, will be like the legion invasions sort of. (Might I add the legion invasions were somewhat rewarding, at least for rep. if they can replicate them feeling rewarding it might actually feel like there is something constantly to do)


    wow difficult, so hard.
  1. beanman12345's Avatar
    So limit went back to being horde. All that gold just wasted.
  1. micwini's Avatar
    Quote Originally Posted by Kylie Hope View Post
    I hate that weasel.

    The way he acts on stage is so fake.
    It's not fake. It just screams insecurity. It is really obvious, but he thinks no one sees it. He knows he talks bullshit. He did the same with island expeditions. They also turned out to be complete garbage. Most importantly, they don't work anywhere near as to how he described them at blizzcon. He is insecure, and he should be, but boooy does it show. You can even hear the trembles in his voice.
  1. Kylie Hope's Avatar
    Quote Originally Posted by micwini View Post
    It's not fake. It just screams insecurity. It is really obvious, but he thinks no one sees it. He knows he talks bullshit. He did the same with island expeditions. They also turned out to be complete garbage. Most importantly, they don't work anywhere near as to how he described them at blizzcon. He is insecure, and he should be, but boooy does it show. You can even hear the trembles in his voice.
    To me it looks like someone sends him out there to act excited and engage the crowd, but it just looks so fake.
  1. Khallid's Avatar
    Quote Originally Posted by Eleccybubb View Post
    Admittedly it comes from frustration because they repeat the same tired old bogus and nothing changes. There's only so many times you can do this.

    Everytime they say "oh we know we made a mistake" or something along the lines they barely learn from it.
    It's surprising how much people fall for the bogus statements. They're literary apologies made out of corporate jargon and vague promises with no substance.
  1. deadman1's Avatar
    Quote Originally Posted by Flamez2 View Post
    4 guilds at 8/9

    if you want to make it headlines then please update it to be current
    5 guilds at 8/9

    if you want to make a pointless correction please update it to be current.
  1. Molis's Avatar
    Jesus Christ people. Let them try some new things and see how it goes.

    This is the first interview that actually had some new ideas and hope.
  1. Khallid's Avatar
    I'm confused what about the Allied Races is a "strong system"? The fact that race changing costs cash?

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