WoW Classic Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello Classic enthusiasts! We’ve been following the discussions about Classic closely here on the forums (and elsewhere) throughout the winter, and wanted to give you an update on a few things that the Classic development team has worked through since BlizzCon and the Classic demo.

The feedback we got from the demo was fantastic. Thank you to everyone who gave us so much feedback to work with, especially the community members who compiled lists of issues that people found with the demo. We’ve looked at everything that was reported, and want to share a few anecdotes with you so you can see how we’re tackling these issues.

One thing many players noticed was the incorrect health regeneration and the spell critical hit multiplier. Good catch! Going into the demo, we thought we’d fixed that and were surprised to see the issue crop up. Before BlizzCon, we specifically checked health and mana regeneration, and fixed the critical hit cases. We also did combat and regeneration tests to make sure we had those accurate.

It turns out that there was a discrepancy between how Classic was configured on our environment at the office (correct!) and the environment serving the demo to you (not correct…). Tracking that down taught us how to best check our environment configuration as we prepare it for launch.

Another issue players reported was that Warlock demon summoning was broken – lots of players said that you shouldn’t lose your current demon until the new one appears. We double-checked and in the original 1.12 WoW, and there, as soon as you started summoning a new demon, your existing demon disappeared. So the demo actually matched how the game played originally. There were a few other reports – such as “rare mobs do way less damage” and “Kobolds at Jangolode Mine run faster than walking speed when running away” – where we were able to confirm that the gameplay was the same in the demo as in the original 1.12 WoW.

It’s important to point out that there are some bugs we’re going to fix before launch, and there are some bugs that we don’t intend to address. As we mentioned in our BlizzCon presentation, some differences aren’t worth fixing, like differences in how the mail works. Nonetheless, we’ve fixed some fairly high-priority issues:

  • Critical Strike rating: Each item now “Improves your chance to get a critical strike by X%.”
  • Rogue Energy didn’t work right: it was both benefiting from melee haste and re-calculating more often than it was supposed to. Both issues were fixed.
  • Slow Fall no longer applies to your jumps.
  • You again get pushback when hit by ranged attacks and wands.
  • Dodge, Parry, and Miss were all not happening often enough.

That’s not all we’ve done, of course, but we want to give you an idea of what we’re prioritizing: core game systems, combat, and content. We’ve spent time on other things such as user interface and making sure graphics “feel” like they used to, but our primary focus is on gameplay.

Again, we’re following all of your discussions and loving your enthusiasm – and we’re going to get more information for you posted here soon (not soon™).

Thank you, and get ready for a Classic Summer!
This article was originally published in forum thread: WoW Classicx Update started by Stoy View original post
Comments 109 Comments
  1. Kyriani's Avatar
    Quote Originally Posted by Esper View Post
    Are we going to be able to download Decursive and cleanse the entire raid with a single button as the addon intelligently removes the debuffs?
    No. Classic Wow is not the same as Vanilla in regards to addons. It uses the modern addon API. None of the old vanilla addons will work in Classic unless they still work on modern wow today. Modern addons may work in Classic out the gate, but many will likely need a minor update to work with Classic since its a modified version of the modern client using vanilla assets.
  1. bloodykiller86's Avatar
    Quote Originally Posted by Biggles Worth View Post
    And retail, that shit needs to go. Holding the gaming community back.
    nahhhhh retail has its issues, but its never going anywhere
  1. Warrax's Avatar
    Can't wait for Classic, my only hope is that it's very close to 1.12 aka NO CHANGES. I played on popular private servers and 1.12 doesn't need to be changed at all. I do expect a huge spike at the beginning that I expect it to drop pretty quickly only because of the nature of this game which is 100% expected imo; game is grindy, harder and punishing and I'm afraid a lot of people have no ideas that these "features" are part of the game so they gonna quit. Only true fans will play WoW Classic; casuals, wrath babies and other kind of "easy mode" players will not like WoW Classics for sure.
  1. GMZohar1's Avatar
    Quote Originally Posted by bloodykiller86 View Post
    you realize classic was also a slot machine? literally the entire game has always been based on RNG

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    i'd rather WoW ends than give more crap to classic crazies

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    RNG has always been apart of the game. Current RNG is fine unless you want to go crazy for TF/WF
    Yeah RNG has always been apart of the game... Aside from the parts where they had vendors and you can get the gear that you want... The current RNG is not fine at all, I don't need 13 pairs of 415 bracers... Some other things would be nice though
  1. bloodykiller86's Avatar
    Quote Originally Posted by GMZohar1 View Post
    Yeah RNG has always been apart of the game... Aside from the parts where they had vendors and you can get the gear that you want... The current RNG is not fine at all, I don't need 13 pairs of 415 bracers... Some other things would be nice though
    you got vendors now as well...so your argument doesnt really work that well
  1. Nestoras's Avatar
    Quote Originally Posted by Puupi View Post
    What a non answer. So there was something wrong with health regeneration, but they don't say what was wrong with it; was it too high or low and by how much. Nobody gives a shit why it was wrong, just how much it was wrong. Secondly, the back and forth explanation that "we had it right at the office!!!111" sounds like shit you should be telling your manager who is about to kick your ass instead of players who couldn't give a fuck.
    Yep... well no, they shouldn't. Because that was a demo and not the final product.
  1. GMZohar1's Avatar
    Quote Originally Posted by bloodykiller86 View Post
    you got vendors now as well...so your argument doesnt really work that well
    You mean the residuum vendors? With the RNG tokens unless you have a shit ton of it so buy precisely what you need? Yeah totally the same thing... Oh or those pvp vendors where I can spent my honor/conquest points to get gear? Oh wait... Yeah your argument doesn't really work that well
  1. bloodykiller86's Avatar
    Quote Originally Posted by GMZohar1 View Post
    You mean the residuum vendors? With the RNG tokens unless you have a shit ton of it so buy precisely what you need? Yeah totally the same thing... Oh or those pvp vendors where I can spent my honor/conquest points to get gear? Oh wait... Yeah your argument doesn't really work that well
    bro of course its not exactly the same but getting a ton of points for good items is a valid model just like its been in past point systems. the PvP thing is another thing entirely. But acting like RNG in BFA is 100000% worse than in classic is idiotic. then you gotta remember that itemization in vanilla was straight up garbage
  1. GMZohar1's Avatar
    Quote Originally Posted by bloodykiller86 View Post
    bro of course its not exactly the same but getting a ton of points for good items is a valid model just like its been in past point systems. the PvP thing is another thing entirely. But acting like RNG in BFA is 100000% worse than in classic is idiotic. then you gotta remember that itemization in vanilla was straight up garbage
    pvp is not another thing entirely lol.. Can't take out a part to try and have your point be valid. The RNG is terrible and is a BIG part of what is making BFA just as if not worse than WoD

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