Professions Preview: Wield the Tools of the Trade
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Any professional craftsperson worth their salt must have the very best tools for their trade. In our upcoming content update on March 12, players can take part in unique quest lines for the Alchemy, Blacksmithing, Enchanting, Engineering, Inscription, Jewelcrafting, Leatherworking, and Tailoring professions to earn a new Tool of the Trade that complements their craft.

To get started on your profession quest line, you’ll need to have reached level 120 and be at skill level 150 (Kul Tiran or Zandalari) in your chosen crafting profession.

Alchemy
To get started on your quest, speak with the Alchemy profession trainer Clever Kumali in Zuldazar or Elric Whalgrene in Boralus.

Once you complete the quest line, you’ll receive Silas' Sphere of Transmutation.



Blacksmithing
To get started on your quest, speak with the Blacksmith profession trainer Forgemaster Zak’aal in Zuldazar or Grix “Ironfists” Barlow in Boralus.

Once you complete the quest line, you’ll receive Khaz'gorian Smithing Hammer.


Enchanting
To get started on your quest, speak with the Enchanting profession trainer Enchantress Quinni in Zuldazar or Emily Fairweather in Boralus.

Once you complete the quest line, you’ll earn Iwen's Enchanting Rod.




Engineering
To get started on your quest, speak with the Engineering trainer Layla Evenkeel in Boralus or Shuga Blastcaps in Zuldazar.

Once you complete the quest line, you’ll receive the Ub3r-Spanner.

Enables the Engineer to craft Ub3r-Construct modules, which when applied will allow the engineer to summon that specific Ub3r invention. Module lasts 2 hours.

  • Ub3r-Improved Target Dummy
  • Boom Bots
  • Ub3r S3ntry Mk.X8.0


Inscription
To get started on your quest, speak with the Inscription trainer Zooey Inksprocket in Boralus or Chronicler Grazzul in Zuldazar.

Once you complete the quest line, you’ll receive the Sanguine Feather Quill of Lana'thel.

Blood Contracts:




Jewelcrafting
To get started on your quest, you’ll interact with a book near the Jewelcrafting trainer Samuel D. Colton III in Boralus or Seshuli in Zuldazar.

Once you complete the quest line, you’ll receive the Jewelhammer's Focus.


Leatherworking
To get started on your quest, speak with the Leatherworking trainer Cassandra Brennor in Boralus or Xanjo in Zuldazar.

Once you complete the quest line, you’ll receive the Mallet of Thunderous Skins.




Tailoring
To get started on your quest, you’ll interact with Delormi near the Tailoring trainer Pin’jin the Patient in Zuldazar or Daniel Brineweaver in Boralus.

Once you complete the quest line, you’ll receive Synchronous Thread.
This article was originally published in forum thread: Professions Preview: Wield the Tools of the Trade started by chaud View original post
Comments 105 Comments
  1. Softbottom's Avatar
    is this a joke?
  1. Vishy's Avatar
    Quote Originally Posted by Softbottom View Post
    is this a joke?
    Uh...This is pretty cool tbh. Interested in seeing what the alchemy one does exactly.

    - - - Updated - - -

    https://www.wowhead.com/item=156631/...ation#comments

    Interesting for sure
  1. Zaylin's Avatar
    Ok but what do they DO?
  1. Biomega's Avatar
    While fun, these hardly seem worth the investment. The cost to make them is very high in both gold and time, and the benefits, while marginally useful, seem largely out of proportion.
  1. Itheni's Avatar
    Fun new idea! Time is money friend.

    Making a great income will be useful for this quest, buy gold, and buy The Mats from the auction house, instant DPS or Healing Increase.

    Instant haste CD
    Or Battle Pet
    Or even a health pot

    But Get a ROI with Free Alchemy Pots!

    Love this!
  1. vilememory's Avatar
    Yet another failed attempt to salvage the shit show that is this game. Truly every passing moment of the current game proves that Vanilla was nearly perfect and timeless in every conceivable way. The only thing that would have made Vanilla perfect would have been High Elves for the Alliance.
  1. Kazadar's Avatar
    Quote Originally Posted by vilememory View Post
    Yet another failed attempt to salvage the shit show that is this game. Truly every passing moment of the current game proves that Vanilla was nearly perfect and timeless in every conceivable way. The only thing that would have made Vanilla perfect would have been High Elves for the Alliance.
    well that was a whole lot of silly words put together. Great Job.
  1. snackfeat's Avatar
    Every one of these seem completely worthless, Blizzard still have no clue how to make professions interesting or relevant.
  1. Echoherb's Avatar
    Man you guys are negative. I don't actually see the problem with this. Looks like some nice perks for people who actually do professions.
  1. barrsftw's Avatar
    Pretty cool. I wish my shaman was something other than a leatherworker though! Might have to change haha.
  1. El_Diabl0's Avatar
    Careful not to right click your Enchanting Rod by mistake.
  1. Freeasacar's Avatar
    The 1 hour cooldown on the mallet's Bloodlust makes it worthless and the other buffs it gives will be forgotten about once the expansion is over. I can go make 20 WoD drums that still work and have no cooldown in 5-10 minutes by hearthing to my garrison and skinning in Draenor. The mallet having no cooldown wouldn't have been gamebreaking and instead just a nice little boost to prevent me having to skin in old zones at all. No idea what they were thinking with this one.
  1. Ielenia's Avatar
    I won't lie. As a blacksmith, those "tools of the trade" sound pretty... no, VERY underwhelming, to be honest. The "indestructible" affix is practically useless, and making it a "chance" makes it even worse.

    And one-hour cooldown on repairing ONE piece of equipment? Yeah, that's nice... what about the other eight pieces of gear on my character that need repair? I'll still have to see a repair NPC. Yes, it'll lower the price of repair bills... but by a negligible amount, considering the amount of gold the game currently throws at you. As for the other items:

    The Leatherworking item looks ridiculous, since it prevents you from benefiting from ACTUAL bloodlust/heroism/time warp.

    The Jewelcrafting one looks alright, to be honest, though I never felt the need to remove a socketed gem, really.

    The Enchanting item looks interesting. Extra enchanting mats is never a bad thing.

    The Alchemy one looks... weird? "Transmute the sphere into another object"? What object? What effects would it gain? Is it random?
  1. Mightytasty's Avatar
    What does the alchemy one even do? Honestly is it even worth it to level to 150? I make a better profit selling the herbs that I farm than turning them into flasks/potions.

    Every BFA update is tiny baby step in the right direction, but a bandaid fix in a gaping wound.
  1. sarkayan's Avatar
    I love this! I'ts good to see that things are getting better and better!

    - - - Updated - - -

    Quote Originally Posted by Mightytasty View Post
    What does the alchemy one even do? Honestly is it even worth it to level to 150? I make a better profit selling the herbs that I farm than turning them into flasks/potions.

    Every BFA update is tiny baby step in the right direction, but a bandaid fix in a gaping wound.
    Silus' Sphere of Transmutation turns into one of 4 random items:

    Silus' Phial of Perpetual Potential: a reusable Coastal Healing Potion.
    (Item #167742): a costume item, similar to the Coin of Many Faces (except non-player models).
    Silus' Stone of Transportation: summons an interactable eye, which allows you to teleport to any npc hub in your current zone.
    Silus' Potion of Luck: increases the proc chance of your Rank 3 BfA alchemy craftables for 10 minutes.
  1. Boricha's Avatar
    I mean... there's some marginally interesting things in here I guess, although some of it is vague. I don't think this will motivate people to care more about professions.
  1. callipygoustp's Avatar
    The hammer being able to repair one piece of gear once an hour is pretty OP and sounds like way too much fun. It'll get nerfed quickly.
  1. Mightytasty's Avatar
    Quote Originally Posted by sarkayan View Post
    I love this! I'ts good to see that things are getting better and better!

    - - - Updated - - -



    Silus' Sphere of Transmutation turns into one of 4 random items:

    Silus' Phial of Perpetual Potential: a reusable Coastal Healing Potion.
    (Item #167742): a costume item, similar to the Coin of Many Faces (except non-player models).
    Silus' Stone of Transportation: summons an interactable eye, which allows you to teleport to any npc hub in your current zone.
    Silus' Potion of Luck: increases the proc chance of your Rank 3 BfA alchemy craftables for 10 minutes.
    Alright that’s actually extremely good. I’ll definitely be crafting one of these. Been waiting for the endless healing potion to make a comeback!
  1. Yunaqt's Avatar
    Quote Originally Posted by Mightytasty View Post
    Alright that’s actually extremely good. I’ll definitely be crafting one of these. Been waiting for the endless healing potion to make a comeback!
    Sorry, positive reactions are not allowed.

    Please edit your comment appropriately.

    Thank you.

    /s
  1. FelPlague's Avatar
    Quote Originally Posted by Mightytasty View Post
    What does the alchemy one even do? Honestly is it even worth it to level to 150? I make a better profit selling the herbs that I farm than turning them into flasks/potions.

    Every BFA update is tiny baby step in the right direction, but a bandaid fix in a gaping wound.
    Alchemy one turns into one of these 4 items, can reroll again every hour
    a reusable Coastal Healing Potion.
    a costume item, similar to the Coin of Many Faces (except non-player models).
    summons an interactable eye, which allows you to teleport to any npc hub in your current zone.
    increases the proc chance of your Rank 3 BfA alchemy craftables for 10 minutes.

    The BS and Engineering ones are really the only useless ones, egineerring one has NO PASSIVE that we know of.

    - - - Updated - - -

    Quote Originally Posted by callipygoustp View Post
    The hammer being able to repair one piece of gear once an hour is pretty OP and sounds like way too much fun. It'll get nerfed quickly.
    it is a nice like 100g or something saved per use if used on weapon, but its not as good as the others...
    would be nice if with it you had a higher chance for your crafted gear to warforge/titanforge too... speaking it is a titan item.
    engineerring one is just shit, it does literally nothing other then "can summon some shitty minions to help you do world quests"


    but really alot of these seem like things mostly to help profession alts and not your main char.

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