Professions Preview: Wield the Tools of the Trade
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Any professional craftsperson worth their salt must have the very best tools for their trade. In our upcoming content update on March 12, players can take part in unique quest lines for the Alchemy, Blacksmithing, Enchanting, Engineering, Inscription, Jewelcrafting, Leatherworking, and Tailoring professions to earn a new Tool of the Trade that complements their craft.

To get started on your profession quest line, you’ll need to have reached level 120 and be at skill level 150 (Kul Tiran or Zandalari) in your chosen crafting profession.

Alchemy
To get started on your quest, speak with the Alchemy profession trainer Clever Kumali in Zuldazar or Elric Whalgrene in Boralus.

Once you complete the quest line, you’ll receive Silas' Sphere of Transmutation.



Blacksmithing
To get started on your quest, speak with the Blacksmith profession trainer Forgemaster Zak’aal in Zuldazar or Grix “Ironfists” Barlow in Boralus.

Once you complete the quest line, you’ll receive Khaz'gorian Smithing Hammer.


Enchanting
To get started on your quest, speak with the Enchanting profession trainer Enchantress Quinni in Zuldazar or Emily Fairweather in Boralus.

Once you complete the quest line, you’ll earn Iwen's Enchanting Rod.




Engineering
To get started on your quest, speak with the Engineering trainer Layla Evenkeel in Boralus or Shuga Blastcaps in Zuldazar.

Once you complete the quest line, you’ll receive the Ub3r-Spanner.

Enables the Engineer to craft Ub3r-Construct modules, which when applied will allow the engineer to summon that specific Ub3r invention. Module lasts 2 hours.

  • Ub3r-Improved Target Dummy
  • Boom Bots
  • Ub3r S3ntry Mk.X8.0


Inscription
To get started on your quest, speak with the Inscription trainer Zooey Inksprocket in Boralus or Chronicler Grazzul in Zuldazar.

Once you complete the quest line, you’ll receive the Sanguine Feather Quill of Lana'thel.

Blood Contracts:




Jewelcrafting
To get started on your quest, you’ll interact with a book near the Jewelcrafting trainer Samuel D. Colton III in Boralus or Seshuli in Zuldazar.

Once you complete the quest line, you’ll receive the Jewelhammer's Focus.


Leatherworking
To get started on your quest, speak with the Leatherworking trainer Cassandra Brennor in Boralus or Xanjo in Zuldazar.

Once you complete the quest line, you’ll receive the Mallet of Thunderous Skins.




Tailoring
To get started on your quest, you’ll interact with Delormi near the Tailoring trainer Pin’jin the Patient in Zuldazar or Daniel Brineweaver in Boralus.

Once you complete the quest line, you’ll receive Synchronous Thread.
This article was originally published in forum thread: Professions Preview: Wield the Tools of the Trade started by chaud View original post
Comments 108 Comments
  1. kamuimac's Avatar
    those items ...are so .. dissapointing ... and shitty :/
  1. rhrrngt's Avatar
    Easy fix for professions. Have them make nice tmog sets. And put in housing and then they can craft furniture. Done. Not very hard.
  1. FelPlague's Avatar
    Quote Originally Posted by snackfeat View Post
    Imagine having to play the game to raid.
    Imagine having to play the game to unlock stuff in the game...
    fucking allied races shit.

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    Quote Originally Posted by Dystemper View Post
    All of this just provves that the Devs have no fucking idea how to actually fix the shit they broke. For fucks sake just fire Ion and his team already. The only reason they have not got rid of him yet is they cant find anyone willing to do his shit job
    except they know how to fix it, and have told us and proven it, but us as players dont like to have to do shit, and complain all the time. people cry now about having to "do reps for a few weeks to unlock races"
    imagine if people needed to max out multiple professions and grind for days on end to craft their BIS gems, chants, etc.

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    Quote Originally Posted by rhrrngt View Post
    Easy fix for professions. Have them make nice tmog sets. And put in housing and then they can craft furniture. Done. Not very hard.
    "Add housing"
    "Not very hard"
    so why dont you do it?
  1. Eleccybubb's Avatar
    Quote Originally Posted by rhrrngt View Post
    Easy fix for professions. Have them make nice tmog sets. And put in housing and then they can craft furniture. Done. Not very hard.
    No thanks.

    After Blizzard fucked up with Garrisons I don't trust them to do a good housing system.

    You want games with good housing then ESO and FF14.
  1. Mardux's Avatar
    Quote Originally Posted by Ielenia View Post
    If you look at them in a vacuum, yeah, they're a little, minor present for free.

    However, when you look at the bigger picture, and realize just HOW MUCH they removed from professions, this hardly feels like even consolation.

    It's like as if your ISP company decided to heavily limit your download quota, your upload quota, and how fast you can download/navigate during work hours... but some time down the line they say to you: "hey, neildown, how about a 'little, minor present for free' for you, eh? We're increasing your download quota by 10%!"

    That's not to mention how lackluster ajnd downright dumb some of those powers are, like the leatherworking item's weak, malnourished version of Heroism/Bloodlust/Time Warp.
    Its like people are choosing to ignore everything in the tooltip except for "drums" and "1 hour cooldown" just so they can make shitty comparisons.
  1. Tyrannica's Avatar
    nothing for skinning, the most underwhelming of all professions, since their mats are dirt cheap to buy at the AH?

    Why is that?

    Devs that got actually paid for this utter crap

    Why alchemy got the most interesting update, when most people are allready using this profession anyways in BfA?

    Is this a cabaret, april 1st is not far away....
  1. Logwyn's Avatar
    Quote Originally Posted by FelPlague View Post
    "We want professions to mean something"
    "Lets let everyone use 2 crafting professions, and ALL THREE GATHERING PROFESSIONS"


    "Professions should mean something"
    "Lets give everyone 5-6 of the 11 professions"

    yeaaaah.... no.
    The trouble is that professions don't mean don't mean anything. They really prove no value to the game. You could pull them all out of the game at the moment and there would be no impact.

    So your support of quoting Blizzard is just rubbish.

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    Quote Originally Posted by luciano View Post
    Go a little further: If the professions are only going to offer flavor rewards, then why not just let one character have all the professions? Is it really that beneficial to the game that I log on and off 10 characters a day to exhaust all my profession cooldowns? Why not just let me learn them all on one guy and save the 9 login attempts for the server?
    I could support this as well.
  1. Ielenia's Avatar
    Quote Originally Posted by Mardux View Post
    Its like people are choosing to ignore everything in the tooltip except for "drums" and "1 hour cooldown" just so they can make shitty comparisons.
    One of the two leatherworking item's powers really is a "weak, malnourished version of Heroism/Bloodlust/Time Warp." When 50% of the item is a carbon-copy of something the leatherworking can ALREADY create, at much cheaper cost, with easier-to-acquire materials, to the point of becoming irrelevant, then yes, it does make the item itself "lackluster".

    It's almost as if people don't use their brains to think and just want to increase their post count without anything of substance.
  1. Donald Hellscream's Avatar
    Looks pretty cool.
  1. discofleshpot's Avatar
    Quote Originally Posted by Echoherb View Post
    Man you guys are negative. I don't actually see the problem with this. Looks like some nice perks for people who actually do professions.
    This is all mmo-champion is. Negative and hateful and angry. I don't know why I subject myself to readying the commentas. It just infuriates me how nasty people can be constantly. Never happy. Ever. The game would only be perfect if it shat out money from everyone harddrive hourly and people would still complain that it didn't do it often enough for $15/mo. Wowhead isn't nearly as bad of a breading ground for angry manchildren.
  1. tehdef's Avatar
    Quote Originally Posted by discofleshpot View Post
    This is all mmo-champion is. Negative and hateful and angry. I don't know why I subject myself to readying the commentas. It just infuriates me how nasty people can be constantly. Never happy. Ever. The game would only be perfect if it shat out money from everyone harddrive hourly and people would still complain that it didn't do it often enough for $15/mo. Wowhead isn't nearly as bad of a breading ground for angry manchildren.
    I'll be honest. I think it's cool that other profs get shit, but i'm pretty salty that gathering profs don't get anything. They can't say the benefit of gathering profs is money, because you can buy my materials and make more money (in some cases). So it would be nice to get cool shit for mining/herb/skinning too.
  1. antico's Avatar
    wait.. did leatherworking get a non consumable 1h cooldown drum ? *puzzled look*
  1. BullyZJ's Avatar
    Quote Originally Posted by discofleshpot View Post
    This is all mmo-champion is. Negative and hateful and angry. I don't know why I subject myself to readying the commentas. It just infuriates me how nasty people can be constantly. Never happy. Ever. The game would only be perfect if it shat out money from everyone harddrive hourly and people would still complain that it didn't do it often enough for $15/mo. Wowhead isn't nearly as bad of a breading ground for angry manchildren.
    This was already answered. We had a decent professions system in Legion, they scrapped it to shit in BfA and now they add some items that are meh at best (IMO). Balance is still negative like with every other feature of BfA compared to Legion except War Mode (pretty good idea, horribly managed). This is why many people complain, game is much worse now than a year ago and a cherry on the top of a turd won't transform it into a cake.
  1. styil's Avatar
    So we're finally getting the rest of the professions stuff that should have been in the game at launch. Too little too late.
  1. cerberus1838's Avatar
    The tailoring one looks like a neat concept. Would be nice to see them pad it out a bit more though, so players have something to work for. That was always the issue with the curious coins, it seemed neat to have a BoP epic currency but it was disappointing that I never had anything to spend it on.


    Quote Originally Posted by Casperite View Post
    So you think that WoW would be better with purposeful imbalances?
    I'd say you are looking at OP's post with a reductionist view, he's trying to say "imbalances" diversify the game play. So lets create an old school example for hunters with engineering. Goblin Engineering gets a shotgun which has two burst shots, with a reload time and dealing more damage the closer you are to the target. Gnomish engineering allows you to summon a few craftable pets each with different abilities (spiderbot, respawning bomb bot, whatever). Both dramatically change your play style even down to gearing. Haste stacking for your gnomish pets cooldowns and attack speed. Crit and pure damage stacking for shotgunning for further burst. It even extends beyond that, you might have earlier gearing favour crit stacking because your base damage is low but later on you want the haste because your base has increased. Or shotgunning gobbo hunters are favourable for burst pvp meta because they just disengage into a target and double barrel them. Gnomish pvp is about kiting and having your pets annoy.

    This is just one profession with one specfic class in mind, yet Blizzard can't bother to do this stuff anymore. Quirky stuff like this increases the options. Sure people will min max but if you change the function it means you don't need to worry so much about min maxing because you have filled a niche. You can even balance certain things so they ramp up later in the season/expansion and increase the variation in gameplay as your progress through a season. I remember back in tbc, Warlocks would go a basic affliction spec with shadow damage and hit stacking. Then once SSC and TK were on the cards getting to hit cap was simple so you switched builds to a destro crit build.

    This is why people complain the game is lacking these days, sure the tuning is much tighter but the actual direct gameplay is lacking. Imagine if the twin pipe buster cannon from mekkatorque was the goblin shotgun I suggested. Now imagine almost every weapon in the game having an interesting design, sure certain ones would rise to the top but then you just buff out the others so they match. That's how every gaming services wants to balance things, except Blizzard who are happy with turning everything into basic stat bumps or dumps so they can just throw them into a spreadsheet. Even looking at the TBC Blacksmithing patterns as a case study of how to have fun but also bad balancing (stormherald I'm looking at you) the game used to have much more variation and that has sadly been lost to an almost unrewarding grind. Grinding out mats felt like crap but it was always gave you some reward in the end because you were making something. Now it's either a non-reward or a roll of the dice (titanforging and legendary items).

    That's why people are clamouring for the game play of old.


    Tl;dr Blizzard can have interesting and specific designs (even unintended ones) while also balancing it, instead of just having everything be part of a simple excel spreadsheet.
  1. Xsorus's Avatar
    Its hilarious, when ya play a game like ESO that has amazing crafting that doesn't suck, and WoW where crafting always sucks.
  1. exochaft's Avatar
    Quote Originally Posted by Khallid View Post
    I don't understand the leatherworker item. Leatherworkers can already make drums, and they're pretty cheap to make.
    I'm still making drums from the thousands of Legion mats that didn't sell, I've only made the BfA ones for the Azerite quest turn-ins. If anything, this Mallet item should just have a 5min or 10min CD as a perk to the Leatherworker, as you'll still be carrying around stacks of drums because this item has a ridiculously long cooldown (and the tooltip wording implies only the LWer would get the buff, which I hope is a misstatement). Yes, it has a buff component, but it sounds suspiciously like a outdoor-only type of buff where you interact with something in the word for a temporary buff. Regardless, this doesn't make Leatherworking relevant at all.

    As some others have stated, WoW crafting has be pretty much irrelevant for a long time outside of a few outlying professions. The irony is that most armor crafting professions only feed or making the other professions easier, instead of being their own unique thing. Quite a few professions are at the level of First Aid right now. If you've seen the crafting professions in ESO and FF14, you'd understand how completely terrible and how lacking in depth WoW professions really are.
  1. Sigxy's Avatar
    I wish they could just add in Sharpening Stones again at this point and make Blacksmithing at least a -LITTLE- more useful... a 1-hour buff for your weapon to increase your damage a little tiny bit. Not much, but it's still better than what we have now.
  1. Eleccybubb's Avatar
    Quote Originally Posted by Xsorus View Post
    Its hilarious, when ya play a game like ESO that has amazing crafting that doesn't suck, and WoW where crafting always sucks.
    Yeah ESO crafting is just amazing.

    You can deconstruct items for materials, research the trait so you can craft said trait, improve the items quality and so on.

    Alchemy is probably the most fun I've had with it so far.
  1. Brenz's Avatar
    I commend them for trying to do something positive with professions.
    Yet, I still mock them for the poor ass attempt, honestly, do better.

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    Quote Originally Posted by Eleccybubb View Post
    Yeah ESO crafting is just amazing.

    You can deconstruct items for materials, research the trait so you can craft said trait, improve the items quality and so on.

    Alchemy is probably the most fun I've had with it so far.
    ESO crafting is great and all, but, have you done FF14 crafting.

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