Heroes of the Storm PTR Patch Notes - March 18, 2019
Originally Posted by Blizzard (Blue Tracker)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of March 25. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


Quick Navigation:
  • General
  • Caldeum Complex
  • Storm League
  • Heroes
  • Bug Fixes


General
  • The cap on maximum negative Armor has been increased from -25 to -75, now that different Armor effects no longer stack
    • Developer Comment: The negative Armor cap was originally instituted as a safety precaution so that stacking long term negative Armor effects wouldn’t lead to degenerate gameplay. We don’t anticipate many effects to go beyond -25, but there are a few cases where this can happen (including the new Unraveling Talent on Chromie and Sgt. Hammer’s Shrapnel Mines).
  • Hero Roles Update
    • Updated roles include: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin
    • For more information, please review our blog here
  • Loot chests are no longer available for Gem purchase
  • Rare loot chests are now available for Gold purchase (3000 each)


New Event: Caldeum Complex

Welcome to the Caldeum Arcopolis, 2103 AD. A city bought and sold a hundred times over, now giant Mega Corporations hold more sway in the ever-shifting politics of the world than governments. Down on the rain slicked streets, humans, mutants, machines and synthetics all struggle to find their place in the light of the neon glow beneath the towering monuments to capitalism lording over them.

With such oppression, the common people often turn to a life of crime. The leader of one of the largest gangs, the Azure Dragons, goes by the nickname, Chromie. Both a hacker and an anti-corporate street artist, many have said her work has an almost prophetic quality, as if she sees through time itself. The corporate media would have you believe she uses her gang of hackers to illegally ensure her prophecies become true, but lately her work has turned dark, as if she’s seen a cataclysmic force on the horizon…

Recently, the Dragons have found an ally in the Onyx Turtles. While it’s rare to see the gangs working together, as the noose of systemic oppression has grown tighter, those in the underbelly of the mega-city have had to find new ways to survive. Kharazim and his Turtles are a harder sort of stock than most, with many known gladiators and street fighters serving in the ranks. This new alliance has provided the Azure dragons a strong defense against threats in the physical world.

High above, the Jigoku Cybenetics Corporation, a primary manufacturer of mechanical augmentations, has become a target of both groups. In the mean streets, human enhancement has become one of the few options left to move the playing field more into the favor of those willing to bend the law. But their efforts have not gone unnoticed, and any who would dare to impugn the honor of Jigoku find themselves in the sights of the CyberOni, Jigoku’s elite agents: merciless killers at the beck and call of their bureaucratic masters.


Caldeum Complex Quest Chain
  • Make Contact with the Dragons: Capture 8 Mercenary camps in winning games
    • Reward: Azure Dragons Spray and 3 Day Boost
  • Meet the Azure Prophet: Win 2 games as a Melee or Ranged Assassin
    • Reward: Azure Dragon Chromie Portrait and a Caldeum Complex Loot Chest
  • Earn the Turtles’ Trust: Contribute 25,000 XP in winning games
    • Reward: Onyx Turtles Spray and 250 Gold
  • Spar with Kharazim: Win 2 Games as Healer or Support
    • Reward: Onyx Turtle Kharazim Portrait and Cyberpunk Phrases Pack
  • Join the Tigers’ Hunt: Kill 150 Minions in winning games
    • Reward: Ivory Tigers Spray and 250 Gold
  • Prove Your Valor to Johanna: Win 2 games as Tank or Bruiser
    • Reward: Ivory Tiger Johanna Portrait and a Caldeum Complex Loot Chest
  • Take Down the CyberOni Butcher: Achieve 50 takedowns in winning games
    • Reward: Jigoku Cybernetics Spray and Jigoku Cybernetics Butcher Portrait
  • Raid Jigoku Cybernetics Research Facility: Destroy 10 Forts or Keeps in winning games
    • Reward: Jigoku Cyber Oni Warboar and 500 Gold


Caldeum Complex Loot Chests

Starting the week of March 26, all Loot chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gold will be Caldeum Complex Loot Chests. These loot chests guarantee at least one item from the Caldeum Complex or previous years’ Lunar New Year Spring events. Carve out your place among the infamous gangs and score yourself some sweet loot before the streets calm on April 30!

Note: Loot Chests earned prior to the start of this event will not become Caldeum Complex Loot Chests.


Storm League
  • Hero League and Team League have been merged into a single ranked queue: Storm League
  • Players must have 16 or more Heroes available and account level 50 or above to queue for Storm League
  • Additional Details:
    • Players can choose their preferred roles in the Ranked menu, so other team members can understand their play style
    • Players can see party members’ win count under their rank badges on the Storm League queue screen
    • The starting MMR in Storm League will be taken from a player’s last highest MMR from Hero League or Team League, whichever is higher
    • Players will be prevented from queuing up in Storm League as a party together if their rank difference is more than 2 leagues apart
      • There is a tooltip available to indicate this
      • Exception: For players in a party of 5, any member outside the party’s League spread maximum will not be counted toward matchmaking requirements
      • Exception: Players who have not yet placed are able to play with anyone
    • Leaderboards have been updated to reflect Storm League


Heroes

We have recently revamped hero roles. For more information on this, check out our blog here.


Healers

Lúcio


Abilities
  • Crossfade (W)
    • Healing decreased from 16 to 15 per second
    • Movement Speed aura reduced from 20% to 10%
  • Amp It Up (E)
    • Healing Boost heal reduced from 114 to 112 per second
    • Speed Boost Movement Speed reduced from 45% to 30%
  • Wall Ride (Z)
    • Moved from (Trait) to (Z)
  • Skate Mode (Z)
    • Removed
  • New Trait – Push Off
    • While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second

Talents
  • Level 1
    • Maximum Tempo (E)
      • Removed
    • Party Mix (E)
      • Moved from Level 7
    • New Talent – Smooth Moves (Z)
      • Increase Wall Ride duration by 1 second; while Wall Ride is active, your Basic Attacks heal Lúcio for 30% of their damage and restore 0.5 Mana
  • Level 4
    • Chase the Base (Q)
      • Removed
    • Subwoofer (Q)
      • Additional functionality:
        • Close enemies are knocked back 75% further
        • Quest: Hit 3 enemy Heroes with the same Soundwave
        • Reward: Increase Soundwave arc by 50% and range by 20%
    • New Talent – Supersonic (Trait)
      • Push Off recharges 100% faster while you have the Wall Ride buff
  • Level 7
    • Sonic Amplifier (W)
      • Removed
    • Reverse Amp (W)
      • Moved from Level 10
      • New functionality:
        • While Amp It Up is active, Healing Boost deals 50 damage a second and Speed Boost slows by 20% to enemies in the aura
    • New Talent – Good Vibrations (Q)
      • Every enemy hit with Soundwave grants Lúcio a 35-point Shield for 7 seconds; this value is tripled for enemy Heroes hit
  • Level 10
    • New Heroic – High Five (R)
      • Activate: Quickly skate towards target allied Hero, healing them for 250 and granting Unstoppable for 1 second (15 second cooldown per allied Hero)
  • Level 13
    • Beat Mixing (W)
      • Removed
    • Can’t Stop, Won’t Stop (Trait)
      • Removed
    • Back in the Mix (Trait)
      • Removed
    • Hard Style (Trait)
      • Removed
    • Slip (Z)
      • Moved from Level 1
      • New functionality:
        • While Wall Ride is active you gain 20 Armor and if you pass through an enemy Hero, you gain 40% Movement Speed for 1 second
    • New Talent – All Together (W)
      • Each allied Hero in your Crossfade aura grants 5% base Movement Speed (this bonus stacks with other Movement Speed buffs)
    • New Talent – Heavy Casters (Trait)
      • Push Off no longer Slows but instead Stuns enemies for 0.5 seconds
  • Level 16
    • Bring It Together (E)
      • Removed
    • Up the Frequency (E)
      • No longer reduces Mana Cost
      • Additional functionality:
        • While Wall-Riding, increase your Basic Attack range by 40%; Basic Attacks lower the cooldown of Amp It Up by .45 seconds
    • New Talent – Up to Eleven (E)
      • Activate: Increase the duration of your active Amp It Up by 2 seconds (60 second cooldown)
  • Level 20
    • Synaesthesia Auditiva (E)
      • Removed
    • Bonus Track (E)
      • Removed
    • Nonstop Remix (R)
      • Removed
    • New Heroic Mastery – Mixing Fire (R)
      • You can now High Five enemy Heroes, damaging them for 225 and reducing all healing done to them by 50% for 3 seconds.
      • Passive: Increase the duration of Amp It Up by 1 second
    • New Talent – House Party (W)
      • All of your healing is increased by 10% for each allied Hero in your aura
    • New Talent – Summer Anthem (W)
      • Activate: Other allies in your Crossfade aura cannot be reduced below 1 Health for 1.5 seconds (75 second cooldown)

Developer Comment: Lúcio’s rework is unlocking some new ways to help your allies and further harass your enemies! His old Trait, Wall Ride, is still completely functional but has been moved to his Mount (Z). The replacement Trait, Push Off, is a new utility Ability that gives Lúcio more mobility with a built-in way to peel enemies for his allies.

That is just the beginning, though, as Lúcio has also gained a new Heroic Ability—High Five. This Ability allows him a small bit of burst healing to help compete with Sound Barrier while also granting an on-demand Unstoppable buff to allies that may have bitten off more than they can chew. If you were a big fan of Reverse Amp, no need to worry, it stays on his kit in the form of a talent and has similar functionality! In response to the added power, we are slowing him down a little so he is not quite as frustrating to lock down.


Ranged Assassins

Chromie


Abilities
  • Sand Blast (Q)
    • Now hits all enemy types, though stops travel after one hit
    • Deals 50% damage to Structures
    • Baseline quest has been removed
    • Casting a Sand Blast now spawns an Echo that replicates Chromie’s Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time
    • Damage reduced from 315 to 280
    • Cooldown increased from 2.5 to 3 seconds
    • Cast time reduced from .8125 to .5 seconds
    • Initial missile speed has been reduced, but acceleration has been added
      • The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds
  • Dragon’s Breath (W)
    • Ground warning is no longer visible to enemy heroes
    • Damage reduced from 390 to 195
    • Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction
    • Cooldown increased from 8 to 15 seconds
    • Mana cost increased from 50 to 75
  • Time Trap (E)
    • Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop
    • Now affects allies as well as enemies
    • Search area increased from 1.5 to 2 radius
    • Mana cost increased from 25 to 30
    • Health increased from 300 to 500
  • Timewalker/Bronze Talons (Trait)
    • The Bronze Talons Basic Attack component of her trait has been removed

Talents
  • Level 1
    • Deep Breathing (W)
      • Stacks increased from 12 to 25
      • Bonus reduced from 5 to 2 per stack
      • Bonus at maximum stacks reduced from 140 to 50
    • New Talent – Once Again the First Time (Q)
      • Quest: Hit an enemy Hero with Sand Blast 40 times
      • Reward: Sand Blast’s maximum Sand Echoes increased from 1 to 2
    • Mounting Sand (Q)
      • Removed
  • Level 2
    • Andorhal Anomaly (E)
      • Moved from Level 18
      • No longer causes all three charges to refresh at once
      • Additional functionality:
        • Reduces the cooldown of Time Trap by 5 seconds
        • All Time Traps are detonated at the same time
    • New Talent – Chronic Conditions (E)
      • After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds
    • New Talent – Time Troubles (E)
      • After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds
    • Enveloping Assault (W)
      • Removed
    • Timely Surprise (E)
      • Removed
  • Level 5
    • Mobius Loop (W)
      • Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit
      • Mana return reduced from 100 to 40 per enemy Hero hit
    • Bronze Talons (Q)
      • Has been redesigned
      • When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds
    • New Talent – A Proper Greeting
      • Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds
    • Dragons Eye (W)
      • Removed
    • Chrono Sickness (E)
      • Removed
  • Level 8
    • Slowing Sands (R1)
      • Redesigned: Slow now increases the longer an enemy is in the affected area
      • Now Slows by 5% every 0.25 seconds, up to a maximum of 70%
    • Temporal Loop (R2)
      • Range reduced from 11 to 8
      • Now also increases the recharge rate of Chromie’s Basic Abilities by 500% for 3 seconds
  • Level 11
    • Here and There (Active)
      • Now has a range of 9
      • Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location
    • New Talent – Gnome Speed Ahead! (Q)
      • After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds
    • Bye Bye (B)
      • Removed
  • Level 18
    • New Talent – Unravelling (R1)
      • Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30
    • Stuck in a Loop (R2)
      • Now also increases the duration of Temporal Loop’s cooldown reduction buff by 3 seconds
    • New Talent – Blessing of the Bronze
      • Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster
    • Pocket of Time (R1)
      • Removed

Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn’t feel like quite the same all-or-nothing mage that she’s historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences.

We’re instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon’s Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we’re diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon’s Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.


Lunara


Talents
  • Level 4
    • Blossom Swell (Q)
      • Movement Speed bonus reduced from 15% to 12%
      • This Movement Speed bonus now stacks with other Movement Speed bonuses

Developer Comment: Due to Lunara’s unique Movement Speed mechanics, our recent update to Blossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara’s trait, which should dramatically increase the total Movement Speed that she gets from this talent.


Bug Fixes
  • Fixed an issue where the healing nameplate UI would be hidden when the total equals 0
  • Fixed an issue where broadcasts would sometimes appear twice when sent
This article was originally published in forum thread: Heroes of the Storm PTR Patch Notes - March 18, 2019 started by Nerraw View original post
Comments 19 Comments
  1. DesoPL's Avatar
    Lucio rework i welcome with open hands, but Chromie? Bleh.

    Also where is your boi king?
  1. The Stormbringer's Avatar
    They murdered Chromie, one of my favorite heroes to play. RIP in peace. Now enemy heroes can just hide behind minions forever and she'll only be able to make potshots with her W. FeelsBadMan

    Seriously, she doesn't need to hit minions with her Q. Or buildings. Or anything other than heroes. Who thought this was a good idea?
  1. Shaqthefat's Avatar
    The chromie rework is one of the most horrible and horrifc things I've ever had to lay eyes on.
  1. skorpio's Avatar
    Let's check her in game first guys. Anyway, new event and new universe. Now I know where Cyberdemon Zarya belongs
  1. Twen's Avatar
    I'm not entirely sure whether this rework is a good thing for Lúcio, but here's hoping. Cautiously optimistic.

    Judging from the event quests, new skins for Chromie (to go with the rework), Kharazim, Johanna and Butcher... Chromie and Butcher could use them indeed, they have base+master+two other skins, but Kharazim and Johanna have base+master+four other skins (simple seasonal recolors with a hat or mask not counted) while Lúcio still hasn't got anything since release, base+master+one other... Rework was the perfect time to give him a new skin, but doesn't look like it. I'm going to be quite disappointed if this is so.

    New event itself is neat, and the concept sounds interesting.
  1. Stormcall's Avatar
    Wow, that Chromie rework looks...absolutely terrible.
  1. msdos's Avatar
    Chromie at the highest levels of play in this game must be tricky because she becomes a serious weapon with an organized team, especially a team built around her.
  1. Straamibuu's Avatar
    I still don't get why Chromie's Q can't just pass through minions like Thrall's wolves can

    Edit: As in do some damage but keep going until it hits a hero / goes too far. The damage can be reduced or whatever for balance.
  1. Super Kami Dende's Avatar
    Thank god Chromie is now a non-existent threat. Fucking hated her and anyone that played her. Good Riddance to a shitty Character.
  1. Charge me Doctor's Avatar
    Chromie had it coming. I can't believe that she survived THAT long and blizzard babystepped all these changes to reduce this obnoxious gameplay.

    As i was always saying - her skillshots are easy to land and deal too much damage for something that is so easy to land. There is no downside in standing back and lobbing shit until enemy dies, and even if you get attacked you have couple of ways to get out of chancy situation.

    Anyways, i like her rework, simply change to her E will make playing her more engaging instead falling asleep every game.
  1. ophion1990's Avatar
    Uh, not sure about that main tank Blaze. He's not too commonly played anymore because of Imperius but even before that he was normally seen in the offlane. I also really, really hope they rethink the TL seeding. There's literally people feeding game after game to tank their rank so they can play with other people and boost their MMR, which makes TL ranking a complete joke. Seeding MMR from TL is almost as crazy as seeding it from QM, which was also a thing... T.T Also don't think 2 leagues apart is fair at all, it should be 5 divisions, at most.

    Pretty happy to see Lucio reworked, though. Awful to play against while also being terrible, I hope that the rework kinda mends both issues. Same thing with CHromie, noone likes playing against her, it's good that they're trying to adress atleast some of these problem heroes.

    Quote Originally Posted by Myobi View Post
    They need to undo the Tyrande rework, that's what.
    Why? She's one of the best supports in the game now. Where she was somewhat niche with that terrible owl quest before this.
  1. Frozen Death Knight's Avatar
    Quote Originally Posted by Charge me Doctor View Post
    Chromie had it coming. I can't believe that she survived THAT long and blizzard babystepped all these changes to reduce this obnoxious gameplay.

    As i was always saying - her skillshots are easy to land and deal too much damage for something that is so easy to land. There is no downside in standing back and lobbing shit until enemy dies, and even if you get attacked you have couple of ways to get out of chancy situation.

    Anyways, i like her rework, simply change to her E will make playing her more engaging instead falling asleep every game.
    Agree fully. Just her Time Trap ability alone is one of, if not the most toxic gameplay I have ever experienced in this game (launch Li-Ming and Kael'thas may have been worse, actually). This rework needed to happen. She has always been a Hero that incredibly unfun to play against. Making the traps now only activate based on her Trait may now actually make that ability tolerable for once.

    - - - Updated - - -

    Based off of the videos I have seen of the Lucío rework, he has got a lot of really solid tools to make him even better in a skilled player´s hand. His new Trait is going to be incredible at lvl 13 when it can be used to stun instead of slow (the plays you can make with that will be very nice). Just baseline the range and slow it provides is enough to make it quite potent. His new ultimate is actually very good. It has no baseline CD, so it can be used on every team member in a matter of seconds with only a 15 seconds CD on each member, it provides Lucío extra mobility like BW's blink ulti, and it gives unstoppable every 15 seconds to any allied Hero like one Kharazim's lvl 16 talents. This ultimate should be a solid option outside of his regular ulti choice.

    Really excited for this patch.
  1. Villager720's Avatar
    Quote Originally Posted by Twen View Post
    Lúcio still hasn't got anything since release, base+master+one other... Rework was the perfect time to give him a new skin, but doesn't look like it. I'm going to be quite disappointed if this is so.
    Checked on the PTR - he does have a new skin and it's pretty decent. Didn't see anything new for Jobo though.
  1. Twen's Avatar
    Quote Originally Posted by Villager720 View Post
    Checked on the PTR - he does have a new skin and it's pretty decent. Didn't see anything new for Jobo though.
    Oh, thanks for this, made my day!
  1. The Stormbringer's Avatar
    Quote Originally Posted by Straamibuu View Post
    I still don't get why Chromie's Q can't just pass through minions like Thrall's wolves can

    Edit: As in do some damage but keep going until it hits a hero / goes too far. The damage can be reduced or whatever for balance.
    I definitely agree. Also, they already nerfed her Q.

    >damage reduced
    >cooldown increased
    >missile speed reduced

    The only upside is that now you can target buildings, and casting time is reduced slightly. It will make her better at building siege, sure, but it removes her main threat against heroes.

    EDIT: Oh right, and there is now NO LONGER ANY WAY TO PIERCE TARGETS. This means that anything, absolutely anything, between you and the enemy shuts you down. There's no reward for skilled play to give you a pierce anymore, which is a massive nerf.

    EDIT 2: Oh, and the loss of 'Bye Bye' is another major hit to her survive-ability. Say 'Bye Bye' to getting out of unfavorable situations.
  1. Charge me Doctor's Avatar
    Quote Originally Posted by Frozen Death Knight View Post
    Based off of the videos I have seen of the Lucío rework, he has got a lot of really solid tools to make him even better in a skilled player´s hand. His new Trait is going to be incredible at lvl 13 when it can be used to stun instead of slow (the plays you can make with that will be very nice). Just baseline the range and slow it provides is enough to make it quite potent. His new ultimate is actually very good. It has no baseline CD, so it can be used on every team member in a matter of seconds with only a 15 seconds CD on each member, it provides Lucío extra mobility like BW's blink ulti, and it gives unstoppable every 15 seconds to any allied Hero like one Kharazim's lvl 16 talents. This ultimate should be a solid option outside of his regular ulti choice.

    Really excited for this patch.
    It still feels very unreliable to use since you are bound to walls IMO.

    His new ultimate while incredibly useful feels like a ripoff from brightwing, not creative at all

    - - - Updated - - -

    Quote Originally Posted by The Stormbringer View Post
    EDIT: Oh right, and there is now NO LONGER ANY WAY TO PIERCE TARGETS. This means that anything, absolutely anything, between you and the enemy shuts you down. There's no reward for skilled play to give you a pierce anymore, which is a massive nerf.

    EDIT 2: Oh, and the loss of 'Bye Bye' is another major hit to her survive-ability. Say 'Bye Bye' to getting out of unfavorable situations.
    You are a bit faster at throwing Qs and have somewhat decent AA damage after hitting stuff. Now you have to utilize your Echo to be useful (one thing i LOVE about KTZ is his level 20 shade, now chromie also have that gameplay from the get go and i feel it's great), move around, land Qs from unobstructed angles, drop Echo, move to another position, keep lobbing Qs and autos from Echo and yourself, etc. There are definitely rewards for skillful play, piercing stuff with Q wasn't skillful play to begin with

    Bye bye had to go, as an escape it's just too powerful for HotS.
  1. ophion1990's Avatar
    Quote Originally Posted by Myobi View Post
    Shit then I must be doing something pretty wrong with her, I struggle a lot to compete with other supports in healing, and every time I see a random in quick matches playing with it, it pulls up 1/4 or half the healing the other team does =/
    What talent do you go at level 1? You kinda rely on Elune's Chosen to get a good healing output. She'll never quite reach the healing numbers of other supports, because she does bring a lot of utility with her stun, armor reduction and her owl, though.

    That said, she's probably also a bit weaker in QM, since you won't always have a tank and people are less likely to make use of the vision you give them with your owl or follow up on stuns + armor reduction you provide. I just always assume people play draft modes, that's my bad.
  1. Nerraw's Avatar
    Probius' Pylons and Photon Cannons now have colors matching your selected skin.
  1. ophion1990's Avatar
    Quote Originally Posted by apexboost View Post
    I struggle with the healing aswell :/ Anyone have tips?
    You mean for Tyrande specifically? Or what healers do you commonly play and in what game mode?

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