Live Developer Q&A with Game Director Ion Hazzikostas
Ion Hazzikostas is sitting down for another question and answer session on Battle for Azeroth!

  • RNG
    • There are a lot more viable loot acquisitions in the game outside of raiding than in the past.
    • The team is working on tech to make the mythic + cache at the end of the week less random.
    • The team is actively trying to figure out how to lessen moments that feel bad without making everything a vendor.
  • Gear Reset and Catch Up
    • The team has experimented with many different ranges for item level increase between raid tiers and have found the current 15 item levels is the minimum that they can do to make the jump from tier to tier feel relevant.
  • Fun and Enjoyment
    • The team has no incentive to create content that is not fun just to pad subscription numbers.
    • People tend to fixate on the Activitision investor lingo but this is not what the team focuses on when creating content.
    • The team values how engaged the community is and how often they are logging in to do content. They want to create content based on feedback and community response.
    • There are many different play styles and ways people enjoy the game. What works for some people doesn't always work for others.
  • PvP Rewards
    • Conquest rewards are not as high of an item level as raids and other harder content because it is a participation award just for engaging in PvP.
    • Playing at higher levels of PvP offers more relevant rewards comparable to other harder content.
  • Stat Importance
    • Starting in Legion, the ratio of stats on gear shifted more to primary stats as you progress further into the end game.
    • The team doesn't want secondary stats to be perfectly equal for classes so there is some decision making and enjoyment from seeing good stats on gear, but they want the gaps between secondary stat importance to be narrow.
  • Portal Removal Feedback
    • A Caverns of Time portal is being added to the portal hubs in the next update.
    • A UI update in the next update will add pathfinding directions to quests that take place on other continents.
  • Transmog
    • The ability to hide the chest slot will be added in the next update.
    • A long term project is to loosen some restrictions over time so players can have more self expression.
  • Character Customization
    • The team wants to increase customization options such as eye color in the near future.
    • A height option is more complicated and most likely not happening.
  • Allied Races
    • There are no new Allied Races in Rise of Azshara.
    • The team is listening to community feedback for what people want to play and will announce Allied races where it makes sense with the story.
    • There could be the ability to repeat Allied Race quests in the future.
  • Leveling
    • Leveling needs help. 120 is a big number and giving a reward at every level would be overwhelming and impractical.
    • The team has heavily discussed a level squish lately. They want community feedback on if losing levels would feel bad even if they could give more valuable rewards at every level in the leveling process.
  • Classic and Old Design Philosophies
    • The team wants to put the emphasis of community back into WoW.
    • With that said, they also don't want to make people feel like they can't play without other people.
  • Role Playing Servers in Classic
    • There will be a role playing server option in Classic.
  • Guilds and Communities
    • Certain guild features were lost in the transition of integrating communities into the platform. The team is working and listening to feedback to bring back what is missed most.
  • Two Sides to Every Tale Achievement
    • The team thought it would be a cool reward for people who saw both narratives. It isn't necessarily starting a trend to play both factions.
  • Gold
    • The team did not like what Warlords and Legion did to the economy and tried to pull back in BfA. They have reintroduced gold rewards after some changes in the beginning of the expansion such as the emissary rewards.
    • The team wants repair and consumable costs to be easily done through normal game play.
    • Selling runs for gold has been going on since the game launched. It is much healthier for it to happen with in game currency over sketchy methods.
    • The team doesn't want the advertising of selling runs to dominate channels and group finder and have taken steps to try and stop it, but there is no way to stop it completely.
  • Demon Hunter Server Restrictions
    • No plans to remove the restrictions in BfA, but most likely in the future as they did with Death Knights.
  • Raid Composition
    • The team is pretty happy with the encounter designs in Battle for Dazar'alor.
    • Ideally there will be some fights that are more friendly to ranged and in turn some that are friendlier to melee.
    • Outliers are usually changed such as Mythrax and Mythic Fetid Devourer.
  • Reputation in Dungeons
    • It is unlikely that reputation will be awarded for just doing dungeons because it is mostly tied to the outdoor content. They don't want chaining dungeons to be the most practical method of obtaining reputation.
    • In the past they had reputation in dungeons because of the limited amount of dailies. With world quests, there are more ways to earn rep now.
  • Thal'kiel and Demonology Warlocks
    • Other Legion artifact personalities could return in the future. Hati was an outlier because it was a beloved companion specific to hunters.
    • Xal'atath was an interesting character and the team wanted to dive into her story more which is why she has returned.
This article was originally published in forum thread: Live Developer Q&A with Game Director Ion Hazzikostas started by Stoy View original post
Comments 281 Comments
  1. cuafpr's Avatar
    Quote Originally Posted by Taus View Post
    I missed this ... interesting ... reply.

    The bottom line is you're making all this shit up. This is your own headcanon and you're acting surprised that we're not all along with you for the ride. No, they don't have to do any of those things. You'll either have to apply the same absolutely ASTOUNDING mental gymnastics to make it work for you, or not play the game. I respect your commitment to immersion, but you've spent years making a bunch of shit up to justify in-game mechanics to yourself and you've gotten lost in the rabbit hole. None of the examples that you cite actually exist in the game - they're just in your head - so why should the imaginary grid of level progression be any different.
    of course i am? its the RP part of the game.. heck i even have a story for why my toons name is one character off from what it should be. I enjoy filling the blanks and writing (even its only in my head) stories for my characters. Even when barely playing there is a reason behind it for the toons story. Currently my toon is rotated out of the war after leading the charge, since i'm barely playing anymore.

    i leveled my Orc War to 120 a few weeks back, well behind the start of things and was simply a tired old aging Orc still fighting to prove his worth. this is all how i enjoy game and a level squish hurts that.

    I'll explain it away in my own RP back story just sucks when they could make it fit the game if they wanted to. I never said they had to just that they could and i wish they would.

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