Live Developer Q&A with Game Director Ion Hazzikostas
Ion Hazzikostas is sitting down for another question and answer session on Battle for Azeroth!


  • RNG
    • There are a lot more viable loot acquisitions in the game outside of raiding than in the past.
    • The team is working on tech to make the mythic + cache at the end of the week less random.
    • The team is actively trying to figure out how to lessen moments that feel bad without making everything a vendor.
  • Gear Reset and Catch Up
    • The team has experimented with many different ranges for item level increase between raid tiers and have found the current 15 item levels is the minimum that they can do to make the jump from tier to tier feel relevant.
  • Fun and Enjoyment
    • The team has no incentive to create content that is not fun just to pad subscription numbers.
    • People tend to fixate on the Activitision investor lingo but this is not what the team focuses on when creating content.
    • The team values how engaged the community is and how often they are logging in to do content. They want to create content based on feedback and community response.
    • There are many different play styles and ways people enjoy the game. What works for some people doesn't always work for others.
  • PvP Rewards
    • Conquest rewards are not as high of an item level as raids and other harder content because it is a participation award just for engaging in PvP.
    • Playing at higher levels of PvP offers more relevant rewards comparable to other harder content.
  • Stat Importance
    • Starting in Legion, the ratio of stats on gear shifted more to primary stats as you progress further into the end game.
    • The team doesn't want secondary stats to be perfectly equal for classes so there is some decision making and enjoyment from seeing good stats on gear, but they want the gaps between secondary stat importance to be narrow.
  • Portal Removal Feedback
    • A Caverns of Time portal is being added to the portal hubs in the next update.
    • A UI update in the next update will add pathfinding directions to quests that take place on other continents.
  • Transmog
    • The ability to hide the chest slot will be added in the next update.
    • A long term project is to loosen some restrictions over time so players can have more self expression.
  • Character Customization
    • The team wants to increase customization options such as eye color in the near future.
    • A height option is more complicated and most likely not happening.
  • Allied Races
    • There are no new Allied Races in Rise of Azshara.
    • The team is listening to community feedback for what people want to play and will announce Allied races where it makes sense with the story.
    • There could be the ability to repeat Allied Race quests in the future.
  • Leveling
    • Leveling needs help. 120 is a big number and giving a reward at every level would be overwhelming and impractical.
    • The team has heavily discussed a level squish lately. They want community feedback on if losing levels would feel bad even if they could give more valuable rewards at every level in the leveling process.
  • Classic and Old Design Philosophies
    • The team wants to put the emphasis of community back into WoW.
    • With that said, they also don't want to make people feel like they can't play without other people.
  • Role Playing Servers in Classic
    • There will be a role playing server option in Classic.
  • Guilds and Communities
    • Certain guild features were lost in the transition of integrating communities into the Battle.net platform. The team is working and listening to feedback to bring back what is missed most.
  • Two Sides to Every Tale Achievement
    • The team thought it would be a cool reward for people who saw both narratives. It isn't necessarily starting a trend to play both factions.
  • Gold
    • The team did not like what Warlords and Legion did to the economy and tried to pull back in BfA. They have reintroduced gold rewards after some changes in the beginning of the expansion such as the emissary rewards.
    • The team wants repair and consumable costs to be easily done through normal game play.
    • Selling runs for gold has been going on since the game launched. It is much healthier for it to happen with in game currency over sketchy methods.
    • The team doesn't want the advertising of selling runs to dominate channels and group finder and have taken steps to try and stop it, but there is no way to stop it completely.
  • Demon Hunter Server Restrictions
    • No plans to remove the restrictions in BfA, but most likely in the future as they did with Death Knights.
  • Raid Composition
    • The team is pretty happy with the encounter designs in Battle for Dazar'alor.
    • Ideally there will be some fights that are more friendly to ranged and in turn some that are friendlier to melee.
    • Outliers are usually changed such as Mythrax and Mythic Fetid Devourer.
  • Reputation in Dungeons
    • It is unlikely that reputation will be awarded for just doing dungeons because it is mostly tied to the outdoor content. They don't want chaining dungeons to be the most practical method of obtaining reputation.
    • In the past they had reputation in dungeons because of the limited amount of dailies. With world quests, there are more ways to earn rep now.
  • Thal'kiel and Demonology Warlocks
    • Other Legion artifact personalities could return in the future. Hati was an outlier because it was a beloved companion specific to hunters.
    • Xal'atath was an interesting character and the team wanted to dive into her story more which is why she has returned.
This article was originally published in forum thread: Live Developer Q&A with Game Director Ion Hazzikostas started by Stoy View original post
Comments 273 Comments
  1. kamuimac's Avatar
    Quote Originally Posted by Zyrinx View Post
    Yeah the trouble is the price of "Stuff" in BFA is based on people having farmed WoD/Legion for gold (5M longboi, 333K frogs). If you didn't, or you weren't around... well you're screwed. Kinda sucks.

    Personally I did farm those, but I'm still sitting on my gold because eventually, I think those goldsinks will be cheaper and/or more appealing. And if I'm wrong, oh well, I can always go back.
    and people buy this bs excuse ?

    its nonsense - they removed gold missions because people werent buying tokens enough

    unless you are one of those naive people who belive that tokens prices are regulated by players.
  1. Musta's Avatar
    Please level squish us to 50 in 9.0 ... 120 its too much
  1. Zyrinx's Avatar
    At least he didn't piss me off by saying anything stupid about Islands! Sometimes less is more!
  1. Kushana's Avatar
    Quote Originally Posted by General Zanjin View Post
    besides taking forever to gain a level? a level squish to me basically means they have given up and dont really want to try to fix it.
    there are better way to fix it(scaling was a good start) the 300% exp potions should have stayed and made slightly easier to get. There should be way more Heirlooms that give exp(every piece should give exp in my opinion)
    Forgive me if I interpret you wrongly, but it seems like your fixes just make the leveling experience shorter. After all, that's what exp heirlooms and potions do. What Ion is talking about is making it more fun, such that leveling feels like part of character development, rather than something to be suffered through.
  1. Musta's Avatar
    Quote Originally Posted by Iskariott View Post
    i would say yes to level squish if it would shorten the time required to get to max lvl. i want to do max lvl content. leveling isnt the fun experience. also as you rush through everything (not because you are so fast but because you want to be as fast as possible) you cant enjoy it anyhow. i have a 100 monk now with 16 hours play time (probably no perfect leveling route) and still 20 levels to go. if i feel like getting a heritage armor again - and i am probably not always going to play monk - it will just take much longer. with 8 allied races and about 18-22 hours to get from 20 to 110 it is just too massive.
    the actual level cap is just bad for business in every aspect possible. They will do it.
  1. Re4leader1's Avatar
    The team values how engaged the community is and how often they are logging in to do content. They want to create content based on feedback and community response.

    HAHA we have been giving you feedback your only response is no no no you dont want that, this is what you want. Trust us we what you want more than you do.... and that is more rng and more /played so our numbers look better
  1. The Stormbringer's Avatar
    Quote Originally Posted by Nymrohd View Post
    Hide the Chest slot. World of Slutmog inc.
    Where's my hide pants option? ( ͡° ͜ʖ ͡°)
  1. Sangris's Avatar
    Quote Originally Posted by Nymrohd View Post
    Hide the Chest slot. World of Slutmog inc.
    Just add pants to the list already and be done with it, just so you can run around completely naked. Bonus points if you're a monk and hide your weapons aswell.

    What an idiotic idea.
  1. zox2's Avatar
    Quote Originally Posted by General Zanjin View Post
    besides taking forever to gain a level? a level squish to me basically means they have given up and dont really want to try to fix it.
    there are better way to fix it(scaling was a good start) the 300% exp potions should have stayed and made slightly easier to get. There should be way more Heirlooms that give exp(every piece should give exp in my opinion)
    level squish and speed of leveling is independent of each other, so they could do both or either.
  1. Darknessvamp's Avatar
    Quote Originally Posted by AwkwardSquirtle View Post
    Level squish gets a yes from me. Really solid point made that's often overlooked in the "levelling isn't rewarding" discussion that they can't give you 120 meaningful things. Call it elite levels, new chars are elite by default. We're elite mobs after taking down a titan.
    Quote Originally Posted by Poppincaps View Post
    Leveling would likely take the same amount of time, because each level would take longer. The benefit of the system would be 1. Potentially new players wouldn't see the level 120 cap and be intimidated and more importantly 2. You'd get either a new talent or ability every level as opposed to now where you go vast stretches of levels with nothing new to play with.
    Leveling isn't rewarding as level and item level scaling mobs has gotten rid of the feeling of getting stronger until you're HC raiding or Mythic Dungeon running in the latest content patch and can start to blow stuff up again. We've never had enough abilities in the game to get something every level (vanilla had ranks for spells which were slight upgrades over previous ones and had to be bought at a trainer) and if they did squish the level cap down to 60-70 or something whilst reshuffling when abilities are delivered we'll just be stuck with regaining the same abilities again but with an even longer time between getting them. For example, we have most of our abilities that our class gets, barring talents and masteries, around level 70, after a level squish we might have them all around level 60 which would take around the same time as getting to level 100-105.

    As to a level squish making the 120 grind no longer seem as daunting, I'd disagree. Since WoW has a trial up to level 20 new players are able to get a sense of how difficult it is to level up in WoW (not at all) and considering classic will be out soon and a new player is just as likely to try that as WoW, they'll be quick to find the 1-20 grind far harder and longer and know 20-60 would be just as intense. Having both retail and classic cap out at level 60 then would be far more intimidating to a new player comparing the grind between the two games. Honestly if the level 120 was such a deterrent for new players to join the game then Blizzard could just increase the trial to level 60 and lock the character upon reaching that until the player subs, it takes about 2 days to do atm anyway and would give new players the idea that they have made significant progress already.
  1. Queen of Hamsters's Avatar
    I can't see why the level squish would be any worse than the stat squish. People will complain and whine, as usual, but in the end they'll get used to it very quickly.

    I'd much rather have fewer levels that meant more, than the current system... Imagine being able to entirely skip Outland and Northrend, what a dream! Sure the 1-60 and Cata 85+ zones are still outdated and shitty AF, but perhaps it'd be possible to go MoP forward much faster anyway.

    ""The team values how engaged the community is and how often they are logging in to do content. They want to create content based on feedback and community response.""

    Color me shocked, seeing as how if players don't want to login and do content, the game won't thrive. Alas, obviously the crowd of Negative Nags will continue preaching the opposite to support their feels.
  1. The Stormbringer's Avatar
    Quote Originally Posted by Sangris View Post
    Just add pants to the list already and be done with it, just so you can run around completely naked. Bonus points if you're a monk and hide your weapons aswell.

    What an idiotic idea.
    I think you mean great idea. ( ͡° ͜ʖ ͡°)
  1. Lorgar Aurelian's Avatar
    Quote Originally Posted by Fleugen View Post
    In both Legion and BFA, the total rep you can earn per day has been MAJORLY reduced. (in 3 dailies in Wrath, MoP, or otherwise, the average rep per day was, at minimum, 750 rep - That was generally in 3-4 quests as opposed to the 10 world quests it would now take to get the same amount.)

    In WoD, there were no dailies for rep. Only rep grinds. As opposed to a limited 750 rep per day in 3 dailies, you had to kill 750 mobs in a specific area for rep, which was much slower.

    Dailies didn't even exist at all until BC, and not as actual daily HUBS until Wrath.

    So no, you can't claim it's been the same since Classic.
    You may notice the word daily doesn’t show up in my post even a single time.

    The core way to get some rep in all of the expans I listed was out door content rather that be daily’s or grinding and the total rep gained per day hasn’t stayed the same across expans. Yes legion and bfa gives you less daily rep but with the boxes being put in they also made it easier to gain rep with out having to do over 10 daily’s a day like in mop or just sit around grinding mobs.

    So yes outdoor content has been a constant for all of wow baring cata.
  1. Kushana's Avatar
    Quote Originally Posted by Musta View Post
    Please level squish us to 50 in 9.0 ... 120 its too much
    The level squish isn't about time or effort, it's about feedback. After all, 120 is just a number; mathematically it doesn't really matter if you got from 1 to 120 in 5 days or 1 to 400 in 5 days.

    What Ion is talking about is the devaluation of the experience of going up one level. Going up a level should feel better than just having your health and mana topped off; your character should feel more capable. It's easier to make each level meaningful in 50 steps than it is in 120.
  1. RangerDaz's Avatar
    Quote Originally Posted by Tyron View Post
    And good riddance, that is hardly the reason people are unsatisfied with BFA. Gold missions were a complete joke in WoD and Legion and fucked up good the economy.
    Gold farming especially in missions was one reason why people stayed subbed in WOD and Legion.
  1. Musta's Avatar
    Quote Originally Posted by Kushana View Post
    The level squish isn't about time or effort, it's about feedback. After all, 120 is just a number; mathematically it doesn't really matter if you got from 1 to 120 in 5 days or 1 to 400 in 5 days.

    What Ion is talking about is the devaluation of the experience of going up one level. Going up a level should feel better than just having your health and mana topped off; your character should feel more capable. It's easier to make each level meaningful in 50 steps than it is in 120.
    Yes, im talking about the same thing. |Right now level is just stagnation and frustation. Also is a great barrier for new players and cause distress between the playerbase because their levels feels without any meaning. It has to be done.
  1. Sanguinerd's Avatar
    Quote Originally Posted by The Stormbringer View Post
    I think you mean great idea. ( ͡° ͜ʖ ͡°)
    I like the way your mind works. ( ͡° ͜ʖ ͡°)

    Appreciate the lenny!
  1. The Stormbringer's Avatar
    Quote Originally Posted by Kushana View Post
    The level squish isn't about time or effort, it's about feedback. After all, 120 is just a number; mathematically it doesn't really matter if you got from 1 to 120 in 5 days or 1 to 400 in 5 days.

    What Ion is talking about is the devaluation of the experience of going up one level. Going up a level should feel better than just having your health and mana topped off; your character should feel more capable. It's easier to make each level meaningful in 50 steps than it is in 120.
    Agreed. I was against it at first, but the idea of getting things when leveling up again is pretty tempting. The only thing I'd want to make sure they don't do is remove MORE abilities so they can do this and have you 'earn them back' with the next level up bracket.

    - - - Updated - - -

    Quote Originally Posted by RushRush View Post
    I like the way your mind works. ( ͡° ͜ʖ ͡°)

    Appreciate the lenny!
    You're most welcome! You can always go to www.lennyfaces.net for all your various lenny needs.
  1. Sting's Avatar
    -Gold
    -The team did not like what Warlords and Legion did to the economy and tried to pull back in BfA. They have reintroduced gold rewards after some changes in the beginning of the expansion such as the emissary rewards.
    -The team wants repair and consumable costs to be easily done through normal game play.
    These seem exclusive to one another. Maybe not in a vacuum, but players coming out of WoD and Legion have literal millions stashed away. It's still causing a major disruption between how much you can earn right now and how much the stuff actually costs on the AH. Runes early on are 600g a piece, even if you'd get 3 gold emissaries in a week and your treasure map gave the 5k mission, you'd still be out of gold in less than 20 pulls.

    When will they realize you can't just take away the income if the gold is still in people's pockets?
  1. oldgeezer's Avatar
    Classic's going to be more interesting with RP-PVE servers around. I can see some nice 1-2 year levelling projects in the pipeline.

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