Loot Trading in Classic
Originally Posted by Blizzard (Blue Tracker / Official Forums)
At BlizzCon 2018, we talked about how we plan to keep loot trading in World of Warcraft Classic. We added loot trading in Wrath of the Lich King to solve a common problem: a player could accidentally loot an item meant for another player or give it to the wrong person using Master Loot. They would then have to contact Blizzard to get the item moved to the intended recipient, which might take days. We wanted to keep loot trading in WoW Classic because the end result is the same – the correct person gets the item – and it’ll save everyone time.

But we heard your concerns about the potential for abuse of the loot trading system in parties of five. It’s possible that abusive play could take the form of a group of four players colluding to deny loot to a stranger who joined their party as a pick-up. Raid groups, being much larger, come with more understanding on the part of solo players that loot distribution can depend on the whims of the many players and raid leaders who know each other.

Taking that into consideration, we’ve decided that the two-hour loot trading system in WoW Classic will only apply to soulbound gear that drops in raids. Soulbound loot that drops in five-person content will not be tradeable at any time. What we hope to do is to strike a balance between saving players time and minimizing the potential for abuse of the system. We think this approach better addresses the concerns we’ve heard from players on the subject.
This article was originally published in forum thread: Loot Trading in Classic started by chaud View original post
Comments 98 Comments
  1. Razzako's Avatar
    Quote Originally Posted by Vampyr78 View Post
    I don't think it will apply to UBRS. It's a half of a dungeon. Raids have green portals while dungeons have blue.
    Oh right, nice catch, that's probably the way to tell which instances fall into the system or not.
  1. AcidicSyn's Avatar
    Quote Originally Posted by meheez View Post
    I dont understand. How does this prevent the abuse mentioned?
    It addresses the abuse of the system in 5 man content while trusting the playerbase to not abuse it in raid content; but it does not prevent it.

    In short; it doesn't. They even outright say that solo players joining raid content should have the understanding that the group as a whole and its leaders may collectively decide to do exactly that, that it is the obligation of the solo player to have that understanding going in.

    The only real difference (and some would say saving grace) is that in a vanilla environment, guilds doing that regularly will eventually gain a reputation for doing so on the server, and would then presumably experience increasing difficulty filling vacant spots with pugs as that reputation grows and more solo raiders avoid joining their groups. I've probably seen about as many guilds continue on entirely unaffected by such a reputation as I've seen fall apart- It'll really depend entirely on how the community is on that server.

    Crushridge Alliance for example, in vanilla at least, the community was pretty heavily opposed to that kind of behavior, ninjas and those similar were ostracized into obscurity pretty regularly.

    I'd be curious to see if they'll also be doing the whole "I have a screenshot of the RL from this raid stating the loot rules in chat and then going against said rules" thing on classic servers though. Though I really don't recall that being a thing during vanilla so much as it was in wrath+.
  1. klaps_05's Avatar
    Nice double standards - so retail stays with personal loot while Classic uses the standard system, different treatment of the same problem for whatever reason.
  1. Darknessvamp's Avatar
    Well it won't stop the Hunters rolling on every piece. After all, all loot is Hunter loot.
  1. owbu's Avatar
    Quote Originally Posted by klaps_05 View Post
    Nice double standards - so retail stays with personal loot while Classic uses the standard system, different treatment of the same problem for whatever reason.
    Yeah, they literally have different standards when deciding what they want to put into classic. It's "was it in classic?". Why on earth would they judge retail under that same standard?
  1. GUZ's Avatar
    are you guys fuckin serious its 2019 make some fuckin QOL changes no one will care!
  1. Marrilaife's Avatar
    Quote Originally Posted by Bodraw View Post
    Solving thousands of tickets per day, unnecessarily, when something like this can be easily automated, would be a waste of GM time.
    Well then they can hire less GMs for classic and cut costs.
  1. Skulkesyk's Avatar
    good stuff! glad to hear it
  1. Sigxy's Avatar
    Quote Originally Posted by Grimalkin of Old View Post
    This sounds suspiciously sensible.
    I know, right? After seeing the Q&A of retail it feels a bit bizarre how the classic team gives straight answers and actually listens to the community's concerns...
  1. Takkero's Avatar
    This is NOT anymore a 100% vanilla experience. You are mixing OLD and NEW stuff too much. Don't u have ever think that people want vanilla for WHAT IT WAS? no.. just mess up things again blizz... recently u are very good at ruining ur IP. keep going like this...bha..
  1. Claymore's Avatar
    I'm generally hoping they continue leaning towards a truly "Classic experience", flaws and all, but I think this is a very happy medium. With 40 players, "mistakes" (whether intentional or not) were definitely quite common, and I can only imagine how many tickets players were flooding GM's with back in the day.
  1. bbr's Avatar
    So many things being changed already - not giving users the full Vanilla experience.
  1. Sigxy's Avatar
    Quote Originally Posted by Takkero View Post
    This is NOT anymore a 100% vanilla experience. You are mixing OLD and NEW stuff too much. Don't u have ever think that people want vanilla for WHAT IT WAS? no.. just mess up things again blizz... recently u are very good at ruining ur IP. keep going like this...bha..
    People seem to be angry that for the 1.12 patch they are using, they will use the AV that was around in 1.12, rather than the 1.5 which people seem to really want.

    So sorry, but people clearly don't want a true vanilla experience anyway. 1.5 AV with 1.12 balancing is just not 100% vanilla, and people are fine with it around here.
  1. ablib's Avatar
    I don't understand how loot trading in 5 mans would be abused. This is Classic...where there will be a community. If you get a group of 4 people (or 3, or 2), needing on everything to trade to each other, their reputations would be turned to shit. No one would group with them anymore.
  1. Nemb's Avatar
    why? I played back in vanilla and loot was always set to master looter back then. I suspect it will be the same in classic.
  1. Logwyn's Avatar
    Quote Originally Posted by Nemb View Post
    why? I played back in vanilla and loot was always set to master looter back then. I suspect it will be the same in classic.
    People still can't it that they are making "classic servers" not "vanilla servers".
  1. Xilurm's Avatar
    You can't "accidentally" loot an item that's meant for another player.
  1. Rotted's Avatar
    Quote Originally Posted by Xilurm View Post
    You can't "accidentally" loot an item that's meant for another player.
    Actually in TBC and earlier every raider at some point or another will have seen this mistake. Large raid groups, lots of loot to dish out, ML is trying to rush it so they can keep going. In their haste they click a wrong name when dishing out the loot. Even the most careful RL / ML have done it

    To me I think loot trading would be a bigger issue in the raids than 5 man dungeons. I'm all for the no changes in regards to the loot system on the condition they have GMs like they used to have to resolve loot issues.
  1. Acidz's Avatar
    Classic is turning out to be a beacon of light. Devs actually listening to feedback, communicating, and making reasonable decisions.
  1. Kralljin's Avatar
    A stupid Revert.

    Let's get real: it can happen to anyone to hit Need instead of Greed, or that you decide you'd rather give an item to another person because they wear real shit compared to yours.

    Those "advantageous" situations far outnumber the "abuse" situations, it's so damn rare that a pre made consists of four people, but then rely on a random person to get a fifth, that by itself doesn't even guarantee the abuse, as it requires the intent of four other people to be a dickbag to another.
    Even then, you can just avoid the situation by inviting a class that doesn't use item your group wants.

    If you go into SM Armory because your Warrior buddy wants all the good stuff in there - don't invite another Warrior / Paladin / Shaman, it's that simple.

    The situation that actually makes the abuse possible is just too damn rare to justify a change that basically screws over everyone.

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