Buffed.de Interview with Ion Hazzikostas on Patch 8.2
Buffed.de also interviewed Ion today on the upcoming Rise of Azshara patch.


  • Classic
    • There is nothing new to share on Classic and it's still releasing in the summer.
  • Patch 8.2 Features
    • There are no new Allied Races in Patch 8.2. The team will add more where it makes sense, and entirely new races (non allied races) are still better added in expansions rather than content updates.
    • Mechagon is smaller than Nazjatar, but still has a lot of content. It is slightly larger than the Timeless Isle.
  • Story in Rise of Azshara
    • Azshara has plans and has a role to play in the faction conflict. There are events that the players will not expect.
    • We have just come off of a major battle between the factions, and so the faction conflict will continue for the foreseeable future.
  • Classes
    • The team wants to see more class representation in Mythic + and the MDI and will consider this when adding affixes in the future.
    • There are no plans to add a fourth spec option to existing classes in the near future. Another spec would add a lot more complications to someone learning the game.
    • In the future the team wants to make the existing specs more distinct from each other, with noticeable strengths and weaknesses.
  • Miscellaneous
    • There could be more bot AI brawls in the future as seen with Comp Stomp.
    • It would be hard to imagine a WoW 2.0 not in Azeroth, however, the team can change the world drastically such as adding the sword in Silithus.
  • Development
    • Ion admits that one of the flaws of BfA's start was the fact that all the new features did not blend together in a cohesive manner. For example, the Order Halls of Legion were directly tied into the story and your Artifact Weapon, whereas this is not the case in the latest expansion.
    • The team continues to read and value player feedback. They read almost everything, but also realize that not all players are on social media.
    • Players often feel like silence means that the team is not listening. This is not the case. They actively discuss a lot of the topics presented on the forums, but don't want to announce changes until they are certain it is the right direction and considers the wider audiences. A good example of this is the problems of Warforging/Titanforging. The team actively discusses it, but want to find a satisfying solution for all audiences.
    • They are reluctant to implement systems for leveling used in Guild Wars because leveling up and character progression/strength is a core experience for RPGs.
    • They definitely want to get to a place where every level up means something again.


Quartermaster's Bounty and Warlord's Trophy
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Is there any word on the fix to the reward for this quest? The breakdown of the Season 2 Rewards advertised that the quest would reward a Warlord’s Trophy, not the Battleborn Sigil that it is now. It would be nice for the reward to be updated to reflect what was advertised, given there are many out there that burned Bonus Rolls just to accelerate the process of acquiring it, and that there is even less control over PvP gear than there is PvE gear.
We apologize for the confusion on this. The intent was for the reward to be a Battleborn Sigil when you turn in the 10 Quartermaster’s Coins, but we had it listed wrong in the Season 2 blog post. The blog has been updated and I wanted to confirm that the Battleborn Sigil reward is correct.

MMO-Champion Forums Moderator Recruitment
Good news everyone! We're recruiting moderators for the forums again! Please be sure to read the entire post before applying!

This article was originally published in forum thread: Patch 8.2 - Dev Interview, Quartermaster's Bounty and Warlord's Trophy Updates started by chaud View original post
Comments 98 Comments
  1. Eleccybubb's Avatar
    Quote Originally Posted by snackfeat View Post
    Or how about making the current specs good, instead of listening to people wanting this dumbass 4th spec. It's the dumbest idea requested by a part of the community.
    I don't mind either.

    But saying any spec in this game is complicated just makes me laugh.

    - - - Updated - - -

    Quote Originally Posted by oathy View Post
    Each level should feel special? going from 110 -120 felt totally pointless nothing changed.
    leveling itself was okay but hitting 120 was just empty, I loved everything about the legion weapons
    never once got bored of the Grind.

    the fact wow is a PC based game is already limiting new player growth, But could this be an admission
    a console version is coming? WOW doesnt seem to be attracting loads of new players.
    I honestly think that with next gen consoles supposedly being closer than ever to PC hardware that there will be more devs porting their PC games over to it. WoW being one of them.
  1. Th3Scourge's Avatar
    Quote Originally Posted by oathy View Post
    Each level should feel special? going from 110 -120 felt totally pointless nothing changed.
    leveling itself was okay but hitting 120 was just empty, I loved everything about the legion weapons
    never once got bored of the Grind.

    the fact wow is a PC based game is already limiting new player growth, But could this be an admission
    a console version is coming? WOW doesnt seem to be attracting loads of new players.
    110-120 was probably the worst levelling experience in the game to date. You literally gained nothing and just grind another 10 levels because reasons
  1. Sentynel's Avatar
    Quote Originally Posted by Unholyground View Post
    Artifact weapons were proof that you could forgo raising the level cap for another kind of progression system, not to mention removing leveling would allow people to focus on what you as the player would rather do for content instead of what levels you the quickest.

    Level cap is just an excuse to keep the game time gated to a minor extent.
    A level increase is needed to reset your stats every once in a while.

    If they keep the game on the same level cap, your secondary stats would just hit ridiculous numbers after a while. And that's not good from a balance perspective.
  1. oathy's Avatar
    Quote Originally Posted by Eleccybubb View Post
    I don't mind either.

    But saying any spec in this game is complicated just makes me laugh.

    - - - Updated - - -



    I honestly think that with next gen consoles supposedly being closer than ever to PC hardware that there will be more devs porting their PC games over to it. WoW being one of them.
    will be stunned if they dont annouce at blizzcon a console version. If it does happen just hope they get it right from the start

    - - - Updated - - -

    Quote Originally Posted by Th3Scourge View Post
    110-120 was probably the worst levelling experience in the game to date. You literally gained nothing and just grind another 10 levels because reasons
    Yep. This is the 1st expansion still got alts at previous max level even in WOD I had no problems leveling.
    Can honestly say Azerite and the traits are the 1st thing I've actually hated in wow since 2005.
  1. ashblond's Avatar
    What is the definition difference between "allied race" and "totally new race"?
    Dark Iron dwarves, Kul Tiran humans, Light forged Draenei are called "allied race", because they are a sub-race of dwarf, human and draenei?
    Then why is void elf an allied race? it is a sub-race of high elf? but high elf is not even a playable race. Why isn't void elf a "totally new race"?

    They are called allied race because they are allied with alliance? Then every alliance races is allied race.

    The naming makes no sense.
  1. javierdsv's Avatar
    WoW 2.0 ?
    /10chars
  1. hyphnos's Avatar
    Quote Originally Posted by Sentynel View Post
    A level increase is needed to reset your stats every once in a while.

    If they keep the game on the same level cap, your secondary stats would just hit ridiculous numbers after a while. And that's not good from a balance perspective.
    That's ridiculous. They can and do reset stats whenever they feel like it. They just hide it now with their idiotic behind the scenes black box ilvl scaling.

    They could do it out in the open at the start of an expac. They like levelling because it's time consuming, easy to make, and serves the portion of the playerbase that for whatever reason finds the "story" during the questing experience to be entertaining.
  1. ashblond's Avatar
    Why are there always retards asking for new classes or 4th specs?
    What is a point of adding new class/spec, when they are exactly the same as old ones, with just renamed abilities?
    We DON'T need new classes or specs right now. We need classes and specs to be more distinguished and meaningful.
  1. hyphnos's Avatar
    Quote Originally Posted by Zenist View Post
    What is the definition difference between "allied race" and "totally new race"?
    Dark Iron dwarves, Kul Tiran humans, Light forged Draenei are called "allied race", because they are a sub-race of dwarf, human and draenei?
    Then why is void elf an allied race? it is a sub-race of high elf? but high elf is not even a playable race. Why isn't void elf a "totally new race"?

    They are called allied race because they are allied with alliance? Then every alliance races is allied race.

    The naming makes no sense.
    If you call it an "allied race" instead of a just a race, then you can impose an idiotic and time consuming reputation grind on it under the guise of justifying "allying" the race to one of the two factions.

    This too makes no sense as either a race is allied to the horde or alliance or not and really wouldn't depend on how much they like any one member of either side.. but eh, making sense doesn't matter as long as they are grabbing up player time with cosmetic nonsense.

    - - - Updated - - -

    Quote Originally Posted by Th3Scourge View Post
    110-120 was probably the worst levelling experience in the game to date. You literally gained nothing and just grind another 10 levels because reasons
    You didn't gain nothing. You LOST power all the way up, which is even worse.
  1. Klingers's Avatar
    Players often feel like silence means that the team is not listening.
    No, BfA's current class design means the team is not listening. Ignoring valid community feedback from the beta means the team isn't listening. Snarky blue replies on serious, well-written posts and Lore's general demeanour in every community engagement capacity means the team is not listening.

    In the future the team wants to make the existing specs more distinct from each other, with noticeable strengths and weaknesses.
    Stop. Fucking. With specs. Get them fixed, take them back to being fun, then leave them alone.

    It would be hard to imagine a WoW 2.0 not in Azeroth
    WoW 2.0 was literally not in Azeroth.
  1. tripleh's Avatar
    Were's the mention of pathfinder part 2/flying in 8.2???? Noticed that isn't listed.
  1. Rogalicus's Avatar
    Quote Originally Posted by Alexander Krizak View Post
    Blizzard must have found their anti-allergen medicine, then, as both Patch 7.2 and 7.3 had a dungeon and a raid in them.
    ToS was released in 7.2.5, Antorus in 7.3.2, so I'm not sure what you are talking about.
  1. Dystemper's Avatar
    For fucks sake Fire ion already
  1. Kaedis's Avatar
    What is the definition difference between "allied race" and "totally new race"?
    Dark Iron dwarves, Kul Tiran humans, Light forged Draenei are called "allied race", because they are a sub-race of dwarf, human and draenei?
    Then why is void elf an allied race? it is a sub-race of high elf? but high elf is not even a playable race. Why isn't void elf a "totally new race"?
    The definition of an allied race is generally a race that's a reskin of an existing race. Every new race that has been added (Blood Elves, Draenai, Worgen, Goblins, Pandarens) used completely new models and animation rigs. All of the allied races, with the exception of the Zandalari and Kul Tiran, have used the same model and rig as an existing race. Nightborne use the Night Elf model, Void Elves use the Blood Elf model, Maghar use the Orc model, Dark Iron use the Dwarf model. Even the Zandalari and Kul Tiran reuse a *lot* of the animations from the Troll and Human models, respectively.

    The reason this is important is because allied races take substantially less of a time investment from the art and animation teams, which means they are far more practical to implement on a patch-level timetable. Entirely new races take an order of magnitude more investment by the creative-types, and thus are only really practical when implemented on an expansion scale. The alternative, if they implemented them in point patches, would be sacrificing art time investment in new zones, dungeons, and raids, which means less of that content released. So would you rather have a new full race, or an allied race and an extra continent in the content patch?
  1. Alkizon's Avatar
    M+ bla-bla-bla, specs bla-bla-bla... oh yeah, they learn a lot
    (it remains to guess what this should have to do with classes design and why this tab is still called that way (although it probably refers more to one, who designed article), but not for example “Specs” or “Heroes (Champions)”)
  1. Soimu's Avatar
    Quote Originally Posted by Zenist View Post
    What is the definition difference between "allied race" and "totally new race"?
    Dark Iron dwarves, Kul Tiran humans, Light forged Draenei are called "allied race", because they are a sub-race of dwarf, human and draenei?
    Then why is void elf an allied race? it is a sub-race of high elf? but high elf is not even a playable race. Why isn't void elf a "totally new race"?

    They are called allied race because they are allied with alliance? Then every alliance races is allied race.

    The naming makes no sense.
    mostly new race means new skelet, allied race means reskins (kul tiran is an exception)
  1. diarx's Avatar
    Quote Originally Posted by javierdsv View Post
    WoW 2.0 ?
    /10chars
    Or maybe instead Universe of Warcraft?

    With a practically unlimited amount of procedurally generated planets, quests, creatures, dungeons and RNG loot.
    *Mine elements to fuel/upgrade your spaceship for interplanetary travel.
    *trade with three new races of intergalactic travellers to further your adventure and learn new alien languages
    *follow the pathfinder quests to discover the mysterious centre of the universe.
  1. Wangming's Avatar
    Quote Originally Posted by Alexander Krizak View Post
    Blizzard must have found their anti-allergen medicine, then, as both Patch 7.2 and 7.3 had a dungeon and a raid in them.
    Patch 7.2
    The dungeon was released with the base patch in April. The Raid was released in June

    Same shit for 7.3

    Try again
  1. Lurker1's Avatar
    Quote Originally Posted by Dystemper View Post
    For fucks sake Fire ion already
    Fire him? nah they should promote him instead hes amazing!
  1. mysticx's Avatar
    I especially love the bit "They are reluctant to implement systems for leveling used in Guild Wars because leveling up and character progression/strength is a core experience for RPGs.", they're such a core experience in WoW that we spend level 110-120 getting steadily weaker, brilliant design there!

Site Navigation