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Rise of Azshara Preview: Heart of Azeroth Updates
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Azeroth’s need has never been greater—and now more than ever, Speaker Magni Bronzebeard and the titan watcher MOTHER need your help to heal the world’s grievous wounds.

In Rise of Azshara, we’re introducing a new system for the Heart of Azeroth that will provide additional power customization options: Essences. You’ll collect these Essences by taking part in a variety of content, and infuse them into the Heart of Azeroth using the new Heart Forge in Silithus, giving you access to new abilities and bonuses.

The Speaker’s Quest Continues
Once you’ve established a new hub in Nazjatar, one of the new areas in Rise of Azshara, you’ll receive a summons from Magni to join him at the Chamber of Heart. There, you’ll learn that MOTHER has completed her calculations related to what's plaguing Azeroth, and determined a way to heal her well ahead of her original 77-cycle estimate. New forms of power have begun to coalesce and manifest around Azeroth’s wounds, and MOTHER has discovered that these “Essences” are compatible with the Heart of Azeroth. To make use of them, she has created a new device in the Chamber of Heart that can harness that incredible power: the Heart Forge.

The Essence of the Heart Forge
The Heart Forge lets players infuse their Heart of Azeroth with Essences to grant new combat-related powers. Once you’ve collected a new Essence—obtained by participating in a wide variety of content—you’ll head to the Heart Forge to infuse your Heart of Azeroth with it, “learning” the Essence and permanently adding it to your collection. Much like Talents, once you’ve learned an Essence, you’ll be able to apply it or swap it out through a new Heart of Azeroth interface within rest areas, cities, or when using items such as the Tome of Quiet Mind.

Each Essence has both Major (generally active) and Minor (passive) abilities. Upon completing the initial quest from Magni, you’ll open a single Major slot in the Heart of Azeroth. Placing an Essence in the Major slot grants you that Essence’s Major active ability, which is added to your Spellbook. You’ll also gain the benefit of any Minor passive abilities from the Essence.

There are also two additional Minor slots in the Heart of Azeroth that will activate the Minor (passive) abilities of any Essences added to them. The first Minor slot will become available at Heart of Azeroth level 55, and the second Minor slot will become available at Heart of Azeroth level 65.

In Essence
Essences are acquired from a variety of content in Battle for Azeroth. You’ll earn your first one by completing the quest line with Magni, but you’ll be able to earn others through completing specific activities, such as PvP, raids, or World Quests.

Each Essence has four ranks that provide new effects. Rank 1 provides a unique ability based on your role (damage dealer, tank, or healer), while rank 2 and rank 3 provide enhancements to both the Essence’s Major and Minor effects. Rank 4 adds a flashier cosmetic effect to the spell, providing a unique visual that will make you stand out from the crowd. Once an Essence is learned, you’ll be able to hover your mouse over the Essence in the user interface to see what you get with the next rank. And because of how Essences are collected, it’s possible to receive and infuse a rank 3 Essence without having learned rank 1 or 2.

It’s important to note that while many Essences are role-agnostic, some of these are only usable by a specific role (tank, healer, or damage dealer). Characters who can spec into multiple roles can collect any Essences that are appropriate for those roles, but the system will restrict characters from collecting Essences meant for roles their class can’t fill—for example, a Warrior couldn’t collect a healer Essence.

More Azerite Gear Ahead?
Essences add a whole new layer to the Heart of Azeroth system, in addition to the Azerite Armor that you already have. With all the content coming in Rise of Azshara, there’s are sure to be some new Traits to discover and gear to collect along the way.
This article was originally published in forum thread: Rise of Azshara Preview: Heart of Azeroth Updates started by Stoy View original post
Comments 84 Comments
  1. GreenJesus's Avatar
    Quote Originally Posted by Alcsaar View Post
    I played Vanilla for over ten years. Because it was new, and an exciting time in MMO history to be apart of such a hugely successful NEW mmo (which was still being developed). You can try to recreate the servers - but you cannot recreate the true experience, and that's what people are going to get hung up on. A lot more mattered than just "the mechanics" of the game. It was a particular time in gaming history where expectations were much, much lower than they are now.

    - - - Updated - - -

    Free with no real hardware requirement.

    Also, a very large portion of the old runescape "active players" are actually bots.

    And as has been said, I don't think I'd call 100k players "Successful" compared to WoW.
    For what old school runescape is I'd say it's succesful. It has a very low budget and the gameplay and graphics are super outdated. Im saying despite how aged the game is It's doing better than anyone would expect it to. Wow has moved so far away from what the original creators of the game envisioned it isn't even the same game anymore. It's just get to 120 on our railroad, do mythic+, follow minimap icons for killing stars and kill bosses in raids. Professions only have a couple items you can make now and are completely streamlined without having to level them up from past expansions so old materials become useless. No one needs to go back and mine copper ore in durotar anymore. They just go straights to BFA mining. But for what? Their blacksmith can only make BoP stuff that is irrelevant by the time you can craft it.

    At least in that game getting levels actually matters. Professions, quests, slayer, etc are all interwoven to create a whole game that depends on all its parts. The gameplay itself can be boring, but you have so many goals and different paths to prioritize "should i get herblore up to 50 to access this quest so I can unlock ability to use *blank* or should I level my combat? Should I raise my magic for access to higher alchemy and more teleports?

    WoW Is just "get to 120, increase item level, do esports"
  1. Elevenmad's Avatar
    From what I’ve seen and read already it’s not very innovative, the basic idea is there but the way they are doing it is …well, boring AF.

    Everyone will have the same Essences none are class specific, they could have made them like the Legion Artifact traits, but I guess that was too much work for them, hell, they could have used the same Artifact traits as legion, at least something interesting. but no this system is boring as hell.

    There will be straight off the bat , one best Essence for casters, one for melee, one healers, one for tanks, one 2nd best for… etc etc and EVERYONE will use those, everyone will have the exact same offensive ability the exact same defence ability etc, sorry it sucks, its boring, it lacks innovation, as obviously been designed with very minimal thought, it’s nothing special when everybody has the exact same thing.

    What’s happened with Developers actually being developers this is just basic boring C**P
  1. R-aiden's Avatar
    Quote Originally Posted by Firebeast View Post
    So another grind????? Oh joy
    imagine playing a MMORPG game and complaining about grinding...

    Next level retardation here boys..
  1. Rusken's Avatar
    I'm so glad they decided to do Classic now. BfA is such a terrible expac and this patch just looks like Tanaan Jungle from WoD or the Broken Shore in Legion. Just another alt catch up zone that will be dead in a month because everyone has farmed all their benthic gear already.

    Also lul @ HoA "update"... I don't think they could come up with any less inspired ideas than this. It really seems like the devs are just bored of WoW and can't come up with anything exciting anymore.

    With any luck next expansion they'll finally realise that artifact items and focusing your entire character's progression around that one piece of gear is a really bad design for an MMO.

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