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Patch 8.2 PTR - Mechagon Introductory Quest
The introductory quest chain for Mechagon is available for testing on the PTR.

  • The quest starts in your faction hub. If you are Alliance you will find Tinkmaster Overspark while Horde finds Gazlowe, both of which are next to the main flight paths in the hub cities. They tell you to meet them at the vault entrance in the Abandoned Junkheap in Tiragarde Sound.
  • The Alliance heads straight into the vault while Horde characters have to hide until the gnomes leave before heading inside themselves. Both factions then activate the relay inside the vault to project a hologram of King Mechagon, who exclaims that he wants to save everyone from the curse of flesh and only the worthy can gain the coordinates to his kingdom.
  • There is a cutscene after this that is not implemented yet, but it seems as if not everyone from the expedition was worthy and some were executed by Mechagon's devices during it.
  • Both factions then return to their hubs and recruit a team to fly to the island. If you are Alliance, you get to recruit Saffronetta and Grizzek, the latter of which wears a disguise and pretends to be a gnome.
  • Upon reaching the island you come across Rustvolt, a small encampment established by the Rustvolt Resistance, a group of mechagnomes leading a movement against King Mechagon.
  • Here you are introduced to the leader of the resistance, Prince Erazmin. He tells the two factions that they don't have to like each other, but he needs their help against his father.
  • He accompanies you to nearby junkyard that robots have overrun. You must collect parts from robot corpses and save mechagnomes here, eventually donating the parts to a drill machine to rescue an engineer bot named PASCAL-K1N6.
  • Finally, you must hack a machine nearby to send a message to King Mechagon.
  • Back at Rustvolt, Prince Erazmin shows you around as he explains that the mechagnomes value both their mechanical and real parts, but his father wishes to turn them all entirely into machines against their will. This ends the introductory chain and you are then free to explore.










Mechagon Isle Zone Preview
Here's an early look at the Mechagon Isle.

  • World quests do not show up on the map. You have to explore to find them.
  • Killing mobs grants you resources that you use for almost everything on the island.
  • There are traditional daily quests that pop up in certain areas.
  • There are many rares on the island, including some that don't spawn often or have secret methods to initiate their spawn.
  • Multi-stage world scenarios seem to pop up once in awhile as well.
  • PASCAL-K1N6 is an engineering bot that you can find blueprints for to craft a bunch of cool items, such as a robotic cat mount.
  • There is a new fishing pole here along with a fishing quest.
  • Chests spawn around the island that can be looted for resources.
  • The core of the island is a sandbox playground in which you discover new things just by exploring.



Preview: Mechagon Island Visitor’s Guide
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Legends speak of a place off the craggy coast of Kul Tiras whose denizens have replaced blood and bones with bolts and brass: Mechagon Island, home of a society of mechanically augmented gnomes and their iron-fisted ruler King Mechagon.


Legends say that long, long ago, King Mechagon, set out on a journey to find a mythical land full of wondrous technological marvels . . . and was never heard from again. Centuries later, an astounding discovery sparks an expedition to find out what happened to the king and his subjects on the remote Mechagon Island.

Your adventure to Mechagon begins after establishing your hub in Nazjatar and powering up your Heart of Azeroth. Soon after, you will receive a summons from one of the most renowned tinkerers of Azeroth—Gazlowe for the Horde, and Tinkmaster Overspark for the Alliance—directing you to a newly opened vault in Tiragarde Sound. Inside, you will find technology that has never been seen on Azeroth, and the location of the fabled island.

Upon arriving in Mechagon, you’ll meet the scrappy and resourceful mechagnomes, whose fleshy forms have been improved with cybernetic enhancements. But as you’ll soon find out, this is not the technological paradise you may have been expecting. The mechagnomes on the island’s surface are fighting against a foe with twisted designs for Azeroth: the legendary King Mechagon himself, who rules the subterranean metropolis of Mechagon City with an iron fist. Within the wondrous city’s walls and workshops, the mad king has spent the past centuries consumed with an obsession to “cure” Azeroth of the Curse of Flesh—stripping away organic life and replacing it with purer, more efficient mechanical forms.

Welcome to the Rustbolt Resistance

At the forefront of the battle against the twisted tyrant is his son, Prince Erazmin, leader of the Rustbolt Resistance. As you learn more about what’s happening on the island, you’ll be recruited to join the fight to overthrow his tyrannical father and put an end to his mad designs. But you’ll need more than resolve to stand against King Mechagon’s might; if you have any hope of succeeding, you’ll need to bolster the resistance forces by taking part in the myriad events and activities you’ll discover around the island, including collecting scrap to build tools and weapons, assisting the island’s daily visitors with their personal quests, constructing a trinket to give you an edge in combat, and more.

Junkyard Tinkering

One of the many mechanical marvels you’ll encounter on the island is Pascal-K1N6, a giant iron robot who will help players craft an arsenal full of equipment, mounts, toys, consumables, and more in exchange for Spare Parts and Energy Cells found across Mechagon.

As you explore the island, you’ll discover blueprints that Pascal-K1N6 can use to craft these items. One particularly curious blueprint for can be found at the scrap heap known as Bondo’s Yard—pick up the plans for a Mechanocat Laser Pointer, and you’ll soon be able to call in a X-995 Mechanocat to ride around the island. As you continue sifting through the island’s scrap, be sure to keep an eye out for paint you can use to customize your new robo-kitty’s color.


Construction Projects

As you explore Mechagon, you’ll be able to contribute resources to Construction Projects that create a variety of powerful constructs. These projects provide a variety of bonsues to give you and your fellow adventurers an edge on the island, including experimental equipment weapons and equipement to wield while on the island, flame turrets that help clear an area of foes, a drill rig that can uncover a cave full of treasures (and maybe uncover something best left uncovered), and more.


Did You Know?: Angling for Parts
The parts you need for Construction Projects can be salvaged from a variety of sources around the island—including through fishing in Mechagon’s rust-tainted waters . You'll often be able to gain Spare Parts and even sometimes fish up Energy Cells along the way. Just keep an eye out for malfunctioning creations among other less than welcoming denizens of the island.


Pocket-Sized Computation Device

One of the most fascinating pieces of technology waiting to be discovered in Mechagon is the Pocket-Sized Computation Device, a trinket that players can customize to suit their adventuring needs. The device houses three Punchcard Sockets, into which players can insert one Red, Yellow, and Blue Punch Card. Punch Cards provide a variety of different bonuses, and can be collected by questing, exploring the Mechagon zone, and advancing through the new Mythic-only dungeon Operation: Mechagon. Players will receive their Pocket-Sized Computation Device after completing the Upgraded quest, available shortly after landing in Mechagon.

New Dungeon: Operation Mechagon

Once you’re feeling properly upgraded, it’s time to begin your bid to shut down King Mechagon once and for all and free the mechagnomes from his tyranny. Get ready for Operation Mechagon!

Operation Mechagon


Prince Erazmin leads a group of unlikely allies on a desperate mission into the heart of Mechagon. In a race against time, they must overcome King Mechagon’s army of mechanized monstrosities and defeat the mad genius before his doomsday device purges all organic life from Azeroth.

Dungeon Bosses: 8

Difficulties: Mythic

Level: 120 for Alliance and Horde

King Gobbamak: Obsessed with hoarding dangerous technology found amongst the scrap, King Gobbamak sits upon a pile of doomsday weapons that he lacks the intelligence to operate or understand.

Gunker: After years of coalescing into a concentrated cesspool. Mechagon's toxic waste has gained malevolent sentience. With the sanitation systems disabled, Gunker is free to ooze across all of Azeroth.

Trixie & Naeno: Trixie and Naeno, two of Bondo’s top lieutenants, have a turbulent relationship. While Trixie prides herself on ruthless efficiency, Naeno is the embodiment of chaos while behind the wheel. The only thing they have in common is their penchant for senseless violence, which they enjoy dispensing on anyone foolish enough to wander into their territory.

HK-8 Aerial Oppression Unit: Predator of the skies, the HK-8 Aerial Oppression Unit soars over the yard executing its prime directive, disintegrating all trespassers. With impenetrable armor and a lethal host of weapons, it annihilates all who are caught in its shadow.

Tussle Tonks: Mechagon’s premier mechgineers test their mettle (and metal) by building customized combat robots. While these tonks typically battle each other for glory, they combine their efforts to repel foolhardy organic intruders who dare venture into Mechagon.

K.U.-J.O.: As the repository for the city’s refuse, the Under Junk is a prime target for gnomes from Bondo’s gang who intend to steal valuable mechanical components. While Trash Mistress Wendy Cogsworth ceaselessly sorts the city’s junk, her loyal guard dog, K.U.-J.0., keeps out unwelcome intruders—mechagnomes and adventurers alike.

Machinist's Garden: Beautiful and dangerous, Head Machinist Sparkflux's metallic gardens are designed for both recreation and retribution. With a flick of a switch, the idyllic scenery transforms into a death trap from which no interloper can escape.

King Mechagon: As maniacal as he is brilliant, King Mechagon despises all organic life. With his mechoriginator primed and ready, nothing stands in the way of his scheme to purge the curse of flesh from Azeroth and mechanize the entire world.

Get ready to face the danger within beginning July 9.


There’s plenty to discover as you make your way through Mechagon Island. Get ready to rally the resistance, turn one gnome’s junk into another gnome’s treasure, and put an end to the mad king’s mechanations once and for all when Rise of Azshara arrives on June 25!
This article was originally published in forum thread: Patch 8.2 PTR - Mechagon Introductory Quest and Zone Preview started by Stoy View original post
Comments 9 Comments
  1. The Stormbringer's Avatar
    Any else interested in helping King Mechagon? What's wrong with becoming immortal machines?
  1. tangers58's Avatar
    Hmmmm how can we possibly find a way to make WQs more annoying...

    •World quests do not show up on the map. You have to explore to find them.

    Lok'tar
  1. Soeroah's Avatar
    I don't actually like the "world quests don't show up on the map" thing.

    That doesn't make them feel less like world quests, but it DOES mean wasting time trying to find them.

    At least with flying on such a small island it won't be too hard to find them, but I really appreciate being able to plan what I want to do in any given session from the main hub, without having to go out to figure out what there is to do. I wonder if there will be addons developed to circumvent that.
  1. Tazr's Avatar
    The "world quests don't show up on the map" so-called feature is just another clumsy, shameless way of increasing MAU without increasing actual content. Just like portal removals. Just like no flying until the point where content is so old that no one CARES if they can fly or not.
  1. Allegresse's Avatar
    Quote Originally Posted by Soeroah View Post
    I don't actually like the "world quests don't show up on the map" thing.

    That doesn't make them feel less like world quests, but it DOES mean wasting time trying to find them.

    At least with flying on such a small island it won't be too hard to find them, but I really appreciate being able to plan what I want to do in any given session from the main hub, without having to go out to figure out what there is to do. I wonder if there will be addons developed to circumvent that.
    Sorry to say but Mechagon won't have flying. You'll have to run around on ground mounts.
  1. Hutmacher's Avatar
    Quote Originally Posted by Allegresse View Post
    Sorry to say but Mechagon won't have flying. You'll have to run around on ground mounts.
    From the Forbes Interview:
    "Pathfinder Part 2 allows players to fly in Nazjatar, Mechagon, Kul Tiras, and Zandalar"
  1. Soeroah's Avatar
    Quote Originally Posted by Allegresse View Post
    Sorry to say but Mechagon won't have flying. You'll have to run around on ground mounts.
    Only for about three weeks til we get Pathfinder Part 2, then we can fly in both Mechagon and Nazjatar.
  1. Soldya's Avatar
    Incoming new allied race Mechagnomes?
  1. Magicon's Avatar
    too bad there is so little area to explore on Mechagon.

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