Itemization in WoW Classic
Originally Posted by Blizzard (Blue Tracker / Official Forums)
It’s been a lot of fun over the last couple of months to dive into the development of WoW Classic with the team, while trying to answer some of the many questions that have been posed here and elsewhere. Looking at the plans for a phased content release, unlocking dungeons and raids, and unlocking other systems, it’s clear that the aim is to create a progression experience that resembles the original arc from when WoW first launched. In thinking about what belongs in each of those phases, the team’s focus has always been on rewards.

Developers have scoured through vendor lists and treasure tables for items that were added in patches, and then attached them to the staged content unlock plan. This means that if a new item was originally added to a dungeon boss’s loot table with Ahn’Qiraj, you shouldn’t expect it to appear in WoW Classic until Phase 5, which is the phase that contains Ahn’Qiraj content.

Along the way, we’ve seen many questions asking if we’re also retracing the steps of incremental changes to individual items and their stats that may have occurred throughout original WoW. Such a plan could be called “progressive itemization.”

Here’s an example of progressive itemization. The Tier 2 warrior Helm of Wrath originally had Spirit and Agility on it, as well as critical strike chance. In Patch 1.5.0, the helm’s stat budget was changed to Stamina, Strength, and Defense, along with elemental resistances. Then in Patch 1.7.0, the amount of Defense on the helm was reduced. In Patch 1.8.0, the 5-piece set bonus that included the helm was fixed to work with Whirlwind, and in 1.9.0, it got a better look with an art update.

WoW Classic will only include that last version of the item, as it existed in our reference version: 1.12.

Of course, this raises the question “why?”. Why differentiate between adding new items along the way and making modifications to existing items?
When new items are added to loot tables, you’re generally seeing a deliberate effort to provide catch-up gear and/or to provide new goals for players who had exhausted an existing reward structure. For example, in original WoW, items were added to give players a way to quickly prepare for Ahn’Qiraj without having to spend months in Molten Core and Blackwing Lair.

The changing of existing items in patches often illustrated the original design team responding to how players played the game. Their primary goal at the time was to make rewards more relevant and exciting. Developers realizing that Spirit probably wasn’t an ideal stat for a warrior raid set helm* was an example of this sort of change.

Many class abilities and talents evolved similarly. For example, going into Patch 1.8.0, the game designers determined that Moonkin Form would be a more compelling 31-point Balance druid talent than the original selection of Hurricane.

It’s important to remember that there’s more to WoW Classic than a long series of changes. Even if each item change could be made, and even if every class change could be progressively recreated, that would still only constitute a piece of the overall landscape of original WoW. We remember how early raid progression was punctuated by unexpected roadblocks and workarounds:

  • As far as we know, every one of the first Ragnaros kills was only possible due to a bug that made Lava Burst temporarily stop firing after a wipe.
  • Chromaggus was practically unbeatable due to Ignite Flesh unavoidably and lethally stacking on tanks, until it was discovered that Flamegor’s ramp in the laboratory allowed the entire raid to damage Chromaggus without being exposed to his breath attacks.
  • C’Thun was infamously seen as unkillable until a hotfix in April 2006 prevented additional tentacles from spawning while he was vulnerable.

Recreating, and then re-fixing every major progression-affecting bug wouldn’t account for what we think matters much more: the people playing the game. There were many unknowns in original WoW. The first guilds to reach Nefarian spent their initial pulls testing different ideas they had and trying to figure out what condition would get them past the first part of the fight (defeating 40 drakonids). That experience can’t be recreated, because the knowledge can’t be unlearned. For a long time after Patch 1.4.0 came out, many players simply had no idea how good Obsidian Edged Blade or Aged Core Leather Gloves were. The power of weapon skill will be no surprise in WoW Classic.

So rather than try to recreate a specific experience from 2005 that can never fully be recaptured, our aim has been to accurately and fully restore the original game’s mechanics and stats to their final and most polished state from before The Burning Crusade. That mission has been a pillar of WoW Classic’s design from its inception.

This means that while content will be unlocked progressively to allow for each raid tier to shine, systems such as class design, battleground mechanics, and stats on existing items will all be set to their final 1.12 conditions. That should take the pressure off players to be constantly figuring out what we might do next to remain exactly in line with how the game once played out, and we can all focus a little more on community building and enjoying the experience together.
This article was originally published in forum thread: Itemization in WoW Classic started by chaud View original post
Comments 142 Comments
  1. The Stormbringer's Avatar
    Quote Originally Posted by Merie View Post
    Only one server? I figured there would be a PvE and one PvP.
    They never said anything about one server in the post that I can see. Pretty sure they'll have PvE, PvP, RP, and RP-PvP as per usual.
  1. beelgers's Avatar
    Quote Originally Posted by dess View Post
    so, to summarize the wall of text...

    this is not classic/vanilla wow, this is burning crusade.

    Got it.
    I suggest re-reading it. It isn't BC at all.
  1. Sigxy's Avatar
    Quote Originally Posted by The Stormbringer View Post
    They never said anything about one server in the post that I can see. Pretty sure they'll have PvE, PvP, RP, and RP-PvP as per usual.
    PvE, PvP and RP, yes. RP-PvP might be at a later point.

    "Please keep providing feedback, we know some of you want RP-PvP, and even if that doesn’t happen at launch, there’s always a chance to expand our realm structure if there’s enough demand for it, so definitely keep making yourselves heard by sharing your feedback and we’ll make sure to relay it to the dev team."

    https://blue.mmo-champion.com/topic/...rs-in-classic/
  1. Onikaroshi's Avatar
    Quote Originally Posted by beelgers View Post
    I suggest re-reading it. It isn't BC at all.
    Yea, at least more specs were functional in BC haha.
  1. Gadzooks's Avatar
    Quote Originally Posted by Iseeyou View Post
    Solid communication.

    I like the classic team
    This. If Ion communicated like this, 3/4s of the firestorms that erupt wouldn't happen.
  1. Craaazyyy's Avatar
    pvp gear will be a problem

    cuz for some classes pvp gear is BiS in pve up till naxx.. and its gonna come out in its final form in phase 2 when BWL isnt even out yet, and for almost all classes pvp gear in its final form is better than a lot of BWL gear
  1. Kynario's Avatar
    Quote Originally Posted by Kalmakk View Post
    Reasonable and articulated concept layout and justification. I love the communication style that the Classic team is giving us. I just desperately wish the Retail team had the ability to do the same. The juxtaposition between the two teams is... Jarring, really.

    Every post I read, the more I want to play Classic. They do the spirit of Blizzard of old, proud.
    Well said, Kalmakk, couldn’t agree more.
  1. MatadorMedia's Avatar
    Quote Originally Posted by Craaazyyy View Post
    cuz for some classes pvp gear is BiS in pve up till naxx.. and its gonna come out in its final form in phase 2 when BWL isnt even out yet, and for almost all classes pvp gear in its final form is better than a lot of BWL gear
    It's not like everyone will be running around in PVP gear though. Only people who play PVP like a full-time job for months will get the epic gear, and raiding wouldn't be their priority. I guess it would impact world first strats, but does anyone care about that in Classic?
  1. seleri's Avatar
    A little disappointing but completely expected.

    I lived through the terrible itemization once already, so I don't mind, but it's kind of sad people that will be playing it for the first time won't get to see how gear/classes worked at the beginning.
  1. Archmage Alodi's Avatar
    I agree with them on this. Classic team is doing a great job with communicating with players, I'm really optimistic about classic now, more than ever.
  1. Triggered Fridgekin's Avatar
    Quote Originally Posted by potis View Post
    Said it before, this is not going to be like Vanilla, they do not have everything they require, and neither they would ever tryhard to make it feel like Vanilla.
    Even if it was a 1:1 recreation would it sill be considered Vanilla in 2019? As mentioned in the blue post, we can't unlearn what we already know and that knowledge alone will ultimately change our perspective and experiences which happened nearly 15 years ago. We've all changed since then too.

    I'm sure it'll be plenty nostalgic though.
  1. potis's Avatar
    Quote Originally Posted by Triggered Fridgekin View Post
    Even if it was a 1:1 recreation would it sill be considered Vanilla in 2019? As mentioned in the blue post, we can't unlearn what we already know and that knowledge alone will ultimately change our perspective and experiences which happened nearly 15 years ago. We've all changed since then too.

    I'm sure it'll be plenty nostalgic though.
    Which as i said is why its just another "private" server, but instead of a Russian basement dev that steals server money, its gonna be an actual team, and you will know that next month the server wont go down because lawyers.

    That, and B.net friends support and shop.
  1. Triggered Fridgekin's Avatar
    Quote Originally Posted by potis View Post
    Which as i said is why its just another "private" server, but instead of a Russian basement dev that steals server money, its gonna be an actual team, and you will know that next month the server wont go down because lawyers.

    That, and B.net friends support and shop.
    Yeah, that was the biggest concern I had when it came to trying out private servers. I still did but man the uptime on some and the unknown of how long it'd last was a little too much for me to invest time in to.
  1. Armakus's Avatar
    Quote Originally Posted by dess View Post
    so, to summarize the wall of text...

    this is not classic/vanilla wow, this is burning crusade.

    Got it.
    So to summarize, you need to work on your reading comprehension.
  1. Molis's Avatar
    Quote Originally Posted by DTJames View Post
    Not to forget that everyone already know inside and out of each bosses's abilities as well. Plus load of guides exist on the internet.
    Hell just the debuff slot increase alone will trivialize MC.

    If you are really looking forward to Classic it shouldn't be for the raiding it should be for the journey.

    Progression raiding will not really be a thing.
    Even if they released 1.0 MC would be destroyed rather easily.
  1. tikcol's Avatar
    Quote Originally Posted by Nexx226 View Post
    The gear would be in it's final variation of vanilla... They could also get the same gear. What the fuck are you talking about

    - - - Updated - - -



    Why make that comparison if it's not reality though?
    Why make the comparison? Are you really asking me this?

    The problem here is that people like you probably don't know what progressive itemization even is and definitely don't know the impact that 1.12 stats on all gear has on early raids.

    Mages for example will have 2x the amount of spellpower, a lot more spellhit, more HP and mana.

    If you don't understand it, please get out of here and come back once you do.
  1. Addiena's Avatar
    Quote Originally Posted by Erous View Post
    Now, queue planning for everything. Not like it's not already happening, but BiS lists, farming routes, boss strats, etc. ALL of that pre-planning BS will simply ruin what original WoW was all about in my opinion. Original WoW was all about figuring it all out. Even though I'm still going to play it like the old days, the feeling of the unknown is still going to be missing unfortunately.
    Its impossible to recreate the unknown once its known, The classic devs have realised this even if you haven't yet accepted it.
  1. huehuehue's Avatar
    gotta say i hoped they would do progressive itemization for the sake of adding a bit of difficulty. Either way it is what it is, though.
  1. Xemioza's Avatar
    Classic team looks more engaged with the game than BFA team, and its giving actual explanations, not like “oh we learned on our mistakes but we will leave it for another 14 months (maybe they will forget about it)”.

    This makes me sad a little bit :/
  1. Clozer's Avatar
    Itemization. LOL

    Nobody, seriously nobody will care if you dont do some sick cutting edge wpvp. xD

    Any pve content will be completly faceroll anyway. They should rather concentrate on server performance. If outdoor content is as laggy as bfa is, i wont level to 10.

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