Patch 8.2 PTR - Benthic Gear Preview
Patch 8.2 introduces Benthic gear, which is catch up gear similar to the unsullied and relinquished gear from Argus. However, there is a little more to it than that.


  • Nazjatar introduces a new currency called Prismatic Manapearl, which is obtained through many different methods while questing and exploring the zone.
  • Benthic gear can be purchased from a vendor in your faction's Nazjatar hub for 5 Prismatic Manapearl each.
    • Alliance - Artisan Itanu
    • Horde - Finder Palta


  • Benthic gear starts at item level 385.
  • Benthic gear can also be obtained from world quests and the Nazjatar emissary.


  • List of Benthic Gear:
  • There are no weapons, rings, or trinkets via Benthic gear. However, these items can be obtained through Mechagon content.
  • Benthic gear can be upgraded all the way to item level 425 via Voidbinder Zorlan (H) or Voidbinder Sturzah (A):


    • These NPCS operate much like the gear upgrade Ethereal from Pandaria. Instead of Justice points, however, you use Prismatic Manapearl.
    • The first time you upgrade a piece of Benthic gear it costs 20 Prismatic Manapearl and upgrades the item by 15 item levels, changing it to a Pearled Benthic piece of gear.
    • All further upgrades to Pearled Benthic gear cost the following:
      • Non Azerite Armor Pearled Benthic gear upgrades by 5 item levels up to 425, and costs 10 Prismatic Manapearl each upgrade.
      • Azerite Armor Pearled Benthic gear upgrades by 15 and costs 15 Prismatic Manapearl per upgrade.
  • Benthic gear have predetermined stats, meaning there is no RNG to which stats you will get on each slot.
  • Benthic gear also have useful special abilities on certain slots:
    • Cloaks
      • Trader's Stock - You have access to Murloc traders' special stocks.
      • Fishy Fiends - You have a chance to loot a random fish from creatures in Nazjatar and The Eternal Palace.
      • Frost Resistance - Frost damage taken is reduced by 2% while in Nazjatar and the Eternal Palace.
      • Resurrect Health - Increases health gained when resurrected by 30% while in Nazjatar and the Eternal Palace.
    • Feet
    • Gloves
      • Shadow Resistance - Shadow damage taken is reduced by 2% while in Nazjatar and the Eternal Palace.
      • Elemental Instincts - You are more likely to find strange resources related to Mardivas.
      • Carnivore of the Deep - While in Nazjatar and the Eternal Palace, your critical strikes have a chance to heal you for 0 over 10 sec.
    • Legs
      • Seabed Runner - Your Speed is increased by 95 while in Nazjatar and the Eternal Palace.
      • Swimmer's Legs - You are 5% larger while in Nazjatar and The Eternal Palace.
      • Hatred of Her Court - Heal for 0 after killing a Naga in Nazjatar and the Eternal Palace.
    • Waist
    • Wrists
      • Intra-Ocean Navigation - Your swim speed is increased in Nazjatar and The Eternal Palace.
      • Frost Resistance - Frost damage taken is reduced by 2% while in Nazjatar and the Eternal Palace.
      • Eel-ectrified Defenses - When taking damage in Nazjatar and the Eternal Palace, you have a chance to deal 0 damage to the attacker and slow them for 15% for 5 sec.
      • Exploding Pufferfish - While in Nazjatar and the Eternal Palace, your spells and abilities have a chance to summon a pufferfish that explodes 3 sec later, dealing 0 damage to targets within 8 yards.


Raid Testing Schedule - May 9th - 10th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, May 9th and Friday May 10th, we will be conducting out first raid tests of The Eternal Palace.

Thursday, May 9th
Abyssal Commander Sivara - Heroic Eternal Palace
13:00 PDT (16:00 EDT, 22:00 CEST)

Lady Ashvane - Heroic Eternal Palace
14:00 PDT (17:00 EDT, 23:00 CEST)

Friday, May 10th
Orgozoa - Heroic Eternal Palace
13:00 PDT (16:00 EDT, 22:00 CEST)

Radiance of Azshara - Heroic Eternal Palace
14:00 PDT (17:00 EDT, 23:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?
A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players’ effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

Dark Legacy Comics #677
DLC #677 has been released.

This article was originally published in forum thread: Patch 8.2 PTR - Benthic Gear Preview, Raid Testing Schedule May 9-10, DLC #677 started by Stoy View original post
Comments 70 Comments
  1. cerberus1838's Avatar
    Quote Originally Posted by det View Post
    - and by my definition these are all timegates
    Dude I know right and you can't forget the most egregious timegating, LEVELLING. They need to remove levels in all forms from the game, character levels and gear levels especially. I should be able to login on a new toon and be acceptable by any group to fight any boss. Also I can't believe they just brought back resistance gear with this new Benthic gear. Like do they not understand we the player base want instant dopamine rushes for no pay off? instead of paying to get nothing.
  1. det's Avatar
    Quote Originally Posted by cerberus1838 View Post
    Dude I know right and you can't forget the most egregious timegating, LEVELLING. They need to remove levels in all forms from the game, character levels and gear levels especially. I should be able to login on a new toon and be acceptable by any group to fight any boss.....
    Interesting proposal..you should make a thread about it. I think we will get a lot of interesting replies.

    Saracasm translates a bit hard in written form (and me not knowing you...but I don't think you are serious)...but even with my first character taking 17 days /played to lv 60 in 2005, I then proceeded to spend 100 days AT lv 60. Current levelling character (DI dwarf) is at barely 60 hrs to lv 108. Pushing the 7th character from 110-120 and every level so far took max 2 hrs.

    So....I don't really see levelling as that bad...and let us not forget, it will stay because Blizzard gotta sell boosts (now it is your turn to find out if I am joking or not)
  1. Velerios's Avatar
    Quote Originally Posted by Philomene View Post
    They don’t want to let the casino system go away as it keeps people playing and playing until they finally get a shot to their new token. It’s like what you had for your boss loot before but extended to all in game rewards.
    Again: THERE IS NO RNG ON BENTHIC GEAR!
  1. Philomene's Avatar
    Quote Originally Posted by Velerios View Post
    Again: THERE IS NO RNG ON BENTHIC GEAR!
    So why are they selling tokens then and not items ?

    This is a genuine question. Why would they create tokens instead of flat items ?

    Cause for now it looks like yes, that the stats will be determined on the item. Benthic leggings of the whale : crit/mastery. Benthic leggings of the harmonious : versa/haste. Yet when you get use the token you don’t know if you gonna get whale/peerless leggings. Like how it’s been up to now, actually.

    But hey, if at least they have a reason to use tokens instead of items and that there is truly no RNG, it’s definitely an improvement from the system we have now.

    - - - Updated - - -

    Quote Originally Posted by Philomene View Post
    So why are they selling tokens then and not items ?

    This is a genuine question. Why would they create tokens instead of flat items ?

    Cause for now it looks like yes, that the stats will be determined on the item. Benthic leggings of the whale : crit/mastery. Benthic leggings of the harmonious : versa/haste. Yet when you get use the token you don’t know if you gonna get whale/peerless leggings. Like how it’s been up to now, actually.

    But hey, if at least they have a reason to use tokens instead of items and that there is truly no RNG, it’s definitely an improvement from the system we have now.
    Answering to myself: looks like they use containers to only have one items for every type of armor but they completely got rid of the RNG when “crafting” the item from the token, ie cloth gloves have crit/haste. Nice.

    All benthic gear items are available here : https://www.wowhead.com/news=291566/...resting-equips
  1. Eapoe's Avatar
    Quote Originally Posted by Philomene View Post
    So why are they selling tokens then and not items ?

    This is a genuine question. Why would they create tokens instead of flat items ?

    Cause for now it looks like yes, that the stats will be determined on the item. Benthic leggings of the whale : crit/mastery. Benthic leggings of the harmonious : versa/haste. Yet when you get use the token you don’t know if you gonna get whale/peerless leggings. Like how it’s been up to now, actually.

    But hey, if at least they have a reason to use tokens instead of items and that there is truly no RNG, it’s definitely an improvement from the system we have now.

    - - - Updated - - -



    Yay, looks like they use containers to only have one items for every type of armor but they completely got rid of the RNG when “crafting” the item from the token, ie cloth gloves have crit/haste. Nice.
    Was going to suggest this but kept myself from doing so because I wasn’t sure. Figured it had something to do with just determining item type for alts.
  1. Eleccybubb's Avatar
    Quote Originally Posted by Velerios View Post
    Again: THERE IS NO RNG ON BENTHIC GEAR!
    Actually yes there is right now so it's either because it's just been implemented or it's not predetermined.

    I just logged onto the PTR (was able to without a sub for some reason) and bought some Benthic Legs. They did not have predetermined stats on the vendor or when it went in my bag before I opened it, they did not offer me an option to choose stats and it rolled crit/vers only when I identified it.

    For now they actually are RNG still.
  1. Eapoe's Avatar
    Quote Originally Posted by Eleccybubb View Post
    Actually yes there is right now so it's either because it's just been implemented or it's not predetermined.

    I just logged onto the PTR (was able to without a sub for some reason) and bought some Benthic Legs. They did not have predetermined stats on the vendor or when it went in my bag before I opened it, they did not offer me an option to choose stats and it rolled crit/vers only when I identified it.

    For now they actually are RNG still.
    Did you buy another pair and roll it on the same toon to see if they rolled differently?
  1. Kathranis's Avatar
    Quote Originally Posted by Eleccybubb View Post
    Actually yes there is right now so it's either because it's just been implemented or it's not predetermined.

    I just logged onto the PTR (was able to without a sub for some reason) and bought some Benthic Legs. They did not have predetermined stats on the vendor or when it went in my bag before I opened it, they did not offer me an option to choose stats and it rolled crit/vers only when I identified it.

    For now they actually are RNG still.
    Pretty sure the stats are just determined by your role (class role, not rng roll).

    They're doing this so that they can just have one type of item that drops and works for all players regardless of class. These will probably become account bound at some point, like other catch up gear tokens they have added in this past, and this will simplify that so you don't have to get the right armor type for your chosen alt.
  1. Velerios's Avatar
    Quote Originally Posted by Philomene View Post
    So why are they selling tokens then and not items ?
    Because of two reasons:

    First reason: It's much less work. If they do sell it directly, they would need to put up to 324 DIFFERENT ITEMS to a vendor. It's probably not 324 different items, but even if it's only half or 1/3rd of it, it's still around 100 items to set up on the vendor. So instead of this, you have 9 different tokens. Seems far more reasonable.

    Second reason: It's to prepare to the future. Adding new classes requires them to also make the items from past expansions available to them. So instead of revisiting the armor-vendors and unlock every single armor to the new class, they need only to add the class to the tokens and having them able to get the loot.
  1. bbr's Avatar
    ah yes the pains of a new character and having to completely config and setup your mods ^^

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