Live Raid Tuning - May 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With weekly resets in each region, we’re making the following adjustments to three raid encounters.

  • Battle of Dazar’alor
    • Lady Jaina Proudmoore
      • The random Bombard locations in stage one are now less likely to light a Zandalari Ballista on fire when players are not nearby.
      • Chilling Touch now begins when Arcane Barrage is interrupted (previously was when Nathanos is freed).
      • Prismatic Images now spawn closer to Jaina (was centered on the middle of the area).
      • Icefall is timed to no longer coincide with full power Gathering Blizzard in Mythic difficulty.
      • Gathering Blizzard and Freezing Blood should now be more responsive in Mythic difficulty.
      • Jaina’s health has been reduced by 5% in Mythic difficulty.
  • Crucible of Storms
    • The Restless Cabal
      • Void Crash and Crushing Doubt now prefer ranged targets.
      • Witness the End duration reduced to 7 seconds (was 9 seconds) in Mythic difficulty.
      • Zaxasj the Speaker and Fa’thuul the Feared health reduced by 5% in Mythic difficulty.
    • Uu’nat, Harbinger of the Void
      • Void Crash now prefers ranged targets.
      • Insatiable Torment now prefers damage dealers.
      • Piercing Gaze of N’Zoth duration reduced to 4 seconds (was 5 seconds) in Mythic difficulty.
      • Undying Guardians health reduced by 17% in Mythic difficulty.
      • The number of players targeted with Unstable Resonance has been reduced to 12 per cast (was 18) and now prefers ranged targets on Mythic difficulty.
      • Uu’nat’s health reduced by 5% in Mythic difficulty.

In Crucible of Storms, along with slightly reducing the overall difficulty of its encounters on Mythic difficulty, these changes are aimed at encouraging more diverse raid compositions, as well as making the encounters more accessible to guilds with melee-heavy rosters.

Again, these changes should go live with resets in each region.

Recruit-A-Friend Is Going on Hiatus
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Recruit-A-Friend (RAF) is heading into the workshop! The longstanding RAF program is going on hiatus while we construct something new that makes it even more rewarding to introduce your friends to World of Warcraft. As of June 11, 2019, the current program will come to an end, and you’ll no longer be able to send new RAF invitations. Don’t worry though—the program will be back in its new form before you know it.

To take advantage of the current RAF program, your friend will need to link a qualifying WoW account to yours before June 11, and will have 90 days to purchase game time to trigger any rewards.* Check out the RAF web page for the details on the current program and the available rewards.

We look forward to sharing the details of the new RAF program with you in the future!

*Recruited friends must not already have a World of Warcraft account, or their account must be fewer than 30 days old. Link period lasts for 90 days after your friend's account was first created.
This article was originally published in forum thread: Live Raid Tuning - May 14, Recruit-A-Friend Is Going on Hiatus started by chaud View original post
Comments 79 Comments
  1. javierdsv's Avatar
    Quote Originally Posted by Vargur View Post
    This makes no sense, why wouldn't they just leave RAF working UNTIL their new system is in place?
    In fact, it does make a lot of sense: Boosts.
  1. Azmoden's Avatar
    Friends don't let friends d̶r̶i̶n̶k̶ ̶a̶n̶d̶ ̶d̶r̶i̶v̶e̶ play BFA.
  1. xxcloud417xx's Avatar
    Quote Originally Posted by Sigxy the Lemming View Post
    They really need more bosses like the end boss of Mogu'Shan Vaults.

    They start to do attacks in different directions or in a short radius around themselves. Dodge them all and you get a one-use ability to do lots of damage.
    You’re on the right track, I think. The issue with raid mechanics is that they are a huge DPS loss for melee as it can reduce boss uptime drastically, so something that would be fun to do would just make your DPS dip so low that the disparity between Ranged and Melee in “meta” comps would be even larger.

    What would be cool is if Melee got some legit fun mechanics to do, break the monotony a bit from tunneling a boss, and in return for doing the mechanic gain a DPS boost in some form or another. That way they stay competitive on meters while actually being engaged in the fight.
  1. Lorgar Aurelian's Avatar
    Quote Originally Posted by javierdsv View Post
    In fact, it does make a lot of sense: Boosts.
    no that doesn't make any sense as last time they reworked it they also shut it down and boost didn't exist then.
  1. Hotmail's Avatar
    An RAF update? Why, what's the point? The game isn't drawing in any new players, in no small part because of grand ideas such as "making the encounters more accessible to guilds with melee-heavy rosters".
  1. Onikaroshi's Avatar
    Quote Originally Posted by Philosophical Launderer View Post
    An RAF update? Why, what's the point? The game isn't drawing in any new players, in no small part because of grand ideas such as "making the encounters more accessible to guilds with any melee on their roster".
    FTFY, melee has kind of been a joke this expansion, as in, if you can do it with little to no melee (unless there's a gimmick like Zul) it'll be better.
  1. Hotmail's Avatar
    Quote Originally Posted by Onikaroshi View Post
    FTFY, melee has kind of been a joke this expansion
    Only if you're one of those salty world 1st contenders--not saying you are--which is nothing a pipedream anyway.

    Besides, where does this idea come from that designing a MMORPG around free raid loot for all is a good idea? Wow is shifting more and more towards accessibility at no cost, and that's annoying and sad. Why bother?
  1. Onikaroshi's Avatar
    Quote Originally Posted by Philosophical Launderer View Post
    Only if you're one of those salty world 1st contenders--not saying you are--which is nothing a pipedream anyway.

    Besides, where does this idea come from that designing a MMORPG around free raid loot for all is a good idea? Wow is shifting more and more towards accessibility at no cost, and that's annoying and sad. Why bother?
    What's funny is you bring up "melee-heavy rosters" but no one bitches when everything is easier for ranged heavy rosters, like it almost ALWAYS has been. You should be able to kill a boss with any balanced roster.

    Only difference between this expansion and the last ones is the level of gear you can get WITHOUT raiding which is the only sad part, raids always get nerfed.
  1. Pacster's Avatar
    Quote Originally Posted by Vargur View Post
    This makes no sense, why wouldn't they just leave RAF working UNTIL their new system is in place?
    Because just changing it will not get any attention. Taking it away and then reintroducing it is much better. That's why you see "re-openings" of everything instead of "well, we just painted the walls. Not much to see.".
  1. Hotmail's Avatar
    Quote Originally Posted by Onikaroshi View Post
    What's funny is you bring up "melee-heavy rosters"
    I brought up "melee heavy rosters" as an example of the anathema that is killing this game. Have you considered reading slower so you can take the full point in?

    but no one bitches when everything is easier for ranged heavy rosters, like it almost ALWAYS has been. You should be able to kill a boss with any balanced roster.
    Balance is subjective, but I agree with the first part. Many other MMORPGs far outweigh WoW in this regard. Hell, even real life does Ranged DPS better; unsub and try an archery social club for great "fun".
  1. Onikaroshi's Avatar
    Quote Originally Posted by Philosophical Launderer View Post
    Balance is subjective, but I agree with the first part.
    Not really, balance is pretty much objective.

    Balance in terms of a group makeup in this regard is not leaning heavily towards melee or ranged but an equal, or close to equal number of both. WoW raids have always leaned more towards a Ranged Heavy raid make up.

    And it's not raid balance that's killing the game, honestly, at all. Raids have been nerfed so more people can do them for most of the games life.

    In fact there has been bosses that were never killed till after nerfs started, like LK and the first 5% nerf. If you want to get technical almost ever recent end boss has had to have some sort of balancing nerf prior to being killed.
  1. Fabinas's Avatar
    Quote Originally Posted by Daemos daemonium View Post
    no that doesn't make any sense as last time they reworked it they also shut it down and boost didn't exist then.
    GG comparing apples to oranges.
  1. Lorgar Aurelian's Avatar
    Quote Originally Posted by Fabinas View Post
    GG comparing apples to oranges.
    how is comparing it to the one other time it was shut down and reworked apples to oranges? its literally the same thing......
  1. Fabinas's Avatar
    Quote Originally Posted by Daemos daemonium View Post
    how is comparing it to the one other time it was shut down and reworked apples to oranges? its literally the same thing......
    We cannot discuss if you don't understand the difference. Or, you're trolling. Won't bite either way.
  1. Lorgar Aurelian's Avatar
    Quote Originally Posted by Fabinas View Post
    We cannot discuss if you don't understand the difference. Or, you're trolling. Won't bite either way.
    So you have nothing? Got it.
  1. TheDeeGee's Avatar
    No one wants to pay a Sub anymore for a game in 2019.
  1. Eleccybubb's Avatar
    Quote Originally Posted by TheDeeGee View Post
    No one wants to pay a Sub anymore for a game in 2019.
    I disagree. People will happily pay a sub if the quality of the game is equivalent to the sub cost.

    Which WoW isn't these days imo.
  1. Fabinas's Avatar
    Quote Originally Posted by Daemos daemonium View Post
    So you have nothing? Got it.
    Ok, now i'll bite.

    Comparing shutdown and rework or RAF without character boost available to shutdown and rework or RAF with character boost available.

    Sure, same thing.
  1. GUZ's Avatar
    how about fix the horrible state of guilds
  1. Lorgar Aurelian's Avatar
    Quote Originally Posted by Fabinas View Post
    Ok, now i'll bite.

    Comparing shutdown and rework or RAF without character boost available to shutdown and rework or RAF with character boost available.

    Sure, same thing.
    So what can we make no comparisons at all to leveling raf or any thing else before wod because of boost?

    Before mop we still had granted levels and the 200% xp boost, leveling also took a lot longer in mop then it does now. They would have had every reason to not shut it down in mop if money was the only reason for the shut down.

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