Azshara Raid Testing, Patch 8.2 PTR - Build 30495

Patch 8.2 PTR - Breath of Sindragosa Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Taking a moment to give some background and thinking on the various changes to Breath of Sindragosa so far this PTR:

We agreed with common feedback that Frost DK, overall, had too high a portion of open GCDs in a steady-state rotation. When this happens, it’s generally a problem with a spec’s resource economy, and the baseline buffs to Runic Empowerment and Frost Fever resource generation were meant to address it.

But Breath of Sindragosa poses a further problem. A Breath that spends (for example) 300 Runic Power is, in a single button press, removing 12 Frost Strikes from the future. In other words, every 2 minutes, it creates 11 open GCDs that otherwise wouldn’t have been there, which is a huge amount. Across all classes, we try to keep an eye on variations in rotation pacing caused by talents—including cases where a talent causes a large deviation in resource economy or GCD utilization—and Breath is a big outlier. And, in all this, we’d prefer to preserve Breath’s signature resource-drain mechanic.

The first solution, giving increased Runic Empowerment proc chance during Breath, did return resources to the rotation, and did so during Breath. While this correctly targeted the talent (Breath was draining resources, so Breath should put some back in order to mitigate the pacing problems), it was the wrong time to give back resources. Even though Breath itself sucks resources away, players shift all possible resources into Breath, because this is the clear way to optimize the use of the talent. Resources can be shifted into the Breath window using ERW, Horn, and simple pooling, with the result that adding more during Breath itself actually overfills it.

So the goal of the current change—Breath returns Runes at the start and end—is to make the Breath talent add resources, but to do so outside the Breath window. Even the Runes at the start are effectively “outside” the Breath window, because they counteract 2 Runes’ worth of pooling that otherwise had to be done to play Breath optimally.

As always, changes are subject to further revision, but this might give some insight into the process for making surgical changes to address specific problems.

Patch 8.2 PTR - Glimmer of Light
Originally Posted by Blizzard (Blue Tracker / Official Forums)
One topic that hasn’t appeared in our posts about the PTR, but is worth briefly discussing: so far, we’re not planning to heavily change Glimmer of Light in 8.2.

Outline of some relevant facts as we see them:

  • The Glimmer build is a significant “flip” from the otherwise standard build. It changes talents (Holy Avenger, Crusader’s Might, and no Avenging Crusader), as well as stat priorities.
  • It is a fun and unique build to play, with a lot of player agency in manipulating Glimmer spread and timing.
  • It is a bit rotationally “broken” but not completely. The biggest concern is that Crusader Strike has a very high priority, which makes mana much less important.
  • Holy Paladin moved up in meters in high-skill contexts (Mythic) since the build became popular, but not drastically.
  • There is a lot of pressure to obtain specific Azerite pieces because of widespread recommendations to play the build.
  • A few minor concerns worth mentioning: It’s unideal that Infusion-buffed Flash of Light is sometimes skipped, the high amount of Glimmer in the breakdown devalues Int, and the playstyle is more similar to other healers than it is to traditionalHoly Paladin.

Philosophically, when we add customizable systems and bonuses to the game, some player-discovered experience is exactly the sort of thing we’re hoping will happen. Even when we didn’t anticipate all the details of an optimized build—arguably especially when we didn’t anticipate all the details—it produces a chance for players to explore something cool and rewarding. Almost by definition, those situations are at least slightly imbalanced or slightly broken, which is acceptable as long as they’re not too imbalanced or too broken.

There’s a balance where cutting off the exploration too early ruins the fun of discovering it, but letting it go on too long gets to a point where players are less excited by the novelty of the new build and more bothered by imbalances or rotational problems. We want to keep an eye on that, but the preliminary look for 8.2 is that this is still a lively setup that people are excited to play. Any change would likely be a small tweak that’s not intended to change its status as a popular or recommended playstyle.

In the longer term, if we wanted to preserve this mechanic in the class in some way, we would have to solve some of the above issues in the process, especially the very low mana demands. But that’s something we can revisit later.
This article was originally published in forum thread: Patch 8.2 PTR - Breath of Sindragosa Changes started by chaud View original post
Comments 18 Comments
  1. Kief's Avatar
    Don't touch muh glimmer
  1. tru's Avatar
    Cause Frost dk is in such a good spot right...
  1. Magical Mudcrab's Avatar
    Both of the links to the official forums go to the Breath of Sindragosa blue post.
  1. Wretchedmist's Avatar
    Don't worry, they'll take away the Glimmber build for holy paladins sooner than later. If there's one mantra that's held true at Blizzard since Vanilla, it's "no fun allowed." It's always been like this, and it always will be, especially with Activision at the helm calling the shots.
  1. dotsown's Avatar
    I hope they improve on glimmer instead of gutting it, I do agree with pallies not caring about mana is something broken maybe they should add a mana cost to crusader strike.
  1. Clozer's Avatar
    Quote Originally Posted by Wretchedmist View Post
    Don't worry, they'll take away the Glimmber build for holy paladins sooner than later. If there's one mantra that's held true at Blizzard since Vanilla, it's "no fun allowed." It's always been like this, and it always will be, especially with Activision at the helm calling the shots.
    yeah it's so much fun beeing completly shredded by a holypaladin in raids and you can do absolutely nothing about that. God i can't wait for eternal palace and all the fun i'll having.

    /s
  1. Sluvs's Avatar
    Quote Originally Posted by Wretchedmist View Post
    Don't worry, they'll take away the Glimmber build for holy paladins sooner than later. If there's one mantra that's held true at Blizzard since Vanilla, it's "no fun allowed." It's always been like this, and it always will be, especially with Activision at the helm calling the shots.
    Yes. Always.

    I, for one, never had fun with a blizzard game.
  1. Trumpcat's Avatar
    Who cares about Frost DK Breath. The spec barely competes with Warrior tanks on dps.

    It's really in the next expansion that class balance will be looked at, isn't it?

    Nevermind the gigantic dps difference between specs such as Subtlety and Assassination Rogue or Enhancement Shaman and Frost DK.

    Specs that fill no niche, bring nothing special to a group and on top of that perform at the bottom numbers.

    Sad.
  1. FelPlague's Avatar
    Quote Originally Posted by Trumpcat View Post
    Who cares about Frost DK Breath. The spec barely competes with Warrior tanks on dps.

    It's really in the next expansion that class balance will be looked at, isn't it?

    Nevermind the gigantic dps difference between specs such as Subtlety and Assassination Rogue or Enhancement Shaman and Frost DK.

    Specs that fill no niche, bring nothing special to a group and on top of that perform at the bottom numbers.

    Sad.


    idk looks about average, top in 1 raid, middle bottom in mythics, and atleast above unholy in the other raid

    but again someone will always be in the top, someone always in the bottom no matter what.





    grong mythic, one of best frost dk versus 3 of best priests, seems pretty close, only a difference of up to 520k damage


    and notice how breath is by far his highest.
    this is why they want to change it, if they can nerf it, they can buff ther rest of their spells to bring them closer in line.
  1. Th3Scourge's Avatar
    Easy fix for BoS:

    Breath of Sindragosa has a baseline duration of 10 seconds, consumes all RP when cast and increases the duration by x seconds for every 10 RP consumed. The duration is further increased by a further second for every Obliterate/FS/FSy critical strike or Killing Machine proc consumed whilst channeling Breath of Sindragosa.

    There, fixed it.

    Or, just make it a fucking baseline ability because they clearly do not want you to use any other talents on the 100 row
  1. tru's Avatar
    Just remove breath or make it baseline with the dragon spell. Instead of a line nuke she hovers at your main target and does a burst then maybe a heavy ticking stacking Dot. Follows your main target.
  1. Viking's Avatar
    Quote Originally Posted by FelPlague View Post


    idk looks about average, top in 1 raid, middle bottom in mythics, and atleast above unholy in the other raid

    but again someone will always be in the top, someone always in the bottom no matter what.





    grong mythic, one of best frost dk versus 3 of best priests, seems pretty close, only a difference of up to 520k damage


    and notice how breath is by far his highest.
    this is why they want to change it, if they can nerf it, they can buff ther rest of their spells to bring them closer in line.
    75th percentile logs with normalized scores shown. Spec is fine. /s

    I've always hated breath spec. Wish they'd just delete it or make other talents viable.
  1. Appelgren's Avatar
    I guess Glimmer was too fun. Can't have that!
  1. Darkimpact's Avatar
    Blizzard seems to fear any GCD going to waste. ADHD players rejoice xD
  1. fathom81's Avatar
    Next they will ruin 'no il' frost mage
  1. Loosecannon's Avatar
    I don't play a healer at all, apparently the glimmer build is really good. Question though - is it significantly harder to play than the normal rotation to get the best use out of it? I feel like things should be allowed to have much better damage/healing/tankiness if they take a much higher level of skill to play? Like, if it's hard to play well, and if you don't play it well it's dogshit, then I have no problems....
  1. Exeris's Avatar
    Quote Originally Posted by Darkimpact View Post
    Blizzard seems to fear any GCD going to waste. ADHD players rejoice xD
    If that is true that makes me happy(no adhd thought), waiting for abilities to be ready and just standing there auto attacking feels horrible, I always try to avoid specs/classes with a lot of downtime. The long GCD also feels horrible.

    Always bothered me how slow this game plays, almost like their goal is to make it playable for a 100 year old with mental disabilities.
  1. lollerlaban's Avatar
    Quote Originally Posted by Darkimpact View Post
    Blizzard seems to fear any GCD going to waste. ADHD players rejoice xD
    As it should be

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