Patch 8.2 PTR - New Hunter Boss Tames, Conflict and Strife PvP Talent Changes

Rise of Azshara PTR Development Notes – May 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
A new build with new testable content has been published to the Public Test Realms (PTR) for our upcoming content update, Rise of Azshara. This build retains progress made since test characters were deleted on May 14.

Now Available
Over the next few days, we’ll initiate testing of:
  • Season 3 content, including:
    • Mythic Keystone Dungeon updates
    • The new Heroic Battle for Stromgarde Warfront
  • Ashran
  • Flying

We’ll let you know in new, separate threads here in this forum as each test gets underway.

Continuing Testing
  • Heart of Azeroth system update—Essences
    • Test characters are now granted access to all Rank 3 Essences within the class Proving Grounds. Players can access the Proving Grounds by speaking to their respective class trainer in a capital city.
    • Please submit your feedback on Essences in the appropriate thread here.
  • New Zone-- Mechagon
  • New Zone-- Nazjatar
  • New Raid-- Azshara’s Eternal Palace
  • New Dungeon-- Operation: Mechagon
  • New Arena-- The Robodrome
  • Mount Equipment
  • Crestfall and Snowblossom Island Expeditions
  • Ashran Epic Battleground
  • New Missions
  • Gnome and Tauren Heritage Armors
  • New Profession Recipes
  • Pet Battle Dungeon-- Stratholme

Please keep an eye on this forum for dedicated feedback threads on these testable features, such as Feedback—Operation: Mechagon and Feedback—Nazjatar.

Get into the PTR!
The PTR is now available. To log in to the PTR, simply create a PTR account and copy the character you wish to test from your account. Step-by-step directions can be found here.

Note: World of Warcraft PTR realms are only available to players who have a full World of Warcraft account.

WoW Classic Beta and Stress Test
Originally Posted by Blizzard Entertainment
WoW Classic Beta Offline - May 29
The WoW Classic Beta is being taken offline imminently, in preparation for today’s Stress Test. The Beta should be back online this evening, after 4:00 p.m. PDT. (Blue Tracker / Official Forums)

WoW Classic Stress Test on May 29
FYI, Warsong Gulch will be available at level 10 in today’s stress test. (Blue Tracker / Official Forums)
This article was originally published in forum thread: Rise of Azshara PTR Development Notes – May 29, WoW Classic Beta Offline, Stress Test started by Stoy View original post
Comments 32 Comments
  1. reacher's Avatar
    Flying!
  1. Onikaroshi's Avatar
    Originally Posted by Blizzard Entertainment
    FYI, Warsong Gulch will be available at level 10 in today’s stress test.
    They misspelled "nothing will be available" because no one can connect, not even Streamer Privilege.
  1. reacher's Avatar
    Quote Originally Posted by Onikaroshi View Post
    [blizzquote]FYI, Warsong Gulch will be available at level 10 in today’s stress test.
    They misspelled "nothing will be available" because no one can connect, not even Streamer Privilege.[/QUOTE]

    To be fair, spending half an hour in a login queue only for the realm list window to timeout back to the login screen does generate a lot of stress, which I'm assuming is the point of the test. Also, it's a good reminder of how things were back in the day. Only then I was playing over dial-up
  1. Onikaroshi's Avatar
    Quote Originally Posted by reacher View Post

    To be fair, spending half an hour in a login queue only for the realm list window to timeout back to the login screen does generate a lot of stress, which I'm assuming is the point of the test. Also, it's a good reminder of how things were back in the day. Only then I was playing over dial-up
    I just hope they don't take this as they need a bunch of servers on launch and then half of them or more end up empty when the inevitable population drop happens.
  1. Nevcairiel's Avatar
    Quote Originally Posted by reacher View Post
    To be fair, spending half an hour in a login queue only for the realm list window to timeout back to the login screen does generate a lot of stress, which I'm assuming is the point of the test. Also, it's a good reminder of how things were back in the day. Only then I was playing over dial-up
    Sounds like a good preview of authentic vanilla experience.
  1. Mewhywhy's Avatar
    Quote Originally Posted by reacher View Post
    They misspelled "nothing will be available" because no one can connect, not even Streamer Privilege.
    Imagine saying this about a STRESS TEST..... Biggest of yikes.
  1. glowpipe's Avatar
    where is the release candidate !!
  1. Tisane's Avatar
    WoW Classic Stress Test on May 29
    FYI, Warsong Gulch will be available at level 10 in today’s stress test. (Blue Tracker / Official Forums)
    I was excited for this, then I found out that WSG is shared between the stress test and normal beta servers, resulting in lvl 10s having to fight lvl 19s.
  1. Saverem's Avatar
    I don't get why they keep putting resources into making new Island Expeditions. They could have used those resources into make new dungeons instead. IE is a dead idea. They tried it, it FAILED, quit trying to defibralate it back to life. Put that resource into dungeons/M+ where at least you know people do.
  1. Lorgar Aurelian's Avatar
    Quote Originally Posted by Saverem View Post
    I don't get why they keep putting resources into making new Island Expeditions. They could have used those resources into make new dungeons instead. IE is a dead idea. They tried it, it FAILED, quit trying to defibralate it back to life. Put that resource into dungeons/M+ where at least you know people do.
    It’s likely a ton of people do islands for one reason or another. Probably more then do mythic+.
  1. Saverem's Avatar
    Quote Originally Posted by Daemos daemonium View Post
    It’s likely a ton of people do islands for one reason or another. Probably more then do mythic+.
    I don't know a single person (and I have a lot of WoW friends) who actually enjoy IEs. Most of them do solely it for either AP or pets/mount grind. I'm also the same, I stopped doing them the second I capped my necklace.

    They are dull and not fun. Also, try queueing for a PvP IE and see what happens. The queue for it is like an hour long, that shows you how popular it is. Even rated 3s arena which is the least popular as it's been in years still have near instant queues.


    IE is a failed experiment no matter how you look at it. If they weren't required for certain collectibles, pretty much no one would do them.
  1. Kazadar's Avatar
    Quote Originally Posted by Saverem View Post
    I don't know a single person (and I have a lot of WoW friends) who actually enjoy IEs. Most of them do solely it for either AP or pets/mount grind. I'm also the same, I stopped doing them the second I capped my necklace.

    They are dull and not fun. Also, try queueing for a PvP IE and see what happens. The queue for it is like an hour long, that shows you how popular it is. Even rated 3s arena which is the least popular as it's been in years still have near instant queues.


    IE is a failed experiment no matter how you look at it. If they weren't required for certain collectibles, pretty much no one would do them.
    well i know lots of people who enjoy them so i guess we both know alot of people
  1. Lorgar Aurelian's Avatar
    Quote Originally Posted by Saverem View Post
    I don't know a single person (and I have a lot of WoW friends) who actually enjoy IEs. Most of them do solely it for either AP or pets/mount grind. I'm also the same, I stopped doing them the second I capped my necklace.

    They are dull and not fun. Also, try queueing for a PvP IE and see what happens. The queue for it is like an hour long, that shows you how popular it is. Even rated 3s arena which is the least popular as it's been in years still have near instant queues.


    IE is a failed experiment no matter how you look at it. If they weren't required for certain collectibles, pretty much no one would do them.
    There are also many people who don’t like PvP dungeons or raid so many that you could say if they weren’t required for gear and certainly collectibles no one would be doing them. Fact of the matter is people do them and Probably in high numbers given that blizzard keeps adding to them.
  1. Smeller's Avatar
    Oh come on, give us 8.2 already. The game has been dead for more than a month now because you take too long for patches in BfA.
  1. MrExcelion's Avatar
    Per the interview, does anyone have a comprehensive list of underperforming talents being addressed in 8.2?

    - - - Updated - - -

    Quote Originally Posted by Smeller View Post
    Oh come on, give us 8.2 already. The game has been dead for more than a month now because you take too long for patches in BfA.
    June 25th has been my guess for awhile. They just started mythic testing
  1. Saverem's Avatar
    Quote Originally Posted by Kazadar View Post
    well i know lots of people who enjoy them so i guess we both know alot of people

    Quote Originally Posted by Daemos daemonium View Post
    There are also many people who don’t like PvP dungeons or raid so many that you could say if they weren’t required for gear and certainly collectibles no one would be doing them. Fact of the matter is people do them and Probably in high numbers given that blizzard keeps adding to them.

    Then just go by actual facts. The actual "challenge" portion of them that require forming 3 person groups are dead. No ones queueing for PvP and the only reason the queues for the PvE one is fast is because you're pairing up against computer opponents. It's a failed system when you compare it with every other aspect of the game (Arena/BGs/Dungeons/Raiding/WQs). They need to just ditch IE and Warfronts and concentrate on the parts of the game the players actually do.
  1. Lorgar Aurelian's Avatar
    Quote Originally Posted by Saverem View Post
    Then just go by actual facts. The actual "challenge" portion of them that require forming 3 person groups are dead. No ones queueing for PvP and the only reason the queues for the PvE one is fast is because you're pairing up against computer opponents. It's a failed system when you compare it with every other aspect of the game (Arena/BGs/Dungeons/Raiding/WQs). They need to just ditch IE and Warfronts and concentrate on the parts of the game the players actually do.
    We don’t have the actual facts as we have no numbers at all. We know people do islands for a variety of reasons but that’s about it, the numbers could beat out all those things or be way behind we don’t know only blizzard does.
  1. Saverem's Avatar
    Quote Originally Posted by Daemos daemonium View Post
    We don’t have the actual facts as we have no numbers at all. We know people do islands for a variety of reasons but that’s about it, the numbers could beat out all those things or be way behind we don’t know only blizzard does.
    Yeah, I'm sure they have those 1 hour queues just to fuck with us.
  1. Lorgar Aurelian's Avatar
    Quote Originally Posted by Saverem View Post
    Yeah, I'm sure they have those 1 hour queues just to fuck with us.
    You act as if PvP is the only way people do it or a way that matters number wise.
  1. Saverem's Avatar
    Quote Originally Posted by Daemos daemonium View Post
    You act as if PvP is the only way people do it or a way that matters number wise.
    OK, well, there is my actual testable and observable fact that it is not doing well, now feel free to provide some of yours to back up your argument other than "I have some friends that don't hate it"

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