Patch 8.2 - Experience Eliminated Aura
WarcraftSecrets pointed out that Patch 8.2 adds Experience Eliminated, which reduces XP from mobs and quests by 95% if anyone in the group has experience disabled. This was likely done to stop Level 110 characters from boosting players to 120 quickly.

This article was originally published in forum thread: Patch 8.2 - Experience Eliminated Aura started by MagicFind View original post
Comments 435 Comments
  1. Aflakk47's Avatar
    Quote Originally Posted by THEORACLE64 View Post
    Apart from you need to be in a group for island expeditions/freehold, which were the easiest ways of doing this.

    - - - Updated - - -



    Apparently. Then again, they're probably the same people who claim the game is too easy whilst using an exploit that makes the game even easier
    Blizz's failure with scaling doesn't make it an exploit, or should all the Server First LK25H kills be revoked after Cata's launch, since the green gear at level 80 was already 10-15ilvl higher than ICC gear (at the time)? How about a level 10 with hierlooms being vastly stronger than a level 50, just due to the scaling factor, even though they can technically compete in the same content now with the revamped zones? Boosting has always been a thing, but before a max level character would do the boosting because they out-scaled/levelled the content, so they could clear it quickly; now it's just flipped, where the lower levels are more equipped with better itemization/abilities/legendaries to clear the content more effectively.
  1. Biomega's Avatar
    Quote Originally Posted by THEORACLE64 View Post
    It's using another mechanic to essentially make the levelling process quicker than it should be, that's an exploit - primarily due to the fact that's not how 110-120 was designed. There's no way having a level 110 with XP turned off gets another character to 120 in 2 hours or so was designed that way, clearly not. The fact they've implemented this buff/fix shows that.
    But "it wasn't designed that way" isn't in itself enough of an argument. There's TONS of things that players do with the game that they didn't think of when designing it, and they're perfectly fine with that - the ol' "clever use of game mechanics". So just saying it wasn't designed that way isn't enough of an argument, just a technicality.

    The real question is how much of a negative impact does this have on play overall. And the answer is probably: virtually none. A majority of the playerbase probably doesn't even know this exists in the first place. And of the ones that do, only a tiny fraction will actually make use of it. And of those people, how many are first-time players who are effectively skipping the BFA zone story lines, and how many are people on their Nth alt who've seen it all a hundred times? Given how much of an investment is required to make this work, probably the majority.

    So, they're nerfing something that has basically no effect on new players, but makes seasoned players want to roll alts more because they can easily get them to 120. It also gives max level players something to do, by investing into a decked-out 110 twink, effectively adding more content for them. On top of all that, the actual time saved isn't even THAT huge considering the people availing themselves of this method are likely to be veterans at leveling anyway.

    And all that is a problem WHY, exactly?
  1. OriginalName's Avatar
    Boosting via dungeons has been in the game since launch, boosting others is not an exploit, even if the way you do it in 2019 is slightly different from 2005.
  1. stresskiller's Avatar
    if it reduces boosting spam it's a good change
  1. Archibalde's Avatar
    Quote Originally Posted by THEORACLE64 View Post
    Apparently. Then again, they're probably the same people who claim the game is too easy whilst using an exploit that makes the game even easier
    Those two things are not the same. You're looking at ease and comparing it to time. Leveling is not difficult but it is time consuming. When there's no challenge, for some people it becomes a lot less interesting. So they want to get it over with as quickly as they can because it's simply not content they enjoy. They want to get their alts to max level so they can start doing the content they do enjoy. If they can do it in an optimal amount of time, why wouldn't they do it?

    I don't think anyone would say they expected leveling to only take a few hours, they were just happy it was there as an option. After you've done it on a few characters it becomes very tedious, especially since there's only 3 zones to level in BFA. Of course some people will look for shortcuts whenever they can.
  1. majesta's Avatar
    I find it sad in an expansion this bad there are still Blizzard apologists here. This is why we can't have nice things. Players like these will apologize for anything Blizzard does.
  1. THEORACLE64's Avatar
    Quote Originally Posted by Biomega View Post
    But "it wasn't designed that way" isn't in itself enough of an argument. There's TONS of things that players do with the game that they didn't think of when designing it, and they're perfectly fine with that - the ol' "clever use of game mechanics". So just saying it wasn't designed that way isn't enough of an argument, just a technicality.

    The real question is how much of a negative impact does this have on play overall. And the answer is probably: virtually none. A majority of the playerbase probably doesn't even know this exists in the first place. And of the ones that do, only a tiny fraction will actually make use of it. And of those people, how many are first-time players who are effectively skipping the BFA zone story lines, and how many are people on their Nth alt who've seen it all a hundred times? Given how much of an investment is required to make this work, probably the majority.

    So, they're nerfing something that has basically no effect on new players, but makes seasoned players want to roll alts more because they can easily get them to 120. It also gives max level players something to do, by investing into a decked-out 110 twink, effectively adding more content for them. On top of all that, the actual time saved isn't even THAT huge considering the people availing themselves of this method are likely to be veterans at leveling anyway.

    And all that is a problem WHY, exactly?
    It is, because it clearly wasn't designed to work that way. See below.


    Quote Originally Posted by OriginalName View Post
    Boosting via dungeons has been in the game since launch, boosting others is not an exploit, even if the way you do it in 2019 is slightly different from 2005.
    It's not about boosting generally, it's about the fact a lower level character can turn off XP and boost your character to from 110-120 within 2 hours. That's not intended, that's an exploit. Boosting has been a higher level character running you through dungeons or content and making it quicker and that's fine - it's fxcked when it works the other way around though.
  1. Alkizon's Avatar
    They continue "building walls" instead of repairing system. Oh, you
  1. OriginalName's Avatar
    Quote Originally Posted by THEORACLE64 View Post
    It's not about boosting generally, it's about the fact a lower level character can turn off XP and boost your character to from 110-120 within 2 hours. That's not intended, that's an exploit. Boosting has been a higher level character running you through dungeons or content and making it quicker and that's fine - it's fxcked when it works the other way around though.
    I keep seeing that drivel being brought up over and over in this thread, but no statement from blizzard saying they consider it an exploit. Obviously, they intend to curtail the practice, but boosting in dungeons has been in the game literally since day 1. The methods aren't really different either, it's utilizing an overpowered character to clear a dungeon as fast as possible; if it was faster to clear a dungeon as a 120 they would use a 120, but it's not.
  1. Biomega's Avatar
    Quote Originally Posted by THEORACLE64 View Post
    It is, because it clearly wasn't designed to work that way. See below.
    I'm not sure how you quoted me without reading the rest of what I've said.

    You could fill books with things that weren't designed the way some people are doing them, and yet Blizzard doesn't care, never has cared, likely never will care about a majority of them.

    So just saying "but it wasn't designed that way" is clearly NOT an argument ON ITS OWN, because there's a hundred examples of things that are never going to get fixed; yet this one is. So, while intent may be PART of the reason, the MAIN reason must be that there's something else this is impacting in a negative way that's severe enough to warrant a fix. And I'd like to know what, exactly.
  1. sch1ntus's Avatar
    *fun detected*
  1. glowpipe's Avatar
    Urm. what stops people from now signing up to island expeditions with xp disabled to grief people ?
  1. Zan15's Avatar
    Quote Originally Posted by stresskiller View Post
    if it reduces boosting spam it's a good change
    I mean a simple add on called badboy cc cleaner and a few key words...stops just about all spam...

    But hey I guess your not doing those runs...so why should anyone else!!
  1. furydeath's Avatar
    Just in time for the boost to take you to 120....HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
  1. crusadernero's Avatar
    Blizzard, just do something about the leveling system in wow. Its about time. We know it, you know it, my dog knows it.

    Its shite, its boring, it has no general meaning anymore. at this point you have it in the game to make us spend more time playing or boost a character(bet blizz prefers this).

    Blizzard is so hell bendt on making alot of big stories in the game, but forget the horrid story new players will experience when leveling. How many warchiefs does a horde player have in his leveling?

    Give us something worthwhile.
  1. fathom81's Avatar
    Maybe people learn to play the classes they level now!
  1. THEORACLE64's Avatar
    Quote Originally Posted by OriginalName View Post
    I keep seeing that drivel being brought up over and over in this thread, but no statement from blizzard saying they consider it an exploit. Obviously, they intend to curtail the practice, but boosting in dungeons has been in the game literally since day 1. The methods aren't really different either, it's utilizing an overpowered character to clear a dungeon as fast as possible; if it was faster to clear a dungeon as a 120 they would use a 120, but it's not.
    You may think it's drivel, but it's still facts. It's a fundamental part of the game, to the point where they want people to quest and explore to even unlock one part of flying. People basically skipping that within 2 hours from a lower level character is clearly not intended, so it's pointless trying to even make out like it is or that it's not a major problem.


    Quote Originally Posted by Biomega View Post
    I'm not sure how you quoted me without reading the rest of what I've said.

    You could fill books with things that weren't designed the way some people are doing them, and yet Blizzard doesn't care, never has cared, likely never will care about a majority of them.

    So just saying "but it wasn't designed that way" is clearly NOT an argument ON ITS OWN, because there's a hundred examples of things that are never going to get fixed; yet this one is. So, while intent may be PART of the reason, the MAIN reason must be that there's something else this is impacting in a negative way that's severe enough to warrant a fix. And I'd like to know what, exactly.
    I did read the rest, it just wasn't worth responding to because the basis of it still stands despite how much people try and rationalise it. It's clearly not intended to work that way, but people will get salty about anything. It's cute trying to see people trying to justify it honestly.
  1. CynicalPenguin's Avatar
    Can't wait to queue into a low level LFD and have some fucko with the buff on to troll people in it
  1. Nullp0inter's Avatar
    You think you want fun, but you don't.
  1. enjoy123's Avatar
    funny thing is it doesn't even affect the 110 boost, as its only done for FH 111-120 wtf

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