Patch 8.2 - Experience Eliminated Aura
WarcraftSecrets pointed out that Patch 8.2 adds Experience Eliminated, which reduces XP from mobs and quests by 95% if anyone in the group has experience disabled. This was likely done to stop Level 110 characters from boosting players to 120 quickly.

This article was originally published in forum thread: Patch 8.2 - Experience Eliminated Aura started by MagicFind View original post
Comments 435 Comments
  1. OriginalName's Avatar
    Quote Originally Posted by THEORACLE64 View Post
    You may think it's drivel, but it's still facts. It's a fundamental part of the game, to the point where they want people to quest and explore to even unlock one part of flying. People basically skipping that within 2 hours from a lower level character is clearly not intended, so it's pointless trying to even make out like it is or that it's not a major problem.
    Evidently they don't want people to boost, no but stop calling it an exploit its an asinine point because it's not. On every mechanical layer involved in this boosting method is an intended effect, as in level 110s get more out of their stats, they can use legendaries until 115, etcetera none of these things are unintended or exploitative.
  1. Hyrja's Avatar
    Another dumb dev decision by the geniuses at Blizzard.
  1. asuradeus's Avatar
    Quote Originally Posted by THEORACLE64 View Post
    People basically skipping that within 2 hours from a lower level character is clearly not intended, so it's pointless trying to even make out like it is or that it's not a major problem.
    Dungeons give exp by clearing them
    Thats a game design

    To clear dungeon you have to kill mobs and thrash
    Thats a game design

    If you decide to spot getting exp by game tool
    Thats a game design

    What do 110 lvls do?

    1) They kill mobs - Thats a game design
    2) Do they recive exp? - No, they stop getting it by they chose which is a game design

    Your logic is broken.

    It woud've been debatable if mobs were 120 and 110 woud've killed them easy and every class coud've do it. But there is a specific class with specific legion legendaries that can do this. Thats not and exploit since it didnt break any game design rules. They do dungeons, they kill mobs they dont get exp since they locked it. As simple as that
  1. Alkizon's Avatar
    Quote Originally Posted by CynicalPenguin View Post
    Can't wait to queue into a low level LFD and have some fucko with the buff on to troll people in it
    Yeah! And it will be quite logical on the basis of repeatedly voiced behavioral stimuli
    Quote Originally Posted by Alkizon View Post
    illogical/cheat-able/brutal conditions leads to desire for attackers to take advantage of them, and - to avoid of using for respectable people).

    Quote Originally Posted by Noradin View Post
    reducing experience for turning in (non-repeatable) quests, that is idiotic.
    All it does is making people who realy want to cheat leave the group for turning in, thus it ends up punishing those who genuinlely wanted help for a quest they're stuck at.
    and this is another one to thrift-box thx

    Consequences, are you able to evaluate them, mothe... e-e-er, devs?
  1. Aeula's Avatar
    “Go down this narrow corridor of leveling we’ve laid out for you and like it!”

    Blizzard really don’t like people deviating from their precious design, do they?
  1. Rotted's Avatar
    Quote Originally Posted by Aylaman View Post
    When BFA launched it took me like 7 hours to reach 120 just by questing and doing BGs and the odd dungeon. Not like it makes any huge difference.
    7 hours on launch?

    To quote a good friend of mine, "You're chatting poop m8"

    Anyways, baffles me on this change. They aren't happy players paying gold to power level through content however they have stated they are happy players selling heroic and mythic boosts for gold?
  1. Noradin's Avatar
    I'm ok with the kill experience part, but reducing experience for turning in (non-repeatable) quests, that is idiotic.
    All it does is making people who realy want to cheat leave the group for turning in, thus it ends up punishing those who genuinlely wanted help for a quest they're stuck at.
  1. Freaking Frumpy Frak's Avatar
    Yep, rather than putting the resources into making the game fun, they're trying their hardest to stop people from doing that content at a speed that is too quick for the metrics they show their shareholders. Does anyone actually believe the Blizzard that made the games we loved a decade and a half ago still exists an anything more than a soulless husk, puppeteered by corporate shills?

    Good to see my migration to FF14 was the right choice.

    Speaking of which, I think it would be good if we could get more non-WoW content on the news feed. Boub used to say that this was a WoW site despite being called "MMO-Champion" because WoW was the champion of MMOs. Well, that definitely isn't a given anymore.
  1. Syce's Avatar
    ya this to me sounds like a thing to eliminate the Freehold 110-120 boosting.
  1. Verdugo's Avatar
    Quote Originally Posted by Nymrohd View Post
    Where on earth was the "fun" in leveling by boosting?
    Avoiding the horrible possibility of leveling through the same three zones again is fun to some people. Speaks volumes about the game, really.
  1. stresskiller's Avatar
    Quote Originally Posted by Zan15 View Post
    I mean a simple add on called badboy cc cleaner and a few key words...stops just about all spam...

    But hey I guess your not doing those runs...so why should anyone else!!


    why not use an add on to spam so that normal players won't have to see the crap in the first place?
    The ignore list is also very limited there was once an add on that made it possible to ignore every retard there was , badboy doesn't work 100% .

    they should have made a classified board somewhere in your garrison where people could post about their boosting service instead of letting them spam every 10 seconds ...
  1. erifwodahs's Avatar
    Quote Originally Posted by CynicalPenguin View Post
    Can't wait to queue into a low level LFD and have some fucko with the buff on to troll people in it
    We have a vote kick
  1. Notayeti's Avatar
    Anyone complaining about this change is proof why we need Classic. Rush Rush Rush, bitch bitch bitch
  1. erifwodahs's Avatar
    Quote Originally Posted by Freaking Frumpy Frak View Post

    Speaking of which, I think it would be good if we could get more non-WoW content on the news feed. Boub used to say that this was a WoW site despite being called "MMO-Champion" because WoW was the champion of MMOs. Well, that definitely isn't a given anymore.
    Any data to back it up?
  1. MisterBigglez's Avatar
    Yeah cause this will go down well. So many people are just gonna grief with this change. There was honestlly nothing wrong with people boosting through freehold with a 110 DH. All the gear they could get was obtained through legitimate means. It hamrs noone. This was probably only done because they plan on releasing the 120 boost themselves soon. Greedy cunts.

    Quote Originally Posted by pppbroom View Post
    do people really think that 110-120 in several hours was an okay thing to do?
    It takes several hours to do it without a boost.
  1. MrDaemon's Avatar
    Quote Originally Posted by Freaking Frumpy Frak View Post
    Yep, rather than putting the resources into making the game fun, they're trying their hardest to stop people from doing that content at a speed that is too quick for the metrics they show their shareholders. Does anyone actually believe the Blizzard that made the games we loved a decade and a half ago still exists an anything more than a soulless husk, puppeteered by corporate shills?

    Good to see my migration to FF14 was the right choice.

    Speaking of which, I think it would be good if we could get more non-WoW content on the news feed. Boub used to say that this was a WoW site despite being called "MMO-Champion" because WoW was the champion of MMOs. Well, that definitely isn't a given anymore.
    I don't think people who work on WoW are the problem. They can still generate good ideas but problem is that they are controlled by retards who have no idea how gaming works and they only want to see higher numbers of money made. As long as these people have influence, game will suck and will be behind time gated content. They have exact metrics for how much time it needs to pass for people to resub more so they adjust content to it.

    HS went same path with devs not giving fuck but numbers started to drop and they started to show some signs of life. I wonder how much WoW has to drop for them to start caring again.
  1. RangerDaz's Avatar
    Maybe Blizzard should just allow legendaries to work until reaching level 120?

    Just saying. This would solve the boosts. At level 120 a debuff would be applied to the char that gradually the legendaries would lose their power until they stop working.

    For example: in the first 10 hours at level 120, the Legion legendary system would lose 10% of their power by each played hour. After 10 played hours at level 120, all legion legendaries wouldn't work anymore.
  1. Wangming's Avatar
    Quote Originally Posted by THEORACLE64 View Post
    How to stop people using exploits to avoid playing the game properly.
    Properly? The devs solved the boring leveling by making each zone level synched to a degree and make sure you only experience half the expansions on any given character. There is no proper way. It's just a mad race to the end game that you only stop when you are on your favorite continent.
  1. erifwodahs's Avatar
    Quote Originally Posted by MrDaemon View Post
    I don't think people who work on WoW are the problem. They can still generate good ideas but problem is that they are controlled by retards who have no idea how gaming works and they only want to see higher numbers of money made. As long as these people have influence, game will suck and will be behind time gated content. They have exact metrics for how much time it needs to pass for people to resub more so they adjust content to it.
    Content was always gated, since.... day one of wow.
    Current: Ok, we will release raid 2 weeks after patch, LFR wing coming out 3 weeks later. Quests added/opened in patch cycle.
    Back In a day: Ok, so you can't enter this dungeons until you have X, Y and Z.

    Second one has way more RP charge in it, but still is a time sink. TBC had time gates/daily quests, WotLK had time gates, daily quests/limited attempts even. The best expansions ever u know? Not even talking Mists of the Zone where all you do are daily quests.
  1. aeuhe4yxzhds's Avatar
    Do people seriously try to do some type of mental gymnastics on why locking your XP is an exploit? Just like getting to max level? And also getting the best gear available for your level to do most dps? Just like you do when you reach 120?

    Locking xp and getting the best gear to boost people is exactly the same as getting to 120, do raids for gear and run your low level friend through 110-120 dungeons.

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