Patch 8.2 Hotfixes - July 31st, 2019
Originally Posted by Blizzard (Blue Tracker)
Achievements

Dungeons and Raids
  • Azshara’s Eternal Palace
    • Fixed an issue where Charged Spear could target victims of Devotion or Army of Azshara in all difficulties.
    • Fixed an issue that caused Queen Azshara to rapidly change which way she faced in Mythic difficulty.
  • Operation: Mechagon
    • Reduced the damage from Furnace Flames by 20%.
    • Throwing Robo-Waste into the furnace now removes all stacks of Noxious Stench.
    • Reduced the spawn time between Robo-Waste drops to 12 seconds (was 15 seconds).
    • Players were attempting to defeat K.U.-J.O. on Hard Mode difficulty with full stacks of Noxious Stench. The intention is that players should be cleaning up K.U.-J.O.'s Robo-Waste periodically. These changes are to encourage that behavior.

Items
  • Reduced the damage players take from Scrap Trap in Mechagon.
  • Fixed an issue where using the Aqueous Reliquary or Focused Life Anima with enough items would sometimes fail to create an Essence.
  • Heart of Azeroth
    • Fixed an issue with Purification Protocol (Essence) that sometimes prevented players from gaining the damage bonus from the Rank 3 Major Slot effect.

Player versus Player

Quests
  • Heroic Warfront: The Battle for Stromgarde” is no longer removed from the quest log when the Warfront is no longer active for the player.
  • Quests with objectives in Stormwind no longer direct players to Deeprun Tram from Ironforge.

Eurogamer WoW Classic Interview
Eurogamer sat down with lead software engineer Ryan Birmingham and senior software engineer Omar Gonzalez to discuss the nearing release of WoW Classic!


  • Classic Beta Server Shutdown Event
    • One of the live-ops producers came up with the idea to spawn Ragnaros in Stormwind during the beta.
    • They wanted to have some throwbacks to the original beta for WoW and that is why they did a lot of crazy things during beta for Classic.
    • One idea was also giving everyone Thunderfury as drops that they could pick up just before the beta went down.
  • Beta Feedback and Challenges
    • If a boss is three levels higher than you, it ignores your first 1% bonus to hit, so it's 8% chance to miss, and your first point of +1% chance to hit is totally ignored. This was an example of something from the original game that people forgot.
    • Some beta testers sat for hours over weekends punching turtles to generate thousands of combat log entries to help with an issue on crit percentage. They love the community devotion.
    • The team has a little internal pool going around the office for how long it will take for the first Ragnaros kill after launch.
    • The team was blown away by the passion shown from beta testers. They expected people to come in and try things for a small amount of time, but people were playing for long hours night after night even though they knew these characters were going to be wiped eventually.
    • The layering population thresholds were lower on the beta than for actual launch because they were testing the tech to make sure it was working correctly.
    • There have been a lot of changes that they had to undo so hunter gameplay was accurate to how it originally was - not just in combat mechanics but movement aesthetics and animation.
    • From now until launch, the team is focusing on addressing and correcting bugs found during the Beta, particularly the most impactful and obvious bugs.
  • Login Queues
    • The goal is to avoid having login queues on launch day. The team is making their best guesses for participation and making sure that they have plans in place for potential issues. If players exceed their expectations then there will be queues until they can fix something.
    • The team is better prepared to respond to the login queue situation than they were back in 2004. They expect queues to only be an issue on launch day if at all.
    • The team will have a "war-room" on launch day to address issues. The Classic Launch is similar to an expansion launch, except it will include new infrastructure that they typically don't do for an expansion.
    • Classic launch will include hardware deploys in all of the various regions - something they haven't done in almost 15 years.
    • Classic Launch will be "all hands on deck" and the whole WoW team is lending a hand.
  • Gold Farming and Botting Issues
    • The team has plans in place to address gold farming issues, particularly botting. They have better detection algorithms and techniques today than before, so they hope that will be sufficient to keep it under control.
  • Release Phases
    • There are now six phases post launch instead of four.
      • Phase 1 - Launch, Ragnaros and Onyxia will be available.
      • Phase 2 - Dire Maul and the PvP Honor System - you'll be able to kill people in the world during phase one but there won't be an Honor system tracking it.
      • Phase 3 - Alterac Valley and Warsong Gulch Battlegrounds, Blackwing Lair.
      • Phase 4 - Arathi Basin Battleground, Zul'Gurub, and the green dragon world bosses.
      • Phase 5 - Ahn'Qiraj.
      • Phase 6 - Naxxramas.
    • They changed the phases because community feedback said four was too few, and there were distinct periods of time that they wanted to recapture.
      • For example, people were concerned that getting battleground reputation rewards too early would make it trivial to go through Molten Core and Onyxia.
  • The Future
    • The team is devoted to making WoW Classic as authentic of an experience as possible and are not ready to discuss the future quite yet.


Blizzard No Longer Manufactures Physical Authenticators
Blizzard clarified that they no longer manufacture physical authenticators, yet they still support them!
Originally Posted by Blizzard (Blue Tracker)
I’ve been searching all over the place, and I can’t see a place where it says that these have been discontinued. But the link to the store where they used to sell them is just a 404 now.

So, does Blizzard no longer provide hardware authentication? I’m starting to make the move away from phone apps and into authentication hardware like a yubikey.

We no longer manufacture, or offer physical authenticators. Sorry!

Wow…ok that is totally unexpected!

I still have mine. I assume it will be supported as long as the battery lasts. Is that the case? I really really dislike phone apps.

Yes, they’re still supported just no longer manufactured.

Goblin and Worgen Updated Model Preview
With the release of the 8.2.5 PTR happening very soon, we figured it would be a good time to remind people what was shown at Blizzcon 2018 for the Goblin and Worgen model updates. The pictures below were early views of what to expect, and the latest development notes also state that the animations were updated as well. In an interview around Blizzcon it was also stated that female Worgen would have glowing eyes as an option, and that these two races are the next to receive their heritage armor!


This article was originally published in forum thread: Patch 8.2 Hotfixes - July 31st, Eurogamer Classic Interview started by Stoy View original post
Comments 55 Comments
  1. Pandragon's Avatar
    Quote Originally Posted by Cierah View Post
    Totally agree. I have zero desire to add an authenticator to my phone or I'd have done it already to get the four bag slots.
    You don't need the phone authenticator for the bag slots. Just need to add the SMS protection with any authenticator.
  1. Kyphael's Avatar
    Still got my Cataclysm authenticator and hope it lasts a long time, not a phone person at all.

    Also looking forward to the Worgen heritage armor design. I wonder if they'll do something like the Kul'tiran thick leather jacket look but with the Gilnean appearance.
  1. Chloral's Avatar
    I am so hyped for the brand new Female Worgen! They both look like good pups!
  1. Reyuna's Avatar
    I lost my physical authenticator last year during Blizzcon, was pretty bummed out about it ;_;
  1. huehuehue's Avatar
    Quote Originally Posted by Rootsbum View Post
    Yeah, I already figured im a retard who doesnt read and only look at pictures ,
    I thought this was a newer picture that still didn't fix the eyes at first
  1. Reyuna's Avatar
    Quote Originally Posted by Tarx View Post
    I will make my rogue male worgen and naked
    Furry alert.
  1. Queen of Hamsters's Avatar
    Quote Originally Posted by Kolvarg View Post
    The real problem with WoW is that it tries to cater to such a wide audience that it built a playerbase with polar opposite tastes in most aspects of the game, and now fails to provide a trully meaningful and fun experience to a lot of those people because they try to please everyone instead of picking one design direction and sticking with it.

    At least that's one of them =P People dictating or judging what you should find fun or joyful is just human nature and shouldn't really take any enjoyment out of the game.
    "The real problem"...

    They don't break records in sales on a 15 year old title through not providing meaningful and fun experiences to their customers. That'd be an amazing feat considering how spoiled players are with options these days.

    One design direction literally killed Wildstar. WoW's design direction changing from MoP onward, with a regression during WOD which painted a clear picture, is what'll allow it to stick around for another 15 years.

    - - - Updated - - -

    Quote Originally Posted by Alayea View Post
    I've still got the "Corehound" physical authenticator from pre-Cataclysm, so here's hoping it lasts another 10 years because I do not like phone app authentication.

    And why no prior announcement about the ending of making physical authenticators???
    I miss my Cataclysm authenticator. The one I bought 3 years ago still goes strong though, so here's hoping. If you don't do what I did (allowed a hamster to chew the button to smithereens) you should be fine.
  1. MasterHamster's Avatar
    The team was blown away by the passion shown from beta testers. They expected people to come in and try things for a small amount of time, but people were playing for long hours night after night even though they knew these characters were going to be wiped eventually.
    Shouldn't be that surprising, that was what original WoW did, it got people hooked.

    Quote Originally Posted by Pheraz View Post
    So I played classic from the beginning to the end and don't miss it a bit.
    All these arguments of a better MMORPG are nonsense, sorry.
    It's just a better game now with more features and better graphics and a true sense of roleplaying when you can mog every look you want to play exactly this toon also in combat.
    Also most of the specs were crap in classic
    Better game from a production value perspective, garbage MMORPG in comparison. BFA and Classic are vastly different types games and can barely be compared anymore.
  1. Will's Avatar
    Quote Originally Posted by Pheraz View Post
    So I played classic from the beginning to the end and don't miss it a bit.
    All these arguments of a better MMORPG are nonsense, sorry.
    It's just a better game now with more features and better graphics and a true sense of roleplaying when you can mog every look you want to play exactly this toon also in combat.
    Also most of the specs were crap in classic
    Oh look, another person who apparently missed the primary school education that covered the basic difference between fact and opinion.
    What you are describing, that I highlighted in bold, is called an opinion.

    This is literally stuff we're taught in year 3 as a kid. How are so many people on this site clueless about this key difference?

    - - - Updated - - -

    Quote Originally Posted by Queen of Hamsters View Post
    If you don't do what I did (allowed a hamster to chew the button to smithereens) you should be fine.
    How did your authenticator end up near your hamster?
  1. ysylla's Avatar
    Quote Originally Posted by SinR View Post
    Anyone remember the original Female Worgen in Beta?

    Bring that back.
    Bring back the beta female pandaren.
  1. Pheraz's Avatar
    Quote Originally Posted by Will View Post
    Oh look, another person who apparently missed the primary school education that covered the basic difference between fact and opinion.
    What you are describing, that I highlighted in bold, is called an opinion.

    This is literally stuff we're taught in year 3 as a kid. How are so many people on this site clueless about this key difference?

    - - - Updated - - -



    How did your authenticator end up near your hamster?
    Yeah well. That classic stuff is just too noisy for me. Yes it's an opinion. But as I said, I've played it from 0-100 so I can surely say that features, talents, usable class specs and ofc visuals are much worse in terms of less or in terms of just older. That's a fact.
    You can really just play a bunch of specs. But you will see...
  1. Alkizon's Avatar
    Nothing new, as I see, worgens will wear "goat wool/ill bird feather", and their female representatives will remain silly, cheerful puppies. Oh, dear dear
  1. Ealyssa's Avatar
    Quote Originally Posted by Will View Post
    Oh look, another person who apparently missed the primary school education that covered the basic difference between fact and opinion.
    What you are describing, that I highlighted in bold, is called an opinion.
    lol the irony is so strong... you are actually the wrong one. Any objective criteria shows the game being better now. You may subjectively prefere vanilla. Snd that’s fine. But that is your opinion. You are the one who can’t separate objectivity, the game being better on every mesurable aspect, and subjectivity, you prefering old wow for whatever reason.

    Its just like vintage car aficionados. They love old cars. But it would still be retarded to call them « better cars than today’s one ». You may prefere your old vintage game, but it doesnt make it better. It’s just you liking old things.
  1. Kolvarg's Avatar
    Quote Originally Posted by Queen of Hamsters View Post
    They don't break records in sales on a 15 year old title through not providing meaningful and fun experiences to their customers. That'd be an amazing feat considering how spoiled players are with options these days.

    One design direction literally killed Wildstar. WoW's design direction changing from MoP onward, with a regression during WOD which painted a clear picture, is what'll allow it to stick around for another 15 years.
    Sales "records" are highly debatable, since the supposed increase is much more likely the result of how they look at the data and changes in buying habits (ie looking at pre-orders and first day or first week sales only, and not at total sales and engagement throughout an expansion). Also, box sales being higher, or high, just mean people are interested in the idea of WoW, it doesn't mean they actually enjoy it or have fun when they actually get to it. I'd argue WoW makes more sales from having created millions of people addicted to it (and giving every new expansion a try in the hope of recapturing that gameplay feeling) than from actually being an amazing MMORPG or Multiplayer ARPG for that matter =P.

    Regardless, notice the "trully" before "meaningful and fun experience". I don't mean that there are no people having fun, obviously there are, and thankfully there will continue to be. And I'm glad for them. But it's just an objective fact that the game is worse as a whole when it tries to do multiple contradicting things at the same time; it just ends up not excelling at either, even if it provides an ok experience at both - it just takes a quick look at the forums to realize this. If the audience is too wide, you pretty much can't please a big chunk of the audience without displeasing a big chunk as well.


    Highly doubt Wildstar died beacuse of having one design direction. I would in fact wager that it was much more harmed from the features and systems that did not match that main design direction (ie the queueing system and how the end-game content worked). And even assuming it did die because of the design direction, it died because of *that* design direction, not specifically because of having just one.

    - - - Updated - - -

    Quote Originally Posted by Ealyssa View Post
    Any objective criteria shows the game being better now. You may subjectively prefere vanilla. Snd that’s fine. But that is your opinion.
    That's not entirely true, depending on how you look at it. If you evaluate both as "games", then sure. BfA is objectively better, if not by design at least in all the gameplay and technological improvements made ofter 15 years. At least if you look at them in a vaccuum and exclude the fact they exist in two very different contexts (2004 vs 2019).

    But if you look at both as "MMORPG", there's a lot to argue that Vanilla was indeed better, at the very least design wise. Simply because WoW today is closer to an Action RPG with optional Multiplayer than it is to an MMORPG. I think a lot of what Vanilla does better than today's WoW as an MMORPG should be clear to anyone who's been following the reception to Classic and its Beta.
  1. Skilrathos's Avatar
    New models are in the model viewer on wowhead. New run animation is much better.

    https://ptr.wowhead.com/dressing-roo...zJ89ccR0f9V87n

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