Eurogamer WoW Classic Interview
Eurogamer sat down with lead software engineer Ryan Birmingham and senior software engineer Omar Gonzalez to discuss the nearing release of WoW Classic!
- Classic Beta Server Shutdown Event
- One of the live-ops producers came up with the idea to spawn Ragnaros in Stormwind during the beta.
- They wanted to have some throwbacks to the original beta for WoW and that is why they did a lot of crazy things during beta for Classic.
- One idea was also giving everyone Thunderfury as drops that they could pick up just before the beta went down.
- Beta Feedback and Challenges
- If a boss is three levels higher than you, it ignores your first 1% bonus to hit, so it's 8% chance to miss, and your first point of +1% chance to hit is totally ignored. This was an example of something from the original game that people forgot.
- Some beta testers sat for hours over weekends punching turtles to generate thousands of combat log entries to help with an issue on crit percentage. They love the community devotion.
- The team has a little internal pool going around the office for how long it will take for the first Ragnaros kill after launch.
- The team was blown away by the passion shown from beta testers. They expected people to come in and try things for a small amount of time, but people were playing for long hours night after night even though they knew these characters were going to be wiped eventually.
- The layering population thresholds were lower on the beta than for actual launch because they were testing the tech to make sure it was working correctly.
- There have been a lot of changes that they had to undo so hunter gameplay was accurate to how it originally was - not just in combat mechanics but movement aesthetics and animation.
- From now until launch, the team is focusing on addressing and correcting bugs found during the Beta, particularly the most impactful and obvious bugs.
- Login Queues
- The goal is to avoid having login queues on launch day. The team is making their best guesses for participation and making sure that they have plans in place for potential issues. If players exceed their expectations then there will be queues until they can fix something.
- The team is better prepared to respond to the login queue situation than they were back in 2004. They expect queues to only be an issue on launch day if at all.
- The team will have a "war-room" on launch day to address issues. The Classic Launch is similar to an expansion launch, except it will include new infrastructure that they typically don't do for an expansion.
- Classic launch will include hardware deploys in all of the various regions - something they haven't done in almost 15 years.
- Classic Launch will be "all hands on deck" and the whole WoW team is lending a hand.
- Gold Farming and Botting Issues
- The team has plans in place to address gold farming issues, particularly botting. They have better detection algorithms and techniques today than before, so they hope that will be sufficient to keep it under control.
- Release Phases
- There are now six phases post launch instead of four.
- Phase 1 - Launch, Ragnaros and Onyxia will be available.
- Phase 2 - Dire Maul and the PvP Honor System - you'll be able to kill people in the world during phase one but there won't be an Honor system tracking it.
- Phase 3 - Alterac Valley and Warsong Gulch Battlegrounds, Blackwing Lair.
- Phase 4 - Arathi Basin Battleground, Zul'Gurub, and the green dragon world bosses.
- Phase 5 - Ahn'Qiraj.
- Phase 6 - Naxxramas.
- They changed the phases because community feedback said four was too few, and there were distinct periods of time that they wanted to recapture.
- For example, people were concerned that getting battleground reputation rewards too early would make it trivial to go through Molten Core and Onyxia.
- There are now six phases post launch instead of four.
- The Future
- The team is devoted to making WoW Classic as authentic of an experience as possible and are not ready to discuss the future quite yet.
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