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Patch 8.2 Class Tuning Incoming – Tuesday, August 13
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re working on the following changes to several specs, which will go live with scheduled weekly maintenance in each region.

Please note that these adjustments are in testing, and we may add, edit, or strike them between now and maintenance. As always, we’ll let you know here if we make changes to the changes, and we’ll post the final numbers in our hotfixes update immediately after maintenance.

  • Death Knight (Forums / Skills / Talent Calculator)
    • Frost
      • Damage of all abilities increased by 5%.
    • Unholy
      • Damage of all abilities increased by 5%.
  • Warlock (Forums / Skills / Talent Calculator)
    • Destruction
      • Damage of all abilities increased by 5%.
  • Warrior (Forums / Skills / Talent Calculator)
    • Arms
      • Damage of all abilities increased by 5%.
  • Developers’ notes: Arms Warrior, Destruction Warlock, Frost Death Knight and Unholy Death Knight are generally underperforming and could use a damage increase.
  • Rogue (Forums / Skills / Talent Calculator)
    • Outlaw
      • Blade Flurry now strikes nearby enemies for 30% of normal damage (was 45%).
      • Keep Your Wits About You (Azerite Trait) now increases the chance for Sinister Strike to strike again by 3% (was 5%), and the maximum number of stacks has been increased to 33.
    • Developers’ notes: While multi-target cleave is an iconic strength for Outlaw Rogue, we feel that Blade Flurry is currently too strong, particularly in Mythic Keystone dungeons. Likewise, the Azerite Trait Keep Your Wits About You provides too much added value to their AOE rotation at only a single instance of the trait. These changes should keep Outlaw Rogues very strong at multi-target cleave, but no longer significantly ahead of other specs.
  • Shaman (Forums / Skills / Talent Calculator)
    • Restoration
      • Healing Surge and Healing Wave healing increased by 10%, and mana cost reduced by 5%.
      • Healing Rain healing increased by 20%
      • Riptide heal-over-time increased by 15%.
      • Wellspring healing increased by 15%.
    • Developers’ notes: In general, Restoration Shamans are struggling with single target healing environments like Mythic Keystone Dungeons and Arenas, so we’re buffing some spells from their single target kit. At the same time, we also feel like they aren’t doing as well in a particular area where they should excel: healing a large number of targets in a small area, so we’re increasing the strength of Healing Rain. Finally, Wellspring is an underperforming talent we feel could benefit from an increase to be competitive.

Player versus Player
  • Heart of Azeroth
    • All Tier 3 Azerite Traits (such as Resounding Protection and Impassive Visage) are now reduced to 20% effectiveness in PvP (was 50%).
      • Developers’ notes: We’d like to see sustained damage become a greater source of pressure in Arena and Battlegrounds, but the passive healing providing by these Azerite Traits offsets much of that damage. We think that by decreasing their impact, we’ll see greater pressure on health and mana pools going forward.
  • Death Knight (Forums / Skills / Talent Calculator)
    • Necrotic Strike’s Necrotic Wound now absorbs 5% of the target’s maximum health in healing received (was 7%).
    • The melee attack damage and attack speed of the Raise Abomination guardian has been decreased by 30%.
      • Developers’ notes: While Death Knight damage is underperforming in raid environments, they are very strong in PvP. To offset the increases to their base damage, we’re reducing the effectiveness of two very strong Honor Talents.
  • Mage (Forums / Skills / Talent Calculator)
    • Temporal Shield now has a 4 second duration (was 6 seconds).
      • Developers’ notes: While we like the predictive gameplay of Temporal Shield in response to offensive pressure, we think the duration provides too much protection for a class that should be focused on control and mobility for defense.
This article was originally published in forum thread: Patch 8.2 Class Tuning Incoming – Tuesday, August 13 started by Stoy View original post
Comments 75 Comments
  1. huerohueroxxx's Avatar
    So Ion plays shaman resto and it's the most buffed here, whaaaaat
  1. Hightotemz's Avatar
    Quote Originally Posted by Nzx View Post
    After these buffs, it will be dead last DPS spec in the game, along with having a terrible gameplay loop AND a huge reliance on RNG. Seems good.
    Enhance Shamans fighting in a phone booth are great. Add in aoe and movement and they fall to the bottom fast. Enhancement is great for world quests where the mobs don't move and u can int their abilities.

    Enhancement also terrible in M+ unless as stated above they on boss fights with limited movement.

    The problem though blizz can't really make 2 specs of a hybrid class OP. Elemental is OP since 8.1
  1. Shoukyaku1's Avatar
    Quote Originally Posted by dipzz View Post
    About time, anyone who says outlaw isn't OP is delusional. It's pretty silly when groups are only inviting rogues cause they have good St, amazing aoe and amazIng utility compared to everyone else. They needed this nerf bad, 30% isn't enough imo. I have a 410 outlaw rogue with 1 green crucible essence and crap gear and I'm top in M10 by afking watching netflix and pressing BF on mob packs, it's redic.
    This change should be added in now though, not later.
    So what you're saying is you don't play rogue and just have and hold a grudge against the class for some unknown reason. That wasn't a critique by someone who even remotely plays the class let alone is unbiased it was a weird, angry rant. Outlaw bf cleave is by FAR their best and most desirable tool, their single target is middle of the pack at BEST. This isn't opinion logs can prove this, Assassination is better at single target by a longshot. Stop being silly and going on some ridiculous diatribe because you're butthurt. 30 percent isn't enough? Jesus just uninstall please.
  1. Trumpcat's Avatar
    BfA will remain to be known as the expansion failed by the class and combat development teams.
  1. Daan's Avatar
    Finally some Outlol nerfs, now it's time for Assa in PvP.
  1. Outofmana's Avatar
    3 specs per class is obviously too much for Blizzard at this point, bring it back to two per class and do some real balancing.
  1. Kaver's Avatar
    Will these changes impact the upcoming MDI?
  1. seniorproc's Avatar
    Quote Originally Posted by Exkrementor View Post
    Typical Blizzard move. Instead of nerfing the op warlock specs just buff the balanced ones. Warlock tuning since 2005.

    So what you are saying is that restoration shaman just suck everywhere, ok. Way too many words guys.
    What warlock spec is OP ? The best warlock spec is mediocre at best.
  1. Cthulhu fhtagn's Avatar
    Quote Originally Posted by Trumpcat View Post
    BfA will remain to be known as the expansion failed by the class and combat development teams.
    If you need to keep telling people X is known for Y then clearly X is not known for Y.
  1. huldu's Avatar
    RIP rogues nobody is going to play one after this. Time to level another fotm class.
  1. ninthbelief's Avatar
    >resto shaman buffs
    holy lel ion
  1. benting's Avatar
    Quote Originally Posted by huerohueroxxx View Post
    So Ion plays shaman resto and it's the most buffed here, whaaaaat
    Resto shamans were in an absolutely terrible place for M+. The buffs are needed.
  1. Thelin's Avatar
    And yet, Tanking is still not being addressed. Prot warriors are still way too far ahead of other tanks in terms of damage output and mitigation due to scaling with block value.
  1. Alanar's Avatar
    Quote Originally Posted by huldu View Post
    RIP rogues nobody is going to play one after this. Time to level another fotm class.
    Biggest bs I have seen so far.
  1. Hextor's Avatar
    Good news everyone, only 2-3 more tuning patches like these and then arms and arcane will be playable.

    Quote Originally Posted by huldu View Post
    RIP rogues nobody is going to play one after this. Time to level another fotm class.
    Lol, delusional.
  1. Grimbolt's Avatar
    Quote Originally Posted by Gr4vitas View Post
    Lmao guess enhance is just deleted for this expansion.
    People are not unhappy with enh performance, see this

    People are unhappy with the lack of utility and rotation/priority. This wont be fixed until at least 9.0. The spec does not need dmg increases at all, it needs a complete rewamp because its BORING.

    Sometimes I wonder if people talking on this forum has even a remote idea about the classes they are talking about.
  1. Eviltroll's Avatar
    Quote Originally Posted by huldu View Post
    RIP rogues nobody is going to play one after this. Time to level another fotm class.
    I love how plebs are rushing to share their "valuable" thoughts..
  1. Rhelyo's Avatar
    I play rogue class for over 15 years now and i have never changed the class for any fotm.If people are ready to jump the bandwagon for every fotm classes they see available that is their problem.I will continue to play this class no mater how it stands on meters compared to other classes.
  1. Segus1992's Avatar
    Quote Originally Posted by Christhammer View Post
    Agree. For someone like me that mains a Blood DK with Guardian as alt it's frustrating that Prot War is so far ahead. Insane damage, great mobility and on top of that, really good cooldowns. Does everyone at blizzard play Prot Warrior maybe? Thats why they never nerf it?
    Honestly i would rather see a buff to all the other tanks though. Especially on the damage output.
    Prot Warriors were bad early BfA, got overbuffed, and here we are. It'll get brought in line at some point, but maybe not before 9.0.

    Also, they're only OP in M+, where Outlaw Rogues have been OP for just as long if not longer.
  1. Zypherz's Avatar
    Quote Originally Posted by LuminaL View Post
    Unholy DKs have ZERO burst in PvP and arena to fight off the fuckton of healing from healers who never run out of mana and what do they do? nerf the only fucking thing that kept Uh Dks slightly playable. rogues will melt you in matter of seconds and just run away/stealth when you pop a cd or they get even slightly low on HP and they nerf fucking UH DK?
    Try playing disc against 2 melee when one of them is UH. It's actually retarded. Even if they miss every single kick, unholy is an insane amount of pressure.

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