New Increasing Cooldown for Changing Layers
Originally Posted by Blizzard (Blue Tracker / Official Forums)
'We recently developed a hotfix that restricts frequent layer-hopping, without impacting those who simply wish to play with their friends. Following realm restarts earlier today, this hotfix is now live in all realms in the Americas and Oceania region.

Now, each time a player moves to a new layer, there will be an increasing amount of time before that player can move to another layer. If a player moves between layers multiple times over a short timeframe, the cooldown can increase to a duration of several minutes (or longer) before they can change layers again. The cooldown will then decrease over time for players who don’t change layers.

This hotfix will become active in other regions following their next realm restarts.

Thank you!
This article was originally published in forum thread: New Increasing Cooldown for Changing Layers started by chaud View original post
Comments 70 Comments
  1. Ghostile's Avatar
    Quote Originally Posted by justandulas View Post
    Vanilla wow is in the video game hall of fame. BFA won't even be in the WoW hall of fame. these are both facts
    Whales are mammals. This too was an irrelevant fact.
  1. TigTone's Avatar
    Quote Originally Posted by justandulas View Post
    Vanilla wow is in the video game hall of fame. BFA won't even be in the WoW hall of fame. these are both facts
    I was going to agree with you then I thought about it more.

    If any version of WoW goes into hall of fame it would be Wrath for the number of players it had.
  1. Alcsaar's Avatar
    Isn't this really potentially detrimental to people who trade in person frequently?
  1. cparle87's Avatar
    Quote Originally Posted by Apexis View Post
    This statement here is a balled face lie. Layering has been used throughout this game going back many expansions and has been the means that along with things like sharding, CRZ's (since Cata), cross-realming all previous content in the game going all the way back to the old world zones so people could flying in those zones since Cata. Nazjatar itself is riddled with layering. Use any decent rare finder and one can go more than a few yards and change to another layer altogether. You clearly have no idea what the heck you are talking about here. Which is nothing knew among the rest of the people that have not played the content or just like shooting their mouths off for the sake of shooting their mouths off.
    Phasing, CRZ, and layering are three entirely different mechanics.
    https://wow.gamepedia.com/Phasing Has existed since classic but became more powerful with time. Changes to mob locations and terrain as questlines progress.
    https://wow.gamepedia.com/Sharding_(term) Sharding is the term you're describing in Nazjatar, where you can move across shards by entering and joining groups, allows interaction with players from other realms. Does not exist in classic.
    https://wow.gamepedia.com/Layering Entire copies of the game world to divide the playerbase evenly, does not allow interaction with other realms.
  1. Velerios's Avatar
    Quote Originally Posted by TigTone View Post
    I was going to agree with you then I thought about it more.

    If any version of WoW goes into hall of fame it would be Wrath for the number of players it had.
    Sorry, but Wrath had the slowest growth of the first 3 expansion. If there was an addon that gets into the hall of fame, then it's BC because it had the biggest growth.
  1. caninepawprints's Avatar
    Quote Originally Posted by munkeyinorbit View Post
    I agree. It was small and probably didn't matter in the end. I also remember when some guy used a bug in the way XP was rewarded for a particular group of mobs. He won the race but blizzard saw the exploit and reversed his xp so he was back at LVL 1. Now blizzard are spineless and create a system where it is ok to exploit. Blizzard won't do anything about it except punish the people who come after.
    I know of a similar story when Wrath of the Lich King was first released. A guild called Athene discovered they could level really fast if they farmed a dungeon in Dragonblight. Darus was chosen to level, and they entered the dungeon as a team. Darus would leave the group, tap a bunch of mobs (so they would turn gray and award no XP to the rest of the group), then rejoin the group before the dungeon kicked him out. When the mobs died, he got all the XP as if he had killed them alone. He went from 70 to 79 in ~13 hours. He was one dungeon run away from being the world first 80 when a GM appeared in the dungeon at the last boss, told them they weren't going to allow this exploit, then suspended all their accounts. They rolled back all of the XP on Darus so he was 70 the next time he logged on.

    The really shitty thing about this is they checked with a GM first to ensure they could do it without breaking any rules. The GM told them it was fine and was "clever use of the game mechanics." It was only when he was about to be world first 80 that they changed their mind.
  1. Apexis's Avatar
    Quote Originally Posted by cparle87 View Post
    Phasing, CRZ, and layering are three entirely different mechanics.
    https://wow.gamepedia.com/Phasing Has existed since classic but became more powerful with time. Changes to mob locations and terrain as questlines progress.
    https://wow.gamepedia.com/Sharding_(term) Sharding is the term you're describing in Nazjatar, where you can move across shards by entering and joining groups, allows interaction with players from other realms. Does not exist in classic.
    https://wow.gamepedia.com/Layering Entire copies of the game world to divide the playerbase evenly, does not allow interaction with other realms.
    One of the addons I have for rares spawns is based on the individual layers, not shards. It tells you as you move across Nazjatar which layer that you are currently in and that layer from one side of the zone to the other is in constant change and rarely stays in one layer for several feet. Yes, all three are entirely different mechanics, though all three have been extensively used more and more as the game has progressed. Get a decent lag spike and you can see the effects of all three at the same time. Yes, Layering puts players in layers as well as everything else in the game. There was a point in Cata where both CRZ's and layering were so bugged that people could move in and out at will, especially on PVP servers. Where one could be leveling get ganked, jump on a main to come back find no one there, not even their corpse. The person could log back on the character they were leveling and that person would be there waiting to gank them again.
  1. cparle87's Avatar
    Quote Originally Posted by Apexis View Post
    One of the addons I have for rares spawns is based on the individual layers, not shards. It tells you as you move across Nazjatar which layer that you are currently in and that layer from one side of the zone to the other is in constant change and rarely stays in one layer for several feet. Yes, all three are entirely different mechanics, though all three have been extensively used more and more as the game has progressed. Get a decent lag spike and you can see the effects of all three at the same time. Yes, Layering puts players in layers as well as everything else in the game. There was a point in Cata where both CRZ's and layering were so bugged that people could move in and out at will, especially on PVP servers. Where one could be leveling get ganked, jump on a main to come back find no one there, not even their corpse. The person could log back on the character they were leveling and that person would be there waiting to gank them again.
    Repeat. Phasing only happens when zones and npcs move when you advance a questline. In Nazjatar the only phasing I saw was after you finish the storyline by killing Azshara and you find Lor'themar and Jaina with the Tidestone at that new flight path right outside the raid you never use cause you've had flying before. And Layering. Does. Not. Exist. In. BFA. It's only a temporary thing in Classic to handle large loads on the same realm. You're talking about sharding.
  1. wych's Avatar
    Quote Originally Posted by steellz View Post
    am i? i don't think i am,

    - - - Updated - - -



    The devilsaur is being camped by many 60s already, they are owning the market on something no many players can even use yet, farming dungeons, for rare twink items already, countless other things. use your brain, vanilla/classic was not made to be streamlined through in days.

    ANd yes, hoping layers can bypass chest repawns. as well as rares. what are you even talking about?>
    You're talking about entire economies being ruined by layering abuse which just isn't true.

    People hopping between layers for chests/rares you say. Blizzard have stated every server has a single digit number of layers, "most very low single digit number of layers", even if somebody knows somebody in lets say 7-9 layers, I think claiming that this is enough to torch the entire economy is gross exagerration
  1. Roxyfoxy's Avatar
    Quote Originally Posted by coprax View Post
    Of course it is an exploit. It lets you circumvent intended respawn times for nodes and enemies, giving you more and faster loot.
    No it's not a exploit, because layering is a part of the game right now, which means the resources in the extra layers are the intended amount for the server.
    People doing using it to gain a advantage is not exploiting, cause that would assume you are doing something that is considered against the rules set by blizzard.

    Exploiting and Clever use of game mechanics, are two very different things, yet still very close.


    The impact this is going to have on the servers economy in the long term, is pretty much zero, most of the things gathered right now, are being used by professions, or stored in bank for future consumable use, and the gold farmed are going to epic mounts.
    So most of these resources are not going directly into the economy, but goes up into thin air once they are used.

    Also, more and more people are getting to 60 right now, causing much more competition to the farmers, and with the cooldown added to the layering, its a gamble to change layers for farming, cause you could end up in a layer thats already been farmed.
    So basicly, you had 2 weeks, were a few people could gather as much as possible, without having much competition at all, its not massive amounts that could be farmed by that time, as confirmed by the blue post earlier.


    Dont get my wrong, i do not like that you can hop between layers to gather, im just pointing out there is no bannable offense in it, so people should stop screaming out "WHY DONT YOU BAN THE CHEATERS, OMG THE STREAMERS ARE GIVEN SPECIAL TREATMENT" blablabla

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