Fix for Repeat Instance Bug Exploit
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve recently become aware of a bug that could be exploited to allow instanced encounters to be completed repeatedly. We have developed a fix for the issue, and we are in the process of deploying it worldwide.

Realm restarts are scheduled for 3:00 a.m. PDT (6:00 a.m. EDT) in order to apply this fix.

As soon as possible, we will identify those who knowingly abused this bug in exploitative manner. We will then take appropriate punitive measures.

As a reminder, Blizzard’s End User License Agreement defines cheats as “methods not expressly authorized by Blizzard, influencing and/or facilitating the gameplay, including exploits of any in-game bugs, and thereby granting you and/or any other user an advantage over other players not using such methods.”

As always, thank you for your feedback on this matter.
This article was originally published in forum thread: WoW Classic - Fix for Repeat Instance Bug Exploit started by chaud View original post
Comments 98 Comments
  1. Xyltin-Laav's Avatar
    Quote Originally Posted by Domixux View Post
    People before classic launches: Pls Blizzard give us classic. We want the immersion, we want to spend time in the world, leveling in classic is the best, gear actually maters and is hard to come by.
    The same people classic launched: Spending the whole time in 5mans (before the nerf even 10) aoe farming mobs, switching layers to increase farm and exploiting layers to farm dungeon bosses.

    The more I think about it the "You think you do, but you don't" actually starts to make sense. I mean its undeniable people want Classic WoW but then again people playing it exactly like the retail version. Everything is so rushed. Its really funny though because people already quiting because the game is boring after 2 weeks. What did you expect? The one MC and Ony Raid each week is hardly entertaining if you dinged 60 and farmed your pre BIS in two weeks.
    This is waht the extreme guys do, but they are a minority and mostly there for the wrong reasons.

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    Quote Originally Posted by schwank05 View Post
    Easy fix to this whole issue remove Layering. Weird it's almost like everyone knew this would be a huge issue even before it was implemented, but what do us dumb players know. #NoChanges
    Yeah, and have like 100 players in a zone trying to farm the same 20 mobs. It is already a mess to lvl in Strangle right now, make it 10 times as many players and you can't play.

    Your solution sucks. It solves the exploiter problem by making the game unplayable outside of instances.

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    Quote Originally Posted by Aradur View Post
    Sweet Summer Child that heard heroic tales from vanilla players and always dreamt about reliving that himself.

    Look around you, after that short amount of time classic is already a shitshow: Two viable classes for dungeonfarming, raidexploits, broken economy, literaly no endgame that is challenging, etc.

    You thought you wantend it...
    hmmm, most people are still lving, playing normally, not taking any exploits and don't care much about the economy that isn't really hit by the exploits yet. No challenging engame was clear from the start (the first challenging raid was AQ).

    So I don't see any problem. Still better than retail where you run around alone doing things you do to get better gear that is crap later on anyways. In classic you run aound, lvl, find new friends and that's it. In the end in both games you have nothing ingame of value, but in classic you at last get some social interactions done.

    Classic is fun for the ones that look for an MMO where you play together.
    Retail is fun for the ones that look to raid mythic or the ones that want to kill their brains.
  1. schwank05's Avatar
    Quote Originally Posted by Xyltin-Laav View Post
    This is waht the extreme guys do, but they are a minority and mostly there for the wrong reasons.

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    Yeah, and have like 100 players in a zone trying to farm the same 20 mobs. It is already a mess to lvl in Strangle right now, make it 10 times as many players and you can't play.

    Your solution sucks. It solves the exploiter problem by making the game unplayable outside of instances.

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    hmmm, most people are still lving, playing normally, not taking any exploits and don't care much about the economy that isn't really hit by the exploits yet. No challenging engame was clear from the start (the first challenging raid was AQ).

    So I don't see any problem. Still better than retail where you run around alone doing things you do to get better gear that is crap later on anyways. In classic you run aound, lvl, find new friends and that's it. In the end in both games you have nothing ingame of value, but in classic you at last get some social interactions done.

    Classic is fun for the ones that look for an MMO where you play together.
    Retail is fun for the ones that look to raid mythic or the ones that want to kill their brains.
    Instance leveling is how I have played the gams since I started in January 05, I play the game for the instance content and the second they are available that Is how I level so this sounds like a pretty good fix to me. I tried leveling with Quests and F that noise everything is 4+ levels above me and a pain in the ass to kill.
  1. SkagenRora's Avatar
    Quote Originally Posted by Xyltin-Laav View Post
    I disagree with the "slightly" faster lvling. It was a lot faster. Instead of 5% XP per player (10 man raid grp) you got 14%, that is nearly 3 times as much as in Vanilla, because the raid penality was not given and the grp XP bonus for 5 man grps was added. 110% is a bit faster, 280% is insanely fast.

    I call triple XP (2.8 to be exact) a TON FASTER.

    Also not infinite gear. It is mostly BOP gear that you can farm like 5-10 times (based on layers) without having to do the trash again (just one boss not all). So it is a lot faster (or mounts) but not even close to infinite gear.

    So you play the one exploit down by a lot and the other one up to infinite.
    The thing you quoted should say "If you are "Farming" then you go outside the dungeon and reset and then go again. You don't try to do something that reset the last boss while you are still in the room " I dono why you changed it to say something else.. or even what it is you are on about.
  1. kintaro's Avatar
    Quote Originally Posted by Dartz1979 View Post
    I remember back in my day when mmos wernt a thing as an admin on the old text role playing games(muds) we had to check the 'bugs' logs every day because no matter what the code is there is always gonna be a bug that is gonna need fixed either way if there is no option in game for a player to report bugs it needs to be put in not everyone uses forums these days.
    There is a bug reporting feature in the Help menu of the game.
  1. shadowmatrix's Avatar
    Quote Originally Posted by schwank05 View Post
    Easy fix to this whole issue remove Layering. Weird it's almost like everyone knew this would be a huge issue even before it was implemented, but what do us dumb players know. #NoChanges
    So spend 3 hours trying to get in and then spend 2 more hours trying to tag an elite. Nobody wants to stand around waiting for mobs to spawn but they also don't want a spawn timer that is constantly having mobs spawn on top of them.
  1. Biomega's Avatar
    Quote Originally Posted by AlexRS View Post
    This is why the quote "Exploit early, exploit often" exists and this is why people abused dungeons and layering, 8/10 times you get away with it, 9/10 times its worth it even if you get caught, and maybe 1/100 times you get in serious trouble.
    That's the real problem - the penalties are not harsh enough. As long as you can do a risk assessment and come out ahead (often quite substantially), the incentive to cheat remains. It's like fining a company $2m dollars for cutting corners, but they make $10m profit because they did so. That only tells them IT'S WORTH IT.

    Anyone who is knowingly and blatantly exploiting should just be permanently banned. Killing an instance boss 100 times in a row is not a case of "oops this just happened", nobody who did this can claim they didn't know it was wrong. They knew it was. And they did it anyway. We don't need people like that.
  1. Weilyn's Avatar
    Quote Originally Posted by Talismore View Post
    Sodapoppin (and other streamers) getting banned again?

    What annoys me is that this has permanently ruined the economy on the servers, there is no going back. They cant just roll it back, if you ask me they should be perma banned, which is one way of removiing the excess gold.
    Sucks they aren't addressing it until maintenance tomorrow. Gives them time to dump the gold
  1. erifwodahs's Avatar
    Quote Originally Posted by Niwi View Post
    Id, say it's more of blizzards fault for not TESTING there systems properly, id say that this is "clever use of game mechanics" as it is possible to do IN GAME by anyone, BLIZZARD screwed up not the players using it, sure they abused it to death. and that's bad, but it's still BLIZZARDS fault it was doable in the first place.
    Infinite stone in Legion or AP in BfA were quite easily abused too. So it is blizz not the players? Knowing that this was truly wrong.
    It's like leaving your door key under plant pot and going on holiday. Your insurance might not be happy, but would you want the police saying "well, it's your fault" and letting thieves go or even letting them to keep stuff? Or punishing them for clearly exploiting the situation ?
  1. Sinyc's Avatar
    Quote Originally Posted by Bryntrollian View Post
    A feature giving more XP than intended under normal use isn't an exploit
    It was reported during the Beta that the XP gain seemed too high. Blizzard either never looked into the report(s) or just didn't care until people complained because watching streamers farm SM for 18 hours isn't enjoyable.
  1. anon5123's Avatar
    Quote Originally Posted by cerberus1838 View Post
    Actually it's fairly possible due to the tailoring patterns that are best in slot
    You would need other players to buy those tailoring patterns. I don't think 1 person managed to sell 100,000 gold worth of 1% drop chance patterns in a 48 hour period. It is not "fairly possible" in the slightest.
  1. cerberus1838's Avatar
    Quote Originally Posted by anon5123 View Post
    You would need other players to buy those tailoring patterns. I don't think 1 person managed to sell 100,000 gold worth of 1% drop chance patterns in a 48 hour period. It is not "fairly possible" in the slightest.
    The drop rate is ~10% and no one person didn't sell 100,000g worth of patterns. Players were saying they had upwards of 10k, so they would have had to of sold 25 patterns which isn't inconceivable especially on a populated server. If they were flipping them quickly than maybe 40, again not that big of a deal. There were also people farming chests in instances which would have again ruined the economy. I don't understand how people don't get this.
  1. Queen of Hamsters's Avatar
    Quote Originally Posted by fredrasaurus View Post
    Welp looks like those who abused layering to get Baron Rivendare mounts gonna be banned. For those who didn’t know you could clear a dungeon then have one member leave and be invited to a different layer then reinvite the group to instantly respawn all the trash and bosses in a dungeon.
    LOL!

    I do wonder, what sort of punishment will be dished out for this. Afaik they rarely permaban players even for RMT these days.

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    Quote Originally Posted by Xyltin-Laav View Post

    Classic is fun for the ones that look for an A) MMO where you play together.
    Retail is fun B) for the ones that look to raid or the ones that C) want to kill their brains.
    A) People have been meeting and making friends in this game just fine 13 years past Muhnilla, fyi.
    B) Normal/HC/Mythic/Do M+/Do Organized PVP, all of which you do with other organized players. Then there's the casual stuff like LFR, Normal/HC dungeons, collectibles, Islands, Warfronts, WQs, Max level Zone gameplay etc etc, all of which is done amongst other players at the very least, before counting friends grouping.
    C) I wasn't aware that Classic requires exceptional people in... well, any content.

    Oh you people. Can't even keep the contradictions in check.
    Classic is for people who prefer the gameplay of that time.
    Retail is for players who prefer the gameplay of the present. And yes, to some players, both versions are desirable.

    The game still remains an MMORPG for a fact, and that means other players no matter how you spin it.

    And yes, Retail is happy to accommodate the crowd that just wants to hop in, play the game, then log out, be it due to social anxiety or just not having any interest in meeting people. And that's fine too. Literally nothing's put in place that forces players not to be social though. Nothing.
  1. anon5123's Avatar
    Quote Originally Posted by cerberus1838 View Post
    The drop rate is ~10%
    no it's fucking not lol

    The epic tailoring chest patterns that drop off of endbosses? No, it is not anywhere near "10%". It's more like 1%. If they were truly a "~10%" drop chance, they would not sell for more than 10-20 gold each. Maybe even less.

    Quote Originally Posted by cerberus1838 View Post
    and no one person didn't sell 100,000g worth of patterns. Players were saying they had upwards of 10k
    Oh, so you're moving the goalposts now, and then claiming that I'm "not getting it"

    LOL

    10/10 good troll got me to reply, ignored
  1. gobarj's Avatar
    Quote Originally Posted by cerberus1838 View Post
    Actually it's fairly possible due to the tailoring patterns that are best in slot, most of the server economies have been dumped due to this. Basically you would farm the pattern then float it way under for easy turnover and rinse and repeat. Initial server prices before this rolled out were 400-700 but now they're ~100. That alone would have gotten people thousands of gold. Also taking into account the three different patterns and people also buying up cheap epics in hope of flipping them for much higher, there would have been high demand. Then there's all the extra things you can farm using this, so guilds as a whole would have earned 100k gold. Players who completely no life'd and rand the dungeons over and over could have made a few k especially if they saw the value of their items as part of that net worth increase.

    It's a bit sad because Blizzard said they were "on top" of layer exploits and that people couldn't abuse the system but it's clear they just lie through their teeth at this stage. Classic has shown to be a bust just due to Blizzard's laziness, #nochanges was never a reality and they know they make way more out of micro transactions these days. Layering, leeway and no wall jumping has made this fairly mediocre from my expectations. I can't see a way for Blizzard to fix the economy after this one.
    Just because it may be probable I still haven’t see a shred of evidence anywhere hinting that players reached absurd amounts of gold anywhere.
  1. Xyltin-Laav's Avatar
    Quote Originally Posted by Queen of Hamsters View Post
    LOL!

    I do wonder, what sort of punishment will be dished out for this. Afaik they rarely permaban players even for RMT these days.

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    A) People have been meeting and making friends in this game just fine 13 years past Muhnilla, fyi.
    B) Normal/HC/Mythic/Do M+/Do Organized PVP, all of which you do with other organized players. Then there's the casual stuff like LFR, Normal/HC dungeons, collectibles, Islands, Warfronts, WQs, Max level Zone gameplay etc etc, all of which is done amongst other players at the very least, before counting friends grouping.
    C) I wasn't aware that Classic requires exceptional people in... well, any content.

    Oh you people. Can't even keep the contradictions in check.
    Classic is for people who prefer the gameplay of that time.
    Retail is for players who prefer the gameplay of the present. And yes, to some players, both versions are desirable.

    The game still remains an MMORPG for a fact, and that means other players no matter how you spin it.

    And yes, Retail is happy to accommodate the crowd that just wants to hop in, play the game, then log out, be it due to social anxiety or just not having any interest in meeting people. And that's fine too. Literally nothing's put in place that forces players not to be social though. Nothing.
    Stage because a lot of streamers have said the opposite. They don't actually made new friends or met people while playing while they did in classic. And I can say that same about me and most people I know. In retail you play and have a small grp you know and that's it. You dont care about anyone else because they don't really affect you at all.

    Normal/HC doesn't require much organization. Mythic and PvP yes but even there you mostly have smaller grps that are fixed. You don't just meet new players or get something unexpected.

    And Classic doesn't require exceptional people. Retail does. It requires people that do the same things without any goal. they play nearly a normal RGP just with coop and a worse story telling and no choices for story changes and pay for it each month and without an end. Retail is a mess of a game. Classic is not a ton better, but it at least has some room for adventures and more forced social interactions when Retail is exactly what you except, doing the same things over and over for the same stuff for years, pretty much like working all the time except you never get promoted.

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    Quote Originally Posted by SkagenRora View Post
    The thing you quoted should say "If you are "Farming" then you go outside the dungeon and reset and then go again. You don't try to do something that reset the last boss while you are still in the room " I dono why you changed it to say something else.. or even what it is you are on about.
    Sorry that it did link to your post which is strange. I did quote the guy above your post but for some reason it did take his quote but your ID/link.

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    Quote Originally Posted by schwank05 View Post
    Instance leveling is how I have played the gams since I started in January 05, I play the game for the instance content and the second they are available that Is how I level so this sounds like a pretty good fix to me. I tried leveling with Quests and F that noise everything is 4+ levels above me and a pain in the ass to kill.
    If you do quests with mobs 4 lvls above you, why do you do it? There are quests with mobs at your lvl or below. but not all people want to farm instances, especially when it is normally slower (except with the raid exploit). Doing the same content over and over just becomes boring really fast for most players. Questing, meeting others outside and getting into unexpected situations is the fun in classic. Just farming instances or rushing to 60 ASAP means you ignore like 80% of the current game.
  1. Gavll's Avatar
    Quote Originally Posted by Aradur View Post
    Sweet Summer Child that heard heroic tales from vanilla players and always dreamt about reliving that himself.

    Look around you, after that short amount of time classic is already a shitshow: Two viable classes for dungeonfarming, raidexploits, broken economy, literaly no endgame that is challenging, etc.

    You thought you wantend it...
    LMAO. I've been playing since 2006. 2x 60s on vanilla, 6 x 60s on PServers (all 1x XP rates). Nearly another 60 on Classic. Many more to come.

    Fantastic immersive world, flavourful and diverse classes and specs, gear that means something instead, just being an adventurer instead of the god-hero of all Azeroth (along with every other player), people who are happy to group and communicate with other, fantastic community...I could go on and on tbh.

    It's good to get the REAL WoW back
  1. Aesahaettr's Avatar
    Quote Originally Posted by Eggroll View Post
    Actually, it's pretty old already. But it had nothing to do with exploits originally iirc.
    Oh yeah, I first saw it *ages* ago, but I've never found it amusing, so trying to work out when it originated...
  1. Eggroll's Avatar
    Quote Originally Posted by Aesahaettr View Post
    Oh yeah, I first saw it *ages* ago, but I've never found it amusing, so trying to work out when it originated...
    I think it originated as a result of weird design decisions that nobody understood, things that restricted the gameplay for just for the sake of restriction (or so the playerbase understood it).

    Good example would be the limitation to camera distance that was introduced in WoD I believe.

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