Patch 8.3 PTR Recap


Class Changes in Visions of N’Zoth
Originally Posted by Blizzard
In our next major content update, Visions of N’Zoth, we’re working on some tuning updates to a few specs that are under- and over-performing in various ways.

Developers’ notes: Specs which excel at DoTs on multiple targets have, over the course of many tiers of content, generally had very high performance on the average. Their DPS advantage in raid encounters that play into their multi-target strength (which are relatively common) is not balanced by a comparable disadvantage in other areas. A small reduction in damage on these specs will leave them noticeably strong in the situations in which they’re strong (albeit slightly less than before), and give other specs more opportunity to stand out at other times. At the same time, a few of the Essences added in Rise of Azshara are not performing as well as we would have liked, so we’re increasing the effectiveness of some parts of them to help keep them competitive with the other Essences available.

With the first build of the update on our Public Test Realm (PTR), you will see the following changes:

Classes
  • Druid
    • Balance
      • Moonfire damage and periodic damage reduced by 10%.
      • Sunfire damage and periodic damage reduced by 10%.
      • High Noon (Azerite Trait) damage increased by 11%.
      • Power of the Moon (Azerite Trait) damage increased by 11%.
  • Mage
    • Frost
      • Ice Lance damage increased by 20%.
        • Developers’ note: Ice Lance damage hasn’t kept up with Icicles scaling, making builds that ignore Ice Lance possible. The intent of this change is to give Frost Mages a better incentive to use Ice Lance within their rotation, as a DPS net gain.
  • Monk
    • Brewmaster
      • Stamina bonus reduced to 30% (was 35%).
      • Stagger percentage reduced to 90% of Agility (was 105%).
      • High Tolerance now increases the effectiveness of Stagger by 5% (was 8%).
        • Developers’ notes: Brewmaster’s extremely high effective health against Physical damage meant that they are rarely in danger against spike damage that threatens other tanks. This should still be a strength of Brewmaster, but not by such a wide margin.
      • Fixed a bug causing Gift of the Ox orbs to spawn too often for players with high amounts of Stamina.
    • Mistweaver
      • Rising Mist healing increased 30%, and now extends Heal-over-time effects by 3 seconds (was 2 seconds). [Coming in a future PTR build]
        • Developers’ note: This talent is currently overshadowed on its row, and we want to make sure it’s competitive enough to make its unique playstyle a viable option.
      • Life Cocoon now absorbs for 55% of the caster’s maximum health (was 1100% of the caster’s spellpower). [Coming in a future PTR build]
        • Developers’ note: This ability had gotten weaker compared to player health pools since the start of the expansion, and this will help it better maintain its value.
    • Windwalker
      • Rising Sun Kick damage increased by 25%.
      • Blackout Kick damage increased by 10%.
        • Developers’ note: These changes are intended to help Windwalkers perform better in single-target fights.
  • Paladin
    • Holy
      • Glimmer of Light (Azerite Trait) may now be applied to a maximum of 8 targets.
        • Developers’ notes: Over the past year, builds centered around this trait have steadily pulled ahead of all other Holy Paladin playstyles, and to some extent all other healers in high-end content. This change is meant to preserve the gameplay of the trait, but limit the ability to increase its value drastically by stacking every possible bonus that reduces Holy Shock cooldown.
  • Priest
    • Discipline
      • Atonement healing reduced to 50% (was 55%).
      • Mastery: Grace effectiveness increased by 12%.
        • Developers’ notes: Discipline’s ability to contribute both damage and healing is slightly too high for what one character can bring to a group composition. At the same time, we’re making their Mastery stat slightly more attractive.
    • Shadow
      • Auspicious Spirits damage bonus reduced to 25% (was 50%).
      • Fixed a bug causing Spiteful Apparitions (Azerite Trait) to be increased by 75% if you do not have Auspicious Spirits talented.
        • Developers’ notes: The multiplicative interaction between Auspicious Spirits, Spiteful Apparitions, and Chorus of Insanity has specifically been a big part of Shadow’s damage scaling somewhat out of control at high target counts.
      • Chorus of Insanity critical strike bonus reduced by 25%.
      • Shadow Word: Pain damage reduced by 8%.
      • Vampiric Touch damage reduced by 8%.
  • Warlock
· Affliction
  • Deathbolt now deals 20% of the total remaining damage of the Warlock’s damage over time effects on the target (was 30%).
    • Developers’ note: Under certain conditions, Deathbolt provides a degree of single target burst damage that feels out of line for a spec designed around damage-over-time spells. Additionally, it has been the dominant choice for Affliction’s level 15 talent row for much of the expansion. We’re reducing its effectiveness to bring it more in line with the other two options in that row.

Essences
  • Worldvein Resonance
    • Major rank 1, when used, now additionally causes you to gain +50% bonus to stats from Lifeblood Shards for 10 seconds.
  • Vision of Perfection
    • Proc rate increased by 12%.
  • Unbound Force
    • Major rank 1 damage increased by 40%.
    • Minor rank 1 duration increased to 4 seconds (was 3 seconds).
    • Minor rank 3 increase of duration increased to 2 seconds (was 1 second).
  • Purification Protocol
    • Major rank 1 damage increased by 15%.
    • Major rank 2 now has the potential work on targets that are part of raid and dungeon encounters.
  • Vitality Conduit
    • We’ve rebuilt the way this Essences works, and it should be visually more impactful, as you will now see healing on your targets.

As always, changes like these are a work in progress. We are likely to make further adjustments for testing throughout the PTR.
Thank you very much for your testing and feedback!

Visions of N’Zoth Content Update Development Notes
Originally Posted by Blizzard Entertainment
A new content update for World of Warcraft is now being deployed to our Public Test Realms – Visions of N’Zoth.

Spoilers ahead!!

The Old God N’Zoth has risen from the depths to threaten Azeroth. Working alongside Magni, Wrathion, and other luminaries, players will attempt to empower Azeroth with defenses originally built by the titans. In return, the Old God attempts to corrupt the very minds of the player-characters with Visions of N’Zoth, a new, repeatable type of content where players explore a twisted reflection of a defeated future Azeroth.

This major update includes a number of new features, changes to existing systems, and other improvements that you can join us in testing.

Now Available for Testing
  • New world and questing content
  • New instanced content: Visions of N’Zoth
    • Horrific Visions in Stormwind and Orgrimmar
    • Lesser Visions in Uldum and Vale of Eternal Blossoms
    • Titan Research Tree (early iteration, with more to come in a later PTR update)
    • Legendary Cloak
  • Heritage Armor quests – Goblins and Worgen
  • Heroic difficulty Darkshore Warfront
  • Heart of Azeroth
    • New Essences
    • Additional Minor slot
    • Two additional Stamina nodes
    • Maximum level increased to 85 (was 70)
    • Additional infinite progression slot to aid you against N’Zoth’s corruption at max level (coming in a later PTR update)
  • PvP – “Servant of N’Zoth” event for Slayers who become bounty hunted
  • Auction House major revamp
  • Classes and Essences updates

In order to test much of the above, please look for “Heartzertauren” vendors in Orgrimmar, Stormwind, and the Chamber of Heart. Testers will need to purchase the Legendary Cloak and Coalescing Visions from them in order to access Horrific Visions. These vendors will also provide the first examples of Corrupted Items and Essences.

Coming Soon in this Update
  • New Allied Races – Mechagnomes and Vulpera
  • New Raid – Ny’alotha
  • New Story Quests: Rise of N’Zoth
  • Season 4 PvP and Mythic Keystone Dungeon updates
    • Operation: Mechagon has been divided into two wings, each with Heroic and Mythic Keystone difficulties
  • New Battle Pets and Pet Battle Dungeon – Blackrock Depths
  • Darkmoon Arcade – Play your favorite mini-games at the Darkmoon Faire
  • PvP – Deepwind Gorge re-imagined/updated to be a capture point map
  • Professions updates
    • New PvP catch-up gear for all crafting Professions
    • New upgrade level for Alchemy Stone, Jewelcrafting rings, and Engineering googles.
    • New Ny’alotha Vantus Runes.

For a first look at some of the above features, check out this new development update video from Game Director Ion Hazzikostas:

Get into the PTR!
The PTR is now available. To log in to the PTR, simply create a PTR account and copy the character you wish to test from your account. Step-by-step directions can be found here.

Note: World of Warcraft PTR realms are only available to players who have a full World of Warcraft account.

Feedback – Auction House Revamp
Originally Posted by Blizzard Entertainment
In Visions of N’Zoth, we’re completely replacing the Auction House with a much-improved new Auction House system. Please read on for the changes coming to the Auction House, and then after you’ve tested it in the PTR, feel free to give us your feedback in this thread.

Buying
Commodities (stackable items) cannot be bid on, and are no longer bought or sold in stacks. Now, you’ll enter in the number of a commodity that you’d like to buy and the AH will automatically select the cheapest available and give you a total price.

Copper is no longer displayed in the auction house, but is used for calculations behind the scenes.

Selling
The sell interface now displays the current market for your item, so you can easily know what to set your asking price at. For weapons and armor that vary in item level, the AH now shows auctions of all the item levels for easy price comparison. Additionally, there’s no longer any need to undercut by small amounts. Auctions at the same price point are sold last in, first out. As long as you match the current lowest price, yours will sell first.

The Auctions tab now shows you where your listings currently stand in the market. Within each price point, you can see the sell priority of your lots among your competitors’ lots.

Searching
The AH search function has learned some new tricks:
  • You can now search “Uncollected Only” to find items that have a collection UI associated with them:
    • Weapon/armor appearances
    • Mounts
    • Battle Pets
    • Toys
    • Recipes
  • You can now use advanced search operators, including exact match ( “iron ore“ ), exclusion ( -iron ), and OR ( iron | truesilver ).
  • There is now an “Upgrades Only” search, which finds upgrades for your class and active specialization. This is based on item level and number of sockets.
    • For casters, two-handed weapons are compared to one-handed weapons and off-hands by using the weighted average item level of the one-handed setup.

Playing Favorites
Your favorites list now appears immediately when you open the auction house and when you press the Favorites button. Favorites are saved separately for each character.

Work in Progress
We have a few areas where we’re still working on implementation issues. These are coming soon in a future build of the Visions of N’Zoth PTR:

  • Auction house mail for sold, expired, and won auctions are consolidated to a single mail if they are of the same item and price.
  • Currently in the PTR, favorites are shared among all characters and will reset when you exit the game.
  • Localization work is underway, and currently, searching only works in English.

Thank you very much for testing with us on the PTR!
This article was originally published in forum thread: Class Changes in Visions of N’Zoth, Patch 8.3 Content Update Development Notes started by chaud View original post
Comments 61 Comments
  1. chubbybunny's Avatar
    The AH update, sounds exactly like how the AH in GW2 works
  1. dragnipur's Avatar
    Quote Originally Posted by chubbybunny View Post
    The AH update, sounds exactly like how the AH in GW2 works
    I think so to.The similarity is close.
  1. Tarx's Avatar
    Awesome AH improvements and new allied races velsupra
  1. Loveliest's Avatar
    Can anyone explain to me the reasoning behind the last in first out? Beside eliminating the 1c undercuts.
  1. rogoth's Avatar
    Quote Originally Posted by Loveliest View Post
    Can anyone explain to me the reasoning behind the last in first out? Beside eliminating the 1c undercuts.
    aside from hopefully eliminating the undercutting issue, it will also (for the most part) remove item flipping as typically you flip items for fast profit after just buying the item(s) yourself and reselling fast for a big gain, this won't be possible with the new sales rules assuming there's a lot of the same item already listed up there.
  1. This One Time At Bandcamp's Avatar
    All these nerfs and nothing to Rogues.. I'm so tired of playing rogues in high keys (They are too OP not to play)

    Now there is NO CHANCE I get to play my Shadow Priest in high keys
  1. Christhammer's Avatar
    Happy to see Brewmaster nerfs. Now nerf prot warrior and buff Blood DK pls.
  1. MrLoque's Avatar
    It took them 14 years. Fourteen fricking years. What the hell...
  1. Magicon's Avatar
    Quote Originally Posted by Drusin View Post
    Are you a blue? How do you know?

    - - - Updated - - -



    Yeah I'm not 100% clear on this either. Which of these scenarios is it:

    I put up a stack of 20 ore, someone buys 1 ore, 1hr later I get gold and 19 ore (assuming no other purchases)

    or

    I put up a stack of 20 ore, someone buys 1 ore, 1hr later I get gold, but the 19 ore remains for however long is left on the auction.

    If it's the first scenario then fuck me dude x_x no one wants to repost auctions hourly wtf
    In the video he said you get them back to the mail if 1 item is sold. That is why I Started taking this up.
  1. Sharper13's Avatar
    I don't understand the Deathbolt nerf.

    Pretty sure the reason people take it is because the other two are complete shit and not because Deathbolt is OP?

    It's literally a DPS gain to have NO TALENT rather than spec into Drain Soul, how and why is this not being looked at?!
  1. Super Kami Dende's Avatar
    Quote Originally Posted by Drusin View Post
    Are you a blue? How do you know?
    I know because if People only bought 1 at a time there wouldn't be the need to completely overhaul because the Community hates People only selling 1 at a time.

    Simple fucking logic no?

    - - - Updated - - -

    Quote Originally Posted by Magicon View Post
    In the video he said you get them back to the mail if 1 item is sold. That is why I Started taking this up.
    You get them back after the allotted time finishes. Otherwise the system wouldn't work since anytime someone bought a part stack it would empty out part of the entire product.

    - - - Updated - - -

    Quote Originally Posted by Sharper13 View Post
    I don't understand the Deathbolt nerf.

    Pretty sure the reason people take it is because the other two are complete shit and not because Deathbolt is OP?

    It's literally a DPS gain to have NO TALENT rather than spec into Drain Soul, how and why is this not being looked at?!
    Because to balance things you first need to bring everything in line. If they bring all 3 in line with eachother they can then work out what needs to be done to keep them all viable.

    HOw has WoW been out for 15 years and people still don't understand how tuning works.
  1. Nevcairiel's Avatar
    Quote Originally Posted by Drusin View Post
    I put up a stack of 20 ore, someone buys 1 ore, 1hr later I get gold, but the 19 ore remains for however long is left on the auction.
    Its this. Your stack remains in there until its entirely sold or it expires. The AH no longer considers them "stacks" as much as just 20 being listed. If you sell 10, you get 10 back - but only at the end of the auction time.

    If it werent, people would just be listing single items - which wouldn't be so bad anymore either, since I can just say "buy 100" and don't have to click 100 times.
  1. Super Kami Dende's Avatar
    Quote Originally Posted by Sensa1 View Post
    that's a fair point...but the bigger problem is last in, first out. Why should the guy that gets there last sell his stuff first...should be the other way around....the 1st guy is the price setter in this instance and gets punished in high commodity item auctions by having his stuff rot on the AH while everybody who came after gets their stuff sold.
    Because the guy that posts last would likely have put it up for a cheaper price in the current Market which would have lead to him being last in first out anyway.
  1. Sharper13's Avatar
    Quote Originally Posted by Super Kami Dende View Post


    Because to balance things you first need to bring everything in line. If they bring all 3 in line with eachother they can then work out what needs to be done to keep them all viable.

    HOw has WoW been out for 15 years and people still don't understand how tuning works.
    Because I'm not a game developer, if that answers your snarky comment?

    As an outside observer, it would seem to me that they aren't bringing all three in line - Drain Soul is still completely useless.

    Surely to bring them in line, you would make the others as viable as Deathbolt, rather than just nerfing DB to be a bit crapper but still 100 times better than DS.
  1. twothe's Avatar
    Quote Originally Posted by chubbybunny View Post
    The AH update, sounds exactly like how the AH in GW2 works
    It is also exactly how the AH in Rift works. And several other MMOs. Congratz to Blizzard to finally implement an 8 year old system to replace the 15 year old system.
  1. daretobecupid's Avatar
    Wonderful, because I really thought my shadow priest was way too OP /s

    - - - Updated - - -

    Quote Originally Posted by rips View Post
    what the hell. are they retarded ? They literally killed the Shadow Priest with this

    and no this no exaggeration
    I know how you feel, my shadow priest is my damn main! Best I can do is cross my fingers and hope that since it's still early days for the patch, things will change for the better.
  1. Drusin's Avatar
    Quote Originally Posted by Super Kami Dende View Post
    I know because if People only bought 1 at a time there wouldn't be the need to completely overhaul because the Community hates People only selling 1 at a time.

    Simple fucking logic no?
    Actually, no. People hate 1 posters because they don't have addons

    So, not a blue, check.
  1. darkthunder's Avatar
    Quote Originally Posted by Sinjade View Post
    The fact that you think that developers play certain classes on a regular basis, shows you have no clue what you are talking about.

    Shadow has been getting nerfed each patch and is making the class less desirable. Yes, we excel in a few fights, but overall we are average or below average at best when it comes to ST. There is nothing wrong with certain classes excelling way above others on certain bosses.
    The fact that you think that Blizzard doesn't have developers for every class, shows you have no clue what you are talking about.
  1. barackohmama's Avatar
    About time they nerfed boomkins
  1. Weatherwax's Avatar
    No change for Guardian Druids.
    Yay for dead specs.

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