Covenant Abilities - Kyrian
Sloot was streaming from BlizzCon and previewed most of the Kyrian Covenant Abilities.
Originally Posted by MMO-Champion
Paladin
  • Divine Toll - Instantly cast Holy Shock, Avenger's Shield, or Judgement on all valid targets within 30 yds (based on your current specializtion.) 1 minute cooldown. 30 yard range. Instant Cast.

Warrior
  • Spear of Bastion - Throw a Kyrian spear ar the target location, dealing 11,050 Arcane damage instantly and an additional 11, 936 damage over 4 sec. Enemies hit are tethered to a Spear of Bastion's location for the duration. Generate 25 rage. 1 minute cooldown. 25 yard range. Instant Cast.

Hunter
  • Resonance Trap - Hurls a resonance trap to the target location that fills the area with echoing anima for 10 sec when the first enemy approaches it. The effect causes your attacks to ignore line of sight to enemies in the area, and you have 30% increased critical strike chance against them. Trap will exist for 1 min. 1 minute cooldown. 40 yard range. Instant Cast.

Death Knight
  • Shackle the Unworthy - Admonish your target for their past transgressions, reducing the damage they deal to you by 5% and dealing 12,060 Arcane damage over 14 sec. Shackle the Unworthy's cooldown is reduced by 4 sec when you damage an enemy with a Rune spending attack. 1 minute cooldown. Instant Cast. 30 yard range.

Demon Hunter
  • Elysian Decree - Carve runes into the ground in front of you, which detonate to deal 7,004 Arcane damage and shatter 3 Lesser Soul Fragments from enemies. 1 minute cooldown. Instant Cast.

Druid
  • Purity's Vale (Balance) - Fill the target area with anima for 16 sec. Within the vale your Intellect and Stamina are increased by 20%, and you gain Solar Empowerment every 4 sec. 2 min cooldown. 20 yard range. Instant cast.
  • Purity's Vale (Feral) - Fill the target area with anima for 16 sec. Within the vale your Intellect and Stamina are increased by 20%, and you gain Clearcasting every 4 sec. 2 min cooldown. 18 yard range. Instant cast.
  • Purity's Vale (Guardian) - Fill the target area with anima for 16 sec. Within the vale your Intellect and Stamina are increased by 20%, and you gain Gore every 4 sec. 2 min cooldown. 18 yard range. Instant cast.
  • Purity's Vale (Restoration) - Fill the target area with anima for 16 sec. Within the vale your Intellect and Stamina are increased by 20%, and you gain Clearcasting every 4 sec. 2 min cooldown. 20 yard range. Instant cast.

Mage
  • Radiant Spark - Conjure a radiant spark the causes 3,257 Arcane damage instantly, and an additional 1,404 damage over 8 seconds. The target takes 25% increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 4 spells. 2,000 Mana. 30 sec cooldown. 40 Yard range. 1.4 sec cast.

Monk
  • Weapons of Order (Windwalker) - For the next 30 sec, your Mastery is increased by 15%. Additionally, Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi abilities by 1 for 5 sec. Instant cast. 2 min cooldown.
  • Weapons of Order (Mistweaver) - For the next 30 sec, your Mastery is increased by 15%. Additionally, Essence Font cooldown is reset instantly and heals nearby allies for 12,091 health on channel start and end. 10,000 Mana. Instant cast. 2 min cooldown.
  • Weapons of Order (Brewmaster) - For the next 30 sec, your Mastery is increased by 15%. Additionally, your Keg Smash cooldown is reset instantly and enemies hit by your Keg Smash take 5% increased damage from you for 8 sec, stacking up to 5 times.. Instant cast. 2 min cooldown.

Priest
  • Blind Faith - Your cast time spells become instant, and your channel time is reduced by 50%. Lasts 8 sec. Upon expiring your cast and channeling speed is slowed by 20% for 4 secs. 3,000 Mana. 1 minute cooldown. 1 sec cast.

Rogue
  • Echoing Reprimand - Deal 4,058 Arcane damage to an enemy, gathering some of their anima. Awards 1 Anima charged combo point, which lasts for 12 sec and is not expended when you use a finishing move. 30 Energy. 1 minute cooldown. Melee range. Instant Cast.

Shaman
  • Vesper Totem - Summon a totem at the target location for 12 sec that grants 20% Mastery to the closest ally within 8 yards. The totem prefers to empower you, if you are within range. 1,000 Mana. 1 minute cooldown. 40 Yard range. Instant Cast.

Warlock
  • Scouring Tithe - Deal 5,106 Arcane damage instantly, and 8,228 over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed. 2,000 Mana. 40 sec cooldown. 40 yard range. 1.8 sec cast.



Shadowlands Website Update
Blizzard updated the Shadowlands website today, adding some more details.

Leveled-Up Leveling
Originally Posted by Blizzard (Blue Tracker)
World of Warcraft: Shadowlands will smooth out the leveling experience and better prepare new adventurers for what’s to come. Players will level up to 50 before heading to the Shadowlands (new level cap: 60).

We’ve adjusted the experience curve to make it faster than ever to prepare for the newest challenges, and each level along the way will provide more meaningful increases in progress and power. All expansion zones are getting more flexible, too; they’ll be able* to scale to you and your friends while you level to 50, so it’s easy to try a zone you’ve never played.

*You can still outlevel dungeons and crush them for transmogs or fulfillment.


Levels 1-10: A New Journey for New Players
New characters will embark on an introductory voyage to learn about everything there is to do in Azeroth, including your first mini-dungeon.

Levels 10-50: Pick Your Era
Play the latest expansion, Battle for Azeroth, or follow Chromie back in time and tackle any other expansion you choose, with challenges that scale to characters level 10–50.

Levels 50-60: Enter the Shadowlands
Step into Azeroth’s afterlife, and stand shoulder-to-shoulder with legends of the past as you fight to preserve the universe.

Torghast, Tower of the Damned
Originally Posted by Blizzard (Blue Tracker)
Once, the Jailer kept only the most dangerous souls in the cosmos confined in this eternal prison. Now, some of Azeroth’s greatest heroes are trapped here, and you’ll need to rescue them from the Jailer’s tower before he expends their very souls.

Torghast is an endlessly replayable, ever-changing dungeon that you can challenge alone or in a group. Your runs will differ each time, but you’ll need to explore cautiously. Death comes at a terrible cost. Defeat enough of Torghast’s unpredictable challenges, and you’ll be rewarded with unique abilities and items to ensure your present survival or bolster your next run. The further you progress, the greater your likelihood of retrieving materials to craft the legendary weapons and armor that will help you restore balance to the Shadowlands.

Other secrets lie within the tower… but they’re yet to be revealed.

New Feature - Covenants
Originally Posted by Blizzard (Blue Tracker)
Align yourself with one of four Covenants—mysterious sects, each with their own ambition for the Shadowlands—to restore balance to the hereafter.

You’ll gain access to your Covenant’s Sanctum, where you’ll accept unique quests, undertake a sprawling covenant campaign, and call upon your allies to embark on important missions. You‘ll also earn unique abilities based on your Covenant and class, acquire a unique mount and visual appearance, and forge bonds with powerful souls, drawing on their essence to further customize your skills.

Kyrian - Zone: Bastion
Steadfast guardians who carry the souls of the dead.

Living beings have wished to become something greater than themselves since time immemorial. Souls deemed noble enough can prove themselves in Bastion, land of pristine spires and crystalline skies, where those who surpass their trials earn the honor of ascension to a higher calling beside the Archon, first among the winged kyrians.

The kyrians are eternal beings who draw only the most accomplished, principled, and pure into their ranks. But, as souls plunge into the Maw and upheaval rocks the Shadowlands, scores of aspiring kyrians find that they are unable to continue their journey to ascension. With the number of kyrians dwindling, their charge to ferry souls to eternity is in jeopardy. Will the Archon’s devoted stand together, or will this test of faith sunder their shining kingdom?


Venthyr - Zone: Revendreth
Eaters of sin who harvest anima from wicked souls.

The venthyr have a good thing going. They lord over Revendreth’s castles and ceaseless twilight while arrogant souls are delivered to their tables. The harvesters’ otherworldly punishments strip the pride from their thralls, sparing them an even worse fate: eternal torment in the Maw.

But souls thus drained can’t just leave Revendreth for a better place. They have years of penance to slog through while they reflect on the precarity of their afterlives. And, after eons of service, the venthyr are increasingly ruled by their decadence and pride. The very purpose of the plane may be flawed… and those who were once accusers have become gluttonous and corrupt.

Revendreth must always have a master, and rumor suggests that Denathrius, foremost among the venthyr, may no longer be fit for the role. Crowning a new Sire could return the plane to its former glory… or leave Revendreth mired in the same decadence and sin it is charged with cleansing.


Night Fae - Zone: Ardenweald
Defenders of nature who uphold the cycle of rebirth.

If the Emerald Dream mirrors the spring and summer of life, then the star-hued plane of Ardenweald reflects life in its twilight.

Those who pass on with a deep connection to nature are tended here by the mystic night fae, who retrieve anima from mortal souls and infuse it into slumbering spirits, rejuvenating their lives with the remnants of the old.

Ardenweald has suffered more keenly from soul-drought than any other realm in the Shadowlands. For the first time in endless ages, the night fae's Winter Queen must choose which of the land’s formerly lush groves—and which souls—will be fed the last precious drops of anima… and which will fade away forever.


Necrolord - Zone: Maldraxxus
Necrotic soldiers who wage war throughout the cosmos.

In the skull-and-bone laboratories of Maldraxxus, strength is rewarded, and weakness cast aside. Necromancers experiment on the souls of the ambitious and contentious, reforming only the greatest into undead soldiers who protect the Shadowlands. Those who are determined rise to positions of power. The less-promising become fuel for Maldraxxus’ malign weapons.

Maldraxxus’ brutal selection process has built a vast and capable militia… but its hierarchy is wobbling. The longtime leader of the realm has vanished. In his absence, five of the most eminent necrolords vie for the position, and the responsibility to advance the cause of death throughout the cosmos. Each bids on newly-arrived souls, filling their personal guard with capable soldiers and building armies larger than any yet known.

When they march, will it be towards one another… or the realms they swore to defend?


World of Warcraft Board Game
Blizzard is teaming up with Asmodee, one of the leading international board game publishers, to create a World of Warcraft board game! It looks to release in Spring 2020. Thanks to @Skelextorr for tweeting the photos!

This article was originally published in forum thread: WoW: Shadowlands - Kyrian Covenant Abilities, Website Update, WoW Board Game started by Stoy View original post
Comments 29 Comments
  1. Marts's Avatar
    Purity's Vale (Feral) - Fill the target area with anima for 16 sec. Within the vale your Intellect and Stamina are increased by 20%, and you gain Clearcasting every 4 sec. 2 min cooldown. 18 yard range. Instant cast.

    Uh guessing these notes aren't correct both feral and guardian gain intellect for there ability....
  1. caninepawprints's Avatar
    What I think has already been said by previous commenters, so I'm just going to add this:

    I hope the Night Fae are a new allied race that can be Druids!
  1. DechCJC's Avatar
    Quote Originally Posted by Lucetia View Post
    Even if that's the case I feel like that's too long of a tutorial. 1-5 still fits better considering you have 8 expansions worth (including Classic) that you can level through. No need to take up an additional 5 levels to go through a tutorial.
    But you're only actually gonna need to level through one of those expansions to hit 50, right? I'm curious as to how that will work. Will completing an expansions story just put you at 50 or will we be required to do all of Northrend and a few zones in Kalimdor for example? It's worded like we pick one expansion and stick to it.
  1. javierdsv's Avatar
    Priest is the only one with a negative effect after its activation... how sad.
  1. Daedius's Avatar
    Dat Resonance Trap...
  1. Elevenmad's Avatar
    Torghast Tower of the dammed, Copied straight from Blade and Soul, they'v had it in end game for years, "Tower of Infinity" Its like a "Mage Tower"with never ending floors, each with a progressively harder boss and better rewards, In b&S it is solo only and great challenging solo content.

    About time they created content that did not become obsolete after every minor update.
  1. dranlord's Avatar
    Quote Originally Posted by Zypherz View Post
    But you're only actually gonna need to level through one of those expansions to hit 50, right? I'm curious as to how that will work. Will completing an expansions story just put you at 50 or will we be required to do all of Northrend and a few zones in Kalimdor for example? It's worded like we pick one expansion and stick to it.
    It will work as any expansion, like you enter Legio story at level 1 and when you hit 50 you finish
  1. wushootaki's Avatar
    Vesper Totem is so completely underwhelming compared to every other ability.

    Shaman shafted yet again.

    Edit:

    Shadowlands looks like they just boosted realms from D&D.

    Bastion = the Celestial Plane

    Revendreth = Barovia

    Ardenweald = the Fey Wild

    Maldraxxus = Thay


    that being said, the artwork looks great as usual
  1. BurntToast's Avatar
    It's world of warcraft small world!

Site Navigation