BlizzCon 2019 - Diablo Immortal Update
Originally Posted by Blizzard (Blue Tracker)
Across Blizzard, there is so much Diablo in the works that there will be a way for everyone to explore Sanctuary. For those of you eagerly awaiting an update on Diablo Immortal, the team has been hard at work on the game: honing our plan and vision, solidifying our goals, tightening mechanics and game systems, and laying the groundwork for what a Blizzard mobile MMO ARPG needs to flourish. Let’s review the basics before we look at what the future holds for this new adventure.

What is Diablo Immortal?
Diablo Immortal is a mobile MMO ARPG currently planned for iPhone and Android devices. We want it to include all the things you know and love about Diablo: multitudes of monsters to slay, troves of loot to collect and customize, and powerful classes to play with friends or on your own.

What makes Diablo Immortal different?
In addition to the new platform, the shift to mobile MMO ARPG embraces online multiplayer. While we still want players to be able to enjoy the game solo, Diablo Immortal will thrive with multiplayer features including persistent shared zones, 4-player instanced dungeons, full Guild support and social systems, and so much more.

Where does Diablo Immortal fit into the overall story?
Diablo Immortal takes place between the events of Diablo II and Diablo III. As Sanctuary recovers from the aftermath of Baal’s invasion and the destruction of Mount Arreat, powerful malevolent forces seek the remains of the Worldstone for their diabolical desires.


Your character will be a unique, original hero who allies themselves with the remnants of the Horadrim, aiming to prevent the enemies of Sanctuary from reclaiming and controlling the Worldstone. Stand together with other mortal champions and defend your home from the corrupting evil of the Burning Hells!

What classes will be playable in Diablo Immortal?
Currently, we have six classes planned for players to select in Diablo Immortal: Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard.

What’s New for Diablo Immortal at BlizzCon 2019?
Last year’s demo revealed the Barbarian, Monk, and Wizard, playable in a streamlined dungeon experience. This year, attendees will also be able to take the Demon Hunter for a spin (or Strafe) through a slice of open-world gameplay through the town of Wortham and the outdoor zone of Ashwold Cemetary.


We’ve added a new base game mechanic: Ultimate Abilities. All classes gain charge for their chosen Ultimate by using basic attacks. Once this charge has been built up, players can choose to augment their basic attack for a short time in a face-meltingly powerful display of strength, guile, or raw magical potential.

We’re also sharing a first look at our equipment system, including the first batch of skill-altering Legendary items. Turn your Scorch’s burning fireball into an icy Frozen Orb, change up how Exploding Palm targets foes and dishes out damage, or transform deadly arrows into grenades when using Strafe.

There’s no better way to check it out than watching the action, so be sure to watch our latest gameplay trailer:


You might spot a few other things we’re showing off that aren’t available in the demo, and even more we’ll be ready to share next year!

Questions?
We might not have an answer to all your questions, but we tackled a few of the more common ones below. If we don’t have an answer for you now, it’s very likely your topic is still in active development. We’ll have additional information to share as it becomes available.

Q: When will I be able to play Diablo Immortal?
A:
We don’t have a release date to announce at this time. It takes significant time to meet the Blizzard quality level we’re aiming for, and we have a lot of ambitious goals for Diablo Immortal. Keep a close eye on Diablo channels for upcoming news and Pre-Register for testing opportunities here.

Q: Will there be microtransactions in Diablo Immortal? How will Diablo Immortal be priced?
A:
We’re focused on building a great Diablo game first. That said, we know the business model is top of mind for lots of people out there and we’re taking the time to get it right. It’s too early to share details, but we want to make a Diablo game players love and to support it for years to come. We plan to achieve that by creating an ecosystem that accounts for and welcomes every type of player—from our most die-hard Diablo veterans to those who’ll be exploring Sanctuary for the first time.

Q: What will support for Diablo Immortal look like after launch?
A:
Diablo Immortal is planned from the ground up for ongoing content and events. After launch, expect continued support and regular content updates including balance changes, new zones, dungeons, bosses, loot, additional stories, and even new classes!
This article was originally published in forum thread: BlizzCon 2019 - Diablo Immortal Update started by chaud View original post
Comments 34 Comments
  1. crakerjack's Avatar
    Well considering I'm still rocking an 4s, I won't be playing this ever.
  1. Grimbold21's Avatar
    Lol....................
  1. GMZohar1's Avatar
    Hey Blizzard... No one cared last year, and no one cares this year
  1. SNES-1990's Avatar
    Doesn't look bad at all, might give it a chance depending on pricing
  1. Confucius's Avatar
    they should have written it in Chinese
  1. Odaxis's Avatar
    Quote Originally Posted by Confucius View Post
    they should have written it in Chinese
    You beat me to it
  1. Tyze's Avatar
    They announced it a year ago and yet there’s no release date..
  1. apelsinjuice's Avatar
    hopefully it can be played good on an emulator
  1. Finear's Avatar
    Quote Originally Posted by GMZohar1 View Post
    Hey Blizzard... No one cared last year, and no one cares this year
    i care probably more than about d4
    diablo gameplay on mobile sounds perfect
  1. Aetal's Avatar
    Still excited for this, D4 looks to be a wait so this would be nice to have until then.
  1. anon5123's Avatar
    Q: Will there be microtransactions in Diablo Immortal? How will Diablo Immortal be priced?
    A: We’re focused on building a great Diablo game first. That said, we know the business model is top of mind for lots of people out there and we’re taking the time to get it right. It’s too early to share details, but we want to make a Diablo game players love and to support it for years to come. We plan to achieve that by creating an ecosystem that accounts for and welcomes every type of player—from our most die-hard Diablo veterans to those who’ll be exploring Sanctuary for the first time.
    ....He didn't answer the question at all, which leads me to believe that yes, there will be microtransactions.
  1. JacobMarley's Avatar
    Idk why everyone in the comments is raging so hard about this.

    They did it right this year. Wasn't mentioned at blizzcon (a primarily PC & console group of gamers)... they put out a blog about it. What do you expect them to do, not mention it whatsoever?

    All in all it looks good, and the mobile genre really could use a really decent game on it. Fair play to them. People just love to complain :/
  1. Kemsa's Avatar
    Quote Originally Posted by Tyze View Post
    They announced it a year ago and yet there’s no release date..
    Because it was almost ready the last year demo its the same this yeat but with the demon hunter, but because of the backlash i even though they wouldnt release it and scrapped it.
    It seems they want to add more heroes so people cant backslash the game again.
  1. excalibrax's Avatar
    Quote Originally Posted by Kemsa View Post
    It seems they want to add more heroes so people cant backslash the game again.
    To be fair, if they had annouced it this year, alongside Diablo 4, I am willing to bet there would be NO backlash. The biggest problem was that the rumors were that the current iteration of diablo had been nixxed from the show, and it may have even been canceled. People were afraid diablo was going mobile only, or that blizzard was changing directions.
  1. BetrayedOf52's Avatar
    You have to be a bitter old fuck to still be mad at diablo immortal, one of the best blizzcons ever... and they saved this until all the good stuff was front and center, they made this an after thought. It was a joke when nothing else was announced but Immortal. But this year.... nah stfu and move on if you're an old man who only uses his phone for email and reddit.
  1. Laqweeta's Avatar
    You all have phones right?
  1. Uselessrouge's Avatar
    i don't get all the hate..

    yes i love diablo , yes i wanted diablo 4 last year...

    but hey? i will still try immortal.



    If you ask me what they should have done


    "yo guys here is diablo4 trailer you wanted it you get it blablabla"


    "oh yeah and until d4 is released we got something to keep you busy on the way to work or what ever diablo immortal"
  1. Skulltaker's Avatar
    I'll do you one better. Why is Diablo Immortal?
  1. Nelle's Avatar
    The insanely vague microtransactions answer screams WE WILL MICROTRANSACTION THE SHIT OUT OF THIS
  1. mvaliz's Avatar
    Hehehe - love how they just kinda squeeked out this "Update", very VERY under the radar with no panels addressing it at Blizzcon whatsoever. :P

    - - - Updated - - -

    Quote Originally Posted by Uselessrouge View Post
    i don't get all the hate..
    Yes you do, you just want to appear "above" the rest.

    But, in case you don't, I'll explain it. It's not just the existence of a Mobile D:I game - it was purely how its reveal was handled at last year's Blizzcon.

    Short answer: Diablo Players (ALL PC/Console players, not mobile players) were hyped for a new PC/Console instalment of Diablo in some shape/form - and they were all shown 1 game, super hyped up, that is a mobile whale-hunter game being outsourced by a Chinese developer, and were expecting all D-fans (again, fans exclusively for PC/Consoles for many years!) to get the next "big game" on their squished crap phone screens, designed by a chinese company who makes games to suck money out of you.

    I'd venture most of us watching Blizzcon last year and saw D:I just rolled our eyes at a Mobile game goin "Bah, we expected it would happen"... but nobody expected it to be the SHOWCASED game. It made it look like the entire future of Diablo was shifting entirely to Mobile games.

    That's why players pointed towards how Bethesda (of all people) handled ES: Blades. At the end of that presentation, they at least showed teasers for Starfield and ES6.

    Had blizz just done a D4 logo with "Soon" - everybody would be talking about that here while gibley poking fun at D:I, instead of the rage it got.

    - - - Updated - - -

    Quote Originally Posted by Nelle View Post
    The insanely vague microtransactions answer screams WE WILL MICROTRANSACTION THE SHIT OUT OF THIS
    This - this right here is the best comment. So true it hurts! ^_^

    I've often said you can tell when something's bad by how much they distract from the original answer while simultaneously providing as little actual answer as possible. Their answer was basically "...we're making a good game that people will love for a long time", which said jack-all about the answer and deflected in droves! >_<

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