Increasing Mythic Keystone Dungeon Rewards
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In Battle for Azeroth Season 4, the maximum stats on rewards from Mythic Keystone dungeons will be increasing, with item level continuing to improve up through Mythic 15. Completing a Mythic 15 dungeon in Season 4 will award item level 475 gear in the weekly chest (this is equal to Mythic raid quality), and the maximum end-of-run reward will be iLvl 465.

With this change, we seek to better calibrate rewards to the difficulty of high-end Mythic Keystone dungeons, as well as to ensure that in the absence of the random chance for Warforged/Titanforged gear in Season 4, players still have an opportunity to earn rewards from the Mythic Keystone Dungeon system that are equivalent to high-end raiding and PvP loot.

WoW Classic - Vanish Hotfix
Originally Posted by Blizzard (Blue Tracker)
What’s going on?

About 14 hours ago, we deployed a hotfix that should have addressed Vanish.

Basically, Vanish should cause enemies to drop target, and we had a bug that was preventing them from dropping target. We fixed the bug.

There are still intended conditions in which enemies can “see through” Vanish, of course. (Example: the Bloodhounds in BRD)

As this hotfix required server restarts to take effect, we expect that it is now working as intended on realms in the Americas, and will be picked up with maintenance tomorrow in Europe.

Class Changes in Visions of N'Zoth
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I’ve added the following to the OP:
  • Monk
    • Mistweaver
      • Rising Mist healing increased 33% …
  • Paladin
    • Holy
      • Glimmer of Light (Azerite Trait) healing reduced 12% …
  • Priest
    • Discipline
      • Purge the Wicked damage reduced 10%.
      • Power Word:Solace damage reduced 10%.
      • Shadow Word: Pain damage reduced 9%.

In the case of Rising Mist, we’re now testing a 33% healing increase, and we were previously testing a 66% healing increase.

With Shadow Word: Pain, we were already testing this change for Shadow only, and we’ve now added the change to Discipline.
This article was originally published in forum thread: Increasing Mythic Keystone Dungeon Rewards, Classic Vanish Hotfix, 8.3 Class Changes started by chaud View original post
Comments 66 Comments
  1. Eapoe's Avatar
    Can’t wait to see people upset they have to do 15’s now.
  1. Yunaqt's Avatar
    oof 1% nerf to Disc, guess i'm going Holy. Ded spec
  1. Varolyn's Avatar
    Quote Originally Posted by Yunaqt View Post
    oof 1% nerf to Disc, guess i'm going Holy. Ded spec
    Most people should be used to it, as you had to do 15s in Legion to get the best gear.
  1. nicode's Avatar
    Completing a Mythic 15 dungeon in Season 4 will award item level 475 gear in the weekly chest (this is equal to Mythic raid quality), and the maximum end-of-run reward will be iLvl 465.
    Good, good. Mythic raiding isn't quite dead yet so let's continue to offer the same rewards from relatively trivial content.

    Glimmer of Light (Azerite Trait) healing reduced 12% …
    Lol, Blizz must *hate* glimmer hpals. People talking about cookie cutter builds on Classic, but if you don't use Blizzard's cookie cutters on retail they nerf your ass into the ground.
  1. Kaver's Avatar
    Quote Originally Posted by Eapoe View Post
    Can’t wait to see people upset they have to do 15’s now.
    Haha yeah, people are going to be so upset that they lose their welfare gear
  1. HoodKazekage's Avatar
    Quote Originally Posted by nicode View Post
    Good, good. Mythic raiding isn't quite dead yet so let's continue to offer the same rewards from relatively trivial content.



    Lol, Blizz must *hate* glimmer hpals. People talking about cookie cutter builds on Classic, but if you don't use Blizzard's cookie cutters on retail they nerf your ass into the ground.
    How is Mythic+ relatively trivial content?
  1. Sylf's Avatar
    Quote Originally Posted by Eapoe View Post
    Can’t wait to see people upset they have to do 15’s now.
    It's a welcome change tbh, will make more people push instead of just settling with a 10. It will also increase overall m+ players skill when they're pushed outside of their comfort zone.

    Or at the very least make selling m+ runs more profitable.
  1. rips's Avatar
    Quote Originally Posted by Sylf View Post
    It's a welcome change tbh, will make more people push instead of just settling with a 10. It will also increase overall m+ players skill when they're pushed outside of their comfort zone.

    Or at the very least make selling m+ runs more profitable.
    what the fuck are you even talking.... it doesnt change a fuck.... people play 1 key and go off if at all

    bfa is not worth to invest more than the minimum
  1. DazManianDevil's Avatar
    Quote Originally Posted by HoodKazekage View Post
    How is Mythic+ relatively trivial content?
    I would concur with this. Currently in S3 anyway, I see more people that can PuG 3/8 Mythic EP than can time (let alone finish) a 15.
    I'm personally quite happy with this change, I've had BiS M+ Azerite for months with nothing to spend residuum on, so pushing past 10s is purely for lulz and fake clout.
    Not to mention, this seems to be a decent middle ground considering we're losing TFing and random sockets. Sure I may not chain pull 10s like I do now, but I at least have SOME incentive to push above that level, as 10s are pretty introductory by any metric.

    However, I do fear for the overall lifespan of M+ as a whole. Since there is no TFing, why run more than 1 key a week?
    As it stands, I can always run a quick 10 to "Maybe" get a 455 socketed item with leech. In 8.3, after a short time I'll be in full Heroic raid or M+ gear, and only do 1 key a week for a random Mythic piece, with 0 hope of an in-run upgrade.

    I'm excited to see how this season goes, at least it isn't Beguiling.
  1. Eapoe's Avatar
    Quote Originally Posted by Sylf View Post
    It's a welcome change tbh, will make more people push instead of just settling with a 10. It will also increase overall m+ players skill when they're pushed outside of their comfort zone.

    Or at the very least make selling m+ runs more profitable.
    I really only agree with making it more profitable to sell. Blizzard learned long ago that making something challenging won’t make players want to push themselves. It’s one of the main reasons we got things like LFR.
  1. A Princess From Norway's Avatar
    Please remove Glimmer entirely, thank you!
  1. Yunaqt's Avatar
    Quote Originally Posted by Varolyn View Post
    Most people should be used to it, as you had to do 15s in Legion to get the best gear.
    Not sure what 15's has to do with Disc priest nerfs but yup, not too fussed since I do 15's usually for my weekly as is
  1. Kaver's Avatar
    Quote Originally Posted by Eapoe View Post
    I really only agree with making it more profitable to sell. Blizzard learned long ago that making something challenging won’t make players want to push themselves. It’s one of the main reasons we got things like LFR.
    Well if they want mythic grade gear they will have to push themselves
  1. Denymeplz's Avatar
    Quote Originally Posted by HoodKazekage View Post
    How is Mythic+ relatively trivial content?
    +15s are trivial to mythic raiding in any shape or form.
  1. BananaHandsB's Avatar
    After the nerf to the maximum targets on glimmer, how is another nerf to glimmer needed? That was a MASSIVE nerf already. Pallies had to create a build blizzard didn't even anticipate to make hpal relevant. Why are they determined to make hpal irrelevant? Pallies gonna go from top tier to bottom in one patch.

    Like fine nerf the spec, but compensate somewhere else.
  1. Denymeplz's Avatar
    Quote Originally Posted by DazManianDevil View Post
    Since there is no TFing, why run more than 1 key a week?
    Bis corrupted gear, duh.
  1. Toby451's Avatar
    Quote Originally Posted by BananaHandsB View Post
    After the nerf to the maximum targets on glimmer, how is another nerf to glimmer needed? That was a MASSIVE nerf already. Pallies had to create a build blizzard didn't even anticipate to make hpal relevant. Why are they determined to make hpal irrelevant? Pallies gonna go from top tier to bottom in one patch.

    Like fine nerf the spec, but compensate somewhere else.
    They went from brokenly overpowered, nerfed down to "only" being very overpowered, nerfed again so they are now only slightly over powered.


    The only healer that was even remotely competitive to HPally was Disc, which has also seen nerfs. Sorry you rerolled to the FOTM and it got nerfed (which a blind man could see the massive nerfs coming).
  1. Chromell's Avatar
    Quote Originally Posted by A Princess From Norway View Post
    Please remove Glimmer entirely, thank you!
    What is that again?
  1. Clozer's Avatar
    Quote Originally Posted by Denymeplz View Post
    +15s are trivial to mythic raiding in any shape or form.
    What? A rank 5k guild can farm the first 3 bosses for nearly full mythic gear for 0 effort. You can easily pug those bosses. And you say that's effort?

    Ever tried to pug a +15 without raider.io? Quite sure that worked out.
  1. Denymeplz's Avatar
    Quote Originally Posted by Clozer View Post
    What? A rank 5k guild can farm the first 3 bosses for nearly full mythic gear for 0 effort. You can easily pug those bosses. And you say that's effort?

    Ever tried to pug a +15 without raider.io? Quite sure that worked out.
    Having to pug +15 OMEGALUL, maybe get a proper m+ group to push? thats what sane people do, i spent more time progressing early on with ashvane than getting all the +15s lmao.

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