Increasing Mythic Keystone Dungeon Rewards
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In Battle for Azeroth Season 4, the maximum stats on rewards from Mythic Keystone dungeons will be increasing, with item level continuing to improve up through Mythic 15. Completing a Mythic 15 dungeon in Season 4 will award item level 475 gear in the weekly chest (this is equal to Mythic raid quality), and the maximum end-of-run reward will be iLvl 465.

With this change, we seek to better calibrate rewards to the difficulty of high-end Mythic Keystone dungeons, as well as to ensure that in the absence of the random chance for Warforged/Titanforged gear in Season 4, players still have an opportunity to earn rewards from the Mythic Keystone Dungeon system that are equivalent to high-end raiding and PvP loot.

WoW Classic - Vanish Hotfix
Originally Posted by Blizzard (Blue Tracker)
What’s going on?

About 14 hours ago, we deployed a hotfix that should have addressed Vanish.

Basically, Vanish should cause enemies to drop target, and we had a bug that was preventing them from dropping target. We fixed the bug.

There are still intended conditions in which enemies can “see through” Vanish, of course. (Example: the Bloodhounds in BRD)

As this hotfix required server restarts to take effect, we expect that it is now working as intended on realms in the Americas, and will be picked up with maintenance tomorrow in Europe.

Class Changes in Visions of N'Zoth
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I’ve added the following to the OP:
  • Monk
    • Mistweaver
      • Rising Mist healing increased 33% …
  • Paladin
    • Holy
      • Glimmer of Light (Azerite Trait) healing reduced 12% …
  • Priest
    • Discipline
      • Purge the Wicked damage reduced 10%.
      • Power Word:Solace damage reduced 10%.
      • Shadow Word: Pain damage reduced 9%.

In the case of Rising Mist, we’re now testing a 33% healing increase, and we were previously testing a 66% healing increase.

With Shadow Word: Pain, we were already testing this change for Shadow only, and we’ve now added the change to Discipline.
This article was originally published in forum thread: Increasing Mythic Keystone Dungeon Rewards, Classic Vanish Hotfix, 8.3 Class Changes started by chaud View original post
Comments 66 Comments
  1. Revamp Man's Avatar
    Quote Originally Posted by DazManianDevil View Post
    That's a fair point, for some reason I thought only the raid gear corrupted. Now I guess it's M+ 15s for 465ilvl tier 3 crit damage on every slot, yaaaay : ^)
    Is it wrong I prefer this RNG over TF
  1. Skavee's Avatar
    This is nice and all. I just hope that with this change to m+ they also look into balancing classes around +15s.
  1. Chromell's Avatar
    Quote Originally Posted by Nymrohd View Post
    One of the most active and frankly fun healing playstyles we've ever had. Holy shock applies a buff/debuff and every time you use holy shock everyone with the buff/debuff gets healed/damaged. It encourages a very active melee playstyle.
    Ah, thanks for explaining. Holy Pally is the healing spec I've touched the least.
  1. babyback's Avatar
    Quote Originally Posted by Will View Post
    Could you guys please stop typing OMEGALUL. This isn't Twitch.
    They can’t. I am pretty sure they actually speak in those terms too.
  1. Speedlance's Avatar
    Still a problem that everything rewarding good gear require skilled friends or grouping in general. Cant to see if the tower in shadowlands can fix this issue once and for all.
  1. exochaft's Avatar
    Quote Originally Posted by Skavee View Post
    This is nice and all. I just hope that with this change to m+ they also look into balancing classes around +15s.
    I think this is more of a social issue than a balance one, but there are/have been some outliers when it comes to class/spec strength in M+.

    I think what people are forgetting is that +15s are pretty trivial... right now with full mythic raid comparable gear. Most of the population is going to struggle once the ilvl (and M+ difficultly) jumps up in 8.3 to where we're going to feel undergeared again. I suppose the nice thing about the 1-2 week reprieve before mythic raids release in a patch cycle gives the community time to gear up a bit in lower keys, as I imagine the new soft-cap in M+ prior to mythic raid release is likely going to be around a +10 key.

    I'm all for the change of loot scaling up to +15, especially as a mythic raider. Currently with WF/TF on top of personal loot and ilvl-binding rules and Benthic, my experience in mythic raids when it comes to loot is... terrible. I currently only have 6 raid pieces as part of my gear, and they're my weapon/OH, two Azerite pieces, and my trinkets. Everything else is Benthic or M+, so I have a bunch of 425/440's right now because the RNG gods don't favor me in raids. Be that as it may, people with better luck in raids probably get even more frustrated than me when their weekly cache is potentially only usable if it WF/TF or gets a socket. While I'd love a completely overhaul of how loot is handled, these changes are a least a temporary remedy for the loot woes I experience constantly due to the RNG nature of drops and WF/TF (and sockets, ugh).

    - - - Updated - - -

    Quote Originally Posted by Speedlance View Post
    Still a problem that everything rewarding good gear require skilled friends or grouping in general. Cant to see if the tower in shadowlands can fix this issue once and for all.
    I think the proposed weekly cache changes in Shadowlands(if I'm inferring it correctly) is to adjust the issue of weekly rewards being heavily pushed towards the large group content with zero regard for individual effort. IIRC, the plan is to have your weekly cache contents depend/scale/etc. upon multiple avenues of content, be it raiding, M+, or the tower. You get bonus options if you do more content, but you don't get completely screwed if you like to do solo/small group content where there's no reward.
  1. Kaver's Avatar
    Quote Originally Posted by Nymrohd View Post
    Problem is that it is a fairly high skill cap playstyle. People who played Glimmer well would completely destroy everyone else on the meters while other holy paladins struggle to play it properly.
    I think it’s okay for some specs to be like that. They doesn’t all have to be like BM hunter where a blind monkey can do 90% of the maximum potential by pressing 3 buttons every minute.
  1. Levogames's Avatar
    And now my guild is going to force me to do a fkn +15 dungeon in order to raid no matter how I dislike that content or how useless mythic+ are to me in terms of enjoyment.

    Maybe the time has come
  1. DeusX's Avatar
    Quote Originally Posted by Levogames View Post
    And now my guild is going to force me to do a fkn +15 dungeon in order to raid no matter how I dislike that content or how useless mythic+ are to me in terms of enjoyment.

    Maybe the time has come
    Mate, the +15 in Season 4 will be just the same as +10 today. It's only a numbers change. You will have better gear than you have now (maybe not 1st week, but in 2 weeks you'll upgrade your ilvl easy if you raid, or you can start with +11, +12, because it will matter) => mobs in 15's will die just as fast as they die today in 10's.
  1. Lightshadow86's Avatar
    Still no fix on the priest bug that's been out for a loong time, that's kinda broken. Gives you 75% of healing from spirit instead of 25%
  1. deenman's Avatar
    Quote Originally Posted by Dizzeeyooo View Post
    Imagine thinking that a guild clearing a raid and trading items among themselves for gold is equivalent to people actually looking forward to zerging a raid on heroic 10,000 times just to sell an achievement mount to randoms
    trading among themselves?cmon dont be naive,ofc people are boosting for gold just like on retail,its not like the people playing classic are some other species of human lol,and it will only get worse over time as people gear up,they can alredy do mc in 20 or less,when the next tier comes out 10 people will be able to boost mc easily,and the demand for the next raid boosts will be extremly profitable as there arent any strong and quick catchups in classic
  1. Kaver's Avatar
    Quote Originally Posted by Speedlance View Post
    Still a problem that everything rewarding good gear require skilled friends or grouping in general. Cant to see if the tower in shadowlands can fix this issue once and for all.
    That’s how the game is supposed to be designed. It’s an MMO. Some solo content is okay, but you’re not supposed to get good gear from it.

    Finding players at the same skill level as you is not a problem. It just requires a little bit of effort. And when you find people who are approximately as good as you and that you enjoy to play with, you can add them to your friendlist.

    Having to rely on group play is not a problem. The game is designed for group play.
  1. Powell's Avatar
    Quote Originally Posted by Nymrohd View Post
    Problem is that it is a fairly high skill cap playstyle. People who played Glimmer well would completely destroy everyone else on the meters while other holy paladins struggle to play it properly.
    I disagree on skill ceiling.
    Yes, if played well, it can pump out massive amounts of healing, but you spend the entire encounter just setting up to do as much healing as possible instead of healing efficiently and with forethought.

    Its so bizar to me that healers are playing and using builds for padding the meters. Its by far the most inefficient healing build.
  1. DazManianDevil's Avatar
    Quote Originally Posted by zantheus1993 View Post
    Is it wrong I prefer this RNG over TF
    We can be wrong together I guess, MMO-Champ users seem to hate this system and I'm actually okay with it overall.
    My alt got a 435 ring from a +2 key, that just feels dirty.
  1. Firebeast's Avatar
    Quote Originally Posted by DazManianDevil View Post
    We can be wrong together I guess, MMO-Champ users seem to hate this system and I'm actually okay with it overall.
    My alt got a 435 ring from a +2 key, that just feels dirty.
    Mythic+ has been the downfall and crutch to retail WOW. Yes please throw out Mythic raid level gear as a token for doing a retarded dungeon. And you wonder why Classic is always full of people playing there
  1. HoodKazekage's Avatar
    Quote Originally Posted by DazManianDevil View Post
    I would concur with this. Currently in S3 anyway, I see more people that can PuG 3/8 Mythic EP than can time (let alone finish) a 15.
    I'm personally quite happy with this change, I've had BiS M+ Azerite for months with nothing to spend residuum on, so pushing past 10s is purely for lulz and fake clout.
    Not to mention, this seems to be a decent middle ground considering we're losing TFing and random sockets. Sure I may not chain pull 10s like I do now, but I at least have SOME incentive to push above that level, as 10s are pretty introductory by any metric.

    However, I do fear for the overall lifespan of M+ as a whole. Since there is no TFing, why run more than 1 key a week?
    As it stands, I can always run a quick 10 to "Maybe" get a 455 socketed item with leech. In 8.3, after a short time I'll be in full Heroic raid or M+ gear, and only do 1 key a week for a random Mythic piece, with 0 hope of an in-run upgrade.

    I'm excited to see how this season goes, at least it isn't Beguiling.
    Yeah I agree with everything you are saying and I do see your point about the life span, for me tho personally after I get my weekly key I still run them just for fun with my guildies. But obviously not everyone plays like that, I think maybe a solution to the life span problem perhaps blizzard can add more rewards the higher you go so maybe a 20+ would have a cool transmog or a really high ilvl item. I would say more rewards would motivate people to run more then one a week

    - - - Updated - - -

    Quote Originally Posted by Denymeplz View Post
    +15s are trivial to mythic raiding in any shape or form.
    Not everyone does mythic raiding
  1. DazManianDevil's Avatar
    Quote Originally Posted by Firebeast View Post
    Mythic+ has been the downfall and crutch to retail WOW. Yes please throw out Mythic raid level gear as a token for doing a retarded dungeon. And you wonder why Classic is always full of people playing there
    Uhm, you do realize Classic has items in dungeons that surpass raid loot, and in some cases crafted gear is BiS til Naxx?
    Besides, that's implying Mythic raiding is even hard outside of less than half of a raid's bosses.
    Most Mythic raiders only raid 5-6 hours a week, it's only the world top 50-100 guilds that are hard core.
    The hardest part of Mythic raiding is the Roster Boss, not the fights.
    Classic full? By most accounts from the Classic community it's seeing a steep drop off, which was expected. I enjoyed Classic while I played it, but it's a very different game to BFA.
    Just think of Mythic+ as BRD HoJ or Arena runs. Doing the same easy instance for days on end to "maybe" get 1 item. BRD it's the Savage Glad chain, BFA it's the socketed ring.
  1. Levogames's Avatar
    it's still a fkn +15. I don't like Mythic+ at all and I just feel bored when I do the weekly +10.
  1. Will's Avatar
    Quote Originally Posted by Levogames View Post
    it's still a fkn +15. I don't like Mythic+ at all and I just feel bored when I do the weekly +10.
    Well that's just too bad. The game has always made players do stuff they don't like.
  1. Levogames's Avatar
    I don't mind on doing 4 wq a day or killing 25 horde per week but to spend 1 hour of my time joining a party, travelling to the dungeon and wish o complete this sht on the first time bc of leavers.

    Think what you want, I'm not a bad player and I also don't want to be forced to only play with guildies or maybe my friends are not always online.

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