Patch 8.3 Hotfixes - February 12, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids
  • Operation: Mechagon – Workshop
    • Fixed an issue where Explosives could spawn in inaccessible locations when the Explosive affix is active on Mythic Keystone difficulty.
  • Siege of Boralus
    • Ashvane Snipers’ Shoot damage reduced by 20%.
    • Dockhound Packmasters now gain 40% increased damage from Feral Bond while near a Snarling Dockhound (was 125%).

Items and Rewards
  • Corrupted Items
  • Heart of Azeroth
    • Changing a Minor Essence while The Crucible of Flame (Essence) is equipped in the Major Slot no longer causes Concentrated Flame to go on cooldown.

Quests
  • Fixed an issue that allowed Horde players to receive credit for “Heroic Warfronts: The Battle for Darkshore” when completing the Warfront on Normal difficulty.

WoW Classic: New Player Offer
Starting today until February 24, new players can save 50% on their first month of game time through the WoW Classic New Player Offer.

Originally Posted by Blizzard (Blue Tracker)
Now through Feb 24, new players save 50% on #WoWClassic. Begin your adventure today! - blizz.ly/ClassicSave50

*Offer valid through February 24, 2020
**Offer applies to the first 30 days of game time on a new World of Warcraft® account. Game time includes access to both WoW Classic and World of Warcraft® (most recent playable expansion sold separately).

Recruit A Friend Guide - How To Recruit Yourself for Rewards
The new Recruit A Friend system has brought new rewards, including two mounts, one pet, a transmog set with a rucksack and more! If you want to get all the rewards then this is the perfect time to do that, as new accounts can get a 50% discount on their first World of Warcraft subscription.

Click the banner below to check our Recruit A Friend Guide and learn how to recruit yourself to get all the rewards!



Blackwing Lair Cleared in 42 Minutes!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Blackwing Lair opened at 23:00 UTC today, and we had the pleasure of seeing guilds from all around the world charge into Nefarian’s domain and make quick work of the 8 bosses therein. Throughout the race, we captured the names of the players involved and the timestamps of boss kills from all realms in all regions.

Razorgore the Untamed

At only six (and seven) minutes past the hour, the first guilds to complete the Razorgore encounter were:
  • CN United from Huhuran (China) at 23:06 UTC
  • Praxis from Zandalar Tribe (Europe) at 23:07 UTC
  • For teh Horde from Heartstriker (Europe) at 23:07 UTC

Vaelastrasz the Corrupt

Basking in the glory of great power, the first three groups to end Vaelastrasz’s torment were:
  • Praxis from Zandalar Tribe (Europe) at 23:08:54 UTC
  • Ashes of Time from Earthshaker (China) at 23:09:08 UTC
  • Shao Guang from Ouro (China) at 23:09:10 UTC

Broodlord Lashlayer

After a brief suppression, Broodlord Lashlayer went down first to:
  • CN United from Huhuran (China) at 23:17:49 UTC
  • RISE from Incendius (North America) at 23:19:21 UTC
  • Calamity from Mograine (Europe) at 23:19:38 UTC

Firemaw

Firemaw’s Shadow Flame barely slowed down the same three leading guilds:
  • CN United from Huhuran (China) at 23:22:15 UTC
  • RISE from Incendius (North America) at 23:24:24 UTC
  • Calamity from Mograine (Europe) at 23:24:36 UTC

Ebonroc

At this point, another guild from Europe charged into contention, and Ebonroc was first downed by:
  • Calamity from Mograine (Europe) at 23:31:52 UTC
  • Progress from Firemaw (Europe) at 23:32:12 UTC
  • CN United from Huhuran (China) at 23:32:15 UTC

Flamegor

The same three guilds in the same order ended Flamegor at 33 minutes past the hour:
  • Calamity from Mograine (Europe) at 23:32:58 UTC
  • Progress from Firemaw (Europe) at 23:33:17 UTC
  • CN United from Huhuran (China) at 23:33:50 UTC

Chromaggus

A dragon for all dragonflights, Chromaggus succumbed to:
  • Calamity from Mograine (Europe) at 23:37:12 UTC
  • APES from Gehennas (Europe) at 23:37:12 UTC
  • Progress from Firemaw Europe) at 23:37:22 UTC

Nefarian

With less than 43 minutes elapsed, the first three guilds in the world to complete Blackwing Lair in WoW Classic were:
  • Progress from Firemaw (Europe) at 23:42:21 UTC
  • Calamity from Mograine (Europe) at 23:42:21 UTC
  • APES from Gehennas (Europe) at 23:42:29 UTC

Congratulations to every guild that planned and executed this feat so well!
This article was originally published in forum thread: February 12 Hotfixes, New Player Offer, RAF Guide, Blackwing Lair Cleared started by Lumy View original post
Comments 71 Comments
  1. Tiwack's Avatar
    Clearing fast is one thing, coming so close within each other is pretty nuts though. Grats to the teams mentioned.
  1. akse's Avatar
    Quote Originally Posted by EyeOculus View Post
    42 minutes after opening the raid and its cleared.
    This shows what years of experience and knowledge does to a raid.

    Wasn't this raid one that broke the back of many raiding guilds back in the days?
    We only had issues with the first 2 bosses. After some gearing up in MC and all and some buffs we got those 2 down and then proceeded directly all the way to Nefarian. Took like 2 days of tries to beat Nefarian.

    One thing that is hugely different now than then are buffs. We never used world buffs (unless by luck), no felwood buffs, no dire maul buffs. Hardly any elixirs etc.

    Still we beat the content fairly easily back then. Also addons were pretty much nonexistant. We saw first threat meters in BWL I think.

    Nowadays people use a lot of buffs on every raid.

    - - - Updated - - -

    Quote Originally Posted by MORGATH99 View Post
    i second that and really hope it goes downhill faster so those resources can be put in places where can do better than copy and past the same game 10 years ago . like i dont really get it whats the deal in playing the same you played 15 years ago like theres nothing new ppl clearing raids that took weeks or months even in 41 mins cmon wheres the fun in that i prefer to pay for something that will last a lil longer
    Last a lil longer you say?

    So how long does retail last? .. 2 years and then its a wipe and new expansion. Nothing stays in that game. Anything you do is wiped every now and then.

    Time for blizz to forget this expansion bullshit and create the game world so that it stays static and you just get new content to play with.
  1. Queen of Hamsters's Avatar
    Quote Originally Posted by akse View Post

    - - - Updated - - -



    Last a lil longer you say?

    So how long does retail last? .. 2 years and then its a wipe and new expansion. Nothing stays in that game. Anything you do is wiped every now and then.

    Time for blizz to forget this expansion bullshit and create the game world so that it stays static and you just get new content to play with.
    A game lasting 2 years is pretty damned good, but WoW has lasted for 15. Stating that it's "a wipe" is intellectually dishonest when said "wipe" merely serves to set the board up with basic MMORPG elements such as leveling your character and amassing player power to tackle the new content.

    I don't know about you, but I'm still playing the character I started 10 years ago. My achievements, character lists, collections and memories of where I've been, are static.

    Not to mention the fact that the content released over an expansion, remains. They don't make it unavailable to players, and players can return should they so choose to level new characters, do achievements or pursue cosmetics.

    Doing away with the base formula that's served them well for 15 fucking years? Yeah, sounds like prime levels of reasoning... There are other games catering to the people having a static-only mentality. For example, Classic (and maybe tbc eventually), but also plenty of single-player RPGs.
  1. Highelf's Avatar
    Quote Originally Posted by Queen of Hamsters View Post
    People tell of how it was difficult to gear back then (which I have no doubt is true), but is that really a factor with these guilds on Classic...?

    I mean, they seem to tryhard more than even Mythic WF raiders so surely they'll have all they need by the time that Naxx comes around?



    Well, speed runs are the thing that kept players occupied (and what they measured for success) on Private Servers, so stands to reason the devs are just making that a part of the official game since that's what Classic raiders care about.

    Some PS players predicted that this would be a thing, and seems they were correct. Whatever makes them happy I'd say.

    Speed runs are big business in plenty of old games, after all.

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    I'm pretty sure that being called a loser IRL by... well, anyone on these forums, but especially you, is wholly inconsequential.

    But you being unable to keep up was cute. We weren't debating whether someone enjoys one or the other, we were responding to someone making claims about the number of players. You were simply so eager to lash out, that you only managed to copy a word used once and use it twice. How remarkable.

    "Insults are simply a reflection of personal fears".

    But thanks for reminding me why you were on the /ignore list, I'd forgotten and will rectify.
    No one read that dribble and you are a hypocrite, darling. I was never on it and still am not, that's just Gen Z deflection techniques, darling.
  1. erifwodahs's Avatar
    Quote Originally Posted by FuxieDK View Post
    Even in mid 90s, on PSTN lines, have I been anywhere near 1000ms..

    You are simply not remembering correctly.
    He is remembering it correctly. I didn't even have a computer back in a day, but most of my friends only had limited data plus only could use internet from 17h to 6 AM. Dial ups were surely a thing back in a day. Only my classmates from towns had DSLs. Speed of 1mbit/s was crazy for most of us.
  1. Queen of Hamsters's Avatar
    Quote Originally Posted by erifwodahs View Post
    He is remembering it correctly. I didn't even have a computer back in a day, but most of my friends only had limited data plus only could use internet from 17h to 6 AM. Dial ups were surely a thing back in a day. Only my classmates from towns had DSLs. Speed of 1mbit/s was crazy for most of us.
    I remember distinctly my brother being ecstatic when he "only" had 500 MS and could maintain 15 FPS in raids.
    Different times.

    He literally came back for Classic because he wanted to experience it on a modern internet connection and computer.
  1. Grazle's Avatar
    Quote Originally Posted by Not A Cat View Post
    Ehhh, the only fights that were exceptionally difficult to gear for were four horsemen, loatheb, and sapphiron. And I'd say the attunement was the hardest part as it was the biggest barrier of entry for most players. Barely any guilds even made it inside the instance.
    I can tell you never entered vanilla naxx. You are just reading off posts about it. This instance was one of the most overtuned instances ever released. Bosses hit like trucks on tanks fully geared from tier 2-2.5 (50 to 60% hp per hit)and even freaking raid dots that did 60% of a dps hp in 1 tick.. if healers and dispellers werent fast enough its a wipe. If you never played vanilla naxx dont pretend you did. I was one of the guilds fortunate enough to get up to 4horseman but never managed to down it.

    4horseman is a 25min fight and if 1 person in the raid of 40 screwed up the stacks its a wipe. 1 missed taunt its a wipe.

    Dont go pretending that vanilla naxx is easy. If you were never there 15 years ago to do it dont say another word. We experienced hundreds of hours on wipes and we were one of the top oceanic guilds back in the day.
  1. Not A Cat's Avatar
    Quote Originally Posted by Grazle View Post
    I can tell you never entered vanilla naxx. You are just reading off posts about it. This instance was one of the most overtuned instances ever released. Bosses hit like trucks on tanks fully geared from tier 2-2.5 (50 to 60% hp per hit)and even freaking raid dots that did 60% of a dps hp in 1 tick.. if healers and dispellers werent fast enough its a wipe. If you never played vanilla naxx dont pretend you did. I was one of the guilds fortunate enough to get up to 4horseman but never managed to down it.

    4horseman is a 25min fight and if 1 person in the raid of 40 screwed up the stacks its a wipe. 1 missed taunt its a wipe.

    Dont go pretending that vanilla naxx is easy. If you were never there 15 years ago to do it dont say another word. We experienced hundreds of hours on wipes and we were one of the top oceanic guilds back in the day.
    Sounds like you played the pserver version as the OG version wasn't tuned that hard.
  1. Dioporco's Avatar
    Quote Originally Posted by glowpipe View Post
    server population paints a completely different picture Classic 1 full and 23 high pop in EU. Retail 18 full and 37 high pop. There are more medium servers in EU then there are servers in total for classic Eu.
    Looks the same in NA except there is a lot more full servers for retail.

    https://worldofwarcraft.com/en-us/game/status/us

    There is a reason they already started 50% off for classic players

    Retail is their main game by a landslide
    When Classic will have the same ratio of "new players" aka "empty dying servers" it will be right this assumption
  1. glowpipe's Avatar
    Quote Originally Posted by Dioporco View Post
    When Classic will have the same ratio of "new players" aka "empty dying servers" it will be right this assumption
    a full server on retail and a full server on classic has the same players and use the same system to measure the servers. when retail have 18 full servers vs 1 on classic in EU, how can you even say that retail aint their most played and their main game ? Retail at one point had 12 million subs, Ofcourse they needed to have a lot more servers, which most of them are now empty
  1. Boo Radley's Avatar
    Quote Originally Posted by Whitedragon View Post
    maybe in the bigger cities, good chunks of us where still on dial up. A good day for me was siting under 1k MS...
    Srsly Idk who OP(not whitedragon) thinks he's talking about. In 2005 it was common to have a good connection if you A) Had cable, B) lived somewhere that the same cable offered a stable connection to the cable services internet and C) could afford it. 2005 was also within the 3 year span that comcast had almost 15% outage times for suburban Maryland customers due to blackouts and servers going down.

    Here in 2020 I'm still on DSL Because cable and fiber lines dont come within 1 mile of me, so they're unwilling to extend it to me without me paying to lay industrial cable at union scale out of pocket and getting it zoned by the county, which also costs money.

    But hey, his mother had it so everyone did, right?

    - - - Updated - - -

    Quote Originally Posted by Grazle View Post
    I can tell you never entered vanilla naxx. You are just reading off posts about it. This instance was one of the most overtuned instances ever released. Bosses hit like trucks on tanks fully geared from tier 2-2.5 (50 to 60% hp per hit)and even freaking raid dots that did 60% of a dps hp in 1 tick.. if healers and dispellers werent fast enough its a wipe. If you never played vanilla naxx dont pretend you did. I was one of the guilds fortunate enough to get up to 4horseman but never managed to down it.

    4horseman is a 25min fight and if 1 person in the raid of 40 screwed up the stacks its a wipe. 1 missed taunt its a wipe.

    Dont go pretending that vanilla naxx is easy. If you were never there 15 years ago to do it dont say another word. We experienced hundreds of hours on wipes and we were one of the top oceanic guilds back in the day.
    Hamsterwheel is that you? Trying to rake in more shekels on the nostalgia train? Or just not feel so inadequate about your past?

    Its already been debunked that Naxx was "that hard." The bosses are incredibly rudimentary compared to todays bosses, or even the bosses of 10 years ago, and they are well understood and optimized to beat now. Sure they were hard in 06, when everyone was toddlers to the MMO genre and the game was changing so many times over the course of the vanilla lifecycle. That doesnt mean that "one missed taunt" is an actual thing to worry about. You itemize so you cant "miss" or get resisted and then you teach you tanks the fight. Failing to tank swap is a bad thing in any fight with a debuff, nothing about four horsemen makes it magically difficult, if anything its rather simple because of how slow the stacking mechanic adds up.

    The single legitimately overtuned fight is Sapphiron. Not unbeatable, not incredibly difficult, just out of line with the rest of the instance.

    Honestly its time for this meme to die. Naxx is down within 6 hours of launch, no questions asked.

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