Class Balance Changes Update - February 25, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I’ve updated the OP above with three further adjustments:
  • Windwalkers will not have their damage increased in PvP situations.
  • For Unholy and Frost DKs, Death Strike healing is being taken down to 30% in PvP.
  • For Blood DKs, Death Strike healing is being taken down to 19% in PvP.

Upcoming Class Balance Changes - February 25, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re working on a series of hotfixes to adjust class balance. We currently plan to implement the following changes with weekly maintenance (the morning of February 25 in this region):

Classes
  • Druid
  • Restoration
    • Rejuvenation now costs 10% base mana (from 10.5%).
    • Efflorescence now costs 17% base mana (from 21.6%).
    • Tranquility direct healing increased 11%.
      • Developers’ notes: These changes should improve Restoration Druid’s raid healing output, without much impact to their already strong capabilities in dungeons and Arenas.
  • Hunter
  • Marksmanship
    • Damage of all abilities increased by 5%.
  • Monk
  • Windwalker
    • Damage of all abilities increased by 5%. Damage unchanged in PvP.
  • Mage
  • Frost
    • Damage of all abilities increased by 5%.
  • Shaman
  • Enhancement
    • Damage of all abilities increased by 3%.
  • Warlock
  • Demonology
    • Damage of all abilities increased by 5%.

Player vs. Player
  • Tank Specializations
    • Tank specialization player characters now take an additional 50% damage from enemy players (was 40%).
  • Death Knight
  • Unholy, Frost
    • Death Strike now heals for 30% of damage taken when engaged in combat with enemy players (was 40%).
    • Death Strike now heals for a minimum of 5% of maximum health when engaged in combat with enemy players (was 10%).
  • Blood
    • Death Strike now heals for 19% of damage taken when engaged in combat with enemy players (was 25%).
    • Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%).
  • Mage
  • Frost
    • Ice Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Fire
    • Blazing Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Arcane
    • Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Warlock
  • Affliction, Destruction
    • Demon Armor now increases Stamina by 5% (was 10%).
    • Demon Armor now increases Armor by 90% (was 150%).
This article was originally published in forum thread: Upcoming Class Balance Changes - February 25, 2020 started by Lumy View original post
Comments 113 Comments
  1. asil's Avatar
    Warlock
    Affliction, Destruction
    Demon Armor now increases Stamina by 5% (was 10%).
    Demon Armor now increases Armor by 90% (was 150%).


    Lmao, if anyone wanted confirmation blizzard lives in an alternate reality, here it is.
  1. Valysar's Avatar
    Quote Originally Posted by asil View Post
    Warlock
    Affliction, Destruction
    Demon Armor now increases Stamina by 5% (was 10%).
    Demon Armor now increases Armor by 90% (was 150%).


    Lmao, if anyone wanted confirmation blizzard lives in an alternate reality, here it is.
    Pretty good nerf, no ?
    Warlock with 600k pv seems stupid while having a low ilvl
  1. asil's Avatar
    Quote Originally Posted by Valysar View Post
    Pretty good nerf, no ?
    Warlock with 600k pv seems stupid while having a low ilvl
    Warlocks do not have 600k hp at a low ilevel. I have 605k hp with a 474 ilevel and demon armor up.

    Either way, warlocks have a single viable pvp spec. Destro, while being good - is not "overpowered" especially not when compared to other classes that are far easier to play at a competitive level while also just being outright better.

    Blizzard has done literally nothing to address the god awful performance of some specs this xpac but have no problems nerfing the only things that make others somewhat viable.
  1. Draken4o1's Avatar
    Windwalkers needed buff in pve.. BUT NOT for pvp.. wtf is this!?!? Where are rogue/dh nerfs?!
  1. Laqweeta's Avatar
    Quote Originally Posted by Draken4o1 View Post
    Windwalkers needed buff in pve.. BUT NOT for pvp.. wtf is this!?!? Where are rogue/dh nerfs?!
    Is this a pretty big buff for Monks?
  1. Vishy's Avatar
    Quote Originally Posted by Draken4o1 View Post
    Windwalkers needed buff in pve.. BUT NOT for pvp.. wtf is this!?!? Where are rogue/dh nerfs?!
    Hey...Us DH's are fine...relax.... >
  1. Relapses's Avatar
    Good thing they didn't nerf the overpowered Shadow Priest. Phew.
  1. Alayea's Avatar
    "I wonder what the changes are?"

    *read down through the list*

    "'Yadda yadda 5% damage buff'... Oh hey, enhance is on there too!"

    *read the note for enhance*

    "..."

    ------

    I'm partially joking in regards to the above, but sometimes I just don't feel the love is there for my main's main spec. But hey, it's still better than nothing.
  1. Draken4o1's Avatar
    Quote Originally Posted by Laqweeta View Post
    Is this a pretty big buff for Monks?
    Tbh in pve they need some love.. But in pvp they are insane.

    - - - Updated - - -

    Ok death strike is realy strong. But now please reverse the abomination and necrotic strike nerfs. TY!
  1. Razaron's Avatar
    Gotta love them enhancement changes, roll on 9.0.
  1. reathe's Avatar
    Quote Originally Posted by Draken4o1 View Post
    Windwalkers needed buff in pve.. BUT NOT for pvp.. wtf is this!?!? Where are rogue/dh nerfs?!
    ...how is that not a pvp buff
  1. Adlian's Avatar
    Well seems Blizzard learned nothing. DKs are back to Season 1 with this nerfs... and meanwhile there are no changes to DH self heal and dodge and Fire mage 200k crits seems to be fine too. Dunno if this devs even play the game...
  1. Kendros's Avatar
    fire mage totally fine exceeding in ST, AOE AND PVP
  1. kaminaris's Avatar
    YAY demo buff, mite not be enough but we will see.
  1. Low Hanging Fruit's Avatar
    This late into a games cycle and they still have to make large stabbing and sweeping balance changes because they still don't know what they are doing. Remember back when maybe 3-4 abilities on a big patch balance update were changed? Now it's just "everything half the classes in the game plus 5%".
  1. Kyletheboss's Avatar
    Quote Originally Posted by Laqweeta View Post
    Is this a pretty big buff for Monks?
    no. it wont really be that noticeable.
  1. Draken4o1's Avatar
    Quote Originally Posted by reathe View Post
    ...how is that not a pvp buff
    sorry i wasnt clear.. it is a buff.. But in pvp they dont need it. Windwalkers are realy strong in pvp.
  1. Wowforlife79's Avatar
    I understand some classes under performing and the %5 buffs........ but why only %3 for Enh shammies?!?!?! Seems very specific and out of place why not %5 like the rest?!?!?!
  1. SinR's Avatar
    Quote Originally Posted by Wowforlife79 View Post
    I understand some classes under performing and the %5 buffs........ but why only %3 for Enh shammies?!?!?! Seems very specific and out of place why not %5 like the rest?!?!?!
    Can't let the Whipping Boys of WoW get too strong
  1. Jamie081's Avatar
    Quote Originally Posted by Low Hanging Fruit View Post
    This late into a games cycle and they still have to make large stabbing and sweeping balance changes because they still don't know what they are doing. Remember back when maybe 3-4 abilities on a big patch balance update were changed? Now it's just "everything half the classes in the game plus 5%".
    I remember that too! BFA has been the expansion with the least amount of class changes during the expansion cycle. Classes doing terribly since 8.0 have remained bad.

    These hotfixes show they really don't want to put any effort into balancing. These specs are still going to perform awfully, the buffs just let them not lag behind completely. They just slap 3-5% on an entire spec and call it a day.

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