Class Balance Changes Update - February 25, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I’ve updated the OP above with three further adjustments:
  • Windwalkers will not have their damage increased in PvP situations.
  • For Unholy and Frost DKs, Death Strike healing is being taken down to 30% in PvP.
  • For Blood DKs, Death Strike healing is being taken down to 19% in PvP.

Upcoming Class Balance Changes - February 25, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re working on a series of hotfixes to adjust class balance. We currently plan to implement the following changes with weekly maintenance (the morning of February 25 in this region):

Classes
  • Druid
  • Restoration
    • Rejuvenation now costs 10% base mana (from 10.5%).
    • Efflorescence now costs 17% base mana (from 21.6%).
    • Tranquility direct healing increased 11%.
      • Developers’ notes: These changes should improve Restoration Druid’s raid healing output, without much impact to their already strong capabilities in dungeons and Arenas.
  • Hunter
  • Marksmanship
    • Damage of all abilities increased by 5%.
  • Monk
  • Windwalker
    • Damage of all abilities increased by 5%. Damage unchanged in PvP.
  • Mage
  • Frost
    • Damage of all abilities increased by 5%.
  • Shaman
  • Enhancement
    • Damage of all abilities increased by 3%.
  • Warlock
  • Demonology
    • Damage of all abilities increased by 5%.

Player vs. Player
  • Tank Specializations
    • Tank specialization player characters now take an additional 50% damage from enemy players (was 40%).
  • Death Knight
  • Unholy, Frost
    • Death Strike now heals for 30% of damage taken when engaged in combat with enemy players (was 40%).
    • Death Strike now heals for a minimum of 5% of maximum health when engaged in combat with enemy players (was 10%).
  • Blood
    • Death Strike now heals for 19% of damage taken when engaged in combat with enemy players (was 25%).
    • Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%).
  • Mage
  • Frost
    • Ice Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Fire
    • Blazing Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Arcane
    • Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Warlock
  • Affliction, Destruction
    • Demon Armor now increases Stamina by 5% (was 10%).
    • Demon Armor now increases Armor by 90% (was 150%).
This article was originally published in forum thread: Upcoming Class Balance Changes - February 25, 2020 started by Lumy View original post
Comments 113 Comments
  1. Liarparadox's Avatar
    No fire nerfs. what a joke. What data are they looking at where they don't notice how out of control they are in literally every aspect of the game rn. I'm happy for frost and some other weaker specs getting some buffs; but in some cases 5% is really nothing. Wtf is gonna be able to justify frost when fire is still comically OP. I really hope this isn't final; but I'm guessing we won't see fire nerfs for weeks still. Edit: by "i really hope this isn't final" i'm referring to the bit there that says they are working on a series of changes; I just hope they don't take weeks to bring about the fire nerfs (and probably a few other nerfs are needed).

    Someone is doing some serious ass licking at blizz to keep them this OP where most other classes/specs woulda been hotfixed in the first 24 hrs. Even a modest 5% blanket nerf to start off would be better at least to signal they are aware something should be done to tame them.
  1. Onikaroshi's Avatar
    Quote Originally Posted by ProfessorTjc View Post
    As a person who mained a Hunter for pretty much all of WoW a 5% buff to Marksman isn't going to do shit with the garbage position they are in. MM is literally at the bottom of the charts on Warcraftlogs for Normal, Heroic and Mythic raids and I'll see a MM once in a blue moon in mythic+.
    They're not even fun compared to the legion version imo, they need help bad
  1. Liarparadox's Avatar
    Quote Originally Posted by Onikaroshi View Post
    They're not even fun compared to the legion version imo, they need help bad
    Yeah totally agree. I want to spec MM but it's such a bad design; and piss poor dps. It's not fun at all. BM is just so much better atm.
  1. Kallisto's Avatar
    Quote Originally Posted by ProfessorTjc View Post
    As a person who mained a Hunter for pretty much all of WoW a 5% buff to Marksman isn't going to do shit with the garbage position they are in. MM is literally at the bottom of the charts on Warcraftlogs for Normal, Heroic and Mythic raids and I'll see a MM once in a blue moon in mythic+.
    The hunter discord had someone showing effect of the buffs and marksman went from bottom to..... Well bottom and further behind because the buff does more for frost than MM due to how the specs work. (in reality the 5% is a max of 3.5% overall dps increase)
  1. Appelgren's Avatar
    Buffs to restodruids? Lovely...
  1. Lollis's Avatar
    Quote Originally Posted by schwarzkopf View Post
    I got 1 shot by a pyro fire mage a few days back ... and I have 460k health.
    Someone else in guild also got 1 shot the same way.

    I mean - other classes can take me out too, but they have to put some effort,time and skill into it.

    PS: My 460k health toon is a mage.
    No you didn't.

    Fire's damage doesn't come from one big spell hitting you, it comes from Ignite stacking by throwing all your cooldowns, meaning that it's not possible for you to get one shot by a fire mage. And greater pyro is a capped 35% of your HP so that cannot one shot either.

    The only spec capable of one shotting is Glacial Spike frost.
  1. Liarparadox's Avatar
    Quote Originally Posted by Kallisto View Post
    The hunter discord had someone showing effect of the buffs and marksman went from bottom to..... Well bottom and further behind because the buff does more for frost than MM due to how the specs work. (in reality the 5% is a max of 3.5% overall dps increase)
    Right. Lock discord was having a similar discussion. Edit: just removed some bad phrasing that really didn't matter anyway.

    Either way, 5% (even if it's a genuine 5% full on buff) isn't enough for MM. It'll still be shit to play by comparison.

    Now maybe these little buffs will make sense with incoming nerfs yet to be announced; but, i'm a bit skeptical of that.
  1. dontfeedthetroll's Avatar
    Why blizzard wants to blind that way.

    Its so obvious that demon hunters Literally doesn't walking they are flying dude with high damage output !

    And Shadow Priest Single Target damage so cutted of

    Also No Fire mage nerf really??

    How we can force you see that classes are really unbalanced ..
  1. Asrialol's Avatar
    Quote Originally Posted by Appelgren View Post
    Buffs to restodruids? Lovely...
    They're useless in mythic raiding so why are buffs for them in that area a bad thing, exactly?

    - - - Updated - - -

    Quote Originally Posted by otaXephon View Post
    Good thing they didn't nerf the overpowered Shadow Priest. Phew.
    Nice sarcasm. SP was OP in EP, it's fine that they're trash for a tier now.
  1. krl's Avatar
    Quote Originally Posted by Asrialol View Post
    They're useless in mythic raiding so why are buffs for them in that area a bad thing, exactly?
    There are already first page rdruid healing parses until Carapace so not exactly useless. How a dev decided healers balance needed a buff to rdruid is beyond me.
  1. Asrialol's Avatar
    Quote Originally Posted by krl View Post
    There are already first page rdruid healing parses until Carapace so not exactly useless. How a dev decided healers balance needed a buff to rdruid is beyond me.
    Oh, you're one of those. Guess having a logical discussion is out of the question here so I'll take my leave.
  1. deenman's Avatar
    Quote Originally Posted by Asrialol View Post
    They're useless in mythic raiding so why are buffs for them in that area a bad thing, exactly?

    - - - Updated - - -



    Nice sarcasm. SP was OP in EP, it's fine that they're trash for a tier now.
    shadow is upper tier,not op,but not even close to being trash
  1. kevincuomo's Avatar
    PVP is a joke anyways so who cares about any buffs/nerfs.. people just run the most OP corruption and whoever procs more probably wins. Super skilled. much fun many wows
  1. rips's Avatar
    Quote Originally Posted by deenman View Post
    shadow is upper tier,not op,but not even close to being trash
    lmao upper tier. shadow is absolute garbage
  1. Daan's Avatar
    Yay, lets buff a strong healer and a strong PvP melee spec, while broken Fire Mage burst and Havoc damage are still untouched.
  1. deenman's Avatar
    Quote Originally Posted by rips View Post
    lmao upper tier. shadow is absolute garbage
    statistics facts and reality sais otherwise
  1. The Emperor's Avatar
    Nothing says they know what they're doing like a flat % damage increase for a whole spec.
  1. Trumpcat's Avatar
    I like how they were so hard at work as to determine that 4 completely different specs need exactly flat 5% buff each.

    Not like their performance is held back by mechanics, or certain abilities need adjustments or rotation design or resource generation...

    Quote Originally Posted by The Emperor View Post
    Nothing says they know what they're doing like a flat % damage increase for a whole spec.
    No, no, they were working to determine what adjustment each of the specs need and concluded 5% flat is the AAA design we expect from the top MMO.
  1. Firebeast's Avatar
    Quote Originally Posted by Trumpcat View Post
    I like how they were so hard at work as to determine that 4 completely different specs need exactly flat 5% buff each.

    Not like their performance is held back by mechanics, or certain abilities need adjustments or rotation design or resource generation...


    No, no, they were working to determine what adjustment each of the specs need and concluded 5% flat is the AAA design we expect from the top MMO.
    They don't actually care or know what they're doing. They just want to make it look they do. No nerfs to fire mages, warriors demonhunters balance druids or beast mastery huntards. This isn't balancing, this is pick some numbers and specs out of a hat and put them up
  1. rips's Avatar
    Quote Originally Posted by Testodruid View Post
    https://www.warcraftlogs.com/zone/statistics/24
    https://www.warcraftlogs.com/zone/st...4#difficulty=4
    Yeah not absolutely garbage, at least do some research before you post something stupid like that if you dont want to look like an idiot.

    Im glad to see something resembling enhancement buffs, but why only 3% while the others gets a 5% while being in a better spot to begin with?
    inflated by corruption

    the spec is absolute garbage but like i expect you to understand the core issues behind it without having ever played it

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