Class Balance Changes Update - February 25, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I’ve updated the OP above with three further adjustments:
  • Windwalkers will not have their damage increased in PvP situations.
  • For Unholy and Frost DKs, Death Strike healing is being taken down to 30% in PvP.
  • For Blood DKs, Death Strike healing is being taken down to 19% in PvP.

Upcoming Class Balance Changes - February 25, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re working on a series of hotfixes to adjust class balance. We currently plan to implement the following changes with weekly maintenance (the morning of February 25 in this region):

Classes
  • Druid
  • Restoration
    • Rejuvenation now costs 10% base mana (from 10.5%).
    • Efflorescence now costs 17% base mana (from 21.6%).
    • Tranquility direct healing increased 11%.
      • Developers’ notes: These changes should improve Restoration Druid’s raid healing output, without much impact to their already strong capabilities in dungeons and Arenas.
  • Hunter
  • Marksmanship
    • Damage of all abilities increased by 5%.
  • Monk
  • Windwalker
    • Damage of all abilities increased by 5%. Damage unchanged in PvP.
  • Mage
  • Frost
    • Damage of all abilities increased by 5%.
  • Shaman
  • Enhancement
    • Damage of all abilities increased by 3%.
  • Warlock
  • Demonology
    • Damage of all abilities increased by 5%.

Player vs. Player
  • Tank Specializations
    • Tank specialization player characters now take an additional 50% damage from enemy players (was 40%).
  • Death Knight
  • Unholy, Frost
    • Death Strike now heals for 30% of damage taken when engaged in combat with enemy players (was 40%).
    • Death Strike now heals for a minimum of 5% of maximum health when engaged in combat with enemy players (was 10%).
  • Blood
    • Death Strike now heals for 19% of damage taken when engaged in combat with enemy players (was 25%).
    • Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%).
  • Mage
  • Frost
    • Ice Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Fire
    • Blazing Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Arcane
    • Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Warlock
  • Affliction, Destruction
    • Demon Armor now increases Stamina by 5% (was 10%).
    • Demon Armor now increases Armor by 90% (was 150%).
This article was originally published in forum thread: Upcoming Class Balance Changes - February 25, 2020 started by Lumy View original post
Comments 113 Comments
  1. crakerjack's Avatar
    Quote Originally Posted by Razaron View Post
    Gotta love them enhancement changes, roll on 9.0.
    Ha right, they fucked over enhancement and didn't even give them a rework going into BFA. Almost every other spec out there got their reworks except for shadow priests, but they got one finally in 8.1.5.
  1. muankan's Avatar
    good start, continue a balance with the corruption effects, thank you
  1. FatGandalf's Avatar
    Nerf DK in PvP. But BM hunter, Fire mage and Havoc DH are just fine..

    I´m going to quote Les Grossman here.

    "A nutless monkey could do a better job"
  1. Kalisandra's Avatar
    Quote Originally Posted by Asrialol View Post
    They're useless in mythic raiding so why are buffs for them in that area a bad thing, exactly?
    Yeah, Resto Druids are so useless in Mythic raiding that there are more parses for them than for Mistweavers, and about as many as far either Priest spec. So a lot of Mythic raid guilds must not have got the memo.
  1. Gediablo's Avatar
    I'm missing Arcane mages from the list of specs given the 5% update. They need it just as bad as those that got the buff.
    https://www.warcraftlogs.com/zone/st.../#difficulty=4
  1. mostvp71's Avatar
    Quote Originally Posted by FatGandalf View Post
    Nerf DK in PvP. But BM hunter, Fire mage and Havoc DH are just fine..

    I´m going to quote Les Grossman here.

    "A nutless monkey could do a better job"
    They nerfed Fire Mage, that barrier change is huge
    BM hunters....? What planet are you on?

    Stick to pounding cake and talking to hobbits about Isengard, Gandalf.
  1. getupkid55's Avatar
    Quote Originally Posted by Kithelle View Post
    Why do tanks take so much extra damage in PvP? I haven't played one in a long time and other than Blood being able to do awesome healing I never understood why
    Probably because they are designed to take 800k auto attacks from raid bosses and they don't want them to be unkillable in PvP?
  1. Onikaroshi's Avatar
    Quote Originally Posted by mostvp71 View Post
    They nerfed Fire Mage, that barrier change is huge
    BM hunters....? What planet are you on?

    Stick to pounding cake and talking to hobbits about Isengard, Gandalf.
    He's talking PvE not PvP. Where fire mages and bm are way over the top currently.

    Don't know where the DH hate is coming from though, they're like upper mid in PvE, but heard they're op in PvP.
  1. Appelgren's Avatar
    Finally some nerfs to destruction. Will still be godmode most likely tho...
  1. Kithelle's Avatar
    Quote Originally Posted by getupkid55 View Post
    Probably because they are designed to take 800k auto attacks from raid bosses and they don't want them to be unkillable in PvP?
    Unless the devs majorly screwed something up they didn't have these massive damage increases till legion...
  1. FatGandalf's Avatar
    Quote Originally Posted by mostvp71 View Post
    They nerfed Fire Mage, that barrier change is huge
    BM hunters....? What planet are you on?

    Stick to pounding cake and talking to hobbits about Isengard, Gandalf.
    Sorry I should have specified BM Hunrter (PvE), Fire Mage (PvE and PvP), Havoc DH (PvP).. I guess if you knew anything that would have been self evident. lol at the barrier change. Stick to snarky comments on forums buddeh
  1. getupkid55's Avatar
    Quote Originally Posted by Kithelle View Post
    Unless the devs majorly screwed something up they didn't have these massive damage increases till legion...
    Yeah cause tanks were useless in PvP before Legion.

    Legion brought in honor talents and made tanks actually do some kinda of damage in PvP.
  1. Daan's Avatar
    Tbh it's somehow racist to let a certain player role take more damage in PvP.

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