Shadowlands Alpha - Build 9.0.1.33978 Datamining


Exile's Reach - New Player Starting Experience
Exile's Reach is the new starting zone experience for new players in World of Warcraft. In this post, we'll quickly go over this new starting experience, highlight important events and preview the zone.

  • This zone teaches players some of the fundamentals of World of Warcraft and their class, including playing through a 1-5 player mini-dungeon.
  • Players can expect it will take them 30-60 minutes to complete this zone, depending on their familiarity with the game.
  • If you're new to World of Warcraft and have never created or leveled a character, you will automatically begin in Exile's Reach.
  • If you've leveled a character through this experience before, or are a veteran player, you will be able to opt out of this zone.

Note: As of right now in Shadowlands Alpha, the new player starting experience is available only to level 1 Alliance characters. Story Spoilers Below!


Learning Combat
  • The story begins with you on a ship off the coast of Stormheim. Your faction leaders have sent new recruits, including you, to investigate what happened with a failed expedition.
  • You start with no specialization and only one ability. For example, if you're a rogue, you'll only have Sinister Strike.
  • You warm up by attacking a Combat Dummy and then spar with Private Cole to learn your second main spell. As a Rogue, that ability will be Eviscerate.
  • The storm intensifies, an in-progress cinematic plays out and your boat crashes on Exile's Reach.


Stranded on Exile's Reach
  • On the isle you will be tasked with getting first aid kits and cooking meat for the stranded survivors.
  • After that, Captain Garrick teaches you how to use your abilities efficiently. For example, to complete this quest as a rogue you will have to use Sinister Strike to generate your combo points and then use Eviscerate with 3, 4 and 5 combo points on Captain Garrick.


Ogre Necromancy
  • Using a flying machine to scout the island, you learn that ogres are using necromancy to reanimate a dragon.
  • These ogres need sacrifices for the ritual and are using captured survivors from the previous failed expedition, including Henry, Captain Garrick's son.
  • To deal with this problem, you're going to ride a giant boar to destroy the undead army.
  • After that you save a few more stranded survivors from harpies and from a cave full of spider web.


Darkmaul Citadel
  • Now that you have rescued most of the survivors, you will get disguised as an Ogre and bring them outside the Darkmaul Citadel.
  • While on this quest, new players learn about emotes as they have to /wave at Gor'groth, the ogre leader.
  • The survivors give you quests to destroy their catapults, defeat ogres in the area and retrieve ritual stones to rescue one more survivor.
  • After you're done, you'll get one final quest to defeat Gor'groth in the Darkmaul Citadel Dungeon.


Dungeon: Darkmaul Citadel
  • You can queue up and enter the Darkmaul Citadel without a tank or a healer, as Captain Garrick and Henry Garrick will join to fulfill those roles.
  • Tunk is the first boss and he's pretty easy to deal with. Melee DPS have to avoid his Seismic Slam and Ranged DPS have to stop casting when Tunk uses his Interrupting Shout.
  • Gor'groth, the second and final boss, is also an easy fight, however at 50% health he sacrifices himself to reanimate Ravnyr. The Dragon has a breath attack that teaches new players how to dodge, as well as a knockback attack that pushes players away.
  • After you're done with the dungeon, the Wildhammer Clan comes to the rescue and brings you to Stormwind.
  • Once you're in Stormwind you get to learn riding, choose your specialization and set your hearthstone to an inn. After that, your presence will be requested in Stormwind Keep and you can start the questline for Battle for Azeroth.

This article was originally published in forum thread: Shadowlands Alpha - Exile's Reach New Player Starting Experience started by Lumy View original post
Comments 49 Comments
  1. Voidwielder's Avatar
    I know they have their plate full but man does Stormwind need some touch ups. Horde had their dirthole redone, SW is still stuck in 2005 (2010-something if you count post-DW fixes).
    Valley of Heroes looks so outdated.
  1. Chickat's Avatar
    Looks like a pretty good experience. Old players will have to do it though. Its significantly faster than the 1-10 older race zones.
  1. Biomega's Avatar
    This looks like a very solid experience tbh. It's a full tutorial with lots of prompts (rather than the somewhat freeform Proving Grounds) and covers most of the absolute basics.

    Most importantly, they did it exactly right in allowing veteran players to opt out. If this had been a forced experience for every new character... But it's not. We all gucci.
  1. DesoPL's Avatar
    My question is... This ogres and Ogron are from AU Draenor or? Because that Ogron is suggesting it much.
  1. Stardrift's Avatar
    I know it's a super convenient thing and looks decent. But I can't help but feel this is a bit.. plastic wrapped? Just seems so unnecessary, fake. Super Korean-MMOesque.

    It's not like the racial beginning zones and the levelling process doesn't teach you how to play your class.
  1. Naitsade's Avatar
    Dont like it. So right from the start you set out to- and are capable of slaying undead dragons and evil necromancer lords and are greated with applause and trumpets when you return? Truely sets up the narrativ for the ultimate commander for your class order hall and the one and only true champion of azeroth.

    I think the stakes should rise as you'd level up and not start from the moment you take your first step in the world.
  1. Nzx's Avatar
    Quote Originally Posted by Naitsade View Post
    Dont like it. So right from the start you set out to- and are capable of slaying undead dragons and evil necromancer lords and are greated with applause and trumpets when you return? Truely sets up the narrativ for the ultimate commander for your class order hall and the one and only true champion of azeroth.

    I think the stakes should rise as you'd level up and not start from the moment you take your first step in the world.
    You people will literally complain about anything.
  1. Blysto's Avatar
    Quote Originally Posted by Nzx View Post
    You people will literally complain about anything.
    Welcome to MMO-champion :P.

    It looks really good imo tho.
  1. Wangming's Avatar
    Quote Originally Posted by Stardrift View Post
    I know it's a super convenient thing and looks decent. But I can't help but feel this is a bit.. plastic wrapped? Just seems so unnecessary, fake. Super Korean-MMOesque.

    It's not like the racial beginning zones and the levelling process doesn't teach you how to play your class.
    They are super outdated, and creating one new shared starting zone is easier than redoing all of them beside Pandaren and Demon Hunter.
  1. BetrayedOf52's Avatar
    Looks good!
  1. neik's Avatar
    My body is ready.
  1. Stardrift's Avatar
    Quote Originally Posted by Wangming View Post
    They are super outdated, and creating one new shared starting zone is easier than redoing all of them beside Pandaren and Demon Hunter.
    Seems a little lazy for a company with hundreds of workers that makes $15 a month from millions of users.

    $15 a month.
  1. Fleugen's Avatar
    Quote Originally Posted by Nzx View Post
    You people will literally complain about anything.
    I'm surprised that you're surprised.

    This has been a common complaint since about MoP, when our character specifically is called upon to be part of the tiny expeditionary force to Pandaria. WoW wasn't all about our character before. It's one of the main reasons a lot of people liked the game, we were there to experience a story, not drive it forward.

    That's all but thrown entirely out the window at this point.

    Nevermind the fact that this starting experience is so separated from the world as a whole. Where do these ogres fit into the story? Why is it that this undead dragon is such a big deal? (Spoiler: It isn't. It exists in a bubble, and almost definitely will never come up again. All this fanfare is JUST to hype you up at the start of the game so it doesn't feel awkward that you're immediately THE owner of the Heart of Azeroth as you start the BfA quests.)
  1. Daemos daemonium's Avatar
    Quote Originally Posted by Stardrift View Post
    Seems a little lazy for a company with hundreds of workers that makes $15 a month from millions of users.

    $15 a month.
    They would rather put the time and money into working on stuff past low levelling and if cata is any thing to go by most of the player base agrees with them.
  1. SniperCT's Avatar
    Quote Originally Posted by Naitsade View Post
    Dont like it. So right from the start you set out to- and are capable of slaying undead dragons and evil necromancer lords and are greated with applause and trumpets when you return? Truely sets up the narrativ for the ultimate commander for your class order hall and the one and only true champion of azeroth.

    I think the stakes should rise as you'd level up and not start from the moment you take your first step in the world.
    IIRC the Drae starter zone kind of ends with defeating a pretty powerful being and returning to applause and trumpets and accolades. You even get a special tabard for it.

    It just takes almost 20 levels and more time to do it.
  1. Ilir's Avatar
    Blizzard : breathes
    Random mmo-c poster : I'm so disappointed.
  1. Stardrift's Avatar
    Quote Originally Posted by Daemos daemonium View Post
    They would rather put the time and money into working on stuff past low levelling and if cata is any thing to go by most of the player base agrees with them.
    $15 a month lol
  1. Daemos daemonium's Avatar
    Quote Originally Posted by Stardrift View Post
    $15 a month lol
    That they want to put towards other parts of the game, what aren’t you getting?
  1. Stardrift's Avatar
    Quote Originally Posted by Daemos daemonium View Post
    That they want to put towards other parts of the game, what aren’t you getting?
    ..$15 a month. One patch every 6ish months. Neglection in every corner of the game.

    Just saying.
  1. Fleugen's Avatar
    Quote Originally Posted by SniperCT View Post
    IIRC the Drae starter zone kind of ends with defeating a pretty powerful being and returning to applause and trumpets and accolades. You even get a special tabard for it.

    It just takes almost 20 levels and more time to do it.
    Yeah, that's how all the character stories went before then. By the time you reached level 20, you were pushing dungeon quests and elite mobs at the end of your second zone. And yes, the Draenei fanfare felt semi out of place.

    The thing is, you completed two ENTIRE zones before doing anything of the sort. Prior to maybe Cataclysm, that was several hours. Prior to Wrath, you could be pushing 10+ hours if you weren't particularly fast at it, just to hit level 20 and fight your first few elite mobs.

    That, and level 20 was 1/3rd of the total levels in the entire game back then. (Yes, not total experience, but still.) Level 5 is 1/12th, and at current leveling speed, would be less than 30 mins of questing if you're SLOW at it.

    In other words: Old WoW built you up to your first few elite mobs. And except in very rare cases, likely didn't give you any kind of special fanfare. (Draenei are an exception in this one case.) New WoW throws them at you in your intro experience, and then needs to congratulate you on doing it for the first time.

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