Shadowlands Alpha Build 34081 - Flying Skills Update
On top of the Item Level Changes previously highlighted, Shadowlands Alpha Build 34081 has also brought a few updates to the Riding and Flying Skills.

  • Artisan Riding has been removed, which means players can upgrade from Expert Riding (150% Flying Speed at Level 30) directly to Master Riding (310% Flying Speed at Level 40).
  • The other Riding Skills can now be learned every 10 Levels instead of every 20 Levels. Journeyman Riding (Max Riding Speed) is now learned at Level 20 and Expert Riding (Flying) is now learned at Level 30.

Riding RankMount SpeedRequired LevelCost
Apprentice Riding60%Level 101
Journeyman Riding100%Level 2050
Expert Riding150%Level 30250
Master Riding310%Level 405000



Shadowlands Alpha - Target Cap AoE Spells
In Shadowlands many class AoE spells are getting capped to 5 or 8 total targets. This change aims to broaden the field of tactical options in Mythic+ and more clearly differentiate the strengths of classes in a variety of AoE situations.
Originally Posted by MMO-Champion
Death Knight


Demon Hunter


Druid
  • Swipe (Feral) - Now only strikes up to 5 enemies.
  • Brutal Slash - Now only strikes up to 5 enemies.


Hunter


Mage


Monk


Paladin


Rogue
  • Blade Flurry - Now only strikes up to 4 more enemies (5 total targets).
  • Killing Spree - Now only strikes up to 4 more enemies (5 total targets) when Blade Flurry is active.
  • Shuriken Storm - Now only strikes up to 8 enemies.
  • Secret Technique - Now only strikes up to 6 more enemies (7 total targets).


Shaman
  • Meteor - Now only strikes up to 8 enemies.


Warlock
  • Felstorm - Now only strikes up to 8 enemies.


Warrior
  • Whirlwind - Now only strikes up to 5 enemies.
  • Cleave - Now only strikes up to 5 enemies.
  • Bladestorm (Fury) - Now only strikes up to 8 enemies.
  • Bladestorm (Arms) - Now only strikes up to 8 enemies.
  • Ravager (Arms) - Now only strikes up to 8 enemies.
  • Ravager (Protection) - Now only strikes up to 8 enemies.



Shadowlands Alpha - New Death Knight Runeforges
New Death Knight Runeforges have been added in Shadowlands Alpha.

Note that all of the following runeforges have one more entry in the Spell Database, which means that some of them could also appear as Anima Powers for Torghast, Soulbind Upgrades or Effects from Legendary Items. As always, please keep in mind that everything is still in development and subject to change.
Originally Posted by MMO-Champion
Death Knight
  • Rune of Hysteria - Affixes your rune weapon with a rune that increases maximum Runic Power by 20 and your attacks have a chance to increase Runic Power generation by 20% for 8 sec. Modifying your rune weapon requires a Runeforge in Ebon Hold.
  • Rune of Hysteria - Passive: Increases maximum Runic Power by 200. Your attacks have a chance to increase Runic Power generation by 20% for 8 sec.
  • Rune of Sanguination - Affixes your rune weapon with a rune that causes your Death Strike deals increased damage based on the target's missing health. When you fall below 35% health, you heal for 48% of your maximum health over 8 sec. Modifying your rune weapon requires a Runeforge in Ebon Hold.
  • Rune of Sanguination - Your Death Strike deals increased damage based on the target’s missing health. When you fall below 35% Health, you heal for 48% of your maximum health over 8 sec. Can only occur once every 6 minutes.
  • Rune of Spellwarding - Affixes your rune weapon with a rune that deflects 3% of all spell damage and has chance to create a shield that absorbs magic damage equal to 10% of your maximum health. When an enemy damages the shield, their cast speed is reduced by 10% for 6 sec. Modifying your rune weapon requires a Runeforge in Ebon Hold.
  • Rune of Spellwarding - Passive: Deflects 3% of all spell damage. Taking magic damage has a chance to grant you a shield that absorbs 0 magic damage for 0. When an enemy damages the shield, their cast speed is reduced by 10% for 6 sec.
  • Rune of the Apocalypse - Affixes your rune weapon with a rune that gives your ghoul's attacks a chance to apply one of the following debuffs to the target, Death: Healing Reduction, War: Increases damage taken by the Death Knight, Famine: Reduces damage taken by the Death Knight, Pestilence: Slows the target and deals damage over time. Modifying your rune weapon requires a Runeforge in Ebon Hold.
  • Rune of the Apocalypse - Your ghoul applies additional effects with its Claw attack. Death: Reduces healing taken by 1%. War: Increases damage taken by 1%. Famine: Reduces damage done to the Death Knight by 2%. Pestilence: Slows the target by 15% and deals [ 30% of Attack Power ] shadow damage over time.
  • Rune of Unending Thirst - Affixes your rune weapon with a rune that grants 10% Haste and movement speed and heals you for 5% of your maximum health when you kill an enemy that yields experience or honor. Additionally, increases your movement speed while dead by 10%. Modifying your rune weapon requires a Runeforge in Ebon Hold.
  • Rune of Unending Thirst - Your Movement speed while dead is increased by 10%. When you kill an enemy that yields experience or honor, gain 10% Haste and Movement Speed and heal for 5% of your maximum health.



Dark Legacy Comics #723
DLC #723 has been released!

This article was originally published in forum thread: Shadowlands - Flying Update, Target Cap AoE Spells, New DK Runeforges, DLC #123 started by Lumy View original post
Comments 142 Comments
  1. keyboardshinobi's Avatar
    Quote Originally Posted by Rochana View Post
    Pretty sure that you can do a good chunk of Hyjal too (if not all of it) without requiring any flying. At least I recall being able to just ride from questzone to questzone within it without ever needing flying.
    Nah you can actually do them, its just kinda a pain in the ass
  1. Boo Radley's Avatar
    The intended change of this AOE "nerf" is to prevent the (at least semi) spammable or longer duration AOE attacks from hitting enormously large crowds to make AOE a more balanced affair across many classes. Some are still going to be better than others yes but hopefully none will be pathetically behind this way. 5-8 targets at a time is still fine. Also for anyone complaining, its not going to be "okay you 8 are the only ones to take damage, the rest of you are fine," but the mobs will each be potentially targetted each time. So if its a spell that does 6 ticks of damage, 5 targets max against 10 mobs, everyone will be hit at least once with most being hit 3 times, so your slow effects and debuffs will still apply.

    M+ is embarrassingly stupid right now. This is a change people do want. If you happen to be doing legacy content, there are still AOE moves you can use. Dk's diseases and epidemic, Warriors Colossus/warbreaker, thunder clap, paladins consecration, maybe even wake of ashes, druid warlock priest multidotting, etc.

    AOE being a one button affair is not a good thing. I'm glad its ending, you will be too once you try it.

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