Patch 8.3 Hotfixes - April 20, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids
  • Ny’alotha, the Waking City
    • Drest’agath
      • [With regional restarts] Reduced the health of Eye of Drest'agath, Maw of Dest’agath, and Tentacle of Drest’agath by 8% on Mythic difficulty.
    • Il’gynoth
      • [With regional restarts] Organs and Bloods’ health reduced by 5% on all difficulties.
      • [With regional restarts] Reduced the damage requirement to free an allied player from Touch of the Corruptor’s mind control effect by 10% on all difficulties.
      • [With regional restarts] Corrupted Blood maximum radius reduced by 10% on Mythic difficulty.
    • Ra-Den the Despoiled
      • [With regional restarts] Reduced the percent value of Decaying Wound to 75% of the target’s current health on Mythic difficulty (was 100%).
      • [With regional restarts] Reduced the health of Essence of Vita, Essence of Void, and Essence of Nightmare by 15% on Mythic difficulty.  
    • N’Zoth the Corruptor
      • [With regional restarts] Paranoia now only drains Sanity once per second while near any number of non-paired players on all difficulties.
      • [With regional restarts] N'Zoth the Corruptor's health reduced by 5% on Mythic difficulty.
      • Thought Harvester
        • [With regional restarts] Harvest Thoughts now drains 250 Sanity divided among all players hit by the effect on Mythic difficulty (was 300 Sanity).
      • [With regional restarts] Evoke Anguish's damage has been reduced by 15% on Mythic difficulty.
  • Developers’ note: Now that the Hall of Fame for Ny'alotha is full and the raid is available on Mythic difficulty to cross-realm groups in all regions, we're undertaking an additional tuning pass aimed at smoothing out the difficulty curve on Mythic for groups that are beginning or continuing progression through Ny'alotha.

WoW Classic
  • Gurubashi enchantments from Zul'Gurub will no longer apply to characters who are not the correct Class or are lower than level 60.
This article was originally published in forum thread: Patch 8.3 Hotfixes - April 20, 2020 started by Lumy View original post
Comments 29 Comments
  1. Gatto's Avatar
    Thinking about the equipment the top guilds had back then and the what once was the real power of mythic bosses, I don't even know if mythic should be considered "mythic".

    All of this ofc leaving apart the +3 corruption resistance on back every week past the one lvl 15 was released.
  1. Fullmetal89's Avatar
    These guys are so out of touch that the first thing they think about tuning is mythic? Fix LFR first, N'zoth is hilariously broken right now.
  1. exochaft's Avatar
    Quote Originally Posted by Gatto View Post
    Thinking about the equipment the top guilds had back then and the what once was the real power of mythic bosses, I don't even know if mythic should be considered "mythic".

    All of this ofc leaving apart the +3 corruption resistance on back every week past the one lvl 15 was released.
    I'm split on nerfs like this, especially in light of the reasoning they've given for making these sweeping adjustments to most of the harder bosses in the raid.

    My initial reaction was insult. If you're a more casual guild, whether due to limited raid hours or more lenient roster or anything that isn't min/max, such changes can be viewed as insulting if you're already on your way to clearing the content. I can understand some adjustments that could be made if there are some mechanics and damage values way out of sync with encounters... but the fact that they waited until the Hall of Fame filled up to make so many changes screams patronizing those that haven't clear the raid on mythic yet.

    My second reaction was that perhaps these changes are trying to help those guilds that haven't cleared if there's a level of min/maxing that's causing issues on some bosses. For example, if you don't have X amount of fires mages or Y amount of immunities, some of these bosses are way harder. Alright, that's understandable... however, I still go back to why make these changes now if they're actually issues? Why not make these changes weeks/months ago if the content is currently balanced to unreasonable levels? That's why I feel these changes fall more into the patronizing level due to the timing versus a need to adjust the content, or at the very least Blizz is being very patronizing regardless of the need or lack of need of these changes.

    If you made these changes during a pre-patch or like a week or two before a pre-patch makes overhauls, I can completely understand such changes since raids are running out of time and they're trying to give people as much chance as possible if they're close to beating encounters and/or clearing the raid. However, we are not in a pre-patch or near pre-patch timeline, we're in the middle of a raid tier with no hard date of a Shadowlands pre-patch. It's fairly safe to assume we have months and months of Ny'alotha left, which makes the timing of the changes lining up with the Hall of Fame suspect.

    This is why I was more of a fan of the progressive buff/debuff auras that old raids had, where it stacked over time to make a raid progressively easier. However, you had the option of turning off said auras if you wanted a harder experience. It achieves the same goal as stated in the blue post, but it doesn't promote arbitrary raid nerfs being held off by a Hall of Fame. If anything, I feel like the Hall of Fame is not a good addition to the game at all, especially gating cross-realm mythic raiding.
  1. fwc577's Avatar
    Quote Originally Posted by Fullmetal89 View Post
    These guys are so out of touch that the first thing they think about tuning is mythic? Fix LFR first, N'zoth is hilariously broken right now.
    Came here to make the same general comment.

    I haven't even tried LFR N'Zoth and most likely never will.

    I still haven't defeated it above LFR but I have been in several Heroic and Normal raids where we've made it all the way but just cannot with those groups.

    Overall, N'Zoth is one of the hardest raid bosses I have faced.

    I'm sure if I were in a guild I'd have downed it by now rather than just pugging it.
  1. Lucetia's Avatar
    Quote Originally Posted by fwc577 View Post
    Came here to make the same general comment.

    I haven't even tried LFR N'Zoth and most likely never will.

    I still haven't defeated it above LFR but I have been in several Heroic and Normal raids where we've made it all the way but just cannot with those groups.

    Overall, N'Zoth is one of the hardest raid bosses I have faced.

    I'm sure if I were in a guild I'd have downed it by now rather than just pugging it.
    Well the problem is LFR N'zoth really doesn't need nerfed. A raid encounter shouldn't be nerfed just because people are too lazy to not stand in bad stuff. I've done it on a weekly basis and it is nowhere near as bad as people make it out to be. Sure some groups need stacks and stuff, but that only compensates for the people who died due to standing in bad stuff.

    The only way they could nerf the encounter is by reducing the Sanity that you lose. Which at that point they might as well remove Sanity altogether which is kind of the point to the fight since otherwise it's an extremely simple and easy fight.
  1. Eapoe's Avatar
    Quote Originally Posted by Fullmetal89 View Post
    These guys are so out of touch that the first thing they think about tuning is mythic? Fix LFR first, N'zoth is hilariously broken right now.
    Pretty sure he’s not broken, just the people going in are expecting to be carried, brain dead, or just don’t care. That’s not Blizzard’s fault, that’s the playerbase that expects something for nothing.
  1. Osmeric's Avatar
    exochaft: I think the reason for the nerfs is simple. Raid participation is in trouble. Guilds at all levels are reaching the end of their progression and giving up.

    Look at wowprogress. The number of guilds raiding this tier (N or above) is only 40% of the guilds that raided in the first tier. And many of those remaining guilds have stopped raiding.

    - - - Updated - - -

    Quote Originally Posted by Lucetia View Post
    Well the problem is LFR N'zoth really doesn't need nerfed.
    If it's regularly going to full determination stacks and still not falling over, it definitely needs to be nerfed. LFR fails to be attractive to all but masochists when it's like that.
  1. Lucetia's Avatar
    Quote Originally Posted by Osmeric View Post
    If it's regularly going to full determination stacks and still not falling over, it definitely needs to be nerfed. LFR fails to be attractive to all but masochists when it's like that.
    Experiences vary. I do about 5-6 runs a week in LFR on various alts since it came out and average stacks seem to be around 4-5 stacks before we clear him. There's the rare occasion of a max stack, but it's been rare in my case. If you have someone who knows what they are doing, leading the group and guiding them through the processes of where to stack, when to neck, etc it goes a lot more smoothly.
  1. gaaara's Avatar
    Are we sure Evoke Anguish's nerf is in? Based on logs from last week and this week seems to hit about the same...

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