Heroes of the Storm Balance Patch Notes - May 6, 2020
Originally Posted by Blizzard (Blue Tracker)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


Quick Navigation:


General
  • Nexus Anomaly - A Call For Help
    • Tower, Fort, and Keep structure damage reduced by 10%.
    • Structures will only focus their attacks on enemy Heroes if they attack an allied Hero who is also in their range.
    • Self-damage from Heroes will no longer cause structures to focus them.
    • Periodic damage over time will no longer cause structures to focus Heroes.

Developer Comment: We’re making some changes to the Call for Help system that should help the overall player experience. We believe that currently Towers are punishing aggressive play too much, so we’re lowering their damage to give diving Heroes more time to make plays before they have to escape. Our goal overall with the system is to still have aggressive play be possible and rewarded, but to also give the defending team a way to punish prolonged Tower dives, which is primarily due to the stacking Armor debuff. We’re also changing the A.I. of structures to require that both the attacking and defending Hero be in their range in order for them to switch aggro onto an aggressor. This means that the defending Hero needs to also be near their structures in order to be defended, and it removes some unintuitive situations where a Hero can get aggro from attacks that are happening in far away places. Lastly, periodic damage will no longer cause structures to focus Heroes, so Heroes like Lunara will no longer pull aggro for the entirety of their DoT effects.


Collection
  • Awakened Dark Nexus Manta is now called Astral Dark Nexus Manta and vice versa, to better reflect their appearance.


Battlegrounds
  • Hanamura
    • Objective Missile damage increased from 1800 to 1900.
    • Samurai Camp
      • Laner version Health reduced from 8,000 to 7,200.
      • Laner version Health scaling reduced by ~10%.

Developer Comment: We’ve heard feedback that players believe the pushing Samurai camp is too strong and the objective is too weak. For some insight, we purposefully designed the map so that the Samurai camp was uniquely powerful, and we wanted it to be a viable, effective strategy that was available for a large portion of the game, particularly since the map only has 2 lanes. Now that the map has been out for some time, we believe that the balance of power can shift a little in favor of the objective being a more central way to win the game.


Heroes Rework

Cassia


Base
  • Vitals
    • Health reduced from 1840 to 1510.
    • Health Regeneration reduced from 3.83 to 3.15.
  • Basic Attack
    • Attack range increased from 4 to 4.5.
    • Weapon period increased from .75 to 1.
    • Attacks per second reduced from 1.33 to 1.
    • Damage reduced from 130 to 122.
  • Lightning Fury [Q]
    • Damage reduced from 175 to 150.
    • Cooldown increased from 4 to 5 seconds.
    • Mana cost reduced from 30 to 25.
    • Additional functionality: Holds 2 charges.
  • Blinding Light [W]
    • Mana cost reduced from 70 to 50.
  • Fend [E]
    • Damage reduced from 39 to 34.
    • Cast range increased from 5 to 6.
    • Cooldown increased from 8 to 10 seconds.
    • Mana cost increased from 40 to 50.
    • Additional functionality: Avoidance remains active while Fend is channeling.
  • Avoidance [Trait]
    • Duration increased from .5 to .625.
    • New functionality: While moving unmounted, gradually gain 30 Armor of the course of 3 seconds.

Talents
  • Level 1
    • Thunderstroke
      • New functionality: Increase the damage of Lightning Fury by 25 and casting it grants 5 stacks of Avoidance. Quest: Every Hero hit increases the damage of Lightning Fury by 1.
    • Impale
      • Moved from Level 7.
      • Additional functionality: Increases the cast range and AoE of Fend by 25%. It deals 50% more damage to enemies below 50% Health.
    • Charged Strikes
      • New functionality: Gain 20% Attack Speed. Every 3rd Basic attack deals 20% bonus damage to the target and bounces to nearby enemy Heroes.
  • Level 4
    • Inner Light
      • New functionality: Activate to heal for 25% of your maximum Health over 5 seconds. Heroes hit with Lightning Fury lower this cooldown by 10 seconds (70 second cooldown).
    • Ring of the Leech
      • New functionality: Basic Attacks against heal Cassia for 15% of the damage they deal. If an enemy is Blinded this affects Lightning Fury and Fend.
    • Plate of the Whale
      • New functionality: Gain 7 HPS while Avoidance is active. Increase this to 21 HPS while Avoidance is fully charged. Avoidance is active while Mounted.
  • Level 7
    • Seraph’s Hymn
      • New functionality: Increase the passive damage bonus of Blinding Light to 30%. Basic Attacks that hit enemy Heroes lower the cooldown of Blinding Light by 1.5 seconds and grant 10 Mana.
    • Surge of Light
      • Activation Damage increased from 210 to 300.
    • Plate of the Whale
      • New functionality: Gain 7 HPS while Avoidance is active. Increase this to 21 HPS while Avoidance is fully charged. Avoidance is active while Mounted.
    • New Talent: Debilitating Thrusts
      • Enemies hit by Fend are slowed by 30% for 3 seconds.
  • Level 13
    • Grounding Bolt
      • Removed.
    • Thundergod’s Vigor
      • Removed.
    • Lunging Strike
      • Removed.
    • New Talent: Gloves of Alacrity
      • Basic Attack range is increased by 1. Increase this to 2 while Avoidance is fully charged.
    • War Traveler
      • Moved from Level 7.
      • New functionality: Gain 5% Movement Speed and if Avoidance is maxed gain an additional 10% Movement Speed and your Mount time becomes instant.
    • New Talent: War Matron
      • Cassia is Protected while channeling Fend and for an additional 1 second if the channel is completed.
  • Level 16
    • Pierce
      • Removed.
    • Penetrate
      • Removed.
    • New Talent: Power Strike
      • Lightning Fury pierces. Hitting an enemy Hero with Lightning Fury marks them for 15 seconds. Once a player has 3 marks, cast a free Blinding Light at their feet.
    • New Talent: Static Electricity
      • Gain 2 more charges of Lightning Fury. Fend launches a Lightning Bolt at nearby Heroes upon arrival.
  • Level 20
    • Infinite Lightning
      • Cooldown refund per bounce from 3 to 5 seconds.
    • Imprisoning Light
      • The main target is Blinded for 5 seconds. Enemies knocked back take damage and are Rooted and Silenced for 3 seconds.
    • Titan’s Revenge
      • New functionality: Basic Attacks ignore Armor and while Avoidance is fully charged, deal 20% bonus Attack Damage.
    • New Talent: Rockstopper
      • Activate: Instantly fully charge Avoidance and increase the Armor bonus to 60 for 4 seconds (30 second cooldown).

Developer Comment: Since her release, Cassia has been a great counter-pick against teams bringing multiple Basic Attackers. When she was being created, the Hero Designer was working closely with the Live Design team to find a good niche for her to fill. Since that time, however, our design philosophies have changed, and you have been seeing us pull-back from any individual Hero being too sharp in their designs. The War Matron is no exception and her rework tries to keep her original playstyle intact while also opening up options for players to bring her into more team compositions. Our other goals with the rework were to enhance her Lightning Javazon fantasy and introduce new talent-interactions for aficionados to really sink their teeth into. It would seem that with Cassia lightning does in fact strike twice and we are excited to see what you can do with her!


Tracer


Base
  • Weapon
    • Range reduced from 5.5 to 5.
    • Damage reduced from 26 to 24.
    • Pulse Bomb charge gained from Basic Attacks increased by 25%.
  • Max Health increased from 1280 to 1330.
  • Health Regen reduced from 5.3 to 2.71.
  • Melee [W]
    • Pulse Bomb charge increased from 5/10% to 6/12%.
  • Recall [E]
    • Cooldown reduced from 30 to 20 seconds.
    • Amount of time to Recall reduced from 3 to 2 seconds.
    • Duration of Recall increased from .75 to 1.25 seconds.
  • Pulse Bomb [R]
    • Target damage reduced from 360 to 288.
    • AoE damage reduced from 180 to 144.
  • Reload [Trait]
    • Added functionality: Tracer gains 15% life steal on her Basic Attacks.

Talents
  • Level 1
    • Pulse Strike [W]
      • Removed.
    • Parting Gift [E]
      • Moved from Level 4.
      • Damage increased from 240 to 250.
      • Added functionality: Each Hero hit by Parting Gift bombs grants 5% Pulse Bomb charge.
    • Slipsteam [E]
      • Removed.
    • Tracer Rounds [Passive]
      • New functionality: Increase Tracer’s Basic Attack range by 10% (.5). Attacks against Heroes reveal a small area around them for 3 seconds.
    • New Talent: One-Two Punch [W]
      • Lower the cooldown of Melee by 1 second. It gains an additional charge with a 2 second cooldown between casts.
  • Level 4
    • New Talent: Pulse Generator [R1]
      • Sticking a Hero with Pulse Bomb regenerates 25% of max HP over 1.5 seconds and refunds a charge of Blink.
    • Is That a Health Pack?! [Passive]
      • Added functionality: Collecting a regen globe reduces the cooldown of Healing Fountain by 10 seconds.
    • Leeching Rounds
      • Moved from Level 13.
      • New functionality: Increase the Life Leech on your Basic Attacks by 5% for each Blink charge you currently have.
  • Level 7
    • Sleight of Hand [Trait]
      • Moved from Level 16.
    • Focus Fire [Trait]
      • Moved from Level 16.
    • Locked and Loaded [Trait]
      • Moved from Level 16.
    • Leeching Rounds
      • Removed.
  • Level 10
    • Quantum Spike [R]
      • New Functionality: Deals an extra 6% of maximum health as damage to Heroes.
  • Level 13
    • Jumper [Q]
      • New functionality: Blink grants a shield equal to 6% of maximum health for 3 seconds. This shield stacks up to 3 times. While Blink has no charges remaining, its cooldown recharges 125% faster.
    • Bullet Time [Q]
      • Removed.
    • Untouchable [Q/Passive]
      • Moved from Level 4.
      • New functionality: Passively increases the distance of Blink by 33%.
      • Takedowns grant 5% increased Basic Attack damage, up to 30%. Stacks are lost on death.
    • New Talent: Telefrag [E]
      • Basic Attacks reduce the cooldown of Recall by .1875 seconds. After arriving at the recall destination, Tracer deals 160 damage and knocks back any nearby enemies.
  • Level 16
    • Bullet Spray [W]
      • Moved from Level 13.
    • New Talent: Heavy-Handed [W]
      • W reduces hero armor by 15 for 4 seconds.
    • Ricochet
      • Moved from Level 13.
      • Bounce chance increased from 50 to 60%.
  • Level 20
    • New Talent: Chrono Triggers [Q]
      • Casting Blink causes Basic Attacks to consume no ammo for 1 second.
    • Get Stuffed [W]
      • New functionality: Increase Melee’s Pulse Bomb generation against Heroes from 12% to 24%. Hitting a Hero with Melee while they have a Pulse Bomb attached causes it to explode instantly and knock them away.

    • Total Recall [E]
      • No longer increases the cooldown of Recall.


Heroes

Bruiser

Artanis


Base
  • Health increased from 2470 to 2525.
  • Health Regeneration increased from 5.14 to 5.26.
  • Shield Overload [Trait]
    • Shield amount increased from 375 to 385.

Talents
  • Level 1
    • Seasoned Marksman [Passive]
      • Removed.
    • Reactive Parry [W]
      • New functionality: Damaging enemies with the first slash of Twin Blades grants Artanis 75 Physical Armor against the next enemy Hero Basic Attack. If the target is an enemy Hero, then the second slash grants Artanis an additional stack. Stores up to 2 charges.
    • New Talent: Protector of Aiur [Passive]
      • Quest: Basic Attacks against enemy Heroes increase Artanis’s Attack Damage by .1%. Takedowns grant 1% bonus damage.
  • Level 7
    • Warp Sickness [E]
      • Removed.
    • Chrono Surge [E]
      • Attack Speed bonus reduced from 75% to 40%.
      • Additional functionality: Phase Prism Slows the enemy’s Movement Speed by 30% for 4 seconds.

Developer Comment: We’re giving Artanis some small baseline buffs and changing some of his lesser-picked talents to have more practical use cases. We’re also combining the effects of Warp Sickness and Chrono Surge into one talent, which should make that choice at Level 7 more powerful overall while also giving a clearer choice for Artanis players who want to build around hitting enemy Heroes with Phase Prism.


Deathwing


Base
  • Health reduced from 2850 to 2750.
  • Health Regeneration reduced from 5.94 to 5.73.
  • Cataclysm [R1]
    • Periodic damage reduced from 10 to 9.

Talents
  • Level 4
    • Heat Wave [W]
      • Damage after using Incinerate reduced from 14 to 12 per second.
  • Level 7
    • Firestorm [Z]
      • Additional functionality: Reduce Deathwing’s landing cooldowns by 2 seconds.
    • Skyfall [E]
      • No longer reduces Deathwing’s landing cooldowns when hitting enemy Heroes.
      • Healing increased from 2.5% to 3% maximum Health.

Developer Comment: Deathwing continues to be a terror in the Nexus. While he’s in a much better place now, he can use some more toning down. We’re also addressing Skyfall’s domination of his Level 7 talents but removing one of its effects and giving it to Firestorm. For players who want to build around going up and landing more often, Firestorm will now be the premier talent for that playstyle, whereas players who want to do damage while in the air, interrupt objectives, or heal themselves more can continue to take Skyfall.


Dehaka


Base
  • Dark Swarm [W]
    • Damage increased from 47 to 49.

Talents
  • Level 7
    • Constriction [Q]
      • Removed.
    • Paralyzing Enzymes [Q]
      • Moved from Level 16.
      • Adjusted functionality: Increase Drag duration by .5 seconds. After it ends, enemies hit are Slowed by 30% for 2.5 seconds.
  • Level 16
    • New talent: Pack Leader [Z]
      • While Dehaka is in a bush and for 5 seconds after leaving, he gains 20 Armor.

Developer Comment: It’s been quite awhile since we last changed Dehaka, and the game has changed significantly since that time. We’re giving him a small buff to Dark Swarm and combining Constriction and Paralyzing Enzymes to create a more powerful, single talent. We’re also adding a strong defensive option at Level 16 that plays into his desire to fight near bushes.


Imperius


Talents
  • Level 13
    • Pathetic Mortals [Q]
      • Additional functionality: Reduce the Movement Speed of enemy Heroes hit by Celestial Charge by 25% for 4 seconds.

Developer Comment: To help it compete with other talents on its tier and to give it a little more identity, we’re adding a Slow to Pathetic Mortals. This change will also help the talent’s visual clarity since enemies will be Slowed while they have the damage reduction debuff.


Ragnaros


Talents
  • Level 10
    • Sulfuras Smash [R1]
      • Cooldown reduced from 80 to 60 seconds.
      • Mana cost reduced from 75 to 70.
      • Damage to enemies hit by its outer area increased from 198 to 250.

Developer Comment: It’s been a long time since Sulfuras Smash was the premier Heroic on Ragnaros, back when he and his best buddy Taunt Varian dominated the competitive scene. Things have changed, and over the years Lava Wave has risen to dominance, so we’re giving Sulfuras Smash some love so that it can see a return to its glory days.


Xul


Base
  • Basic Attack damage reduced from 100 to 95.
  • Spectral Scythe [Q]
    • Damage reduced from 210 to 200.
  • Raise Skeleton [Trait]
    • Damage done when Skeletal Warriors die reduced from 50 to 46.

Talents
  • Level 4
    • Jailors [Trait]
      • Movement and Attack Speed bonuses reduced from 40% to 30%.
  • Level 13
    • Echoes of Death [Q]
      • Damage from additional scythes reduced from 60% to 40%.
  • Level 16
    • Decrepify [Q]
      • Slow amount reduced from 40% to 30%.

Developer Comment: Now that we have more data, we’re making some more targeted nerfs to parts of Xul’s kit that are overperforming. In addition to various talents, we’re also slightly nerfing his base kit to simply bring his win rate down.


Healer

Anduin


Talents
  • Level 4
    • Holy Reach [E]
      • New functionality: Increase the Root duration of Chastise from 1.25 to 1.5 seconds. After hitting an enemy with Chastise, Anduin’s next Basic Attack deals 75% more damage and heals allied Heroes near him for 100.
  • Level 13
    • Speed of the Pious [W]
      • Additional functionality: Each allied Hero healed by Divine Star on its return to Anduin reduces its cooldown by 1 second.
    • Enchant Boots – Lion’s Speed [Trait]
      • Additional functionality: Allies pulled by Leap of Faith are healed for 280 over 4 seconds.
    • Push Forward! [Passive]
      • Now labelled as a Chastise talent [E]
      • Additional functionality: While gaining 20% bonus Movement Speed, Chastise’s cooldown recharges 25% faster.
  • Level 20
    • Desperate Prayer [Active]
      • No longer places Flash Heal on a 10-second cooldown.

Developer Comment: Anduin’s Level 13 talents are a little too similar, so we’re adding reasons for players who choose one talent over the other outside of how they want to gain Movement Speed.


Brightwing


Base
  • Polymorph [W]
    • Slow amount increased from 25% to 30%.
  • Pixie Dust [E]
    • Spell Armor amount increased from 25 to 30.
  • Phase Shift [Z]
    • Cooldown reduced from 60 to 50 seconds.
    • Healing increased from 20% to 25% maximum Health.

Talents
  • Level 1
    • Hyper Shift [Z]
      • Cooldown reduction reduced from 2 to 1.5 seconds.
  • Level 4
    • Magic Spit [Passive]
      • Cooldown reduction increased from 5 to 6 seconds.
  • Level 7
    • Critical Mist [Trait]
      • Healing increased from 150 to 165.

Developer Comment: Brightwing is slightly underperforming compared to other Healers, so we’re buffing up the aspects of her kit that make her a unique choice to put onto a team.


Deckard


Base
  • Health increased from 1700 to 1780.
  • Health Regeneration increased from 3.54 to 3.71.

Talents
  • Level 1
    • Scroll of Identify [E]
      • Quest requirement reduced from 16 to 14 enemy Heroes hit.
  • Level 4
    • Ruby [Active]
      • Cooldown reduced from 20 to 10 seconds.
  • Level 10
    • Lorenado [R2]
      • Cooldown reduced from 40 to 30 seconds.
      • Mana cost reduced from 40 to 35.

Developer Comment: Deckard is still a little less powerful compared to other Healers, so we’re giving him some more Health and buffing up some of his talents.


Melee Assassin

Alarak


Talents
  • Level 1
    • Sustaining Power [E]
      • Removed.
    • New Talent: Overwhelming Power [Q]
      • After hitting an enemy Hero with Discord Strike, Alarak gains 40% Attack Speed and his Basic Attacks heal him for 50% of the damage dealt for 4 seconds.
  • Level 7
    • Hindered Motion [W]
      • Slow amount increased from 25% to 30%.
Developer Comment: Sustaining Power has been a difficult sell as a competitive option for Alarak. Players who want to improve Lightning Surge are more inclined to go for Extended Lightning, since it adds more benefits that synergize with later talents. Instead of buffing Sustaining Power in hopes that it outshines Extended Lightning, we’re changing it to do its own unique effect. Overwhelming Power should synergize well with talents like Hindered Motion and Mocking Strikes, allowing Alarak players who are able to stick to their targets to do a lot of sustained damage while keeping themselves alive.


Ranged Assassin

Chromie


Base
  • Dragon’s Breath [W]
    • Damage increased from 204 to 215.

Talents
  • Level 5
    • Bronze Talons [Q]
      • Damage bonus increased from 40% to 50%.
    • Mobius Loop [W]
      • Cooldown reduction increased from 1.75 to 2 seconds.
  • Level 8
    • Slowing Sands [R1]
      • Slow amount increased from 5% to 7% per stack.
      • Maximum Slow amount is still 70%.
  • Level 14
    • Quantum Overdrive [Active]
      • Spell Power bonus increased from 25% to 30%.
  • Level 20
    • Blessing of the Bronze [Active]
      • Cooldown reduced from 90 to 30 seconds.
      • Cooldown reduction when hitting enemy Heroes with Sand Blast reduced from 8 to 1 second.

Developer Comment: It’s been some time since we last changed Chromie. We’re giving her some baseline love with a little more damage to Dragon’s Breath, as well as improving some of her talents that are not quite measuring up to their peers.


Jaina


Talents
  • Level 16
    • Snowstorm [W]
      • Damage bonuses increased from 30%/70% to 50%/100%.

Developer Comment: Snowstorm isn’t adding enough damage to compensate for the opportunity cost of the other talents at 16, so we’re buffing it.


Li-Ming


Talents
  • Level 10
    • Disintegrate [R1]
      • Cooldown reduced from 30 to 20 seconds.
    • Wave of Force [R2]
      • Cooldown increased from 20 to 30 seconds.

Developer Comment: As Li-Ming has evolved, Wave of Force has become the more consistently powerful Heroic. It provides burst damage, CC, and is instantly cast, whereas Disintegrate does its damage over time and causes Li-Ming to root herself and become vulnerable. Because of this, we’re swapping the cooldowns of these Heroics to better match their power levels.


Orphea


Base
  • Shadow Waltz [Q]
    • Cooldown reduced from 6 to 5 seconds.
    • Mana cost reduced from 40 to 35.
  • Chomp [W]
    • Damage increased from 285 to 305.
  • Dread [E]
    • Additional functionality: Enemies hit by Dread’s wave are Slowed by 25% for 2 seconds.

Talents
  • Level 1
    • Growing Nightmare [E]
      • New functionality: Increase Dread’s eruption damage by 40%. Quest: Hit 3 enemy Heroes with a single cast of Dread’s eruption. Reward: Permanently increase Dread’s eruption damage by an additional 25% and increase the Slow amount of Dread’s eruption by 15%.
  • Level 4
    • Chaotic Assault [Trait]
      • Bonus damage increased from 50% to 75%.
  • Level 13
    • Abyssal Symbiosis [W]
      • Additional functionality: Hitting an enemy Hero with Chomp grants Orphea a 180 Shield for 3 seconds.
  • Level 16
    • Dead Magic [Trait]
      • Damage reduced from 115 to 95.
      • Now also does damage to the primary target.
    • Lurking Terror [Active]
      • Slow duration increased from 1 to 1.5 seconds.
Developer Comment: We haven’t given Orphea many changes since her release, and we’re giving her some pretty massive amounts of love in this patch. She should now be a great addition to most teams, with all of her base abilities getting a buff as well as many of her talents.


Probius


Talents
  • Level 1
    • Warp Resonance [W]
      • Quest requirement reduced from 10/20 enemy Heroes hit with Warp Rift explosions to 8/16.
  • Level 4
    • Photon Barrier [E]
      • Spell Armor bonus increased from 30 to 40.
  • Level 7
    • Particle Accelerator [Q]
      • Damage increased from 10% to 15% per stack.
  • Level 10
    • Null Gate [R2]
      • Cooldown reduced from 30 to 25 seconds.
  • Level 20
    • Gate Keeper [R2]
      • No longer has a restriction allowing 1 Null Gate at a time.

Developer Comment: We’re doing some talent tuning on Probius which should make his tiers more competitive. We’re particularly excited for the change to Gate Keeper, which makes it possible to potentially have multiple Null Gates up if the enemy doesn’t manage to kill the Pylons powering them.


Tassadar


Base
  • Health increased from 1550 to 1650.
  • Health Regeneration increased from 3.23 to 3.44.
  • Shock Ray [Q]
    • Slow amount increased from 25% to 30%.
  • Force Wall [E]
    • Cooldown reduced from 21 to 18 seconds.
    • Mana cost reduced from 70 to 65.
    • Cast time reduced from .1 seconds to .0625 seconds.
    • Birth time reduced from .5675 seconds to .5 seconds.
  • Resonance Beam [Trait]
    • Slow amount increased from 10% to 15%.

Talents
  • Level 1
    • Static Charge [Q]
      • Bonus damage per stack increased from 4 to 5.
      • Maximum bonus damage increased from 200 to 250.
    • Khaydarian Amulet [Trait]
      • Damage to additional targets increased from 50% to 75%.
  • Level 4
    • Induction [Q]
      • Movement Speed bonus when casting Shock Ray increased from 15% to 20%.
      • Movement Speed bonus when hitting an enemy Hero increased from 25% to 30%.
  • Level 16
    • Executor’s Will [Active]
      • Spell Power bonus increased from 15% to 20%.

Developer Comment: While he deals a whole lot of damage, Tassadar is performing a bit lower than we would like, so we are buffing up various parts of his kit that relate to his survivability and utility, while also increasing the potency of some of his talents. We expect these changes to put him in a much more competitive spot, while also filling a unique role with his ability to control the battlefield with various Slows and with Force Wall.


Bug Fixes

General
  • Fixed an issue where locked talents could appear to be able to be selected in game, causing confusion.

Heroes
  • Cho'gall
    • Disconnected player replacement A.I. for Gall will no longer become passive.
  • Deathwing
    • Disconnected player replacement Deathwing A.I. will no longer becomes stuck in the air during Dragonflight. He will land in Destroyer form once he reaches full health.
    • Disconnected player replacement Deathwing A.I. will use Dragonflight in place of Hearthstone to heal, unless Dragonflight is on cooldown.
  • Murky
    • Fixed an issue that caused Murky A.I. to continually attempt to place an egg outside of follow leash range.
  • Nova
    • Nova Holo Decoys no longer incorrectly take triple damage. They now correctly take double damage.
  • Tassadar
    • Shadow Walk now has proper fat finger protection.
  • Zagara
    • Fixed an issue with Zagara A.I. becoming stuck in the Nydus Worm if the player disconnects.
This article was originally published in forum thread: Heroes of the Storm Balance Patch Notes - May 6, 2020 started by Nerraw View original post
Comments 38 Comments
  1. KainneAbsolute's Avatar
    Hmmm I expected a new event and higher quality skins. It seems they rushed it.
  1. Jotaux's Avatar
    That new level 1 for artanis is insane. It’s stacks up so fast and a few early kills just lets you snow ball.
  1. Nerraw's Avatar
    I gotta say, those Cassia and Tracer reworks came out of freaking nowhere. And only three weeks after the last one.
  1. iosdeveloper's Avatar
    don't nerf Tracer
    just remover her from the game
  1. ThatsOurEric's Avatar
    Quote Originally Posted by Nerraw View Post
    I gotta say, those Cassia and Tracer reworks came out of freaking nowhere. And only three weeks after the last one.
    Cassia is completely unnecessary. There was nothing wrong with her original kit, and she was fine, more or less
    the way she was. Tracer needed some kind of something done, because since her debut, the game's changed a
    lot where she is just way too risky of a pick.

    Deathwing on the otherhand, continues to get so heavily nerfed that he's all but a joke now. I don't even bother
    banning him because he's so laughably weak now.
  1. Stormcall's Avatar
    Quote Originally Posted by KainneAbsolute View Post
    Hmmm I expected a new event and higher quality skins. It seems they rushed it.
    Not sure why you'd expect a new event, their events have been lasting for several months each for awhile now and Dark Nexus 2 hasn't been going that long. The skins are pretty meh though, especially the mounts which look more like they were intended to be part of the toys event and just got released late.
  1. Acidbaron's Avatar
    How does the balance feel like nowadays in general, been a good 6 months since i played?
  1. Nerraw's Avatar
    Quote Originally Posted by Acidbaron View Post
    How does the balance feel like nowadays in general, been a good 6 months since i played?
    There are a couple of outliers at the top that they're slowly reigning in (whether they're doing so in a timely manner is up to personal interpretation), but all heroes are viable. I'm having a great time playing currently.
  1. KainneAbsolute's Avatar
    Quote Originally Posted by Stormcall View Post
    Not sure why you'd expect a new event, their events have been lasting for several months each for awhile now and Dark Nexus 2 hasn't been going that long. The skins are pretty meh though, especially the mounts which look more like they were intended to be part of the toys event and just got released late.
    Haha because they mentioned this skins in an interview like a big deal. I even expected, at least, one more skin. But yeah, just skins is the new standard.
  1. caervek's Avatar
    Gotta say I'm not a fan of the tracer nerfs
  1. Acidbaron's Avatar
    Quote Originally Posted by Nerraw View Post
    There are a couple of outliers at the top that they're slowly reigning in (whether they're doing so in a timely manner is up to personal interpretation), but all heroes are viable. I'm having a great time playing currently.
    Neat, might give it another go this week-end. Will most likely stay away from ranked as i don't expect the experience there at entry levels will be fun.

    Edit: Hammer still silly in QM
  1. ThatsOurEric's Avatar
    After trying out the "new" Cassia, damn she sucks compared to the original.

    There were a dozen or more heroes that needed a rework a fuck of a lot more
    than her.
  1. Gallahadd's Avatar
    Quote Originally Posted by ThatsOurEric View Post
    Cassia is completely unnecessary. There was nothing wrong with her original kit, and she was fine, more or less
    the way she was.
    Reminds me of when they reworked Johanna, just because they hadn't needed to do anything to her in a while...
  1. Nerraw's Avatar
    Quote Originally Posted by Gallahadd View Post
    Reminds me of when they reworked Johanna, just because they hadn't needed to do anything to her in a while...
    As a former Johanna main (former simply because I joined a Heroes Lounge team and am playing a different role), I was iffy on that rework at first but I've grown to like it. She actually has options for talents now.

    - - - Updated - - -

    Quote Originally Posted by ThatsOurEric View Post
    After trying out the "new" Cassia, damn she sucks compared to the original.

    There were a dozen or more heroes that needed a rework a fuck of a lot more
    than her.
    The stats would agree with you. At almost 72 hours in most of the hero winrates have started stabilizing, and she's rock bottom with 37% winrate in ranked.

    And if anyone's curious about where Tracer ended up, she's 6th with 54.85%.
  1. breadisfunny's Avatar
    Quote Originally Posted by iosdeveloper View Post
    don't nerf Tracer
    just remover her from the game
    not going to happen.
  1. ThatsOurEric's Avatar
    Quote Originally Posted by Nerraw View Post
    The stats would agree with you. At almost 72 hours in most of the hero winrates have started stabilizing, and she's rock bottom with 37% winrate in ranked.
    She was originally, more or less, a melee assassin with some slight range. Kind of like Tychus, who despite being "ranged", he
    is much more closer to the action than other ranged assassins.

    She's so goddamn squishy now that she literally dies before she can do anything her toolkit is supposed to set her up to do.
    Even her Avoidance talents don't help.
  1. Nerraw's Avatar
    Quote Originally Posted by ThatsOurEric View Post
    She was originally, more or less, a melee assassin with some slight range. Kind of like Tychus, who despite being "ranged", he
    is much more closer to the action than other ranged assassins.

    She's so goddamn squishy now that she literally dies before she can do anything her toolkit is supposed to set her up to do.
    Even her Avoidance talents don't help.
    I honestly think a simple change to let her Avoidance drop off over time instead of immediately would help a lot up front. She obviously needs more work, but they nerfed her base health by freaking 300. She gets wrecked by a single stun or root, no matter what stage of the game you're in. Avoidance being gone immediately is just sooo bad. Only reason it sorta worked before was because you got the full amount again immediately.
  1. Gallahadd's Avatar
    Quote Originally Posted by Nerraw View Post
    As a former Johanna main (former simply because I joined a Heroes Lounge team and am playing a different role), I was iffy on that rework at first but I've grown to like it. She actually has options for talents now.
    Yeah, I grew used to it, in time. Still felt totally unnecessary, though.
  1. Ralqadar's Avatar
    Quote Originally Posted by Nerraw View Post
    I honestly think a simple change to let her Avoidance drop off over time instead of immediately would help a lot up front. She obviously needs more work, but they nerfed her base health by freaking 300. She gets wrecked by a single stun or root, no matter what stage of the game you're in. Avoidance being gone immediately is just sooo bad. Only reason it sorta worked before was because you got the full amount again immediately.
    That would be a good change, That or give it a longer time before it falls off flat like that.
  1. Acidbaron's Avatar
    Where does Sgt. Hammer stand currently balance wise? I ended up winning 7 games in a row with her yesterday was simply in QM and i doubt i got better at her not playing for almost a year.

    Guess i should look up some tier lists although those vary greatly for ranked and QM if i am not mistaken.

Site Navigation