Developer Interview - Morgan Day
Preach had the opportunity to talk to lead encounter designer Morgan Day today.



Torghast
  • The main goal with Torghast was to create a game mode that we haven't seen in WoW before.
  • The team was inspired by the roguelike genre games they were playing.
  • The Jailer and Tower were added early on, and people wanted to be able to climb the tower.
  • Potentially could add an infinite play mode similar to the Mage Tower, rewarding cosmetics. This would be separate from the main Torghast.
  • The team learned lessons from Horrific Visions that will be applied to Torghast.
  • How much you can play Torghast depends on how much you are playing the game.
  • Torghast is focused on class fantasy, rather than spec fantasy. Some specs won't value a power as much as others.
  • Overwatch has an experimental mode, the team could potentially use Torghast as testing.
  • Anima powers in Torghast is a way to test potential legendary effects.
  • Torghast should be available at launch.

Dungeons
  • Max level dungeons will usually be longer than the dungeons you play through while leveling.
  • Having all of the Seasonal Affixes ready isn't needed to turn on Mythic+ if all of the other end game content has been enabled.
  • Battle for Azeroth waited to turn on Mythic+ but the team probably won't wait as long this time.

Raids
  • Denathrius in Castle Nathria will be a fight that takes place on multiple floors, probably falling between them and taking advantage of the environment.
  • The team is interested in doing Mythic only phases when it makes sense and will be really cool.

Development
  • Soulbinds, Conduits, Legendary Powers, and more are still all being worked on. The team wants to get these into players hands as soon as they can.
  • Conduits are a great tuning knob to provide unique bonuses. Can create conduits to offset weaknesses.
  • Some abilities such as Ashen Hallow still need tuning.
  • In tomorrow's build, almost all of the Covenant abilities will be available in Torghast. This ability will change every day, so even though those zones aren't done, you'll be able to test the Covenant ability. Paladin and Rogue won't be there.
  • The team is trying to get content out regularly so that players have plenty of reasons to keep coming back to the Alpha and testing things.
  • As an encounter designer, it's their job to create interesting puzzles that the player can use their toolkit to solve.
  • N'zoth was a perfect storm of several things.
  • Heroic Ragnaros progression. In Phase 2 players tried to burst down the Molten Elementals, so raids were stacked with burst damage. The next phase had a different puzzle that required different tools to solve. Their burst comp didn't work for this phase, so they had to change things up. This resulted in lots of class stacking. The team needs to provide enough puzzle variety so that the puzzles aren't solved by a bunch of class stacking.

Covenant Abilities
  • Covenant abilities should work for the whole class and not just a specific spec. Some of the abilities will do damage and healing so that any spec can use it.

Classes
  • The GCD is a problem, but the solution is not to remove all of the abilities from the GCD.
  • No updates on Shadow Priest yet.
  • Maybe Mirror Images could become a talent again. A survivability or utility button rather than another damage cooldown.
This article was originally published in forum thread: Developer Interview - Morgan Day started by chaud View original post
Comments 85 Comments
  1. longevity's Avatar
    bliz team just keeps welding other games and their systems into WoW instead of just adding more content to the already successful gameplay loop, arguably torghast may end up as quality content but the progression/grind devs seem to keep ruining the dopamine by adding too much grind. Like right now torghast requires grinding a currency to get an attempt similar to the corruption system. Players just want to do the activity, not grind something they may not like before they can actually do the activity.

    this team judges success by participation instead of better metrics and that success is skewed because they regularly tie the most compelling rewards into them

    broken design loop
  1. Jonwho's Avatar
    First comment is a complaint... colour me surprise
  1. Frolk's Avatar
    Cant wait to read comments personally attacking Preach for no reason other than they dont like him cause he said something wrong about their class 3 years ago.
  1. Biomega's Avatar
    Preach is a disgrace, I don't like him and I hate him for saying Rogues were bad 3 years ago when they clearly weren't (it was my class).

    Torghast is an adapted system from other games, but then again that's what WoW has been doing since the beginning. Good copies > bad original creations, tbh. That's not to say they couldn't fuck it up, of course. It LOOKS promising but we will have to see how it turns out in actual practice.
  1. Aphrel's Avatar
    "The team learned lessons from Horrific Visions that will be applied to Torghast."
    "How much you can play Torghast depends on how much you are playing the game."

    ah the old 10 000 coalseing vision was a valuable lesson they decided to keep for thorgast, excellent deduction blizz.
  1. Dracullus's Avatar
    Quote Originally Posted by Frolk View Post
    Cant wait to read comments personally attacking Preach for no reason other than they dont like him cause he said something wrong about their class 3 years ago.
    ..and 50% shiting on him cause they think he's HeelsvcBabySomething ;D.
  1. Aphrel's Avatar
    "Battle for Azeroth waited to turn on Mythic+ but the team probably won't wait as long this time."

    Confirmed, m+ will not be availible on day one.

    We will once again be stuck with a weekly lockout on dungeons..
  1. Kyphael's Avatar
    •The team was inspired by the roguelike genre games they were playing.
    Too bad they can't play fucking Dungeons & Dragons and get inspired to give use a "roguelike" Bard.
  1. Nurasu's Avatar
    I love how they never say what lessons they learned (because they didn't), which would be really useful for guiding feedback.
  1. Nnyco's Avatar
    Quote Originally Posted by Kyphael View Post
    Too bad they can't play fucking Dungeons & Dragons and get inspired to give use a "roguelike" Bard.
    Do you even know what roguelike means lol.
  1. Kyphael's Avatar
    Quote Originally Posted by Nnyco View Post
    Do you even know what roguelike means lol.
    Not in this context!

    But Bards are roguelike in D&D, and that's what I'm sticking to!
  1. Nite92's Avatar
    Quote Originally Posted by Biomega View Post
    Preach is a disgrace, I don't like him and I hate him for saying Rogues were bad 3 years ago when they clearly weren't (it was my class).

    Torghast is an adapted system from other games, but then again that's what WoW has been doing since the beginning. Good copies > bad original creations, tbh. That's not to say they couldn't fuck it up, of course. It LOOKS promising but we will have to see how it turns out in actual practice.
    He said he didnt like it because it was too rng. That is a pretty low bar to hate someone for.
  1. chiddie's Avatar
    Quote Originally Posted by Aphrel View Post
    "The team learned lessons from Horrific Visions that will be applied to Torghast."
    "How much you can play Torghast depends on how much you are playing the game."

    ah the old 10 000 coalseing vision was a valuable lesson they decided to keep for thorgast, excellent deduction blizz.
    Ion clearly stated they have to put a sort of barrier for Thorgast runs because they don’t want ppl to stay in there the whole time ignoring the rest of the content.

    How strong will this barrier be we don’t know for the moment.
  1. crusadernero's Avatar
    Lets all welcome the new endless grind: Thorgast
  1. Dracullus's Avatar
    Quote Originally Posted by chiddie View Post
    Ion clearly stated they have to put a sort of barrier for Thorgast runs because they don’t want ppl to stay in there the whole time ignoring the rest of the content.

    How strong will this barrier be we don’t know for the moment.
    Also I don't think they want people to constant reroll Torghast to get easiest anima powers.
  1. Harbour's Avatar
    RIP Shadow. Looks like one of their last things on the priority list.
    Enjoy 5% DPS increase in 9.1 patch i guess.
  1. Saltysquidoon's Avatar
    Azz from HeelVsbabyface is the worst interviewer, one time he said DKs (my class) were good when they weren't three years ago.


    Seriously though, the lack of focus on class changes in favour of prioritising borrowed power tuning knobs has me really worried Ion's "no more big changes" was pr code for "don't expect anything but numbers tweaks".
  1. JacobMarley's Avatar
    I find their stubbornness over the GCD changes completely baffling.

    In all my time following WoW since 2005 I can categorically say I had NEVER seen anyone complain about anything being on the GCD, or it being a problem in any way shape or form that was detrimental to the game experience.

    Why ignore 2 expansions of pain and innumerable feedback posts for something that aggravates so many. I cannot get my head around it.
  1. Phryx's Avatar
    I don't get why they can't just put this abilites on GCD in rated PvP-Content only. It's not like they changed other aspect of spells to make them balanced in PvP
  1. Swizzle's Avatar
    Maybe Mirror Images could become a talent again. A survivability or utility button rather than another damage cooldown.
    What? Why? Why can we not just have things that were baseline for nearly a decade be before STAY baseline? Do they just want every class to have one filler, one proc, and one DPS cooldown going forward? Is that the only way they know how to balance?

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