Preach had the opportunity to talk to lead encounter designer Morgan Day today.
Torghast
- The main goal with Torghast was to create a game mode that we haven't seen in WoW before.
- The team was inspired by the roguelike genre games they were playing.
- The Jailer and Tower were added early on, and people wanted to be able to climb the tower.
- Potentially could add an infinite play mode similar to the Mage Tower, rewarding cosmetics. This would be separate from the main Torghast.
- The team learned lessons from Horrific Visions that will be applied to Torghast.
- How much you can play Torghast depends on how much you are playing the game.
- Torghast is focused on class fantasy, rather than spec fantasy. Some specs won't value a power as much as others.
- Overwatch has an experimental mode, the team could potentially use Torghast as testing.
- Anima powers in Torghast is a way to test potential legendary effects.
- Torghast should be available at launch.
Dungeons
- Max level dungeons will usually be longer than the dungeons you play through while leveling.
- Having all of the Seasonal Affixes ready isn't needed to turn on Mythic+ if all of the other end game content has been enabled.
- Battle for Azeroth waited to turn on Mythic+ but the team probably won't wait as long this time.
Raids
- Denathrius in Castle Nathria will be a fight that takes place on multiple floors, probably falling between them and taking advantage of the environment.
- The team is interested in doing Mythic only phases when it makes sense and will be really cool.
Development
- Soulbinds, Conduits, Legendary Powers, and more are still all being worked on. The team wants to get these into players hands as soon as they can.
- Conduits are a great tuning knob to provide unique bonuses. Can create conduits to offset weaknesses.
- Some abilities such as Ashen Hallow still need tuning.
- In tomorrow's build, almost all of the Covenant abilities will be available in Torghast. This ability will change every day, so even though those zones aren't done, you'll be able to test the Covenant ability. Paladin and Rogue won't be there.
- The team is trying to get content out regularly so that players have plenty of reasons to keep coming back to the Alpha and testing things.
- As an encounter designer, it's their job to create interesting puzzles that the player can use their toolkit to solve.
- N'zoth was a perfect storm of several things.
- Heroic Ragnaros progression. In Phase 2 players tried to burst down the Molten Elementals, so raids were stacked with burst damage. The next phase had a different puzzle that required different tools to solve. Their burst comp didn't work for this phase, so they had to change things up. This resulted in lots of class stacking. The team needs to provide enough puzzle variety so that the puzzles aren't solved by a bunch of class stacking.
Covenant Abilities
- Covenant abilities should work for the whole class and not just a specific spec. Some of the abilities will do damage and healing so that any spec can use it.
Classes
- The GCD is a problem, but the solution is not to remove all of the abilities from the GCD.
- No updates on Shadow Priest yet.
- Maybe Mirror Images could become a talent again. A survivability or utility button rather than another damage cooldown.
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