Polygon Interview with Paul Kubit
Polygon recently interviewed Paul Kubit to find out more about Torghast, Tower of the Damned.


  • Torghast offers players materials to create legendary weapons, capped weekly so that you don't have an infinite grind.
  • At launch, players can only equip a single Legendary at a time. You'll be able to make more if you play more though.
  • No plans for a Torghast leaderboard at this time, but they could always do one in the future.


Torghast Torments Feedback
Originally Posted by Blizzard (Blue Tracker)
We agree that one of the best things about Torghast is that you can play at your own pace, without feeling rushed. We certainly don’t want to make Torghast into a fast-paced, timed game mode. We have instead added Torments, which are designed to provide some additional texture for players at high levels, and to solve a problem that arises when extremely difficult content meets our often cooldown-based class design.

Here’s what Torments should do.

Imagine a perfectly-efficient Torghast group. They are willing to do whatever it takes to climb the tower. At the highest difficulty they can manage, that means waiting for all cooldowns on every pull – unless there’s some reason not to do so. This is our problem: that’s not fun to play, but it’s the right way to play if you want to win.

Torments should apply just enough pressure that this group can still kill every single creature on the floor (which takes a while, since these enemies have lots of HP), while still being careful, using crowd control, taking a few seconds to rest or strategize between pulls, and even then, maybe sometimes waiting just a little longer for a cooldown before engaging. If that is the most efficient way to play Torghast, then we’ve hit our mark exactly. If that perfectly efficient group has to skip big portions of a floor because Torment debuffs are getting too out of hand, we have a problem.

Here’s what Torments shouldn’t do.

  • Make Torghast into a fast-paced, time-constrained feature that feels too similar to existing timed features like Mythic Keystone Dugeons, Horrific Visions, or Island Expeditions.
  • Prevent you from taking a break when you need one.
  • Intimidate casual players from playing Torghast altogether.

How can testers help us tune it?

Playtest Torghast, and let us know how it feels. We appreciate all feedback, and the most valuable feedback for this feature will come from experience in Torghast, rather than discussions about time-based difficulty that aren’t informed by in-game experience.
If something feels bad, let us know why.

  • Did you feel rushed when you didn’t want to? Was that pressure because of actual game difficulty, or was it simply the presence of the Torment itself?
  • Were you unable to defeat a level because of Torments, even though you were playing at a normal pace?
  • Did you want to take a break mid-run but felt like you couldn’t?
  • Do you feel like Torments are appropriate, but should be introduced at a higher level than they currently are (12)?
  • Alternately, did a particular Torment feel underwhelming? Do you still feel like you can wait 10 minutes between every single pull without threat of being overwhelmed?

There are several different Torments in the current Alpha. Some affect spawning and environment, and others affect your character directly. Some increase over time, and others remain at a fixed difficulty.

  • How do they feel in comparison to one another?
  • Does a particular Torment feel more punishing or unfun than the others?

We’ve seen some emotional response to this change, which we take to mean that you care about Torghast being fun. We do too.

Please keep up the productive discussions, and we’ll keep listening.

Shadowlands Paladin Class Changes
Originally Posted by Blizzard (Blue Tracker)
Word of Glory was buffed recently on alpha, in particular for Holy.

Some people have seen, but, a few things not clear on Blessing of the Seasons from tooltips alone: the party is only in one Season at a time (whichever you’ve cast most recently). So you are not simply pressing a button every 15 seconds to maintain 4 buffs. You can let each season last anywhere from 15-60s. Assuming you have a favored buff based on role/context, that you want to keep for 60s, it’s more like 4 presses every 2 minutes, but you might vary that based on planning ahead to have certain buffs at certain times.

Ashen Hallow was pretty recently iterated upon, and its tuning might be pretty far off. Increasing value or reducing cooldown could both be options there, although increasing value might be preferable because the visual is so enormous. Also, a long cooldown is better contrast to the other Paladin options.

Seraphim + Inquisition is uncomfortable, we agree. Candidly, one reason it’s hard to address is that there’s probably a split among people thinking one or the other would be cooler to keep. Open problem for now.

Shield of the Righteous: This is an example (with respect to Ret and Holy) of something there hasn’t been much of in the past two expansions or so. A button mainly intended for another spec, that is given to the class while leveling, that you don’t have a strictly clear max-level use for. You certainly can use it, and one can imagine situations where you would. But if you don’t, or don’t put it on your bar, that’s fine. Our current thinking is that instead of taking it away when you choose your specialization, we can just … not. We are discussing the UI that lights up buttons you don’t have on your bar, for cases like this.
This article was originally published in forum thread: Torghast Polygon Interview, Torghast Torments Feedback, Shadowlands Paladin Changes started by Lumy View original post
Comments 50 Comments
  1. MrKnubbles's Avatar
    Are they saying Shield of the Righteous will be baseline?
  1. Biomega's Avatar
    Quote Originally Posted by MrKnubbles View Post
    Are they saying Shield of the Righteous will be baseline?
    Yes, it's currently baseline on Alpha for all specs including Ret, which doesn't even use shields (and thus can't actually activate the ability while using their intended weapon). They seem fine with that.
  1. Logwyn's Avatar
    Do you have to have a profession to make the legendaries or is it just quest-based?
  1. Kaedis's Avatar
    including Ret, which doesn't even use shields (and thus can't actually activate the ability while using their intended weapon)
    I mean, peeps wanted their stuff unpruned. This is the unpruning.

    Warriors are getting Shield Block, Shield Slam, and Spell Reflect baseline as well, and all 3 of those use shields too. Arcane Shot is baseline but requires a ranged weapon. Just keep in mind that you can swap your weapon slots, including shields, in combat.
  1. Masser's Avatar
    "capped weekly"

    F YOU!!!
  1. Daedius's Avatar
    Quote Originally Posted by Biomega View Post
    Yes, it's currently baseline on Alpha for all specs including Ret, which doesn't even use shields (and thus can't actually activate the ability while using their intended weapon). They seem fine with that.
    Weapon Swap macro!
  1. Dorthonion1's Avatar
    Here is what I think they should do. Just apply a debuff to players that prevents spells reducing in cooldown when out of combat. Obviously players would try to cheese this by keeping an enemy permanently cced - the solution to this is to make the buff that stacks when some enemies are in combat, increasing their damage and reducing cc duration up to 100%, apply to all enemies. I really hate the idea of a timer because it means people don't use their class and all their abilities properly.
  1. Haidaes's Avatar
    Leave it to polygon to do an interview and only get 3 pieces of information that have already been known for weeks .
  1. Teffeltop's Avatar
    Quote Originally Posted by Masser View Post
    "capped weekly"

    F YOU!!!
    The legendary materiels are capped weekly... not the nummer of runs (although it might change)
  1. Kellorion's Avatar
    Blessing of the season? reason for the season? what are we, paladins or santa?
  1. Ladey Gags's Avatar
    Wtf does blessing of the seasons even mean? What do paladins have to do with nature? Or is that the nature covenant ability?
  1. Alkizon's Avatar
    Originally Posted by Blizzard Entertainment
    You certainly can use it, and one can imagine situations where you would. But if you don’t, or don’t put it on your bar, that’s fine. Our current thinking is that instead of taking it away when you choose your specialization, we can just … not.
    - Re-he-he-heally? I wonder...
    Well, you won’t get us so easy already, let's see how long you'll stay on this

    Also hew-hew-hew... oh, you, people ...some words about "old timers" here.
  1. Shelly's Avatar
    They really need to get past this whole "players waiting 10-minutes between pulls" extreme mindset. Now I'm not saying those folks don't exist, but they are such a stupid minority that no one in their right minds would consider playing like that the "correct" way to play anymore now than in TBC just doing heroics.

    - - - Updated - - -

    Quote Originally Posted by Ladey Gags View Post
    Wtf does blessing of the seasons even mean? What do paladins have to do with nature? Or is that the nature covenant ability?
    It's the covenant ability from the Night Fae. Where you have a specific blessing/aura that goes on for a minute with a 15s CD.

    Each particular blessing drops off when you re-bless and does something different. It's one of the neater features, though really my Paladin's heart belongs to the Kyrians.
  1. Haidaes's Avatar
    Quote Originally Posted by Ladey Gags View Post
    Wtf does blessing of the seasons even mean? What do paladins have to do with nature? Or is that the nature covenant ability?
    That is exactly what it is, Night Fae covenant class ability.
  1. mysticx's Avatar
    The line "which takes a while, since these enemies have lots of HP" in the third paragraph concerns me a bit, while agree that mobs dropping like flies within 3 GCDs is a bad thing, there are few things quite as boring as wailing away at damage sponge mobs for a long time... ~_~
  1. erifwodahs's Avatar
    Quote Originally Posted by Kaedis View Post
    I mean, peeps wanted their stuff unpruned. This is the unpruning.

    Warriors are getting Shield Block, Shield Slam, and Spell Reflect baseline as well, and all 3 of those use shields too. Arcane Shot is baseline but requires a ranged weapon. Just keep in mind that you can swap your weapon slots, including shields, in combat.
    But you can't change your equipment in m+. If you suddenly can, what would be cool, a warr taunt reflect a boss cast or re ret pala off-tank some miniboss if tank dies
  1. dragothica's Avatar
    Why exactly is the playstyle of waiting for cooldowns for each pack of mobs such a huge problem? It will definitely matter more if you are undergeared or doing really high level floors of the dungeon but it's still a problem for like 1% of player base at most. If someone wants to play like that, just let them.

    It's just that it feels too much like mythic+ now with affixes and makes a needless barrier to entry to the tower. Torghast sounded like it could be a cool playground with crazy Legendary effects from Legion but now it's not that interesting any more..
  1. TorAndre's Avatar
    The only thing about Holy Paladin that worries me, is that the Glimmer talent (which is the new talent) is going to be better than anything else. So we are stuck in the same silly Glimmer-builde nonsense for another 3 years.
  1. Aliven's Avatar
    Quote Originally Posted by Kaedis View Post
    I mean, peeps wanted their stuff unpruned. This is the unpruning.

    Warriors are getting Shield Block, Shield Slam, and Spell Reflect baseline as well, and all 3 of those use shields too. Arcane Shot is baseline but requires a ranged weapon. Just keep in mind that you can swap your weapon slots, including shields, in combat.
    Welcome to blizzard, where they pretend to unprun classes only to give completly unusable combat abilities that cant even work or are completly useless (arcane shot) for a spec.

    - - - Updated - - -

    Quote Originally Posted by dragothica View Post
    Why exactly is the playstyle of waiting for cooldowns for each pack of mobs such a huge problem? It will definitely matter more if you are undergeared or doing really high level floors of the dungeon but it's still a problem for like 1% of player base at most. If someone wants to play like that, just let them.

    It's just that it feels too much like mythic+ now with affixes and makes a needless barrier to entry to the tower. Torghast sounded like it could be a cool playground with crazy Legendary effects from Legion but now it's not that interesting any more..
    Blizzard basically.

    If they wanted what they are saying to achive then limit big cd uses per floor. Like you can use 1 hero/bloodlust per floor.

    But nah, lets put a time limit inside our time gated content. People would love that
  1. Kiri's Avatar
    Quote Originally Posted by dragothica View Post
    Why exactly is the playstyle of waiting for cooldowns for each pack of mobs such a huge problem? It will definitely matter more if you are undergeared or doing really high level floors of the dungeon but it's still a problem for like 1% of player base at most. If someone wants to play like that, just let them.

    It's just that it feels too much like mythic+ now with affixes and makes a needless barrier to entry to the tower. Torghast sounded like it could be a cool playground with crazy Legendary effects from Legion but now it's not that interesting any more..
    I mean, so was "being forced to farm AP", really, and people lost their minds over that. Only 1% of people might actually have that mindset, but there are loads of people who will copy them anyhow. They'd see that high end Thorghast players use big CDs to cheese pulls and when they reach their own limits and want to go faster, they will do so too. And then they will go and complain to Blizzard because it isn't fun.

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