Feedback - Priest Class Changes in Shadowlands
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings,

We’ve heard your feedback on Shadow Priests and spent some time performing more extensive changes to the spec – including changes to baseline skills and talents. Most importantly, we’ve taken a deeper look at Voidform.

Voidform
Along with Insanity, Voidform was introduced in Legion as a central component of a Shadow Priest redesign that explored the fantasy of tapping into dark, mind-twisting void magic for temporary power. From a gameplay standpoint, this was expressed as building up Insanity, entering Voidform, then battling against decaying Insanity to prolong your time in this powerful state. This design has not been a clear winner for several players as we often receive feedback that people do not enjoy fighting the resource decay in order to inflict reasonable damage. On the other hand, we also hear from people who enjoy Voidform but feel it is not transformative enough. Over time, the design has proved problematic and Voidform uptime has dominated the spec, going far beyond our original intention. Now, any talents, items, legendaries, etc. that do not feed into Voidform are considered undesirable. We want time in Voidform to feel more impactful and as a result, we are limiting the time you can undergo the transformation by applying a cooldown. By default, the ability will no longer have the decaying resource mechanic, but that gameplay will be more appropriately placed in the redesigned talent, Legacy of the Void, so that players can have the option to choose the “legacy” feel of Voidform.

Devouring Plague
Feedback suggested the duration of Devouring Plague was too long. While we reduced the duration from its historic 21 second duration to 12 seconds, we agree this still feels too long so we’re reducing it further to 6 seconds. We’ve also fixed bugs that prevented Devouring Plague from scaling with Haste or Critical Strike and we’ve also increased its damage.

General Gameplay
We’re introducing a new passive called Dark Thoughts that adds a baseline proc in the rotation which we feel spices up the general rotation. We want damage over time effects to matter to Shadow Priests, so we’ve made it so Dark Thoughts and other mechanics interact with that core theme.

Talents
We’ve gone through a number of talents and made adjustments in an effort to make choices a bit more competitive in a variety of situations. Unfurling Darkness and Psychic Link support Shadow Priests multi-dotting strength, while Damnation and Surrender to Madness provide tools for Shadow Priests to quickly burst targets down when the encounter demands it.

Lastly, we want to spotlight the new talent, Searing Nightmare. Searing Nightmare can assist Shadow Priests in situations like Mythic+ where higher sustained AOE could be useful.

Thanks everyone for your feedback and your unending passion.

Baseline Changes
  • Void Eruption’s cast time is reduced by 40%.
  • Mind Blast (Rank 2) reduces cooldown of Mind Blast by 7.5 seconds (was 7 seconds).
  • Shadow Word: Death no longer generates Insanity.
  • Shadowy Apparitions re-designed – When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing Shadow damage. Critical Strikes will cause two Shadowy Apparitions to be created.
  • Voidform
    • Now has a 90 second cooldown and now increases damage by 20% and lasts for 15 seconds.
    • Voidform no longer reduces the cooldown of Mind Blast, but now refreshes the cooldown of Mind Blast and you gain 2 charges while in Voidform.
    • You no longer gain Haste every 0.5 seconds while in Voidform.
  • Devouring Plague
    • Devouring Plague’s duration reduced to 6 seconds and damage increased by 50%.
      • Developers’ note: Lowering the duration of the damage over time effect to make it punchier so that sequential Devouring Plague’s don’t overlap (accounting for potential overflow).
    • Devouring Plague will now properly critically strike.
    • Devouring Plague is now a level 20 spell.
  • New Spell
    • Dark Thoughts (Passive) (Level 16) – For each of your damage over time effects on the target, your Mind Flay and Mind Sear have a 2% chance to instantly add a charge of Mind Blast, causing it to be instantly cast, and allowing it to be cast while channeling Mind Flay or Mind Sear within 6 seconds.
      • Dark Thoughts can stack up to 5 times for situations where the Shadow Priest will proc many in a short time.

Talents
  • Tier 15
    • Shadowy Insight has been removed.
    • Shadow Word: Void has been removed.
    • Death and Madness is now available on this tier.
    • New Talent: Unfurling Darkness – After casting Vampiric Touch on a target, your next Vampiric Touch is instant cast and deals 155% SP Shadow damage instantly. This effect cannot occur more than once every 15 seconds.
  • Tier 40
    • New Talent: Psychic Link – Mind Blast deals 60% of its damage to all targets afflicted by your Vampiric Touch within 40 yards.
  • Tier 45
    • Lingering Insanity has been removed.
    • Dark Void has been removed.
    • New Talent: Searing Nightmare – Instantly deals Shadow damage to all enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare deals double damage. Only usable while channeling Mind Sear.
    • New Talent: Damnation – Instantly afflicts the target with Shadow Word: Pain, Vampiric Touch and Devouring Plague free of cost. 45 seconds cooldown.
    • Void Torrent – No longer pauses your Insanity while used, but now refreshes the duration of your Shadow damage over time effects on the target while its channeling.
  • Tier 50
    • Dark Ascension has been removed.
    • Legacy of the Void re-designed – Voidform no longer has a duration. However, during Voidform your Insanity will drain increasingly fast until it reaches 0 and Voidform ends. Voidform increases spell damage by an additional 5%.
    • Surrender to Madness – Reduced to a 90 second cooldown.
    • New Talent: Ancient Madness – Entering Voidform increases your critical strike chance by 30% for 15 seconds, reducing its effect by 2% per second.

PvP Talents
  • New Talent: Lasting Plague – Increases the duration of Devouring Plague by 6 seconds.

Notice: Test Character Wipe Incoming
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During Beta maintenance tomorrow morning (August 5), we intend to delete all test characters in the Shadowlands Beta.

Once the Beta realms are live with the new build of the Shadowlands Beta, please copy your test character(s) over and start with the quest “A Chilling Summons”.

All of the means by which content can be skipped (flaskataurs) will also be removed.

Thank you!

WoW Classic - Gong Ringing Soon on Some Realms
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello!
Since the Ahn’Qiraj content went live with the last weekly reset, we’ve been closely following the progress made by players on every realm. In particular, we’re looking forward to the ringing of the gong on the five realms in this region that have completed their War Effort and will see supplies delivered to Silithus by 11:00 a.m. PDT tomorrow:

  • Sulfuras
  • Skeram
  • Incendius
  • Netherwind
  • Earthfury

They are listed above in the order that they completed turn-ins, which began the 120-hour-long process of transporting supplies.
We expect that players will begin ringing the gong on those realms soon after the weekly reset tomorrow, and that will begin the 10 Hour War, during which additional players who meet the requirements to do so may also ring the gong. At the end of the 10 Hour War, the 20- and 40-person raids will open on those realms.

We also expect that Silithus is going to be a packed house on those realms, and players who are below level 60 will be the first to be ported out. We’ll be looking for streamers who are participating on each of them, so please feel free to reply here if you spot a good stream for everyone to watch.
Good luck to everyone who’s trying to be the first to Bang A Gong!
This article was originally published in forum thread: Feedback - Priest Class Changes in Shadowlands, Classic - Gong Ringing Realms started by Stoy View original post
Comments 71 Comments
  1. Alanar's Avatar
    Quote Originally Posted by Bennett View Post
    Unlikely to happen as Blizzard seems to be going hard on 'you play a class not a spec' in shadowlands
    Idk about this.. ii know it has been said, but dont want to go that far and say it will never happen. Thats what I thought with these shadow changes in general.

    Been talking with a couple of good friends who I staryed playing priest with back in 2005 and also they said: wow realy so much changes? And we are in the beta.. am I dreaming.

    So saying this was expected should get a slap in the face.
  1. FossilFree's Avatar
    Quote Originally Posted by Alanar View Post
    Agree its long overdue.

    Shadow word: barrier ?
    Sounds good, they could use the animation from the Fallen Riftwalker's Shadow Shift spell in the Horrific Vision of Stormwind, which you can see in this video at the timestamp:

    https://www.youtube.com/watch?v=5CydiGoJA60&t=2m20s

    Also, a shadowy levitate also has the animation already in the game. It's attached to Voidform atm.
  1. Alanar's Avatar
    Quote Originally Posted by FossilFree View Post
    Sounds good, they could use the animation from the Fallen Riftwalker's Shadow Shift spell in the Horrific Vision of Stormwind, which you can see in this video at the timestamp:

    https://www.youtube.com/watch?v=5CydiGoJA60&t=2m20s

    Also, a shadowy levitate also has the animation already in the game. It's attached to Voidform atm.
    Nice, I like it, uch yea levitate is a good idea, the sparklew in shadow/void form just doesnt work.

    Back in mop when we were given all these glyphs I opt a couple of times to have create a shadow version of our shield. I remember yvealle had such s good idea back then. I dont remember exactly, but it had an reflect component in it that healed you for the damage done. Reflecting shield was also a very good glyph back then. It staryed out on 70% of damage done which was op as hell.
  1. Azadina's Avatar
    Shadow is back! WOOOOT! Oh my god I was beginning to lose all hope of ever getting to play my shadowpriest again. So happy about this!
  1. Shinrael's Avatar
    Quote Originally Posted by Alanar View Post
    Are you new to shadow? Seems so..

    No one expected that much changes.. they said something was coming.. but most people already gave up afther so.much feedback and we only had dp and bad version of sw: D.

    So you think its strange people are suprised lmao?
    Yea dude dont be that guy.. its annoying.
    1) We aren't talking gameplay or performance here. Me being "new" to Shadow is irrelevant. And while I am not a main, I am not really new to it. I have been avoiding it for years though because there were elements of it I did not enjoy, which isn't really going to change with the current changes, but jfyi.

    2) It is annoying, that people are so dedicated to not believing anything for reasons which have nothing to do with gameplay. For months some of us have been quoting the interviews on the forums, telling people "Blizzard said there will be changes" and people have been dedicatedly denying because of events like Blitzchung and so on. Using real life events and company decisions to judge the performance and willingness of the game developers to listen to feedback. It's annoying. Why can't people take things for what they are? If a game developer tells you "we agree that something is wrong but we aren't sure how to fix it" how stupid must you be to think "lol, they must be lying!" .... Yes, maybe you did not expect such big changes. But the people who kept denying the coming of such and the people on this thread that are surprised there are changes at all (not by their depth) are still just haters in disguise :P And haters are so boring and annoying.

    Why can't we just appreciate things "Oh, nice, those are lots of changes!" or "Hmm, I like some of the changes, and others I do not" instead of "lol they actually listened, unbelievable". The only people here who have a right to be displeased are those who do not like the direction of the changes, but you can't please everyone.
  1. ClassicPeon's Avatar
    Quote Originally Posted by Nephys View Post



    "most of be community" source- trust me bro.
    I'm literally talking about the shadow priest discord community here. Man the denseness here is palpaple

    People have always gathered in communities to discuss the class they play in wow. Discord have made that easier then ever. If you arent part of the shadow priest community on discord you just dont care enough about shadow priests to discuss them with peers. Its as simple as that.
  1. Scrysis's Avatar
    Quote Originally Posted by Nephys View Post
    Half of the fun on the insanity playstyle was removed on BFA when they removed the haste gain per stack of void form, with these changes all the haste is gone and so is the rest of it. It really made me feel like I was going insane with the increased haste in Legion, each stack increased my haste and it felt like I was slowly loosing control, until it got completelly out of hand and I couldn't hold it anymore, it was really fun for me.

    I am 10/12 with my priest, I know its nothing to be super proud of but I enjoy playing with my friends more than playing hardcore. Fact is I play priest so don't put me as if I am not talking about my class.
    Dude. Not everything is about you. I was never addressing you at all; hell, I didn't even know that you posted to the thread. I was posting my own personal delight in the changes that I read about.

    I don't know what to say? There is going to be a talent for players like you who like the old voidform with the insanity decay, and that's great that guys like you will be accommodated. I have no problem with that.
  1. Alanar's Avatar
    Quote Originally Posted by Shinrael View Post
    1) We aren't talking gameplay or performance here. Me being "new" to Shadow is irrelevant. And while I am not a main, I am not really new to it. I have been avoiding it for years though because there were elements of it I did not enjoy, which isn't really going to change with the current changes, but jfyi.

    2) It is annoying, that people are so dedicated to not believing anything for reasons which have nothing to do with gameplay. For months some of us have been quoting the interviews on the forums, telling people "Blizzard said there will be changes" and people have been dedicatedly denying because of events like Blitzchung and so on. Using real life events and company decisions to judge the performance and willingness of the game developers to listen to feedback. It's annoying. Why can't people take things for what they are? If a game developer tells you "we agree that something is wrong but we aren't sure how to fix it" how stupid must you be to think "lol, they must be lying!" .... Yes, maybe you did not expect such big changes. But the people who kept denying the coming of such and the people on this thread that are surprised there are changes at all (not by their depth) are still just haters in disguise :P And haters are so boring and annoying.

    Why can't we just appreciate things "Oh, nice, those are lots of changes!" or "Hmm, I like some of the changes, and others I do not" instead of "lol they actually listened, unbelievable". The only people here who have a right to be displeased are those who do not like the direction of the changes, but you can't please everyone.
    Nope not about that, you come out and make it so everyone should think its soooo obvious shadow got changes. Well guess what ask arround I think many people will say they never thought it would be this big or happening at all. Have you read the wow forums lately? Thats it and thats why I am asking if you are new to shadow. Its rellevant because of shadow history and about why we are talking in the first place.

    Dont make up a whole story on why or how, you just missed the clue thats why.
  1. ujellyx's Avatar
    Quote Originally Posted by ClassicPeon View Post
    I'm literally talking about the shadow priest discord community here. Man the denseness here is palpaple

    People have always gathered in communities to discuss the class they play in wow. Discord have made that easier then ever. If you arent part of the shadow priest community on discord you just dont care enough about shadow priests to discuss them with peers. Its as simple as that.
    It's just sad that you downgrade the whole shadow priest community into one discord server that mainly consists of tryhards, theorycrafters and mabye the top-percentage of players.

    Just because something maybe worked fine on paper doesn't mean it was enjoyable - as such was the play style introduced with Legion. Just the fact that only one ability/talent made us useful after all is bad enough.

    I'm happy that people like you get so worked up over people looking forward to the changes. Just proves to me that Blizzard made the right decision.
  1. Laqweeta's Avatar
    I can"t believe they actually listened. It only took about 4 years, but they listened. Finally, Shadow is going to be useful everywhere and not just raids/+19+ keys!
  1. RickEU's Avatar
    Can't wait for shadowlands to go live

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