Shadowlands Beta - Mythic Keystone Dungeons Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the latest update to the Shadowlands Beta, we’re now testing:
  • All eight Mythic Keystone Dungeons
  • Changes to existing affixes
  • The new Seasonal Affix: Prideful
    • “Players overflow with pride as they defeat non-boss enemies, eventually forming a Manifestation of Pride. Defeating this Manifestation greatly empowers players.”

Players on the Torghast Beta realm can speak with the Keystone Vendor in Oribos to acquire test Keystones for all available dungeons and affixes.

We’ve updated a number of existing affixes, with the goal of making them better fit with Shadowlands dungeons and adding more opportunities for class utility to shine.
  • Bursting
    • Now a Magic effect that can be dispelled.
    • Damage is now a flat amount that scales with keystone level, rather than a % of players’ maximum health.
      • Developers’ notes: While % damage made this affix feel very consistent, it also led to an odd interaction where having more Stamina felt like a penalty instead of a bonus.
  • Volcanic
    • Damage is now a flat amount that scales with keystone level, rather than a % of players’ maximum health.
    • Added functionality: Players hit are now knocked high into the air.
      • Developers’ notes: As responsibility for this affix is often placed Healers, it felt appropriate to shift its emphasis from damage to disruption.
  • Sanguine
    • Duration reduced to 20 seconds (was 60 seconds)
      • Developers’ notes: While players have many options to deal with Sanguine, we recognize that it can feel rough in dungeons with many tight corridors. Reducing the duration of Sanguine pools should make their placement feel less restrictive in those dungeons (especially the aptly-named Sanguine Depths ).
  • Grievous
    • Damage is now a flat amount that scales with keystone level, rather than a % of players’ maximum health.
    • Added Functionality: Non-periodic heals now remove 1 application of Grievous Wound.
      • Developers’ notes: This allows healers to more reliably triage the effect while dealing with heavy group damage, and adds more texture to the choice between fast and efficient heals.
  • Explosive
    • Now appear slightly farther away from enemies that summon them.
      • Developers’ notes: The goal here is to make Explosives easier to see and target, as they’re less likely to be directly on top of other enemies.
This article was originally published in forum thread: Shadowlands Beta - Mythic Keystone Dungeons Changes started by Lumy View original post
Comments 64 Comments
  1. longevity's Avatar
    mythic dungeons aka bliz asking us to repeat the same content about 1000x for the entire 2 years of the xpac

    this game feels too much like a job rather than fun
  1. Firebeast's Avatar
    Quote Originally Posted by longevity View Post
    mythic dungeons aka bliz asking us to repeat the same content about 1000x for the entire 2 years of the xpac

    this game feels too much like a job rather than fun
    They ruined raiding with the gear from M+, they are a crutch
  1. Lucrece's Avatar
    Quote Originally Posted by Firebeast View Post
    They ruined raiding with the gear from M+, they are a crutch
    Not really. The issue is that there were no mythic sets worth a damn in BfA, and neither will in SL's first tier until they bring class sets back.

    Not just in terms of set bonuses, but the most important endgoal of all, AESTHETICS. M+ don't give you anything aesthetically, but mythic raid offered the cool sets, so there was incentive to raid unless you wanted to wait till the next xpac to get them.
  1. Dakhath's Avatar
    Quote Originally Posted by longevity View Post
    mythic dungeons aka bliz asking us to repeat the same content about 1000x for the entire 2 years of the xpac

    this game feels too much like a job rather than fun
    Don't play then, seems pretty obvious to walk away if you're not having fun.
  1. dlaiyre's Avatar
    Damn these MMO-Champ sadies are depressing, just quit the game and move on already.

    Quote Originally Posted by Lucrece View Post
    Not really. The issue is that there were no mythic sets worth a damn in BfA, and neither will in SL's first tier until they bring class sets back.
    Truth.

    I'm excited about the changes to grievous and bursting.
  1. LordVargK's Avatar
    Quote Originally Posted by dlaiyre View Post
    Damn these MMO-Champ sadies are depressing, just quit the game and move on already.
    My thoughts exactly.

    Also those changes read pretty good. I am exited about volcanic: Let every failbob fly so that the entire group can see your fail! It's an excellent change that will surely incentivise movement instead of relying on the healer. A little (or a lot) of damage is not as effective in teaching you a lesson as getting made fun of by looking like an idiot.
    Well and while flying you won't deal any damage, so there's also a performance component.
  1. Saltysquidoon's Avatar
    I wish they'rd rework necrotic.
  1. Twdft's Avatar
    Currently bursting in low m+ feels a lot harder to deal with while it's almost irrelevant in higher dungeons. Let's hope the change makes low dungeons a bit less irritating when overgearing them.
  1. Squishlee's Avatar
    Quote Originally Posted by Twdft View Post
    Currently bursting in low m+ feels a lot harder to deal with while it's almost irrelevant in higher dungeons. Let's hope the change makes low dungeons a bit less irritating when overgearing them.
    I like the change making the disspellable as well, that is a nice touch.
  1. AlmightyGerkin's Avatar
    Decent changes to some of the most annoying affixes in mythic plus
  1. Kyanion's Avatar
    Quote Originally Posted by longevity View Post
    mythic dungeons aka bliz asking us to repeat the same content about 1000x for the entire 2 years of the xpac

    this game feels too much like a job rather than fun
    Yeah just like running the same raids over and over amirite? Some of us LIKE M+, you don't have to do it.
  1. Ragnarohk's Avatar
    Coming from the Obelisks, the new seasonal affix sounds lackluster. I guess we will have to see it live to judge.

    The affixes should make the dungeon harder, not grant a buff midway through.
  1. Scrysis's Avatar
    OMG, as a healer, these changes sound amazing. They make me excited to run M+ again.
  1. Very Tired's Avatar
    They really should add more affixes that screw over the DPS instead of the healer. Something along the line of the punishment for messing up is reduced damage dealt instead of just taking damage.
  1. Gestopft's Avatar
    Quote Originally Posted by Twdft View Post
    Currently bursting in low m+ feels a lot harder to deal with while it's almost irrelevant in higher dungeons. Let's hope the change makes low dungeons a bit less irritating when overgearing them.
    Yeah this is awesome. Bursting week is WAAAAY worse at like +8 than it is at +14 and higher.

    - - - Updated - - -

    Quote Originally Posted by Very Tired View Post
    They really should add more affixes that screw over the DPS instead of the healer. Something along the line of the punishment for messing up is reduced damage dealt instead of just taking damage.
    ...did you not read the update to Volcanic? It does exactly that (unless you are a BM hunter).

    - - - Updated - - -

    Quote Originally Posted by longevity View Post
    mythic dungeons aka bliz asking us to repeat the same content about 1000x for the entire 2 years of the xpac

    this game feels too much like a job rather than fun

    So don't do M+?

    I do it because I like it.

    - - - Updated - - -

    Quote Originally Posted by Ragnarohk View Post
    Coming from the Obelisks, the new seasonal affix sounds lackluster. I guess we will have to see it live to judge.

    The affixes should make the dungeon harder, not grant a buff midway through.
    Well, it does create in interesting risk/reward scenario. I imagine there will be a careful balance between pulling aggressively because buffed and wiping because you over-pulled.

    Also- when you think about it, the ability to skip particularly nasty packs with an obelisk is sort of a...buff...midway through.
  1. Kon01's Avatar
    Hopefully they add transmogs rewards for doing high keys, that would actually give more replay value to dungeons. I love doing them but not for getting gear over and over on high keys.

    Regarding changes, they seem alright
  1. TheLucky1's Avatar
    *insert obligatory blizzard/wow is bad comment here*

    Oh wait someone already beat me to it!
  1. hambone2626's Avatar
    the bursting one is unfair priest are going to have the advantage since they can mass dispel and us lowley healers will only be able to dispell one
  1. Kallisto's Avatar
    Quote Originally Posted by longevity View Post
    mythic dungeons aka bliz asking us to repeat the same content about 1000x for the entire 2 years of the xpac

    this game feels too much like a job rather than fun
    WoW fanbase: Blizz make dungeons last more than 1 week

    Also wow fanbase (and most of them the same people): Bliz giving us what we want is lazy.
  1. Esper's Avatar
    Quote Originally Posted by Dakhath View Post
    Don't play then, seems pretty obvious to walk away if you're not having fun.
    Didn't work this expac if you wanted the azerite death laser. I think I cleared six, maybe seven M+ dungeons total this xpac because I hate them so much... and all of it was done to get that power to level 3 because of how useful it was for all other content.

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