Shadowlands Beta - Mythic Keystone Dungeons Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the latest update to the Shadowlands Beta, we’re now testing:
  • All eight Mythic Keystone Dungeons
  • Changes to existing affixes
  • The new Seasonal Affix: Prideful
    • “Players overflow with pride as they defeat non-boss enemies, eventually forming a Manifestation of Pride. Defeating this Manifestation greatly empowers players.”

Players on the Torghast Beta realm can speak with the Keystone Vendor in Oribos to acquire test Keystones for all available dungeons and affixes.

We’ve updated a number of existing affixes, with the goal of making them better fit with Shadowlands dungeons and adding more opportunities for class utility to shine.
  • Bursting
    • Now a Magic effect that can be dispelled.
    • Damage is now a flat amount that scales with keystone level, rather than a % of players’ maximum health.
      • Developers’ notes: While % damage made this affix feel very consistent, it also led to an odd interaction where having more Stamina felt like a penalty instead of a bonus.
  • Volcanic
    • Damage is now a flat amount that scales with keystone level, rather than a % of players’ maximum health.
    • Added functionality: Players hit are now knocked high into the air.
      • Developers’ notes: As responsibility for this affix is often placed Healers, it felt appropriate to shift its emphasis from damage to disruption.
  • Sanguine
    • Duration reduced to 20 seconds (was 60 seconds)
      • Developers’ notes: While players have many options to deal with Sanguine, we recognize that it can feel rough in dungeons with many tight corridors. Reducing the duration of Sanguine pools should make their placement feel less restrictive in those dungeons (especially the aptly-named Sanguine Depths ).
  • Grievous
    • Damage is now a flat amount that scales with keystone level, rather than a % of players’ maximum health.
    • Added Functionality: Non-periodic heals now remove 1 application of Grievous Wound.
      • Developers’ notes: This allows healers to more reliably triage the effect while dealing with heavy group damage, and adds more texture to the choice between fast and efficient heals.
  • Explosive
    • Now appear slightly farther away from enemies that summon them.
      • Developers’ notes: The goal here is to make Explosives easier to see and target, as they’re less likely to be directly on top of other enemies.
This article was originally published in forum thread: Shadowlands Beta - Mythic Keystone Dungeons Changes started by Lumy View original post
Comments 65 Comments
  1. Scrysis's Avatar
    Quote Originally Posted by Sharnie786 View Post
    I thibk that's where you're slightly mislead. A higher ilvl doesn't mean better item. You can get 475 Azetite pieces from the vendor for very little currency, however, they're not the best. The best items still come from raids. For example. I recently started raiding with my mage and I got 3 BiS HC pieces of Azerite that made my damage go way higher than those 480 pieces.

    Even in terms of stats, most of the best gear comes from raids. The ilvl is irrelevant unless it's a massive jump. The 430 HC Font of Azshara trinket is still better than most M Nyalotha trinkets for some casters.
    Misquote? I didn't talk about ilevel at all. . . .
  1. Sharnie786's Avatar
    Quote Originally Posted by Scrysis View Post
    Misquote? I didn't talk about ilevel at all. . . .
    Yup, can't remember who it was meant for lol
  1. Will's Avatar
    Quote Originally Posted by longevity View Post
    mythic dungeons aka bliz asking us to repeat the same content about 1000x for the entire 2 years of the xpac

    this game feels too much like a job rather than fun
    Name any other MMO on the market where you don't end up farming the same dungeons over and over and over. Go on. FFXIV? You duty roulette old dungeons all the time. ESO? SWTOR?

    Maybe your issue isn't with WoW but with MMOs in general?

    - - - Updated - - -

    Quote Originally Posted by Ragnarohk View Post
    Coming from the Obelisks, the new seasonal affix sounds lackluster. I guess we will have to see it live to judge.

    The affixes should make the dungeon harder, not grant a buff midway through.
    First up, it's the first affix of the expansion.
    Secondly, the damage buff is presumably to offset any time spent having to fight the manifestation, for which we still know next to nothing about.

    It's waaaay too early to be jumping to conclusions.
  1. Aphrel's Avatar
    I feel like the dmg to bursting is gonna make it very punishing to higher key pushing if it follows the keystone multipliers to dmg. This change might make massdispell something mandatory for that week.
  1. Ophenia's Avatar
    Quote Originally Posted by Ragnarohk View Post
    Coming from the Obelisks, the new seasonal affix sounds lackluster. I guess we will have to see it live to judge.

    The affixes should make the dungeon harder, not grant a buff midway through.
    Well, if the abomination takes 4 minutes to kill with Bloodlust and all you gain is 5% damage, that definitely makes the dungeon harder. Kinda hard to say if it's really a hard affix without having all numbers here.

    Quote Originally Posted by Tommys View Post
    Seems like nerfs across the board. Looks like M+ will be a little bit easier in SL.
    They're changing the curve. Instead of having flat % for all spells (which means Bursting and Volcanic damage deal the same at Keystone 1 and Keystone 500), now it'll scale with the Keystone, which means Bursting might tick for 50k when your max health will be 55k at Keystone 20.

    They'll probably try to get the same range of numbers as of today for Keystone 12-15, which means affixes will be easier below but tougher above.

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