Overwatch Retail Patch Notes - August 31, 2020
Originally Posted by Blizzard (Blue Tracker)
Hero Updates

Armor

  • Beam-type damage reduction against Armor health pools increased from 20% to 30%

In an environment with less pervasive barriers, some Damage heroes have become increasingly lethal. As such, we’re now looking to reduce damage outputs accordingly. As a cascading effect, this also introduces a need to reduce healing outputs for some Support heroes, as there’s less damage being dealt overall.

Ana

Biotic Rifle
General
  • Ammo reduced from 14 to 12


Ashe

The Viper
General
  • Max ammo reduced from 15 to 12
Secondary Fire
  • Aim-down sights damage reduced from 85 to 80


Baptiste

Biotic Launcher
Secondary Fire
  • Grenade ammo reduced from 12 to 10
Regenerative Burst
  • Total healing reduced from 150 to 75
  • Baptiste now receives twice as much healing from Regenerative Burst


Junkrat

Frag Launcher
  • Impact damage reduced from 50 to 40 (Total 130 to 120)


McCree

Peacekeeper
Primary Fire
  • Recovery increased from 0.42 to 0.50


Moira

Biotic Grasp
Healing
  • Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35)
  • Healing per second increased from 65 to 70
  • Healing resource consumption rate increased from 11 to 14 (27%)
Damage
  • Attach angle reduced by 37%
  • Healing resource gain rate increased by 50%


Orisa

Halt!
  • Radius increased from 4 to 5
  • Projectile speed reduced from 30 to 25


Pharah

Rocket Launcher
  • Recovery increased from 0.75 to 0.85


Symmetra

Photon Projector
Secondary Fire
  • Max damage reduced from 140 to 120


Widowmaker

Widow's Kiss
General
  • Max ammo increased from 30 to 35
Secondary Fire
  • Scoped ammo cost increased from 3 to 5
  • Scoped shots now have up to 50% damage falloff from 60-85 meters


Zarya

Particle Cannon
Secondary Fire
  • Ammo cost increased from 20 to 25
This article was originally published in forum thread: Overwatch Retail Patch Notes - August 31, 2020 started by Lumy View original post
Comments 1 Comment
  1. Eapoe's Avatar
    It’s this constant set of changes that has made me give up Competitive to almost exclusively playing Random Heroes.
    Just tired of Overwatch giving up any attempts to have balance and instead focusing on just swapping things around to make new things meta or not. As it stands, on one hand that could be considered good as it keeps things fresh and (potentially) exciting. On the other hand, it makes it so I can’t keep playing the characters I enjoy if I want to keep trying to improve my rank.

    Just to add to this, oh my lord does Moira feel terrible now. She runs out of healing so fast. It’s so bad you feel borderline useless after about 8 seconds. Then you have to damage beam and listen to max cries.

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