Overwatch Retail Patch Notes - September 10, 2020
Originally Posted by Blizzard (Blue Tracker)
Hero Updates

General
  • Shotgun patterns no longer apply random rotation. This will affect the following heroes:
    • Ashe
    • Doomfist
    • D.Va
    • Reaper
    • Roadhog
    • Torbjörn

We’re making weapons that utilize shotgun patterns more reliable by removing the random rotation applied to each shot. Individual pellets within the shot will still have a tiny amount of variance to their firing angle for the sake of the shotgun weapon feel, but this change will provide significantly more control over aiming these weapons.

Roadhog

When combined with the changes to shotgun patterns, we’re looking to keep Roadhog’s Chain Hook combo reliable, but not overly powerful against heroes with higher health pools.

Scrap Gun
General
  • Projectile damage reduced from 7 to 6 (150 total per shot)


Torbjörn

This change to Torbjörn’s secondary fire is aimed at giving it a stronger role at close range. We’re hoping this change allows each shot to feel more impactful, since it has a larger burst. To keep this change in line, we’ve also reduced the damage-per-second.

Rivet Gun
Secondary Fire
  • Recovery increased from 0.6 to 0.8 seconds
  • Damage increased from 10.5 to 12.5 per projectile (125 total per shot)
This article was originally published in forum thread: Overwatch Retail Patch Notes - September 10, 2020 started by Lumy View original post
Comments 1 Comment
  1. Eapoe's Avatar
    So, if I’m not mistaken, characters with spread damage are getting buffed because now you’ll know exactly how to aim to get the most damage per hit. This won’t impact anything too greatly close range it seems like, but will be more reliable further away, which also seems to counteract how a shotgun works.

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