Shadowlands PTR - Build 36074
A small new build went out to the PTR today. This build is back to being flagged as a Release Candidate.


Talent Changes
Originally Posted by MMO-Champion
Priest
Shadow



Spell Changes
Originally Posted by MMO-Champion
Demon Hunter (Forums, Talent Calculator)
Havoc & Vengeance
  • Unending Hatred Havoc: Taking magical damage causes you to gain Fury, with larger attacks granting more Fury. Vengeance: Taking magical damage causes you to gain Pain, with larger attacks granting more Pain. PvP Talent. PvP Talent. Requires DemonHunter. Requires level 10.

Druid (Forums, Talent Calculator)
Restoration
  • Reactive Resin Name changed from "Revitalize" to "Reactive Resin". Casting Rejuvenation grants the target 2 charges of Revitalize. Revitalize Reactive Resin. Reactive Resin will heal the target for [ 72% of Spell Power ] after taking a melee critical strike, and increase the duration of Rejuvenation by 3 sec. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

Monk (Forums, Talent Calculator)

Brewmaster
  • Keg Smash Smash a keg of brew on the target, dealing [ 86% of Attack Power ] damage to all enemies within 8 yds and reducing their movement speed by 20% for 15 sec. Deals reduced damage beyond 5 targets. Grants Shuffle for 5 sec and reduces the remaining cooldown on your Brews by 4 3 sec. 1 charge. Monk - Brewmaster Spec. Monk - Brewmaster Spec. 40 Energy. 15 yd range. Instant. 8 sec recharge. 1 sec global cooldown. 1 charge.

Mistweaver
  • Enveloping Breath While active, Yu'lon and Chi'Ji heal up to 6 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 30% [ 180% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10%. Monk - Mistweaver Spec. Monk - Mistweaver Spec.

Mistweaver & Windwalker
  • Rising Sun Kick Rising Sun Kick deals 70% increased damage. Rank 2. Rank 2. Monk - Mistweaver & Windwalker Spec. Monk - Mistweaver & Windwalker Spec.

Windwalker
  • Pressure Points (New) Killing a player with Touch of Death reduces the remaining cooldown of Touch of Karma by 60 sec. PvP Talent. PvP Talent. Requires Monk. Requires level 10.

Paladin (Forums, Talent Calculator)
Holy
  • Holy Light An efficient spell, healing a friendly target for [ 240% [ 260% of Spell Power ]. Paladin - Holy Spec. Paladin - Holy Spec. 16% 15% of Base Mana. 40 yd range. 2.5 sec cast.

Priest (Forums, Talent Calculator)
  • Hungering Void Your second Void Bolt cast on the same target will deal 25% more damage, cause the target to receive 15% more damage from you for until cancelled, and extend the duration of your Void Form by 1 sec. If your Void Bolt critically hits, your Void Form is extended by 1 sec.Shadow Priest - Level 100 Talent. Shadow Priest - Level 100 Talent.
  • Mind Blast (Discipline) Blasts the target's mind for [ 144% [ 97.92% of Spell Power ] Shadow damage, preventing the next [ 300% of Shadow Spell Power ] damage they deal.
  • Mind Blast (Holy, Initial) Blasts the target's mind for [ 144% [ 97.92% of Spell Power ] Shadow damage.
  • Mind Blast (Shadow) Blasts the target's mind for [ 144% [ 97.92% of Spell Power ] Shadow damage.
  • Shadow Word: Death (Discipline) A word of dark binding that inflicts [ 125% [ 85% of Spell Power ] Shadow damage to the target.
  • Shadow Word: Death (Holy, Shadow, Initial) A word of dark binding that inflicts [ 125% [ 85% of Spell Power ] Shadow damage to the target.
  • Shadow Word: Pain (Discipline, Holy, Initial) A word of darkness that causes [ 19% [ 12.92% of Spell Power ] Shadow damage instantly, and an additional [ 84.6% [ 57.53% of Spell Power ] Shadow damage over 12 sec.
  • Shadow Word: Pain (Shadow) A word of darkness that causes [ 19% [ 12.92% of Spell Power ] Shadow damage instantly, and an additional [ 84.6% [ 57.53% of Spell Power ] Shadow damage over 12 sec.

Discipline
  • Discipline Priest Discipline Priest core passive Decreases damage/healing by 25%: Smite Decreases damage/healing by 32%: Shadow Word: Death Decreases periodic Increases periodic damage/healing by 19%: Shadow Word: Pain Increases damage/healing by 19%: Shadow Word: Pain Decreases damage/healing by 19%: Shadow Word: Pain Decreases damage/healing by 45%: Mind Blast and Shadow Word: Pain Mind Blast Increases damage/healing by 47%: Mind Sear Priest - Discipline Spec. Priest - Discipline Spec.

Discipline & Shadow
  • Mind Sear (Discipline) Corrosive shadow energy radiates from the target, dealing [ 130.8% [ 88.9% of Spell Power ] Shadow damage over 4.5 sec to all enemies within 10 yards of the target.
  • Mind Sear (Shadow) Corrosive shadow energy radiates from the target, dealing [ 130.8% [ 88.9% of Spell Power ] Shadow damage over 4.5 sec to all enemies within 10 yards of the target.

Holy
  • Holy Priest Holy Priest core passive Increases damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Mind Blast, Penance, Shadow Word: Death, Shadow Word: Pain, Smite Increases periodic damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Mind Blast, Penance, Shadow Word: Death, Shadow Word: Pain, Smite Decreases damage/healing by 45%: Shadow Word: Death 19%: Shadow Word: Death Increases damage/healing by 47%: Shadow Word: Pain Increases periodic damage/healing by 47%: Shadow Word: Pain Priest - Holy Spec. Priest - Holy Spec.

Shadow
  • Death and Madness If a target dies within 6 sec after being struck by your Shadow Word: Death, you gain 4 40 insanity over 4 sec and the cooldown of your Shadow Word: Death is reset. Shadow Priest - Level 15 Talent. Shadow Priest - Level 15 Talent.
  • Devouring Plague Afflicts the target with a disease that instantly causes [ 125% [ 85% of Spell Power ] Shadow damage plus an additional 0 [ 136% of Spell Power Shadow damage over 6 sec. Heals you for 50% of damage dealt. Can be cast in Shadowform. Priest - Shadow Spec. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. Instant.
  • Mind Flay Assaults the target's mind with Shadow energy, causing [ 222.72% [ 151.44% of Spell Power ] Shadow damage over 4.5 sec and slowing their movement speed by 50%. Generates 18 Insanity over the duration. Can be cast in Shadowform. Priest - Shadow Spec. Priest - Shadow Spec. 40 yd range. 4.5 sec cast (Channeled).
  • Searing Nightmare Instantly deals [ 75% [ 51% of Spell Power ] Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare's damage is increased by 100%. Only usable while channeling Mind Sear. Shadow Priest - Level 45 Talent. Shadow Priest - Level 45 Talent. All Shadow Orbs. 100 yd range. Instant.
  • Shadow Crash Hurl a bolt of slow-moving, far-reaching Shadow energy at the destination, dealing [ 125% [ 85% of Spell Power ] Shadow damage to all targets within 8 yards. If Shadow Crash hits a lone target, they suffer 35% increased damage from your next Shadow Crash within 15 sec. Stacks up to 2. Generates 8 Insanity. 3 charges. Shadow Priest - Level 75 Talent. Shadow Priest - Level 75 Talent. 10-60 yd range. Instant. 45 sec recharge. 3 charges.
  • Shadow Priest Decreases damage/healing by 32%: Devouring Plague, Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Penance, Searing Nightmare, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Smite, Surrender to Madness, Unfurling Darkness, Vampiric Touch, Void Eruption, Void Torrent Decreases periodic damage/healing by 32%: Devouring Plague, Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Penance, Searing Nightmare, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Smite, Surrender to Madness, Unfurling Darkness, Vampiric Touch, Void Eruption, Void Torrent Increases periodic damage/healing by 20%: Shadow Word: Pain, Unfurling Darkness, Vampiric Touch Increases damage/healing by 20%: Shadow Word: Pain, Unfurling Darkness, Vampiric Touch Increases damage/healing by 15%: Shadow Mend Priest - Shadow Spec. Priest - Shadow Spec.
  • Shadowy Apparitions When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing [ 25% [ 17% of Spell Power ] Shadow damage. Critical strikes will cause two Apparitions to be created. Priest - Shadow Spec. Priest - Shadow Spec.
  • Surrender to Madness Deals [ 190% Deals [ 129.2% of Spell Power ] Shadow damage to the target and activates Voidform. For the next 25 sec, your Insanity-generating abilities generate 100% more Insanity and you can cast while moving. If the target does not die within 25 sec of using Surrender to Madness, you die. Shadow Priest - Level 100 Talent. Shadow Priest - Level 100 Talent. 40 yd range. Instant. 1.5 min cooldown.
  • Unfurling Darkness After casting Vampiric Touch on a target, your next Vampiric Touch within 8 sec is instant cast and deals [ 155% [ 105.4% of Spell Power ] Shadow damage immediately. This effect cannot occur more than once every 15 sec. Shadow Priest - Level 15 Talent. Shadow Priest - Level 15 Talent.
  • Vampiric Touch A touch of darkness that causes [ 189% [ 128.52% of Spell Power ] Shadow damage over 21 sec, and heals you for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 5 Insanity. Priest - Shadow Spec. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.
  • Void Eruption Releases an explosive blast of pure void energy, activating Voidform and causing [ 190% [ 129.2% of Spell Power ] Shadow damage to all enemies within 10 yds of your target. During Voidform, this ability is replaced by Void Bolt. Priest - Shadow Spec. Priest - Shadow Spec. 40 yd range. 1.5 sec cast. 1.5 min cooldown.
  • Void Torrent Channel a torrent of void energy into the target, dealing [ 500% [ 340% of Spell Power ] Shadow damage over 4 sec. While channelling, all of your Shadow damage over time effects are refreshed on the target. Generates 30 Insanity over the duration. Shadow Priest - Level 90 Talent. Shadow Priest - Level 90 Talent. 40 yd range. 4 sec cast (Channeled). 45 sec cooldown.
  • Voidform Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 20%. Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends Lasts 15 sec. Priest - Shadow Spec. Priest - Shadow Spec.

Rogue (Forums, Talent Calculator)
Outlaw
  • Between the Eyes Finishing move that deals damage with your pistol, increasing your critical strike damage chance against the target by 20%. Critical strikes with this ability deal four times normal damage. 1 point : [ 12.1% of Attack Power + 12.1% of Off-hand Attack Power ] damage, 3 sec 2 points: [ 24.1% of Attack Power + 24.1% of Off-hand Attack Power ] damage, 6 sec 3 points: [ 36.2% of Attack Power + 36.2% of Off-hand Attack Power ] damage, 9 sec 4 points: [ 48.3% of Attack Power + 48.3% of Off-hand Attack Power ] damage, 12 sec 5 points: [ 60.3% of Attack Power + 60.3% of Off-hand Attack Power ] damage, 15 sec 6 points: [ 72.4% of Attack Power + 72.4% of Off-hand Attack Power ] damage, 18 sec Rogue - Outlaw Spec. Rogue - Outlaw Spec. 25 Energy. 20 yd range. Instant. 45 sec cooldown. 1 sec global cooldown.

Subtlety
  • Shadow Vault Finishing move that leaps you into the air, sprays shuriken at up to 8 nearby targets dealing Physical damage. Targets with your Find Weakness suffer an additional 50% damage as Shadow 1 point : [ 7% [ 6% of Attack Power ] damage 2 points: [ 14% [ 12% of Attack Power ] damage 3 points: [ 21% [ 18% of Attack Power ] damage 4 points: [ 28% [ 24% of Attack Power ] damage 5 points: [ 35% [ 30% of Attack Power ] damage 6 points: [ 42% [ 36% of Attack Power ] damage Requires Melee Weapon. Limited to 8 targets. Rogue - Subtlety Spec. Rogue - Subtlety Spec. 35 Energy. Instant. 1 sec global cooldown.
  • Shadowstrike Strike the target, dealing [ 69.88% [ 87.35% of Attack Power ] Physical damage. While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage. Awards 2 combo points. Requires Daggers. Requires Stealth. Rogue - Subtlety Spec. Rogue - Subtlety Spec. 40 Energy. Melee 25 yd range. Instant. 1 sec global cooldown.

Shaman (Forums, Talent Calculator)
  • Chain Heal Heals the friendly target for [ 255.5% [ 225% of Spell Power ], then jumps to heal the 2 most injured nearby allies. Healing is reduced by 30% with each jump. 30% of Base Mana. 40 yd range. 2.5 sec cast.

Restoration
  • Healing Wave An efficient wave of healing energy that restores [ 329% [ 300% of Spell Power ] of a friendly target’s health. Shaman - Restoration Spec. Shaman - Restoration Spec. 15% of Base Mana. 40 yd range. 2.5 sec cast.
  • Riptide Restorative waters wash over a friendly target, healing them for [ 97% [ 170% of Spell Power ] and an additional [ 132% of Spell Power ] over 18 sec. 1 charge. Shaman - Restoration Spec. Shaman - Restoration Spec. 8% of Base Mana. 40 yd range. Instant. 6 sec recharge. 1 charge.
  • Torrent Increases the initial heal from Riptide by 30% 20%. Restoration Shaman - Level 15 Talent. Restoration Shaman - Level 15 Talent.

Warrior (Forums, Talent Calculator)
Arms
  • Mastery: Deep Wounds Mortal Strike, Warbreaker, Cleave, and Ravager inflict Deep Wounds, dealing [ 60% of Attack Power ] Bleed damage over 12 sec and increasing the damage the enemy takes from you by [ 110% of Spell Power ]%. Warrior - Arms Spec. Warrior - Arms Spec.

Protection
  • Vanguard Hardened by battle, your Stamina is increased by 25%, and your armor is increased by 50% 60% of your Strength. Warrior - Protection Spec. Warrior - Protection Spec.

Azerite Traits
  • Heart of Darkness Your secondary stats are all increased by 0 while your Corruption Level is 25 or higher.

Shaman (Forums, Talent Calculator)
  • Strength of Earth Rockbiter causes your next melee ability, other than Rockbiter Flame Shock causes your next melee ability, to deal an additional 0 Nature damage.

Item Effects
  • Living Free Action Makes you immune to stun and movement impairing effects for the next 3 sec. Also removes existing stun and movement impairing effects. Instant. 60 sec cooldown. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 60 sec cooldown.
  • Obliterum Increases the item level of crafted Legion armor by 1, up to a maximum of 10 additional item levels. Does not work on items crafted using materials from Argus. Requires 2 Blood of Sargeras. Target item must be soulbound. 3 sec cast. Reagents: Blood of Sargeras x 2.
  • Shahram (New) Summons the infernal spirit of Shahram. Approximately 1 proc per minute.

Professions
Enchanting
  • Dodge Permanently enchant bracers to increase dodge by ec1. Cannot be applied to items higher than level eci ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Greater Eternal Essence x 2, Rich Illusion Dust x 2.
  • Naga Hide Permanently enchant a weapon with a naga spell of protection. When you Block, Dodge, or Parry, you have a chance to increase Strength or Agility by 0 for 15 sec. Additionally, while active, your skin is covered in thick scales, allowing you to absorb 15,000 1,573 damage. Greatly reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 4, Gloom Dust x 20, Veiled Crystal x 2.
  • Naga Hide Permanently enchant a weapon with a naga spell of protection. When you Block, Dodge, or Parry, you have a chance to increase Strength or Agility by 0 for 15 sec. Additionally, while active, your skin is covered in thick scales, allowing you to absorb 15,000 1,573 damage. Reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 5, Gloom Dust x 22, Veiled Crystal x 3.
  • Naga Hide Permanently enchant a weapon with a naga spell of protection. When you Block, Dodge, or Parry, you have a chance to increase Strength or Agility by 0 for 15 sec. Additionally, while active, your skin is covered in thick scales, allowing you to absorb 15,000 1,573 damage. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 6, Gloom Dust x 25, Veiled Crystal x 3.

Tailoring



Strings Changes
Originally Posted by MMO-Champion
  • ALTERNATE_SCREEN_EFFECTS (New) - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|tAlternate Full Screen Effects
  • OPTION_TOOLTIP_ALTERNATE_SCREEN_EFFECTS (New) - This setting modifies certain full screen effects to help reduce photosensitivity issues
  • REFUND_TIME_REMAINING - You may sell this item to a vendor within %s (including time offline) for a full refund." refund.
  • SPELL_FAILED_CUSTOM_ERROR_517 (New) - Complete the quest line "Welcome to Zandalar" to use this spell.
  • SPELL_FAILED_CUSTOM_ERROR_518 (New) - Complete the quest line "A Nation Divided" to use this spell.
This article was originally published in forum thread: Shadowlands PTR - Build 36074 started by chaud View original post
Comments 47 Comments
  1. Hinastorm's Avatar
    Dem shadow/disc nerfs.
  1. Alessandro Silva's Avatar
    Damn, they hit shadow hard with the nerf bat!
  1. G3 Ghost's Avatar
    Quote Originally Posted by Hinastorm View Post
    Dem shadow/disc nerfs.
    Good lord. That's a pretty big hit.
  1. Crysis's Avatar
    What, spec that looks fun & is actually competing for once? Cant have that.
  1. Shandalar's Avatar
    What about learning to read?

    The shadow priest core pasive of 32% less dmg has been changed into +20% periodic damage, so the spells have to be tuned around that. It is not a nerf, its a buff.
  1. Shedaar's Avatar
    Are these Shadow Priest/Disci Priest nerfs?

    I'm not sure if I'm reading correctly but the Aura that was in "-" has been also reset?
    Can some dataminer help here?
  1. Swizzle's Avatar
    Quote Originally Posted by Shandalar View Post
    What about learning to read?

    The shadow priest core pasive of 32% less dmg has been changed into +20% periodic damage, so the spells have to be tuned around that. It is not a nerf, its a buff.
    It's still a HUGE nerf for Disc, since the only damage buffs they get are to Sear and SW:P with nerfs to everything else. Unless they buffed all their other spells, Disc is going to drop from A tier to B tier for anything not Mythic raiding.
  1. Isheria's Avatar
    There are no changes for disc whatsoever, the shadow aura has been reset to 0 from -32 so all shared abilities had to be re-adjusted.
  1. Inukashi's Avatar
    Aren't these the changes that were on the pre-patch ptr already?
  1. Cyi's Avatar
    Quote Originally Posted by Swizzle View Post
    It's still a HUGE nerf for Disc, since the only damage buffs they get are to Sear and SW:P with nerfs to everything else. Unless they buffed all their other spells, Disc is going to drop from A tier to B tier for anything not Mythic raiding.
    And the problem is? Not every class can be A tier.
  1. Shedaar's Avatar
    Quote Originally Posted by Cyi View Post
    And the problem is? Not every class can be A tier.
    I think it's a problem for priest healing community since Holy already sucks a lot and if disc is nerfed then it's a heavy hit and 2 dead specs
  1. Appelgren's Avatar
    Nice to see shadow nerfs. Probably won’t be enough tho. Insane af atm. More nerfs to subtlety is needed for sure and some on warriors too.
  1. Sorshen's Avatar
    Quote Originally Posted by Hinastorm View Post
    Dem shadow/disc nerfs.
    Quote Originally Posted by Alessandro Silva View Post
    Damn, they hit shadow hard with the nerf bat!
    Quote Originally Posted by G3 Ghost View Post
    Good lord. That's a pretty big hit.
    Quote Originally Posted by Shedaar View Post
    Are these Shadow Priest/Disci Priest nerfs?

    I'm not sure if I'm reading correctly but the Aura that was in "-" has been also reset?
    Can some dataminer help here?
    Quote Originally Posted by Appelgren View Post
    Nice to see shadow nerfs. Probably won’t be enough tho. Insane af atm. More nerfs to subtlety is needed for sure and some on warriors too.
    ???? They're not nerfs. They're mostly buffs.

    Ability: Old -> New
    MF: 222.72% * 0.68 -> 151.44% ... Equal
    MS: 130.8% * 0.68 -> 88.9% ... Equal
    MB: 144% * 0.68 - > 97.92% ... Equal
    SWD: 125% * 0.68 -> 85% ... Equal
    SWP: 84.6% * 0.68 -> 57.53% * 1.2 ... Buff
    VT: 189% * 0.68 -> 128.59% * 1.2 ... Buff
    SN: 75% * 0.68 -> 51% ... Equal
    SA: 25% -> 17% ... Nerf
    UD: 155% * 0.68 -> 105.4% * 1.2 ... Buff
    VTor: 500% * 0.68 -> 340% ... Equal
    S2M: 190% * 0.68 -> 129.2% ... Equal
  1. Tesshin20's Avatar
    I did a lot of bug reports on the PTR regarding vanilla professions. Scaling issues with vanilla food and also some potions only healing for 68 hp at level 31.

    Maybe people should be a lot more concerned about this than some priest stuff?
  1. majesta's Avatar
    Quote Originally Posted by Tesshin20 View Post
    I did a lot of bug reports on the PTR regarding vanilla professions. Scaling issues with vanilla food and also some potions only healing for 68 hp at level 31.

    Maybe people should be a lot more concerned about this than some priest stuff?
    Maybe Blizzard should go back to a "when it's ready" philosophy because this expansion is looking like a massive train wreck on top of the already massive train wreck the game currently is.

    Have you seen how bad the leveling for alts is going to be? They have created then scrapped so much now it feels all weird and broken with the threads of fate stuff.
  1. Tesshin83's Avatar
    Quote Originally Posted by majesta View Post
    Maybe Blizzard should go back to a "when it's ready" philosophy because this expansion is looking like a massive train wreck on top of the already massive train wreck the game currently is.

    Have you seen how bad the leveling for alts is going to be? They have created then scrapped so much now it feels all weird and broken with the threads of fate stuff.
    Please feel free to explain how this is looking like a trainwreck because I fail to see it. And I dont understand the exagurrated narrative is coming from because it doesn't reflect reality.

    Shadowlands is still in beta and a lot is going to change. There is no reason to panic or assume anything about the expansion at this point. Most issues we are seing can be fixed in a day.

    The negativity you are coming with is just sad.
  1. Sorshen's Avatar
    Quote Originally Posted by Tesshin83 View Post
    Shadowlands is still in beta and a lot is going to change.
    Please, lol. Maybe first week/raid week/mytic raid week.
  1. Swizzle's Avatar
    Quote Originally Posted by Hextor View Post
    ???? They're not nerfs. They're mostly buffs.

    Ability: Old -> New
    MS: 130.8% * 0.68 -> 88.9% ... Equal
    MB: 144% * 0.68 - > 97.92% ... Equal
    SWD: 125% * 0.68 -> 85% ... Equal
    SWP: 84.6% * 0.68 -> 57.53% * 1.2 ... Buff
    What? Mind Blast for Disc went from 144% to 97.92% coefficient PLUS an additional 19% damage and healing reduction through the Disc passive. SW: D got nerfed all around for Disc. The SW:P and Mind Sear buffs in the passive come out to be roughly equal with the coefficient nerfs. So you get two nerfs and two about equals...how is that mostly buffs for Disc?
  1. Sorshen's Avatar
    Quote Originally Posted by Swizzle View Post
    What? Mind Blast for Disc went from 144% to 97.92% coefficient PLUS an additional 19% damage and healing reduction through the Disc passive. SW: D got nerfed all around for Disc. The SW:P and Mind Sear buffs in the passive come out to be roughly equal with the coefficient nerfs. So you get two nerfs and two about equals...how is that mostly buffs for Disc?
    ???
    Discipline
    Effect #9 Apply Aura: Modifies Damage
    Mind Blast
    Value: -45% -> -19.1%

    144% * 0.55 = 79.2% -> 97.92% * 0.809 = 79.2%

    Math is hard.
  1. otaXephon's Avatar
    Quote Originally Posted by Hextor View Post
    ???
    Discipline
    Effect #9 Apply Aura: Modifies Damage
    Mind Blast
    Value: -45% -> -19.1%

    144% * 0.55 = 79.2% -> 97.92% * 0.809 = 79.2%

    Math is hard.
    Careful my guy, we're trying to hate Blizzard here. We don't need inconvenient things like "math" to get in the way of our never-ending hatred of the developers even attempting to balance a spec.

    (Especially if the spec is overperforming... because let's be real, no spec ever actually overperforms, it just has a chance to be "meta" for once.)

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