Shadowlands PTR - Build 36074
A small new build went out to the PTR today. This build is back to being flagged as a Release Candidate.


Talent Changes
Originally Posted by MMO-Champion
Priest
Shadow



Spell Changes
Originally Posted by MMO-Champion
Demon Hunter (Forums, Talent Calculator)
Havoc & Vengeance
  • Unending Hatred Havoc: Taking magical damage causes you to gain Fury, with larger attacks granting more Fury. Vengeance: Taking magical damage causes you to gain Pain, with larger attacks granting more Pain. PvP Talent. PvP Talent. Requires DemonHunter. Requires level 10.

Druid (Forums, Talent Calculator)
Restoration
  • Reactive Resin Name changed from "Revitalize" to "Reactive Resin". Casting Rejuvenation grants the target 2 charges of Revitalize. Revitalize Reactive Resin. Reactive Resin will heal the target for [ 72% of Spell Power ] after taking a melee critical strike, and increase the duration of Rejuvenation by 3 sec. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

Monk (Forums, Talent Calculator)

Brewmaster
  • Keg Smash Smash a keg of brew on the target, dealing [ 86% of Attack Power ] damage to all enemies within 8 yds and reducing their movement speed by 20% for 15 sec. Deals reduced damage beyond 5 targets. Grants Shuffle for 5 sec and reduces the remaining cooldown on your Brews by 4 3 sec. 1 charge. Monk - Brewmaster Spec. Monk - Brewmaster Spec. 40 Energy. 15 yd range. Instant. 8 sec recharge. 1 sec global cooldown. 1 charge.

Mistweaver
  • Enveloping Breath While active, Yu'lon and Chi'Ji heal up to 6 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 30% [ 180% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10%. Monk - Mistweaver Spec. Monk - Mistweaver Spec.

Mistweaver & Windwalker
  • Rising Sun Kick Rising Sun Kick deals 70% increased damage. Rank 2. Rank 2. Monk - Mistweaver & Windwalker Spec. Monk - Mistweaver & Windwalker Spec.

Windwalker
  • Pressure Points (New) Killing a player with Touch of Death reduces the remaining cooldown of Touch of Karma by 60 sec. PvP Talent. PvP Talent. Requires Monk. Requires level 10.

Paladin (Forums, Talent Calculator)
Holy
  • Holy Light An efficient spell, healing a friendly target for [ 240% [ 260% of Spell Power ]. Paladin - Holy Spec. Paladin - Holy Spec. 16% 15% of Base Mana. 40 yd range. 2.5 sec cast.

Priest (Forums, Talent Calculator)
  • Hungering Void Your second Void Bolt cast on the same target will deal 25% more damage, cause the target to receive 15% more damage from you for until cancelled, and extend the duration of your Void Form by 1 sec. If your Void Bolt critically hits, your Void Form is extended by 1 sec.Shadow Priest - Level 100 Talent. Shadow Priest - Level 100 Talent.
  • Mind Blast (Discipline) Blasts the target's mind for [ 144% [ 97.92% of Spell Power ] Shadow damage, preventing the next [ 300% of Shadow Spell Power ] damage they deal.
  • Mind Blast (Holy, Initial) Blasts the target's mind for [ 144% [ 97.92% of Spell Power ] Shadow damage.
  • Mind Blast (Shadow) Blasts the target's mind for [ 144% [ 97.92% of Spell Power ] Shadow damage.
  • Shadow Word: Death (Discipline) A word of dark binding that inflicts [ 125% [ 85% of Spell Power ] Shadow damage to the target.
  • Shadow Word: Death (Holy, Shadow, Initial) A word of dark binding that inflicts [ 125% [ 85% of Spell Power ] Shadow damage to the target.
  • Shadow Word: Pain (Discipline, Holy, Initial) A word of darkness that causes [ 19% [ 12.92% of Spell Power ] Shadow damage instantly, and an additional [ 84.6% [ 57.53% of Spell Power ] Shadow damage over 12 sec.
  • Shadow Word: Pain (Shadow) A word of darkness that causes [ 19% [ 12.92% of Spell Power ] Shadow damage instantly, and an additional [ 84.6% [ 57.53% of Spell Power ] Shadow damage over 12 sec.

Discipline
  • Discipline Priest Discipline Priest core passive Decreases damage/healing by 25%: Smite Decreases damage/healing by 32%: Shadow Word: Death Decreases periodic Increases periodic damage/healing by 19%: Shadow Word: Pain Increases damage/healing by 19%: Shadow Word: Pain Decreases damage/healing by 19%: Shadow Word: Pain Decreases damage/healing by 45%: Mind Blast and Shadow Word: Pain Mind Blast Increases damage/healing by 47%: Mind Sear Priest - Discipline Spec. Priest - Discipline Spec.

Discipline & Shadow
  • Mind Sear (Discipline) Corrosive shadow energy radiates from the target, dealing [ 130.8% [ 88.9% of Spell Power ] Shadow damage over 4.5 sec to all enemies within 10 yards of the target.
  • Mind Sear (Shadow) Corrosive shadow energy radiates from the target, dealing [ 130.8% [ 88.9% of Spell Power ] Shadow damage over 4.5 sec to all enemies within 10 yards of the target.

Holy
  • Holy Priest Holy Priest core passive Increases damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Mind Blast, Penance, Shadow Word: Death, Shadow Word: Pain, Smite Increases periodic damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Mind Blast, Penance, Shadow Word: Death, Shadow Word: Pain, Smite Decreases damage/healing by 45%: Shadow Word: Death 19%: Shadow Word: Death Increases damage/healing by 47%: Shadow Word: Pain Increases periodic damage/healing by 47%: Shadow Word: Pain Priest - Holy Spec. Priest - Holy Spec.

Shadow
  • Death and Madness If a target dies within 6 sec after being struck by your Shadow Word: Death, you gain 4 40 insanity over 4 sec and the cooldown of your Shadow Word: Death is reset. Shadow Priest - Level 15 Talent. Shadow Priest - Level 15 Talent.
  • Devouring Plague Afflicts the target with a disease that instantly causes [ 125% [ 85% of Spell Power ] Shadow damage plus an additional 0 [ 136% of Spell Power Shadow damage over 6 sec. Heals you for 50% of damage dealt. Can be cast in Shadowform. Priest - Shadow Spec. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. Instant.
  • Mind Flay Assaults the target's mind with Shadow energy, causing [ 222.72% [ 151.44% of Spell Power ] Shadow damage over 4.5 sec and slowing their movement speed by 50%. Generates 18 Insanity over the duration. Can be cast in Shadowform. Priest - Shadow Spec. Priest - Shadow Spec. 40 yd range. 4.5 sec cast (Channeled).
  • Searing Nightmare Instantly deals [ 75% [ 51% of Spell Power ] Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare's damage is increased by 100%. Only usable while channeling Mind Sear. Shadow Priest - Level 45 Talent. Shadow Priest - Level 45 Talent. All Shadow Orbs. 100 yd range. Instant.
  • Shadow Crash Hurl a bolt of slow-moving, far-reaching Shadow energy at the destination, dealing [ 125% [ 85% of Spell Power ] Shadow damage to all targets within 8 yards. If Shadow Crash hits a lone target, they suffer 35% increased damage from your next Shadow Crash within 15 sec. Stacks up to 2. Generates 8 Insanity. 3 charges. Shadow Priest - Level 75 Talent. Shadow Priest - Level 75 Talent. 10-60 yd range. Instant. 45 sec recharge. 3 charges.
  • Shadow Priest Decreases damage/healing by 32%: Devouring Plague, Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Penance, Searing Nightmare, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Smite, Surrender to Madness, Unfurling Darkness, Vampiric Touch, Void Eruption, Void Torrent Decreases periodic damage/healing by 32%: Devouring Plague, Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Penance, Searing Nightmare, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Smite, Surrender to Madness, Unfurling Darkness, Vampiric Touch, Void Eruption, Void Torrent Increases periodic damage/healing by 20%: Shadow Word: Pain, Unfurling Darkness, Vampiric Touch Increases damage/healing by 20%: Shadow Word: Pain, Unfurling Darkness, Vampiric Touch Increases damage/healing by 15%: Shadow Mend Priest - Shadow Spec. Priest - Shadow Spec.
  • Shadowy Apparitions When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing [ 25% [ 17% of Spell Power ] Shadow damage. Critical strikes will cause two Apparitions to be created. Priest - Shadow Spec. Priest - Shadow Spec.
  • Surrender to Madness Deals [ 190% Deals [ 129.2% of Spell Power ] Shadow damage to the target and activates Voidform. For the next 25 sec, your Insanity-generating abilities generate 100% more Insanity and you can cast while moving. If the target does not die within 25 sec of using Surrender to Madness, you die. Shadow Priest - Level 100 Talent. Shadow Priest - Level 100 Talent. 40 yd range. Instant. 1.5 min cooldown.
  • Unfurling Darkness After casting Vampiric Touch on a target, your next Vampiric Touch within 8 sec is instant cast and deals [ 155% [ 105.4% of Spell Power ] Shadow damage immediately. This effect cannot occur more than once every 15 sec. Shadow Priest - Level 15 Talent. Shadow Priest - Level 15 Talent.
  • Vampiric Touch A touch of darkness that causes [ 189% [ 128.52% of Spell Power ] Shadow damage over 21 sec, and heals you for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 5 Insanity. Priest - Shadow Spec. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.
  • Void Eruption Releases an explosive blast of pure void energy, activating Voidform and causing [ 190% [ 129.2% of Spell Power ] Shadow damage to all enemies within 10 yds of your target. During Voidform, this ability is replaced by Void Bolt. Priest - Shadow Spec. Priest - Shadow Spec. 40 yd range. 1.5 sec cast. 1.5 min cooldown.
  • Void Torrent Channel a torrent of void energy into the target, dealing [ 500% [ 340% of Spell Power ] Shadow damage over 4 sec. While channelling, all of your Shadow damage over time effects are refreshed on the target. Generates 30 Insanity over the duration. Shadow Priest - Level 90 Talent. Shadow Priest - Level 90 Talent. 40 yd range. 4 sec cast (Channeled). 45 sec cooldown.
  • Voidform Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 20%. Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends Lasts 15 sec. Priest - Shadow Spec. Priest - Shadow Spec.

Rogue (Forums, Talent Calculator)
Outlaw
  • Between the Eyes Finishing move that deals damage with your pistol, increasing your critical strike damage chance against the target by 20%. Critical strikes with this ability deal four times normal damage. 1 point : [ 12.1% of Attack Power + 12.1% of Off-hand Attack Power ] damage, 3 sec 2 points: [ 24.1% of Attack Power + 24.1% of Off-hand Attack Power ] damage, 6 sec 3 points: [ 36.2% of Attack Power + 36.2% of Off-hand Attack Power ] damage, 9 sec 4 points: [ 48.3% of Attack Power + 48.3% of Off-hand Attack Power ] damage, 12 sec 5 points: [ 60.3% of Attack Power + 60.3% of Off-hand Attack Power ] damage, 15 sec 6 points: [ 72.4% of Attack Power + 72.4% of Off-hand Attack Power ] damage, 18 sec Rogue - Outlaw Spec. Rogue - Outlaw Spec. 25 Energy. 20 yd range. Instant. 45 sec cooldown. 1 sec global cooldown.

Subtlety
  • Shadow Vault Finishing move that leaps you into the air, sprays shuriken at up to 8 nearby targets dealing Physical damage. Targets with your Find Weakness suffer an additional 50% damage as Shadow 1 point : [ 7% [ 6% of Attack Power ] damage 2 points: [ 14% [ 12% of Attack Power ] damage 3 points: [ 21% [ 18% of Attack Power ] damage 4 points: [ 28% [ 24% of Attack Power ] damage 5 points: [ 35% [ 30% of Attack Power ] damage 6 points: [ 42% [ 36% of Attack Power ] damage Requires Melee Weapon. Limited to 8 targets. Rogue - Subtlety Spec. Rogue - Subtlety Spec. 35 Energy. Instant. 1 sec global cooldown.
  • Shadowstrike Strike the target, dealing [ 69.88% [ 87.35% of Attack Power ] Physical damage. While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage. Awards 2 combo points. Requires Daggers. Requires Stealth. Rogue - Subtlety Spec. Rogue - Subtlety Spec. 40 Energy. Melee 25 yd range. Instant. 1 sec global cooldown.

Shaman (Forums, Talent Calculator)
  • Chain Heal Heals the friendly target for [ 255.5% [ 225% of Spell Power ], then jumps to heal the 2 most injured nearby allies. Healing is reduced by 30% with each jump. 30% of Base Mana. 40 yd range. 2.5 sec cast.

Restoration
  • Healing Wave An efficient wave of healing energy that restores [ 329% [ 300% of Spell Power ] of a friendly target’s health. Shaman - Restoration Spec. Shaman - Restoration Spec. 15% of Base Mana. 40 yd range. 2.5 sec cast.
  • Riptide Restorative waters wash over a friendly target, healing them for [ 97% [ 170% of Spell Power ] and an additional [ 132% of Spell Power ] over 18 sec. 1 charge. Shaman - Restoration Spec. Shaman - Restoration Spec. 8% of Base Mana. 40 yd range. Instant. 6 sec recharge. 1 charge.
  • Torrent Increases the initial heal from Riptide by 30% 20%. Restoration Shaman - Level 15 Talent. Restoration Shaman - Level 15 Talent.

Warrior (Forums, Talent Calculator)
Arms
  • Mastery: Deep Wounds Mortal Strike, Warbreaker, Cleave, and Ravager inflict Deep Wounds, dealing [ 60% of Attack Power ] Bleed damage over 12 sec and increasing the damage the enemy takes from you by [ 110% of Spell Power ]%. Warrior - Arms Spec. Warrior - Arms Spec.

Protection
  • Vanguard Hardened by battle, your Stamina is increased by 25%, and your armor is increased by 50% 60% of your Strength. Warrior - Protection Spec. Warrior - Protection Spec.

Azerite Traits
  • Heart of Darkness Your secondary stats are all increased by 0 while your Corruption Level is 25 or higher.

Shaman (Forums, Talent Calculator)
  • Strength of Earth Rockbiter causes your next melee ability, other than Rockbiter Flame Shock causes your next melee ability, to deal an additional 0 Nature damage.

Item Effects
  • Living Free Action Makes you immune to stun and movement impairing effects for the next 3 sec. Also removes existing stun and movement impairing effects. Instant. 60 sec cooldown. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 60 sec cooldown.
  • Obliterum Increases the item level of crafted Legion armor by 1, up to a maximum of 10 additional item levels. Does not work on items crafted using materials from Argus. Requires 2 Blood of Sargeras. Target item must be soulbound. 3 sec cast. Reagents: Blood of Sargeras x 2.
  • Shahram (New) Summons the infernal spirit of Shahram. Approximately 1 proc per minute.

Professions
Enchanting
  • Dodge Permanently enchant bracers to increase dodge by ec1. Cannot be applied to items higher than level eci ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Greater Eternal Essence x 2, Rich Illusion Dust x 2.
  • Naga Hide Permanently enchant a weapon with a naga spell of protection. When you Block, Dodge, or Parry, you have a chance to increase Strength or Agility by 0 for 15 sec. Additionally, while active, your skin is covered in thick scales, allowing you to absorb 15,000 1,573 damage. Greatly reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 4, Gloom Dust x 20, Veiled Crystal x 2.
  • Naga Hide Permanently enchant a weapon with a naga spell of protection. When you Block, Dodge, or Parry, you have a chance to increase Strength or Agility by 0 for 15 sec. Additionally, while active, your skin is covered in thick scales, allowing you to absorb 15,000 1,573 damage. Reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 5, Gloom Dust x 22, Veiled Crystal x 3.
  • Naga Hide Permanently enchant a weapon with a naga spell of protection. When you Block, Dodge, or Parry, you have a chance to increase Strength or Agility by 0 for 15 sec. Additionally, while active, your skin is covered in thick scales, allowing you to absorb 15,000 1,573 damage. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 6, Gloom Dust x 25, Veiled Crystal x 3.

Tailoring



Strings Changes
Originally Posted by MMO-Champion
  • ALTERNATE_SCREEN_EFFECTS (New) - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|tAlternate Full Screen Effects
  • OPTION_TOOLTIP_ALTERNATE_SCREEN_EFFECTS (New) - This setting modifies certain full screen effects to help reduce photosensitivity issues
  • REFUND_TIME_REMAINING - You may sell this item to a vendor within %s (including time offline) for a full refund." refund.
  • SPELL_FAILED_CUSTOM_ERROR_517 (New) - Complete the quest line "Welcome to Zandalar" to use this spell.
  • SPELL_FAILED_CUSTOM_ERROR_518 (New) - Complete the quest line "A Nation Divided" to use this spell.
This article was originally published in forum thread: Shadowlands PTR - Build 36074 started by chaud View original post
Comments 47 Comments
  1. Dracullus's Avatar
    Quote Originally Posted by Sentynel View Post
    Hah, Release candidate is back. Wondering what the doomsayers will bitch about now.
    Manual group finder not available 1-50, some god forsaken mogs from WoD going away for patch, no pre-patch date, ShAdoWLanDs ArE NoT reAdY... you know WoW is vast game, there is fresh drama every week, no matter if expac is good or bad.
  1. Voidism's Avatar
    Nice shadow buffs. I like the focus on dots for damage tbh.
  1. Tesshin83's Avatar
    Quote Originally Posted by Sentynel View Post
    Hah, Release candidate is back. Wondering what the doomsayers will bitch about now.
    Probably that all classes are completely broken. Nothing works on PTR and the expansion including xmas is likely to be cancelled.

    The usual stuff.
  1. keldarepewpew's Avatar
    Quote Originally Posted by frostmoon View Post
    Ummm why would you attack me saying my argument is bad without even knowing which part of game play I am referring to... I'm mostly talking about mythic+, but yeah rogue is among the top in raid and PVP rn too and I think other classes deserve buffs, especially melee classes.
    You didnt say that, you said and i quote "am i the only one that thinks rogues deserve nerfs" and proceed to list a bunch of things that show you dont understand how rogue operates at all. That is not the same as saying other classes deserve buffs it's very different. Calling for nerfs to dps based on that will lead to rogues beeing unused in raids.
  1. razorpax's Avatar
    Quote Originally Posted by Hextor View Post
    ???
    Discipline
    Effect #9 Apply Aura: Modifies Damage
    Mind Blast
    Value: -45% -> -19.1%

    144% * 0.55 = 79.2% -> 97.92% * 0.809 = 79.2%

    Math is hard.
    Math makes me hard
  1. Diggsworth's Avatar
    Looks like the chi generation on Expel Harm is out, rip.
  1. frostmoon's Avatar
    Quote Originally Posted by keldarepewpew View Post
    You didnt say that, you said and i quote "am i the only one that thinks rogues deserve nerfs" and proceed to list a bunch of things that show you dont understand how rogue operates at all. That is not the same as saying other classes deserve buffs it's very different. Calling for nerfs to dps based on that will lead to rogues beeing unused in raids.
    Apparently you don't wanna respond to my words about mythic+, but yeah I would wanna stop arguing here. I am pretty sure you will see stacking rogues too in the raid with the current class balance.

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