Upcoming Class Balance Changes - November 10, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

  • General
    • [With regional restarts] All tank specializations passive threat generation has increased.

  • Druid
    • Feral
      • [With regional restarts] Damage of all abilities increased by 8%.
    • Restoration
      • [With regional restarts] Damage of all abilities reduced by 5%.

  • Hunter
    • Beast Mastery
      • [With regional restarts] The damage of all abilities except Cobra Shot and Barbed Shot have been reduced by 5%.
    • Marksmanship
      • [With regional restarts] Volley (Talent) damage reduced by 30%.

  • Mage
    • General
      • [With regional restarts] Arcane Explosion damage reduced by 8%.
    • Frost
      • [With regional restarts] Splitting Ice’s Ice Lance damage to secondary targets reduced to 65% (was 80%).
      • [With regional restarts] Ice Lance damage reduced by 10%.
      • [With regional restarts] Freezing Rain’s Blizzard damage increased to 60% (was 50%).
      • [With regional restarts] Comet Storm damage increased by 5%.

  • Monk
    • Windwalker
      • [With regional restarts] Damage of all abilities increased by 5%.

  • Paladin
    • General
      • [With regional restarts] Crusader Strike mana cost reduced to 9% base mana (was 14%).
      • [With regional restarts] Shield of the Righteous damage reduced by 15%.
    • Holy
      • [With regional restarts] Holy Shock healing increased by 10%.
      • [With regional restarts] Word of Glory healing increased by 9%.
      • [With regional restarts] Glimmer of Light (Talent) healing reduced by 10%.
    • Protection
      • [With regional restarts] Protection Paladin passive Armor bonus reduced to 10% (was 20%).
      • [With regional restarts] Word of Glory healing increased by 9% and healing when casting Word of Glory (Rank 2) on yourself reduced to 250% based on your missing health (was 300%).
    • Retribution
      • [With regional restarts] Damage of all abilities increased by 4%.
      • [With regional restarts] Execution Sentence (Talent) no longer has a chance to critically strike and initial damage reduced by 25%.
      • [With regional restarts] Final Reckoning (Talent) increased damage taken reduced to 35% (was 50%).
      • [With regional restarts] Sanctified Wrath (Talent) damage increased by 50%.

  • Priest
    • Discipline
      • [With regional restarts] Power Word: Shield absorb reduced by 8%.
      • [With regional restarts] Shadow Word: Pain damage reduced by 10%.
      • [With regional restarts] Purge the Wicked (Talent) damage reduced by 10%.

  • Rogue
    • Subtlety
      • Resolved an issue that allowed Subtlety Rogue’s Eviscerate to deal additional damage to targets that have another Rogue's Find Weakness active.

  • Shaman
    • General
      • [With regional restarts] Chain Heal healing reduced by 7%.
    • Restoration
      • [With regional restarts] The bonus damage for choosing the Restoration Shaman specialization has been lowered to 15% (was 40%). At level 37, this value increases back to 40%.

  • Warrior
    • Arms
      • [With regional restarts] Damage of all abilities increased by 6%.
      • [With regional restarts] Cleave (Talent) no longer replaces Sweeping Strikes.
    • Fury
      • [With regional restarts] Damage of all abilities increased by 10%.
      • [With regional restarts] Whirlwind additional target damage reduced to 45% (was 50%).
      • [With regional restarts] Bladestorm (Talent) damage increased by 8%.
      • [With regional restarts] Frenzy (Talent) Haste reduced to 2% (was 3%) and max stacks increased to 4 (was 3).
This article was originally published in forum thread: Upcoming Class Balance Changes - November 10, 2020 started by Lumy View original post
Comments 79 Comments
  1. ZazuuPriest's Avatar
    rip my prot paladin, already spiky damage is getting even worse. Just because warriors are fucking awful tanks doesnt mean you take everyone down to their level you bring them up ffs
  1. Omedon's Avatar
    Quote Originally Posted by Kaver View Post
    Survival Hunter needs some more defensives. It's ridiculous that a melee spec only has the same defensive abilities as a BM hunter.

    - - - Updated - - -



    What are you talking about?.. Disc is doing much more damage than most other healers and it still will. Shadow is the most amazing spec in solo content. You have so many different tools and can do both dot and execute damage. It really seems like we are playing two different game if you think that Shadow is helpless in solo content.
    Relatively speaking, not even shadow feels good in the same world that beastmasters, affliction/demo warlocks and tanks exist. Yes, a "this has been my main forever" player might think they're great at soloing on a priest, but no altoholic who respects their time would choose a priest over almost any other class when choosing a main that works in the day to day open world pre-flight game.

    And don't get me started on soloing Torghast!
  1. Easo's Avatar
    Not entirely sure I understand the prot paladin changes, but oh well. Will be more spikey for sure.
  1. Baneto's Avatar
    Why dont they add reasoning to the changes instead of just a blunt announcement.

    Like add a "because of x and y we believed a nerf was necessary to x".

    Im sure this would result in a little less confusion and outrage on the forums.
  1. erifwodahs's Avatar
    Quote Originally Posted by Omedon View Post
    Relatively speaking, not even shadow feels good in the same world that beastmasters, affliction/demo warlocks and tanks exist. Yes, a "this has been my main forever" player might think they're great at soloing on a priest, but no altoholic who respects their time would choose a priest over almost any other class when choosing a main that works in the day to day open world pre-flight game.

    And don't get me started on soloing Torghast!
    My priest alt was my 3rd or 4th character, don't really know what you talk about. It's trash with leveling gear but with some catch up items it's a damn beast.
    Only issue I have is old raid trash clearing, other than that - solo old bosses, elite WQ mobs, relatively strong normal quest mobs - all die with ease.
    I have way more issues with warlocks, all specs and MM hunters.
  1. Daevied's Avatar
    Oh, so mages have an easy way to do dmg like melee classes? That can not happen, nerf them!
  1. Zarithras's Avatar
    Quote Originally Posted by Gryzvwald View Post
    when they start going with the "increased all damage abilities by x%" it usually means they have no clue how to fix a class in a timely fashion and this is what you'll get for the next 4 to 6 months and like it.
    That makes no sense. These kinds of generic buffs/nerfs are great when the damage profiles and rotations of a spec are aligned with what Blizzard intends. For example, if it's intended that a Disc priests Atonement healing should be 9% from SW:P, yet on average it's doing 10%, a nerf of 10% makes sense. However, if it's doing the intended 9% of healing, yet Disc priest healing overall is 5% higher than other healers, a broad nerf of 5% makes sense. You can literally see in this in the patch notes with Frost Mage, since Ice Lance is doing too high damage currently.

    Besides, why numerically tune specific abilities and talents when rotations are going to change in a few weeks anyways? With the addition of covenant abilities, soulbinds, and legendaries, things are going to dramatically change. Specific buffs/nerfs are meant to update damage profiles or rotations, and now is not the time to do much of that.
  1. Versorius's Avatar
    The 5% damage nerf on BM hunters won't make much of a difference considering most damage comes from Cobra shot and Barbed shot lol.

    I'm shocked how spriests haven't been touched since they're clearly in an OP spot right now.
  1. Captain Proton's Avatar
    Quote Originally Posted by Zarithras View Post
    That makes no sense. These kinds of generic buffs/nerfs are great when the damage profiles and rotations of a spec are aligned with what Blizzard intends. For example, if it's intended that a Disc priests Atonement healing should be 9% from SW:P, yet on average it's doing 10%, a nerf of 10% makes sense. However, if it's doing the intended 9% of healing, yet Disc priest healing overall is 5% higher than other healers, a broad nerf of 5% makes sense. You can literally see in this in the patch notes with Frost Mage, since Ice Lance is doing too high damage currently.

    Besides, why numerically tune specific abilities and talents when rotations are going to change in a few weeks anyways? With the addition of covenant abilities, soulbinds, and legendaries, things are going to dramatically change. Specific buffs/nerfs are meant to update damage profiles or rotations, and now is not the time to do much of that.
    I suspect that they are balancing for shadowlands and not live, as these were expected if you have been playing the beta. Otherwise yeah it makes no sense.
  1. NecroVane's Avatar
    So i see demon hunter didnt get touched...hopefully because they have something more in-depth planned than just numbers moving around, but im not holding my breath.
  1. tetrisGOAT's Avatar
    Quote Originally Posted by Mashingspoon View Post
    Cleave no longer replaces sweeping strikes

    praise the sun sweet christ what an idiotic change that was
    I know, right? Honestly, as soon as that change hit the beta, I changed my plans from staying an Arms Warrior Main in Shadowlands to another class. Not sure if this will bring Arms back in contention, but that one hurt.

    Looking at that talent row, I genuinely get what they were going for. It makes sense from a design stand point, with three talents in three different types of mob number content. But gameplay wise, it was awful quite frankly. Glad to see them reverting it.
  1. Zorgulon's Avatar
    Love the Cleave talent change!
    Tho I wish we just got Cleave as an ability to not compete with Warbreaker (as I feel it's just the superior choice), it's a very welcome change to still retain Sweeping Strikes.
  1. Kaver's Avatar
    Quote Originally Posted by Omedon View Post
    Relatively speaking, not even shadow feels good in the same world that beastmasters, affliction/demo warlocks and tanks exist. Yes, a "this has been my main forever" player might think they're great at soloing on a priest, but no altoholic who respects their time would choose a priest over almost any other class when choosing a main that works in the day to day open world pre-flight game.

    And don't get me started on soloing Torghast!
    Mate that's simply because you don't utilize the toolkit of a Shadow Priest correctly. Maybe it's because "altoholics" in general are not very good players so something like a BM hunter fits them better. But if you know how to utilize a Shadow Priest correctly then they are amazing for solo content. The spec got so many different tools it can use to deal with mobs. But of course you have to use them in the right way and know how the spec works. Many of it's mechanics are tied into passives that interacts with the specs abilities, so if you don't know how those passive works then of course you will think the spec is bad. But it's not. A good player can do much more cool stuff with a Shadow Priest than with a BM hunter.
  1. Fabled's Avatar
    And I was just enjoying Prot Pally again...sigh
  1. thunderdragon2's Avatar
    sigh seems they have no clue how to fix bm...every xpac it the same blanked 5% nerf either be4 or as the expansion starts then few teirs later gets reverted
  1. Your Mommy's Avatar
    Okay, I giggled

  1. tetrisGOAT's Avatar
    Quote Originally Posted by Kaver View Post
    Mate that's simply because you don't utilize the toolkit of a Shadow Priest correctly. Maybe it's because "altoholics" in general are not very good players so something like a BM hunter fits them better. But if you know how to utilize a Shadow Priest correctly then they are amazing for solo content. The spec got so many different tools it can use to deal with mobs. But of course you have to use them in the right way and know how the spec works. Many of it's mechanics are tied into passives that interacts with the specs abilities, so if you don't know how those passive works then of course you will think the spec is bad. But it's not. A good player can do much more cool stuff with a Shadow Priest than with a BM hunter.
    Your personal bias drives you to draw some weird conclusions in regards to cause and effect. That has nothing to do with altoholics. It has to do with that player probably fundamentally not grokking Shadow Priest. There is nothing wrong with the Shadow Priest design in solo play, except arguably tedious in old dungeon/raid solo.

    I also wholeheartedly disagree with your assessment that altoholics would prefer BM Hunters. Some altoholics certainly do. Just as some altoholics certainly do not.
    I prefer Shadow Priest. (I am nearing 36 capped characters at this time, I did all 36 Mage Tower challenges whilst only looking at a guide or got help for 1, so I suppose I qualify as an altoholic)

    I also wholeheartedly disagree with your assessment that you “can do much more cool stuff with a Shadow Priest than with a BM hunter”, regardless if they are good or not. This is, again, your bias talking. My bias thinks that BM Hunters can do some of the coolest things in all of Wow with rare pet farming, for instance. I personally don’t believe that there is anything that Shadow Priests can do that could rival this.

    The fact that you think altoholics are “generally not very good players” is likely the exact opposite of true. Having a greater experience with different scenarios and situations naturally lends you to understand things better.
  1. Synical123's Avatar
    Quote Originally Posted by Kaver View Post
    Mate that's simply because you don't utilize the toolkit of a Shadow Priest correctly. Maybe it's because "altoholics" in general are not very good players so something like a BM hunter fits them better. But if you know how to utilize a Shadow Priest correctly then they are amazing for solo content. The spec got so many different tools it can use to deal with mobs. But of course you have to use them in the right way and know how the spec works. Many of it's mechanics are tied into passives that interacts with the specs abilities, so if you don't know how those passive works then of course you will think the spec is bad. But it's not. A good player can do much more cool stuff with a Shadow Priest than with a BM hunter.
    In what world does someone being an altoholic make you think they are generally a worse player? Honest question
  1. mongoose221's Avatar
    Quote Originally Posted by Daevied View Post
    Oh, so mages have an easy way to do dmg like melee classes? That can not happen, nerf them!
    if you're complaining about the mage nerf, then you have absolutely no idea the insane power they've been showing at max level on the beta.
    frost mages are literally decimating people spamming nothing but ice lance in PVP and in dungeons.
    This was warranted, and still probably needs more nerfing.

Site Navigation