Blood Elf and Void Elf Purple Eyes Customization
An undocumented change in Patch 9.0.2 is that both Blood Elves and Void Elves have the addition of purple eye customization options!




BoE Cosmetic Transmog Pieces Now Have Pink Corner Visuals
Another undocumented change from Patch 9.0.2 was pointed out by user Grayvves on Reddit. BoE cosmetic transmog pieces now have pink visuals in the lower left and upper right hand corners of their icons!




Soulare of Andorhal Wayfarer's Bonfire Toy
For anyone who hasn't acquired the Wayfarer's Bonfire toy from your Garrison follower Soulare, user gnomesized has reminded us in the forums that Soulare of Andorhal now resides behind King Wrynn's tomb in Stormwind. If you use the /tired emote on him, you will be gifted the toy for free! This was implemented back when the emotes feature came in 8.0.




Updated Curseforge Project Moderation Timeline
Thanks to feedback from the community, Curseforge has amended the timeline for project moderation to the following:

Originally Posted by MMO-Champion
We appreciate all the feedback from the community around the upcoming moderation changes for the US holidays and transfer to Overwolf. Based on your feedback, we’ve worked with our moderation team and have amended our timeline to include the following:

  • 11/25 - At 12pm, we will stop new project moderation. This means if you create a project for the first time, you will have to wait until after 11/30 for it to be approved. We will continue moderating updates to current addons and mods.
  • 11/25–11/29 - We will have moderators taking shifts over this time in order to approve file updates for addons and mods.
  • On 11/30 - addons will only be available via the CurseForge app. Additionally, the mods tab will no longer be available in the Twitch Desktop App.

CurseForge will still go into read only mode on 11/30 while we work on transferring things to Overwolf. Our plan is to get the website back online first in order for authors to upload updates to their projects.

Key takeaway: Moderation for WoW addon updates and other game mod updates will continue until we start the read-only mode on 11/30. Overall moderation will resume back to normal by 12/3. The Twitch Desktop and CurseForge apps will still work throughout this time, and they will continue to receive addon updates from any addons uploaded before read-only starts. Starting on 11/30, addons will only be available via the CurseForge app.



Chris Kaleiki Talks About Why He Left Blizzard
Ex-Blizzard game designer Chris Kaleiki has made a video explaining why he left the World of Warcraft team after 13 years.


Time at Blizzard
  • Chris stresses that he really enjoyed working at Blizzard and there are a lot of talented and great people there.
  • This video isn't to elicit any ill-will towards them or the studio.
  • People's reasonings for staying or leaving are all personal and so all employees have different reasonings for their decisions.
  • Chris has been at Blizzard since 2007 and mostly worked on class design and PvP.
  • The class design team he initially joined was a lot smaller than he anticipated in Wrath development.
  • Chris felt it was his duty to the players to make sure all of the classes and specs were viable in as much content as possible.
  • He was the main designer for the Monk class, and worked on PvP talents and War Mode.
  • In Shadowlands he did the Shadow Priest revamp, monk legendaries, and War mode content.

Why He Left
  • His reason for leaving was that he felt a disconnect with the game, but it wasn't until Classic came out that he discovered why this was the case.
  • In Classic, the vision of the game is clear. Big concepts are that the world is the main character, the player is the story, and the community is the content. In the modern game, these pillars exist but in a much less degree.
  • Guilds in Classic are almost needed to be successful. This creates community that isn't as needed in retail.
  • The story is a much bigger part in retail, where the drama and the characters soak up most of it instead of the players being the main story.
  • The modern game seems to miss a lot of this human element and player drama.
  • Chris loves the current story and knows that many players do too, but this shift changes the game.
  • Chris feels there is too much focus on progression systems and engagement when the focus should be on core systems like guilds and features that only MMO's can do.
  • This is all not a problem with the game as much as it is a disconnect between the modern game and what it used to be for him.
  • The vision of the game has changed over time, and he has heard from both players and people on the team that the current vision is not as clear as it was in the past. Others feel the vision hasn't changed.
  • Chris believes the main challenge for the WoW team going forward is to figure out what the modern vision is, and how it differentiates from Classic.
  • Blizzard is a much different company than it was 13 years ago and is much bigger. This isn't a bad thing as it shows the company is successful.
  • The challenge of scale is what Blizzard has going forward, much like any big company.
  • He ultimately thinks WoW and Blizzard will be totally fine! There are a lot of talented and good people there.
  • Despite its flaws, WoW is still the king of virtual worlds and will be for a long time. He believed that Blizzard would hold this crown forever, and eventually create the next one, but he isn't so sure that it is true these days.
  • This is one of the reasonings for his leaving. Chris wants to be a part of creating that next big virtual world.
  • He is rooting for Shadowlands and knows it will be a massive success. He will definitely be playing it with War Mode on!

This article was originally published in forum thread: Purple Eyes for Void and Blood Elves, Cosmetic Icon Visuals, Curseforge Update started by Stoy View original post
Comments 94 Comments
  1. datguywhocomments's Avatar
    Quote Originally Posted by Biglog View Post
    Too often the community is quick to assume that any employee that leaves Blizzard is a sign of huge inner turmoil and impending demise. Sometimes people just move on to new projects or even other companies to stay energized and engaged. Once in a while people do leave because they are unhappy in the workplace, but it shouldn't be our default assumption until proven otherwise by a "why I left" letter.
    Plus we have no idea how much he was being paid. He could have been paid enough to live comfortably for the rest of his life off of dividends, and at some point he thought "you...know, getting up every day and sitting in that freakin building with all these new kids is just a waste of life. I'm quitting my job and going to start living. I have enough money to do it. The end."
  1. GreenJesus's Avatar
    Quote Originally Posted by Xilurm View Post
    Well I know what he means but, not really sure he will find a dev to work for that will want to create that.

    I don't think any future mmo or anything of the sort is ever going to be like that. Every mmo will have some sort of dungeon finder, achievements that makes people wanna focus on reaching the next goal instead of exploring by themselves, myriads of instances that separate the players etc.

    Infact, look at FFXIV. It was made almost 10 years after WoW came out and every single zone is instanced, there's loading screens all over the place.

    One thing I agree with though, is that WoW should go back to having its World telling the story. BFA felt like a tv show drama with all these characters taking the spotlight.
    The Jaina story is a perfect example of this. The culmination of a new zone's story was some soap opera drama about Jaina crying to her mom with flash backs? Really?
  1. Levaustian's Avatar
    Quote Originally Posted by Pons View Post
    I suspect it means the Twitch app will no longer work.

    If it really means we can't download from the web site then uh yeah I'm hosting my stuff on just wowinterface from now on.
    What on earth would the logic be to make it App only? I'd imagine it would drive all developers away from the site.
  1. Cosmic Janitor's Avatar
    I can't really agree with much the guy is saying. Guilds are as important for the high end as they were back then, it's the low end that no longer needs them and they didn't ever to begin with.
    The players being the main story is one of these things that only works if you have a sandbox game. WoW was always a themepark. Having a game about character growth only works if the character can actually grow in some way. Since they decided to reset the character grown with each expansion (and every patch tbh), the only way left was to let them grow with the story. Well that is if I understood him correctly, if he means that the other character hog the lime light then I can just say that was the case since BC.
    I don't even want to comment further on player drama, like that has ever been a good thing.
    I can agree that "systems" have become too big and bog the game down, but I don't see how forcing me to adjust my live around the schedule of 40 other people is going to make the game better, I already do all whenever I want to achieve something.
  1. Lorgar Aurelian's Avatar
    Quote Originally Posted by Unholyground View Post
    Isn't it funny the timeline is right around the time Activision took over 13 years ago. Of course you can't say anything bad about them directly because they're so big they could ruin his career or sue him for defamation.
    He started working there only a bit before activision which means his good times there would be under them so pretending that they came in and ruined every thing and drove him away doesn’t even make sense.
  1. GreenJesus's Avatar
    Quote Originally Posted by Biggles Worth View Post
    Blizzard's fanbase is a little off. I've been saying since launch and all the time about how expensive Hearthstone is and most the time no one agrees, like hello? Every once in a while one person mentions it, but now with the latest revolt people are acting like it's a new thing. Where you been all these years? So you can only take their opinion with a grain of sand. But in Hearthstones case, it's a matter of fact not opinions. Blizzard fans are very defensive until they're influenced from their streamers or something.
    The only people still playing Hearthstone/post about it at this point don't care about how expensive it is. Survivor bias.
  1. Armourboy's Avatar
    Yes its true that you still need guilds for the hard stuff, but the problem I think he sees is the rest of the game doesn't.

    The game itself forced new and older players alike into communities. Even when you were only doing heroics or some PvP it made sense to be in a guild. Sure you could pug it, and eventually pug some of the raid content, but generally that was pretty limited and even then could force you into a secondary community to be able to do it. Today you can pretty much do everything but mythic raid content without it.

    The game no longer naturally funnels you into communities and in Vanilla, TBC and Wrath there were various levels of them doing varying levels of content. Sure some may still exist, but they are more the exception than the rule.

    My guess would be that he spent 13 years with his head buried in his work and then he looked up one day and realized he was surrounded by a different crew with different ideas on how things should be done. Classic probably opened his eyes and showed him what he personally missed about the game and when Shadowlands didn't shift back towards that direction he decided it was time to go.

    Sometimes you can't see the forest for the trees and he finally stepped back and saw a forest he didn't care much for. It happens.
  1. Violent's Avatar
    Quote Originally Posted by GreenJesus View Post
    The only people still playing Hearthstone/post about it at this point don't care about how expensive it is. Survivor bias.
    I still play it at times on my phone while being a passenger. Would never spend actual money on it tho.
  1. Armourboy's Avatar
    Quote Originally Posted by Fleugen View Post
    His point is that the old game had no option for the first. Therefore, if you wanted to see the content, you were expected to get better, or find a group who was willing to help you get better - And thus did a community form around those things. Nevermind the forced attunements that required groups, nevermind that progression often required you to complete at least one run of the raid prior in order to progress... In some cases, this meant groups of lesser skilled players made a guild that ONLY did one stage of the content and never moved on. This helped people intermingle - It wasn't about giving everybody what they wanted, it was about making a good game and if people wanted to see it, they had to work out how to see it on their own. That's what created the community in game. The community relied on each other to help one another, because if they didn't, eventually, they'd run out of people to do content with and nobody would be able to do the content.

    The game today holds everyone's hand too much, is his point. You literally can log in and skip two entire tiers of content and start raiding the third, in a pug, with no requirements whatsoever. Yes, it's LFR and the rewards aren't equal to Mythic modes - So what? What are you honestly missing by not doing Mythic raids? You're almost never missing anything important, just a few more stat points on your gear pieces and maybe a unique mount. (If you're lucky and it's not just a recolored model again.)

    There's no point in forming a community around such a niche part of the game, especially when all the requirements to get into it can (and are expected to be) completed solo. And yes - Some might argue that's still good for the game ultimately. But none can deny that it destroyed a major community within the game that was literally focused around people gearing up and progressing.
    Agree with this so much. I also think it made for a happier playerbase. That's not to say we didn't have complaints, but so much more energy was spent worrying about your friends and guild and less about nitpicking some game system. That's not to say that I think everything would be ok, but it made it easier to deal with the bad for some reason.
  1. mongoose221's Avatar
    Quote Originally Posted by Zepherix View Post
    “Guilds in Classic are almost needed to be successful. This creates community that isn't as needed in retail.“

    “ The story is a much bigger part in retail, where the drama and the characters soak up most of it instead of the players being the main story.“

    2 main reasons I stopped playing avidly. Guilds don’t mean anything anymore, you can just go into group finder and find what you need. Guilds nowadays are just a bunch of ppl picked up from auto recruiter, no real reason to help others with crafting or content.

    Your character definitely does not stand out at all or feel like the main character of the game. I beat all the content from BC-MoP when it was current so my character has beaten Arthas and Deathwing, never once has this been mentioned by NPCs. They just refer to you as “champion” and vaguely ref these accomplishments. Have to blame it on the fact WoW doesn’t have a linear story so ppl don’t have to do these things and Blizz doesn’t want to make the game change too much dialogue for each person.

    I’ll be speaking as a WoW refugee, FFXIV does both of these so much better.
    What?'
    You can literally play the entire FFXIV game, and all expansions, without a guild, and just use group finder.
  1. GreenJesus's Avatar
    Quote Originally Posted by mongoose221 View Post
    What?'
    You can literally play the entire FFXIV game, and all expansions, without a guild, and just use group finder.
    Yeh lol. I never joined a guild in FFXIV and have done all the dungeons/trials/raids (not on extreme/savage though).
  1. Wadrak's Avatar
    He left and this is annoucned before the Shadowlands expansion launch ? What is this supposed to mean ?
  1. kodemonkee's Avatar
    Quote Originally Posted by Wadrak View Post
    He left and this is annoucned before the Shadowlands expansion launch ? What is this supposed to mean ?
    Nothing. People leave their jobs. Do you never left a job, do you even ever had a job in your life? If yes you wouldn't ask this question.
  1. TheLucky1's Avatar
    For being a designer and working there for 13 years he actually didn't say a lot...
    That's not meant as a critique, maybe that's just it and what he wanted to say, to me it just felt like he freestyled the video and didn't really bundle his thoughts beforehand.
  1. abcdefgeek's Avatar
    Truly a sad day. Who is going to provide braindead stick figure diagrams to explain things to us now?????????
  1. javierdsv's Avatar
    Hmm so he left to make a "statement". He sure thinks so high of himself, lol.
  1. chiddie's Avatar
    I don’t get this guild issues, really. The difference is that at that time it was “raid or die”, today you can do many other things in smaller groups or in solo. I fail to see why it’s an issue.

    Let’s all remember that, after all, this is still a game with a monthly fee and its main goal should be entertain, not provide a second work (that you also pay for) during your spare time from the real work.
  1. Kallisto's Avatar
    Quote Originally Posted by Charles123 View Post
    Honestly, I posted about some of his points in the forums before and the majority of people disagreed with, for instance, the dying social and community aspect of the game. I was shocked because I think it's obvious for anyone who played pre-cata.
    The social aspect is still there you just have to look for it like you have to in classic or had to prior to cata.

    The thing is people would rather bitch, moan, whine and cry on forums than actually spend less time putting in applications to these guilds. They treat cesspool guilds who are basically green trade chat as the norm when they're not and try to live in the pug world. If they just spent an hour researching guilds then all the crying they put in about social or pug rejections go out the window.

    Well most do, shift workers are still going to be screwed over unfortunately (and no I don't buy if you're a shift worker then you shouldn't play mmos argument that some people push)

    - - - Updated - - -

    Quote Originally Posted by Fleugen View Post
    His point is that the old game had no option for the first. Therefore, if you wanted to see the content, you were expected to get better, or find a group who was willing to help you get better - And thus did a community form around those things. Nevermind the forced attunements that required groups, nevermind that progression often required you to complete at least one run of the raid prior in order to progress... In some cases, this meant groups of lesser skilled players made a guild that ONLY did one stage of the content and never moved on. This helped people intermingle - It wasn't about giving everybody what they wanted, it was about making a good game and if people wanted to see it, they had to work out how to see it on their own. That's what created the community in game. The community relied on each other to help one another, because if they didn't, eventually, they'd run out of people to do content with and nobody would be able to do the content.

    The game today holds everyone's hand too much, is his point. You literally can log in and skip two entire tiers of content and start raiding the third, in a pug, with no requirements whatsoever. Yes, it's LFR and the rewards aren't equal to Mythic modes - So what? What are you honestly missing by not doing Mythic raids? You're almost never missing anything important, just a few more stat points on your gear pieces and maybe a unique mount. (If you're lucky and it's not just a recolored model again.)

    There's no point in forming a community around such a niche part of the game, especially when all the requirements to get into it can (and are expected to be) completed solo. And yes - Some might argue that's still good for the game ultimately. But none can deny that it destroyed a major community within the game that was literally focused around people gearing up and progressing.
    Here is a simple rule if gaming that has been around since day 1.

    Difderent difficulty levels are different content period.

    This was true in the 80s, in the 90s, in the 2000s in the 2010s. It didn't stop being true because some people are deluded in thinking lfr = mythic in content.
  1. Koward's Avatar
    Quote Originally Posted by chiddie View Post
    I don’t get this guild issues, really. The difference is that at that time it was “raid or die”, today you can do many other things in smaller groups or in solo. I fail to see why it’s an issue.

    Let’s all remember that, after all, this is still a game with a monthly fee and its main goal should be entertain, not provide a second work (that you also pay for) during your spare time from the real work.
    What he means is that because you have a greater freedom to be on your own in modern WoW, it reduces the incentive to socialize.
    It's okay, it does not make modern WoW a bad game, but it certainly changes the dynamics and the content development goals.
    It's not an issue, it's a different game, and it has a different audience.
  1. erifwodahs's Avatar
    Quote Originally Posted by Fleugen View Post
    His point is that the old game had no option for the first. Therefore, if you wanted to see the content, you were expected to get better, or find a group who was willing to help you get better - And thus did a community form around those things. Nevermind the forced attunements that required groups, nevermind that progression often required you to complete at least one run of the raid prior in order to progress... In some cases, this meant groups of lesser skilled players made a guild that ONLY did one stage of the content and never moved on. This helped people intermingle - It wasn't about giving everybody what they wanted, it was about making a good game and if people wanted to see it, they had to work out how to see it on their own. That's what created the community in game. The community relied on each other to help one another, because if they didn't, eventually, they'd run out of people to do content with and nobody would be able to do the content.

    .
    But is that the game who changed?
    Look at the classic - the Golden Age of community and getting better at the game to see content.
    Raidlogging and not playing on purpose to keep world buff uptime.
    Boosting/powerleveling skipping as many obstacles as possible
    Running raids with pugs for gold.

    You can give a "community" game for the people but you can't force people into communities.
    And my main argument is that people who want a community will find one - I am a part of a guild now, who is only hc/m+ only, ex. higher end mythic players
    Class Community discords - same people discussing classes every day, helping out new class members on some beginner issues.
    Secret finder communities
    Booster Communities - impressive level of management overthere btw.
    Some of my best friends I have now is friends who I made in Legion/BfA - IRL meeting, events.
    Mount farmers, tmog farmers, achiev hunters.

    You said that new game is hand holding players, but people want to be hand held into a community instead of actually trying to join/create one. It's nice to drop into one by accident and be asked to come to raid because that mage did not log in for raid, but people are way more versatile now and does not need to pull someone in from outside.

    EU WoW facebook page has people looking for guilds every day and tons of people reply to them offering to join their community.

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